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Noir's Advance Technique/Reseach and Discussion.

WFL

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Luigi's going to be top tier now that his taunt does 2x the damage. This is outrageous.
 

tect

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so if i Fair with marth, and SHFF the attack, and i'm still swinging my sword when i land, i won't suffer lag?
maybe i should have read yeroc's post a little more clearly. nvm. i have no further questions
 

Hitaku

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In have posted this in the Falco thread, but I also think it needs to be here.
The other night I was messing around with my friend and he was playing as Snake. I found something that I am calling the Laser Lock (call it what you will, this is what I am choosing to call it). When any character falls down onto his stomach after being knocked down, if Falco is spamming his laser the character will be locked and unable to move until he is eventually knocked off the ledge (unless something comes in between them). Note that this can only be done on a flat surface because the character needs to stay in position.

I have tested this against Snake, Sonic, Sheik, Ike, and Jigglypuff so far. I believe this works on every character in the game. Yes I understand that this is situational, but it's still very useful. Once in this lock you can't break out until something interrupts the flow of lasers (cannot DI out of it).

Video: http://www.youtube.com/watch?v=hwaa_Lt9sqQ
 

tect

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why does it make a difference when he's shot off the ledge? wouldn't it still juggle? because in the video, he isn't hitting the ground until about 0:15. couldn't it be teched then? i know it's been made clear that it's infinite until he reaches the ledge, but these are a few questions i have

edit:
also, is the knockback set on the laser? i would imagine that it is, it would seem ridiculous if it wasn't. my point is that the knockback isn't set on fox's reflector (correct me if i'm wrong?) which prevents the infinite-shine from being performed until 1278569%

i like laserlock btw ^__^
 

Libomasus

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Hah, neat Falco trick. Its pretty much the same as DeDeDe's chaingrab in that they can only move horizontally towards the edge or the opponent gets out of it. The infinite combo on walls scares me a bit, but IC's had wobble so...
 

tect

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my friend who has brawl said that he had trouble performing the laser trick on an inactive computer (in training mode) the video has an inactive 2P with no input. could you try this again against a comp in training mode and post a video? what about DI?
 

Itakio

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Does everyone not know what smash DI is? XP

Edit - I realize he said you can't DI out of it, but I'm going to assume the person trying to DI didn't know about smash DI.
 

Dark Sonic

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Well, even though Smash DI is really hard on moves with small amounts of hitlag (like lasers) I guess since you've got nothing better to do, and have a million times to try it, you'll simply have to get out that way.
 

Itakio

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If it's like Melee, you can just hold the C-stick in a direction and it will do it automatically.
 

Libomasus

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Does the quarter-circle DI with both sticks work on things like this? That would probably be your best bet I guess.

Also, if people are having trouble pulling it off it must take some tight timing. You have to consider that with DI, not many people will get close enough to the ground for you to do this either. At least not in a stunned position anyways, since they can airdodge/jump out of it.
 

Dark Sonic

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^^That's ASDI (automatic smash DI) which is different. ASDI only goes about half as far as SDI, and it's only read on the last frame of hitlag. It's also called automatic because the game just reads the position your control stick is in and uses that. The c-stick does the exact same thing but outprioritizes the control stick. That means that if you have your c-stick in one direction and your control stick in another the ASDI will be taken from the c-stick, while the Normal DI will still be taken from the control stick like it always is.

When he said you can't DI out of it, I assume he was holding the direction during the hit. That means that he was already applying ASDI (whether he knew it or not) and that wasn't enough to get him out of the lock.

Hitaku, you did make sure to DI the lasers up right. If that was the case, then normal DI and ASDI aren't enough, and the only option is to smash DI.

To reiterate how to smash DI, since the above poster got it wrong, you have to tap the control stick in a direction during the hitlag of an attack. You can do this on every frame of hitlag, however you can't SDI twice in a row in the exact same direction. That's because you'll be holding one direction on one frame, and tapping the same direction on the next frame. The game will read that as you simply holding the direction (because it can't read anything in between) and won't give you the SDI.

See if that can get you out of the lock (1 or maybe 2 SDI's should suffice.) The best way to ensure a succesfull SDI is to roll the control stick from more horizontal to more vertical during the time that you are getting hit. This allows you to get multiple SDIs, though the timming is still pretty tricky.
 

Hitaku

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Eh, that snake didn't look like it was DI'ing....or is the hitstun too strong?
The stun from the laser prevents the DI. We have pressed all directions on the controller and buttons.

why does it make a difference when he's shot off the ledge? wouldn't it still juggle? because in the video, he isn't hitting the ground until about 0:15. couldn't it be teched then? i know it's been made clear that it's infinite until he reaches the ledge, but these are a few questions i have

edit:
also, is the knockback set on the laser? i would imagine that it is, it would seem ridiculous if it wasn't. my point is that the knockback isn't set on fox's reflector (correct me if i'm wrong?) which prevents the infinite-shine from being performed until 1278569%

i like laserlock btw ^__^
When he is shot off the ledge he would just snap on and grab the ledge. The Knockback is set on the laser.

I did some more testing on other character and it seems harder to do on some...Sonic and Young link for example tend to be harder to start it with. They also break out of it randomly. Maybe it can't be done infinitely on those characters...I will try more.

Here is a Video of the Infinite Laserlock on Sheik: http://www.youtube.com/watch?v=3UTpaKhElhk

See if that can get you out of the lock (1 or maybe 2 SDI's should suffice.) The best way to ensure a succesfull SDI is to roll the control stick from more horizontal to more vertical during the time that you are getting hit. This allows you to get multiple SDIs, though the timming is still pretty tricky.
I will try.
 

Hitaku

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I just tried to DI out of it and I couldn't. I'm not sure how I can prove it to you all that I am DI'ing simply because it doesn't have any effect once in the lock. A video would be useless. If someone else in the future is able to DI out of it I tip my hat to them. I don't think its possible.
 

Itakio

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Hmm. Even if it is unable to be broken out of, I'm sure it won't be a big deal. I'm sure missing a tech will be even harder with the new addition of less frames where you are tumbling and can't do anything. Plus, it's not a guaranteed KO except maybe on walk off edges.
 

Magus420

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yeah heh, like when you do it off of a platform
Speaking of which...

Hitaku, sorry if you've already addressed this and I overlooked it, but what does happen if you do it starting from a platform where there's no grabbable ledge for them to snap onto to end it. Does it carry them through the air and they die off the side or do they lose height and get out? Actually, are the edges of platforms grabbable in this game?
 

Hitaku

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Hmm. Even if it is unable to be broken out of, I'm sure it won't be a big deal. I'm sure missing a tech will be even harder with the new addition of less frames where you are tumbling and can't do anything. Plus, it's not a guaranteed KO except maybe on walk off edges.
I agree, its not going to be anything huge. With all of the air dodging mid air and slow frames, a good player won't often fall into this. Also everyone please keep in mind that I am not saying that this is amazing lol. I would love just as much as the rest of you to find a way to break out of this.

Speaking of which...

Hitaku, sorry if you've already addressed this and I overlooked it, but what does happen if you do it starting from a platform where there's no grabbable ledge for them to snap onto to end it. Does it carry them through the air and they die off the side? Actually, are the edges of all platforms grabbable in this game?
I have not talked about this yet, if the target reaches a ledge that has no grabbing effect they just fall off.

Edit: Sorry forgot to answer your second question, no not all playforms have grab able edges.
 

Niko_K

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Video is just really laggy, I am trying to replicate this right now.

basically what happens is you start your peach bomber on one side of a platform and land right on the edge of the other side which then bounces you off for your next attack.

It is really impractical.
 

SynikaL

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SynikaL's Brawl Impressions Thread said:
There's an odd mechanic that forces fastfall on Dairs when using the C-stick (at least, with the characters I played). Anytime you do a Dair at the apex of your jump or afterwards (on the way down), the character auto-fast falls.

I found it a bit funky, as it kinda restricted the versatility I'm used to having with Dairs and the C-Stick. No longer could I stall in the air and use Dair how I see fit when using the C-Stick. It kinda ties into my thesis, so I felt that it was worth mentioning. There's probably something else there though; maybe the mechanic effects aerials in some way (definitely doesn't help the lag).

This actually extends to Airdodges. Apparently, a friend of mine says that the invincibility during the plummeting Air Dodge lasts all the way towards the stage, regardless of how high you are. He says it's a good tactic to use to grab the ledge when being edge guarded.

Can anyone mess around with this for me? Has anyone already?


-Kimosabae
 

Itakio

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Video is just really laggy, I am trying to replicate this right now.

basically what happens is you start your peach bomber on one side of a platform and land right on the edge of the other side which then bounces you off for your next attack.

It is really impractical.
Isn't this just an edge cancel?
 

Niko_K

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Most likely, but the way it works is pretty neat...back facing your opponent inbtween the first set of triangle *closest to the middle* peach bomb towards the edge making your opponent think your an idiot and will run after you, This is when you bounce and the animation will end UNDERNEATH the sweetspot of FD...you can then float into uair.

This would be epic mindgames if I can pull it off tomorrow in a match. I will keep you posted.

EDIT: http://www.youtube.com/watch?v=ty9VRiRwV2s
 

Niko_K

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Niko, did you see my post? :/


-Syn
Your friend must think this is still Melee, the air dodge invincibility frames start relatively late in relation to when you press the button, and they definitely end before you hit the stage.

UNLESS you SHFF them.
 

eet

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So I played again today, and made another realiziation.

For people who have down aerials that send them straight down (Sheik, Sonic, etc..) If you get hit up by the enemy instead of jumping and you use the down aerial, it wont send you downwards, but rather acts as a normal aerial in the air.

This can be useful for timing downaerial when being juggled or for starting combos.
 
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