Thanks Bones. I tried to start off with just Notepad files about each top/high tier matchup, and random frame data things to start off with. I also have a lot of things that I've printed out from here, and I guess a notebook would be the best way to categorize it all (although maybe a binder would be better?)
I guess what you're saying is that I should keep notes on players, too? How do I take note of who is important to note, and who isn't?
Lol. It sounds like I'm preparing myself for school, almost. But I'm willing to do this, for improvement.
I would go with a Word document. Just have a section for each area of your game you want notes on, and it makes adding/removing/editing things much easier.
The way I take note of who is important is who I am focused on beating. I have limited chances to play locals, and there's only a handful of people I lose to, and even less that I would presently consider myself at having a chance at beating. I'm not going to keep a player file on someone like Chillin cause he's going to destroy me regardless of how hard I study his game play. lol When I get better and beating him becomes a reasonable goal for me to have, then I would just start compiling stuff I know about him and start looking to his videos to find any habits he has that I could abuse or things that he enjoys doing that I can focus on avoiding.
Just as an example, I know he likes using falling uairs, so I would just open up my Word document, go to Chillin's player file, and make a simple note: "- likes falling uairs; tilt shield up to avoid the poke." Just include anything, from how they recover, how they combo, how they DI, literally ANYTHING like Pi said. The important thing is after you compile as much stuff about them as you can, you start looking for things you can abuse. If they are using the same recover all the time, make a note to abuse a certain edge guard. If they DI a throw the same way every time, make note to throw them a different way so that their DI will work in your favor.
I think a lot of people don't find keeping notes useful because they make no effort to actually work on their library of knowledge. If you notice something, simply writing it down won't help you because your goal is to learn MORE about a player/matchup/situation/whatever. The only way you are going to improve from your observations is to take the time to actually think about them and how they apply to you and your game. You'll know your notebook is helping when you list 10-15 observations, and then by the end of the week you've expanded your 10-15 observations into 20-30 good habits or tactics that you will use. Then you take those 20-30 good habits and find a mixup or two for each situation, or even just a slightly different way to do something. Within no time you'll have those 30 habits turned into some 60-70 mixups. The best part about keeping track of your learning process like this is that you internalize things much faster. Similar to how saying something out loud helps you to remember it, when you type out a situation and figure out the solutions on your own they become SO much easier to implement. I feel like this is why a lot of players get really good advice and they just CANNOT listen to it. They aren't dumb, and they aren't too arrogant to listen, but when you haven't gone through the process of understanding it on your own then when you are playing mid-game with a million things going on per second, of course they are going to go with their old bad habits that they've internalized years ago.
But now I'm just ranting, so I'll stop. Edit: <--- LOL Just remembered I typed this and completely failed to control myself from ranting from MasterShake's post. *sigh*
Can you (Bones) or someone post an example of what notes you write?
My laptop that had all of my player files on it actually got bricked (probably just a bad battery pack), but I can give you a example of stuff I guess. Keep in mind I main Falco, so stuff like stage strikes and bans will be against Falco. This is almost the exact same format I used in my notebook (multiple dashes are indented bullets).
Name: Billy Umadison
Main: Fox
Secondaries: Sheik, Doc
Stage Strikes: FoD, YS
Ban: FoD
- Favors grab game over combos
----- Shield sparingly
- Impatient with dash dance
----- Susceptible to spot dodges and rolls
- Recovers with double jump Illusion onto the stage most of the time
----- Use run off dair if close enough; otherwise laser him under the stage
- Usually angles Firefox down for sweet spots
----- Ledge hog when he starts his Up-B
Those are more simple examples. Some of the notes I have are much longer because I've gone through and studied their videos and basically try to cover all the options. This is what they look like, plus it is more focused on my offense and his defensive tendencies rather than his.
- Reactions from throws
----- Fthrow
----- ----- Usually rolls
----- ----- ----- If he rolls away, chase him with dash and laser grab again
----- ----- ----- If he rolls towards me, react by reversing the same laser and grabbing
----- Bthrow
----- ----- Holds shield and waits to spot dodge the grab
----- ----- ----- Dash dance to bait the spot dodge
----- ----- ----- Aerial to engage in shield pressure
You get the general idea of it at least. I am having trouble coming up with examples because obviously people don't do the same reaction for everything, so a lot of stuff is based off of tendencies, not absolute rules. I really only had a few situations like that where I really broke it down, and like I said before, once you internalize this stuff into your game play, keeping it in your notes isn't really going to help. I could write a freakin' book about all the ways Marth players react to grabs, but I have so much Marth practice that it would not longer help. I have reached the point where I know intuitively what they will want to do based on a thousand different little factors I could never properly articulate into words. Stuff like how they DI'd the lasers tells me what move to use, and when you're playing someone in a set it can mess you up to assume they will act a certain way because if they've changed how they react then you will miss the same read over and over. It's a fine balance between keeping stuff in the back of your head as opposed to the front. In any given match you are constantly prioritizing your focus between things. Focusing on stuff like his dash dance spacing is going to be way more important than focusing on how he might react if you did one tiny certain thing and how you might react to his reaction. Thinking too far ahead of yourself will get you caught off guard constantly, but you also can't just be purely in the moment of focusing on the distance between each of you because you'll be completely unprepared mentally when one of you engages the other.
Melee's too ****ing difficult. I don't even want to talk about this bulll****.
