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maybe i should have read yeroc's post a little more clearly. nvm. i have no further questionsso if i Fair with marth, and SHFF the attack, and i'm still swinging my sword when i land, i won't suffer lag?
Infinite combo =PIf there's a wall does the timing get messed up or is it infinite?
...nice =/Infinite combo =P
The stun from the laser prevents the DI. We have pressed all directions on the controller and buttons.Eh, that snake didn't look like it was DI'ing....or is the hitstun too strong?
When he is shot off the ledge he would just snap on and grab the ledge. The Knockback is set on the laser.why does it make a difference when he's shot off the ledge? wouldn't it still juggle? because in the video, he isn't hitting the ground until about 0:15. couldn't it be teched then? i know it's been made clear that it's infinite until he reaches the ledge, but these are a few questions i have
edit:
also, is the knockback set on the laser? i would imagine that it is, it would seem ridiculous if it wasn't. my point is that the knockback isn't set on fox's reflector (correct me if i'm wrong?) which prevents the infinite-shine from being performed until 1278569%
i like laserlock btw ^__^
I will try.See if that can get you out of the lock (1 or maybe 2 SDI's should suffice.) The best way to ensure a succesfull SDI is to roll the control stick from more horizontal to more vertical during the time that you are getting hit. This allows you to get multiple SDIs, though the timming is still pretty tricky.
Yes I did try =PThis will probably sound stupid, but did you try to tech out of it?
NopeWhat about air dodge between hitstuns?
Speaking of which...yeah heh, like when you do it off of a platform
I agree, its not going to be anything huge. With all of the air dodging mid air and slow frames, a good player won't often fall into this. Also everyone please keep in mind that I am not saying that this is amazing lol. I would love just as much as the rest of you to find a way to break out of this.Hmm. Even if it is unable to be broken out of, I'm sure it won't be a big deal. I'm sure missing a tech will be even harder with the new addition of less frames where you are tumbling and can't do anything. Plus, it's not a guaranteed KO except maybe on walk off edges.
I have not talked about this yet, if the target reaches a ledge that has no grabbing effect they just fall off.Speaking of which...
Hitaku, sorry if you've already addressed this and I overlooked it, but what does happen if you do it starting from a platform where there's no grabbable ledge for them to snap onto to end it. Does it carry them through the air and they die off the side? Actually, are the edges of all platforms grabbable in this game?
Can you try and reproduce this? The fact that you were next to that destructible statue makes me wonder...Peach Bomber Cancel
0:57
http://www.youtube.com/watch?v=Y9IO-xnILHc
EDIT: WTF video frames had to skip mass
SynikaL's Brawl Impressions Thread said:There's an odd mechanic that forces fastfall on Dairs when using the C-stick (at least, with the characters I played). Anytime you do a Dair at the apex of your jump or afterwards (on the way down), the character auto-fast falls.
I found it a bit funky, as it kinda restricted the versatility I'm used to having with Dairs and the C-Stick. No longer could I stall in the air and use Dair how I see fit when using the C-Stick. It kinda ties into my thesis, so I felt that it was worth mentioning. There's probably something else there though; maybe the mechanic effects aerials in some way (definitely doesn't help the lag).
This actually extends to Airdodges. Apparently, a friend of mine says that the invincibility during the plummeting Air Dodge lasts all the way towards the stage, regardless of how high you are. He says it's a good tactic to use to grab the ledge when being edge guarded.
Isn't this just an edge cancel?Video is just really laggy, I am trying to replicate this right now.
basically what happens is you start your peach bomber on one side of a platform and land right on the edge of the other side which then bounces you off for your next attack.
It is really impractical.
Your friend must think this is still Melee, the air dodge invincibility frames start relatively late in relation to when you press the button, and they definitely end before you hit the stage.Niko, did you see my post? :/
-Syn