SuperRacoon
Smash Journeyman
For the most part, people who play games competitively would rather have games that pwn you over and over again before you win. Finally beating the intense difficulty gives you a sense of accomplishment and bragging rights.
Casual gamers are the ones that get mad and quite of they lose twice in a row, yeah though, I'm definitely in favor of having difficulty settings, also for games like Mario. the main adventure enough should be easy so that casuals can get the experience that they want.
But there should always 20 or so secret levels that just **** you repeatedly. One of the reasons I liked DKC 2 and 3 so much. There were really hard secret levels that just pwned you, and finally beating them felt awesome. Super Mario World on the NES was the same way, the main adventure was easier that that of SMB 3. but again it had uber secret levels that in my opinion were the funnest ones in the game.
Casual gamers are the ones that get mad and quite of they lose twice in a row, yeah though, I'm definitely in favor of having difficulty settings, also for games like Mario. the main adventure enough should be easy so that casuals can get the experience that they want.
But there should always 20 or so secret levels that just **** you repeatedly. One of the reasons I liked DKC 2 and 3 so much. There were really hard secret levels that just pwned you, and finally beating them felt awesome. Super Mario World on the NES was the same way, the main adventure was easier that that of SMB 3. but again it had uber secret levels that in my opinion were the funnest ones in the game.