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Wow... the circles in this conversation are amazing... so much spinning... could make people feel nauseous
(but for real... half the people here seem to be debating for the sake of of debate... which isn't a particularly great means to an end for the original intent of this topic.)
A few points for both sides:
- It is likely that mii fighters have a default move set... at least kirby's copy ability indicates this (true, only one of the four specials... but should be registered in the debate)
- the term customs is defined where and by whom? You're going to continue circle arguing until you get clear definitions... Is it based on the custom switch given by the game? Or is based on the choice of character moveset? The truth is... that's not defined... Plus... even when it's defined... it's pure semantics... in effect this type of semantics should not be the basis of the discussion at hand
Maybe I can give some perspective from a small playing community:
I usually play smash with friends and occasionally will attend a local tourney now and then. To my knowledge I'm still the only person who has all custom moves unlocked on a 3ds and no one is interested in going through the effort of copying all custom movesets over to their wii u... ergo customs moves are not a thing for our locals... I can live with that (play testing customs and setting things up... it is an effort I'm not that interested in going through, especially if I would have to push things). The logistics for miis are simpler... all moves and characters by default on all setups (soon enough at least) , and if you use a 3ds setup to help out, you only have to copy over the movesets of one character to the wii u (copying all customs over takes an hour time for one wii u... a difference you see).
I play with customs off with friends, and it is by chance they tried out the mii fighters, and one friend really enjoyed one of the (non-default setups) and other friends try them out as well... people have different mii preferences for dabbling.
I push for openness in regards to rules, characters and stages and like to be more liberal... but only if don't have to put in a huge effort to set things up... again, and again. I willing to discuss what things are more game disturbing and and what things create and interesting, challenging and still competitive play style... And you know what... people disagree with me at times... which is fine, because solutions and compromises can be found.
In the end the debate boils down to a thing of preference. Preference which a large majority of people can agree with is what needs to be found. Customs are cool... but in a small community... it's just a hassle... only mii fighters with customs... much less of a hassle... Give Palutena her customs? I could see that being discussed. Why not let mii's be their own special thing? I don't play miis, but I find the character concept intriguing and would like to see a minority of people make something interesting with them.
This topic is obviously to state opinions... so state them simply and clearly, and stop pushing around semantics... because all semantic arguments brought from one side or another don't have sufficient basis to lead to a pure logical conclusion... live with the fact that opinions need to be stated and that communities have to come to a consensus. Being pricks about it does not help. (I'm not calling anyone out... most of you are fine about it... but some people are clearly following an uncalled for debating charade)