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No chaingrab for Falco in Brawl +

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Tommy_G

Smash Champion
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Mar 20, 2008
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i think there are going to be stupid combos that should never happen. people are going to drop it fast.
 

Frank West

Smash Apprentice
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Mar 23, 2007
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Yeah I'm skeptical also, bit idk. A more fast paced, combo potential, balanced, less campy, non metaknight ruled Brawl? Sounding like heaven in my opinion lol.
 

Hyo

Smash Journeyman
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Mar 1, 2008
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Canada
I think the concept is amazing, but because this is done all by players, the metagame will constantly be evolving to "balance" the game further. The issue with this is once you pick up a main, a few weeks later he/she becomes totally different.

This is the fatal flaw. When games like Brawl-- or fighting games in general-- are made, patches are not released (or rare). This leads the community to exploit glitches, discover combos, and develop meta game for the character of their choosing without the character altering technically in any way.

But if you are changing how much damage someone takes (i.e. Bowser), or changing the fall rate, hit stun, lag times, aerials, all the time in an effort to "balance," then it'll never fly.

Unless Brawl+ is released in a final version and never updated to fix "[character]'s cheap [combo]," I can't see it succeed.

That said, I still really want to play it and I love the idea.
 

B!squick

Smash Master
Joined
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Yeah, I heard about the thing with Bowser, though I lack offline friends who'd be interested in it. Brawl+ sounds entertaining, but I'll probably never play it unless I can get it shipped to me on a disc.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
I think the concept is amazing, but because this is done all by players, the metagame will constantly be evolving to "balance" the game further. The issue with this is once you pick up a main, a few weeks later he/she becomes totally different.

This is the fatal flaw. When games like Brawl-- or fighting games in general-- are made, patches are not released (or rare). This leads the community to exploit glitches, discover combos, and develop meta game for the character of their choosing without the character altering technically in any way.

But if you are changing how much damage someone takes (i.e. Bowser), or changing the fall rate, hit stun, lag times, aerials, all the time in an effort to "balance," then it'll never fly.

Unless Brawl+ is released in a final version and never updated to fix "[character]'s cheap [combo]," I can't see it succeed.

That said, I still really want to play it and I love the idea.
As a member of the Brawl+ Back Room here on Smashboards, I want to address your concerns (and others as well, but its late so I'm gonna copy and paste one of my posts from other threads and then follow up tomorrow):

We have only a few modifications left:

-Tidying up the momentum code to apply a bit better.

-Fixing an Error with the Character Specific Full Hop Code

-Fixing the Tech Window / Implementing Ledgeteching

-Move Specific Knockback Code to fix: Sheik Ftilt & Pikachu Downthrow (maybe also MK shuttle loop)

After that we will have gold release, where only the first month or two of tournament play will dictate character balance tweaks. From there, the set should be almost set in stone. Hope this sheds light and alleviates all your worries. I might be forgetting one or two things, but thats basically it.
While rough, I hope it addresses your concerns a bit. Our changes we have made now have mostly been physics optimizations for each character (SH, FH, FF, and gravity changes) that make them play to their best. We have also been strictly attempting to make as few individual move changes to characters as possible, to the top and bottom tiers specifically and do not plan to tweak many more without solid tourney results proving brokenness.

Oh, and falco and fox both play amazingly well with our latest official codeset. The balance and tier disparity for the entire cast has narrowed dramatically.

And one fun thing:
http://www.youtube.com/watch?v=vqOMXMZEa30&feature=channel_page
 

cAm8ooo

Smash Lord
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Dec 22, 2005
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i think there are going to be stupid combos that should never happen. people are going to drop it fast.
For something that's going to be dropped fast it sure is picking up a lot of people quickly. Also, i dont know if you have ever played brawl+ but the hitstun is set at a very nice percent. It has no more stupid combos then melee did and if i recall, people LOVED it. In no way are people going drop it because of the fact that you can actually pull off decent combos unlike vanilla brawl. They are what makes a fighting game and vBrawl lacks that awesome feeling you get when you just ***** someones face.

Also to address Falco's metagame. While chaingrabbing is in fact gone, Falco still plays wonderfully and is one of the better characters. Believe me, it is much more satisfying racking up damage in brawl+ as falco then it is just grabbing over and over again in vBrawl.
 

wangston

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Jul 23, 2006
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Who needs to chain grab when you just dair some one 90 times in a row. Even if they tech tech chase, it's not like people rule fast in this game.

I've played brawl + it was okay, but the move sets in the game don't make much sense with hit stun.

I think brawl + is a fun pass time but it won't be the competitive standard. It would be nice if no tripping was.
 

shanus

Smash Hero
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Nov 17, 2005
Messages
6,055
Who needs to chain grab when you just dair some one 90 times in a row. Even if they tech tech chase, it's not like people rule fast in this game.

I've played brawl + it was okay, but the move sets in the game don't make much sense with hit stun.

I think brawl + is a fun pass time but it won't be the competitive standard. It would be nice if no tripping was.
Tommy G, you haven't played Brawl+ yet have you? You have no knowledge whatsoever of the project and just assume its bad. Its faster, small additive hitstun, and individual character balances. I'm sorry, but how is that a bad thing? A more balanced product tuned from tournament results and more dynamic gameplay. Win-Win in my book.

Wangston, when's the last time you played? Hitstun is dramatically less now after incorporation of momentum and character specific physic changes.
 

Denzi

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Jul 25, 2008
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Cleveland, OH
I've played Brawl+ (with a fairly recent codeset) and I'm sorry to say that I didn't ike it at all really. It's just not exactly my style I guess. I'm sticking with Brawl.
 

Tommy_G

Smash Champion
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Miami, FL
My problem with Brawl+ is not the character specific balances, it's people trying to make Brawl into Melee 2.0 If you want that, just play melee and pick up a different character.

I've also seen ridiculously easy moves that if Brawl had a bit more hitstun (i.e. brawl+) then they would be combos.

Besides, how would you like to lose a tournament because someone just figured out a game breaking glitch in the coding? or a game freezes when you're about to win and you lose the rematch?
 

Revven

FrankerZ
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My problem with Brawl+ is not the character specific balances, it's people trying to make Brawl into Melee 2.0 If you want that, just play melee and pick up a different character..
This is so wrong and is so close minded. We are, for the millionth time, not making Melee 2.0! Stop assuming that! All the mechanics in Brawl+ are core Smash mechanics, that date WAY back to the first game, the game you even mentioned yourself a few posts above. Melee didn't just have these mechanics, Smash 64 did as well. We don't have wavedashing and we don't have anything else that's Melee exclusive at all. Get that out of your thick skull right now.

I've also seen ridiculously easy moves that if Brawl had a bit more hitstun (i.e. brawl+) then they would be combos.
No, just no. You need to play Brawl+ before assuming anything is a combo. Hitstun changes tons of things, combos you think would work with hitstun actually don't. Some combos from vBrawl to the transition to Brawl+ are gone and tilts aren't as gay anymore. We lose the infinites, the chaingrabs, and the lame strategies to win matches (*cough* ledgestalling *cough*) for a faster, more fun, and better balanced game for tournament play. You can't base your opinion off of the original as the original is just nothing like Brawl+ at all. The point is, you have to try it, you can't mouth off on something without trying it first.

Besides, how would you like to lose a tournament because someone just figured out a game breaking glitch in the coding? or a game freezes when you're about to win and you lose the rematch?
You're stupid. This part of your post really made me facepalm. Like, really, it did. If you think that people are going to go to THAT extent to intentionally freeze the game, you're stupid. That's like saying "But what if someone at a Brawl tournament is losing and intentionally presses the reset button?" Another thing, we beta test the codes so they DON'T have any bugs or freezes in them, we wouldn't release a code set that has problems in it, especially when Brawl+ goes gold. The game, when it goes gold, rest assured, will never freeze. This is such a stupid thought, seriously, we know what the hell we are doing.
 

Rikana

Smash Champion
Joined
May 16, 2006
Messages
2,125
Falco's chaingrab is gone, yes. BUT, chaingrabbing takes no skills to be honest. Maybe skill to get them in place to grab them, but the process where you Grab > Down > Walk > Grab > Down > Walk is boring in my opinion. I'd gladly give up "guaranteed" chaingrab combos for ACTUAL combos instead. Anything that involves a mixture of movesets. That adds a whole lot of interest in the game.

The game has hitsun. OH NO GUARANTEED COMBOS. No. Even combos needs setting up. It's not likely combos will be done in every match. Brawl+ involves more reading of your opponents movement. Punishing their mistakes such as missed techs, following their DI, spacing yourself properly, and so on. Oh, but vBrawl has all that! With the amount of techs vBrawl has, there's pretty much no such thing as "tech chase, punishing missed techs" in vBrawl. This allows a followup for a longer and bigger combo in Brawl+

Guys, I'm not trying to offend anyone. If you tried B+ and don't like it, I respect your opinion. But, to go around "Oh no B+ sucks 'cause it's different." No, B+ is trying to improve the original Brawl.

I strongly disagree with people who think Brawl+ isn't going to be a hit. It's spreading fast, it's becoming more fun, its mor ecompetitive, and fast.

For those who think "We don't want Melee 2.0". It can NEVER be Melee 2.0 no matter how hard we try. Wavedashing isn't the same (it isn't even in B+), you need crazy technical abilities which even B+ doesn't have (B+ is so newb friendly, just pick up and play but it may take a bit of practice to be good like any other game), L-cancel by actually applying it instead of having it auto, etc. B+ can't achieve what Melee has so therefore, B+ can never be a "Melee 2.0" Nor was B+'s intention to become close to Melee 2.0. All we wanted was a more fun, competitive, balanced-roster.

There will be minor changes that some people may have never herad of, I admit that. But, it shouldn't be all that much that will force a new player to learn everything. Like all new games, only a bit of practice is required to get used to games.

Edit: For those who have tried B+ and didn't like it, I would recommend trying it again with the newest codeset AND with a friend. It makes a big difference. Be it offline or WiFi, it makes a huge difference playing with someone and having fun. But it's only up to the players.
 

The Night Cat

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http://www.youtube.com/watch?v=5k7LdjB4J_4
Technical Skill

If you want to play a game with hitstun, play smash 64.
If you want to play a game thats all about how fast you can move your fingers, play melee.

Yes smash 64 had too much hitstun.
Yes melee had a high technical skill level and speed.

But brawl has nothing but camp, infinites and unbalance.

We want a game with just enough hitstun, just enough technical skill and all the new characters and levels and online play.

We want tournaments with more than 2-3 characters able to win.

Brawl+ is for all smashers not just brawlers.
 

Panix

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Yes smash 64 had too much hitstun.
Yes melee had a high technical skill level and speed.

But brawl has nothing but camp, infinites and unbalance.

We want a game with just enough hitstun, just enough technical skill and all the new characters and levels and online play.

We want tournaments with more than 2-3 characters able to win.

Brawl+ is for all smashers not just brawlers.
This sounds like "Martin Luther Kings" I had a dream lol.
 

Frank West

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Mar 23, 2007
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I think Brawl + is great (I can't wait to actually play it and pull off epic combos with the new hitstun added).

People in the Smash community will definitely accept it with open arms, but how will real professional tourneys sponsored by like MLG react to a hacked version of SSBB? Do you think Brawl + will gain respect in the actual professional gaming world?
 

Pleather

Smash Cadet
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Nov 28, 2008
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STL
vBrawl = Not Fun
Melee = Fun
Brawl+ = Fun

OMG WE 'VE MADE A BREAKTHROUGH.

If melee is fun...... and brawl+ is fun..... THEY MUST BE THE SAME THING!!11!!!1111!!!!!!1!!!!!!!!!!1!11!!!!!

BRAWL+ = MELEE (2.0)




But that one Zelda glitch was pretty odd.... oO

Poisenally, I hate chain grabs. I can't think of one reason to go out of the way to keep any CG in on purpose; as far as I know, the point of B+ is to make it more fun, and CG's are anything but that.

...well.... maybe if you're the CG'er, and not the CG'ed.... xD
 

cAm8ooo

Smash Lord
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I think Brawl + is great (I can't wait to actually play it and pull off epic combos with the new hitstun added).

People in the Smash community will definitely accept it with open arms, but how will real professional tourneys sponsored by like MLG react to a hacked version of SSBB? Do you think Brawl + will gain respect in the actual professional gaming world?
Ever heard of Counterstrike? Also, MLG already dropped regular brawl. So if we r goin to talk about the professional gaming world, well..... lets just say there's no way we could ever have less respect then regular brawl.

I'd also like to point out that MLG owns smashboards and they have allowed us to have our own thread and has also been very kind towards us.

@tommy G, i will respond to you with a great big wall of text after i get this **** math test over with. If i dont shoot myself in the process.
 

Loops

Smash Apprentice
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Mar 14, 2008
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I started playing on a competitive level when brawl came out, but since brawl plus is coming out and might become official, i'm afraid drastic changes will be made on characters i use and different techs will be added and some will probably be at lost. I wasn't really much of a melee player but if this brawl plus comes to place my skills i have now might go to waste? I play falco and i heard talks about CG being removed and combos will make up the brawl gameplay, but i rely on the regular aspects of brawl (no true combos).
Can someone reply back, i need atleast some footage of falco/fox's gameplay.
 

Rikana

Smash Champion
Joined
May 16, 2006
Messages
2,125
I started playing on a competitive level when brawl came out, but since brawl plus is coming out and might become official, i'm afraid drastic changes will be made on characters i use and different techs will be added and some will probably be at lost. I wasn't really much of a melee player but if this brawl plus comes to place my skills i have now might go to waste? I play falco and i heard talks about CG being removed and combos will make up the brawl gameplay, but i rely on the regular aspects of brawl (no true combos).
Can someone reply back, i need atleast some footage of falco/fox's gameplay.
It depends who you main.

I won't lie to you. From observations of videos, Fox definitely seems to play differently. But it's a matter of practicing a bit.

What you have in vBrawl can still be applied in Brawl+ (except the CGs). What I mean is.. if you're more of a mindgame person, mindgames will still pressure the opponent regardless. The hit stuns will allow you to follow up into another attack.

It will take some time to adapt, but I assure you, it will be more fun.

I'll try to find some Falco/Fox videos for you. Falco hasn't changed much. I'll edit my post once I find some videos.

Edit: I couldn't find any RECENT Falco vs. Fox. The ones I found on youtube is using an outdated codeset so.. you can use this thread instead:

http://www.smashboards.com/showthread.php?t=221527

If you search on youtube. Type in "Brawl+" and following whatever "Falco" for example. Make sure you sort the search by "Date Added" for most recent videos.
 

The Night Cat

Smash Cadet
Joined
Jul 21, 2008
Messages
28
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Australia
Loops, chain grabs barely required any skill. You know the warmups and cooldowns for all of falcos moves so nothing new to learn there. Kill moves are still kill moves, but now you might be able to combo into them. Plus, short hop double laser is even easier with the new adjusted short hop height.

Sorry to make you do the leg work but go to the smash projects sub forum and there should be huge lists of videos. Alternatively just youtube "Brawl+ Falco" / "Brawl+ Fox" and you'll find heaps.

Edit:

woops
 

Hawks go Caw

Smash Ace
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Feb 28, 2008
Messages
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These threads don't make sense to me (and I find them annoying). How are we supposed to know how taking away Falco's chaingrab away would affect his metagame in a completely different game? Not only that, why not leave these threads in the Brawl+ subforums? The people in these forums want to know how Falco performs in Brawl and for the most part, don't care if he's broken/the worst character in Brawl+. Those that care would probably visit the Brawl+ subforums. Which now that I think about it, aggravates me because Brawl+ got a subforum and you're not using it.

Also, it's enough hearing people say, "Barwl sux melee's better." To have other people say, "Barwl sux Barwl+ is better," gets annoying. I and many people happen to like Brawl. It offends me that you would come in here and say the game that I enjoy and put a lot of effort into getting better at sucks and isn't fun and doesn't require any skill. It's also a terrible way at trying to get people to play your game.
 

The Night Cat

Smash Cadet
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Jul 21, 2008
Messages
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Australia
It's annoying hearing "Brawl+ sucks brawl is better". There has been dissent and exodus from brawl from day one, we are merely trying to heal the rift between all the smash fans and brawl.

Also this needs repeating a million times: Brawl+ is not Melee 2.0 -> No L cancelling, No wavedashing, no JC shines, no roy, no mewtwo, no dr. mario.
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
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Kentucky
Who needs to chain grab when you just dair some one 90 times in a row. Even if they tech tech chase, it's not like people rule fast in this game.

I've played brawl + it was okay, but the move sets in the game don't make much sense with hit stun.

I think brawl + is a fun pass time but it won't be the competitive standard. It would be nice if no tripping was.
What codeset did you use? It's very outdated. We sped up peoples techs so that it is more difficult to tech chase. So technically while you can pull off a couple dair's in a row you would have to guess right everytime and follow up perfectly. If you manage to do that then hells yea, you deserve it. Also, what do you mean the move sets in the game dont make sense with hitstun? Brawl falcon has the same moves as melee. How did they make any more sense then then they do now?

Also, i see you post in the louisville boards and i know you have played with hilt and tactical and everyone. Will you be attending the upcoming Lexington tourny this saturday? If so i have brawl+ set up, i recommend you play the newest codeset with me :)

http://www.youtube.com/watch?v=5k7LdjB4J_4
Technical Skill

If you want to play a game with hitstun, play smash 64.
If you want to play a game thats all about how fast you can move your fingers, play melee.
PLZ tell me you didnt link me to a glitch from a outdated codeset that has already been fixed already. You DO realize were still in beta dont you?

You do know combos are pretty much what makes fighting games, correct? If you want to play a game without hitstun and without combo's then there really is no hope for you liking Brawl. In fact i dont see how you even liked 64 or melee. I suggest you go play a game called "Pretty Fighter". Look it up. Its hilarious.

My problem with Brawl+ is not the character specific balances, it's people trying to make Brawl into Melee 2.0 If you want that, just play melee and pick up a different character.

I've also seen ridiculously easy moves that if Brawl had a bit more hitstun (i.e. brawl+) then they would be combos.

Besides, how would you like to lose a tournament because someone just figured out a game breaking glitch in the coding? or a game freezes when you're about to win and you lose the rematch?
Don't say melee 2.0. I literally want to rip my eyes out everytime i hear someone say that we are making melee 2.0. Because we aren't. If we were we would still include wavedashing, we would have L-cancelling and we would make characters like they are in melee. This project merely takes all the fun things that were in BOTH smash games and re-applies them to a game that lost it in the transition. We also add BRAND NEW things into the game and keep ALOT of the brawl feel. Brawl+ is merely the game that everyone wanted it to be when they heard it announced

Now, for your last argument. No offense. I literally put my face in my math book for about 5 mins and then hit myself with it a few times. Once we release gold it will have been majorly tested to make sure there are no glitches. Much like any game developer does. If i was you i would fear for regular Brawl much much more. If there is a glitch that comes out in that game you will have to live with it FOREVER. Brawl does not have the same adaptability that Brawl+ has. If we DO encounter a game breaking glitch, well guess what? It gets fixed right away. If your game has it, well your not so lucky. I would like to consider MetaKnight that game breaking glitch. Have fun living with that thing. I'll stick to my more balanced, funner brawl+ game who's metagame will advance further in 2 months of gameplay then brawl has in over a year.
 

Hitman JT

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I don't chaingrab with Falco anyway so I don't expect my playstyle to change drastically
 

ftl

Smash Journeyman
Joined
Jun 4, 2008
Messages
498
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Champaign, IL
I started playing on a competitive level when brawl came out, but since brawl plus is coming out and might become official, i'm afraid drastic changes will be made on characters i use and different techs will be added and some will probably be at lost. I wasn't really much of a melee player but if this brawl plus comes to place my skills i have now might go to waste? I play falco and i heard talks about CG being removed and combos will make up the brawl gameplay, but i rely on the regular aspects of brawl (no true combos).
Can someone reply back, i need atleast some footage of falco/fox's gameplay.
It is unlikely that Brawl+ will ever become "official" and replace standard Brawl.

AZ and AmazingAmpharos gave good reasons in a discussion way back when about a particular hack.

http://www.smashboards.com/showpost.php?p=6329472&postcount=221

Any game every made in the history of the entire planet can be made better/different. Hacking a game isn't saying that the previous game sucked, its simply admitting that anything can be improved. Halo 1 could be made better with hacks. Melee could be made better with hacks. I'm sure someone could find something stupid about FF7 and hack the game to make it better. However, the problem is, if you actually do make your game better/different, you have to find a way to get not just hundreds, or thousands, but instead millions of people to play it.

Brawl has globally sold 8 million copies. That is a lot. Any single person who buys a copy of Brawl can look up the rules and in an instant be able to practice/play in a tournament. The same cannot be said of hacked Brawl.

It goes beyond that though-in order for competitive Brawl to be viable/interesting to the casual players (to attract new players) we need to be playing a game they can easily access. On top of this though, in order for the Brawl community to be attractive to sponsors (even Nintendo) and leagues (MLG) we need to be using the original game-not a hacked version (this should be for obvious reasons-including image and legal).
and

http://www.smashboards.com/showpost.php?p=6330826&postcount=272

I'd probably be all for playing a community-designed game, but those arguments have convinced me it's not going to happen, not on the scale of vBrawl or even on the scale of local tournaments happening.
 

Hawks go Caw

Smash Ace
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Feb 28, 2008
Messages
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New Orleans, LA
If you don't want to hear **** about Brawl+ don't bring it to the Brawl forums? Seems like a pretty easy fix to me. And stop acting like you're saving the community.

Brawl+ is merely the game that everyone wanted it to be when they heard it announced

we are merely trying to heal the rift between all the smash fans and brawl.

lets just say there's no way we could ever have less respect then regular brawl.

We want a game with just enough hitstun, just enough technical skill and all the new characters and levels and online play.
And something along the lines of "We're just trying to improve Brawl"

Comments like those (along with the title of Brawl+ itself) make you seem like you have some sort of God complex where you feel you need to exert your will on everything and need to be worshipped or something. Seriously, how can you claim the game that you make is "better" than Brawl? How can you say Brawl+ is "merely" what everyone wanted Brawl to be? Who are you to determine how much hitstun and technical skill is "just enough"?
 

cAm8ooo

Smash Lord
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These threads don't make sense to me (and I find them annoying). How are we supposed to know how taking away Falco's chaingrab away would affect his metagame in a completely different game? Not only that, why not leave these threads in the Brawl+ subforums? The people in these forums want to know how Falco performs in Brawl and for the most part, don't care if he's broken/the worst character in Brawl+. Those that care would probably visit the Brawl+ subforums. Which now that I think about it, aggravates me because Brawl+ got a subforum and you're not using it.

Also, it's enough hearing people say, "Barwl sux melee's better." To have other people say, "Barwl sux Barwl+ is better," gets annoying. I and many people happen to like Brawl. It offends me that you would come in here and say the game that I enjoy and put a lot of effort into getting better at sucks and isn't fun and doesn't require any skill. It's also a terrible way at trying to get people to play your game.
While we do have a subforum we do not have a character specific one :( Adding threads for each character would completely clutter it up. So we have to share for now. If you dont like the threads then just dont go in them i suppose.
 

wangston

Smash Lord
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What codeset did you use? It's very outdated. We sped up peoples techs so that it is more difficult to tech chase. So technically while you can pull off a couple dair's in a row you would have to guess right everytime and follow up perfectly. If you manage to do that then hells yea, you deserve it. Also, what do you mean the move sets in the game dont make sense with hitstun? Brawl falcon has the same moves as melee. How did they make any more sense then then they do now?

Also, i see you post in the louisville boards and i know you have played with hilt and tactical and everyone. Will you be attending the upcoming Lexington tourny this saturday? If so i have brawl+ set up, i recommend you play the newest codeset with me :)
I'm not sure what code set he was using but it was like 3 weeks ago. Characters moved faster and fell faster. SH with all the characters made sense now.

I'm actually in utah at byu for school. I'm not going to be back in ky until the end of April. Once I get back though I'll be playing in all the tournaments.
 

GimR

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I think Brawl + is a lot of fun. It would be cool to hold small side tournies of it at regular tournies for fun. Like $5 entry fee, sometihng small like that.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
It is unlikely that Brawl+ will ever become "official" and replace standard Brawl.

AZ and AmazingAmpharos gave good reasons in a discussion way back when about a particular hack.

http://www.smashboards.com/showpost.php?p=6329472&postcount=221



and

http://www.smashboards.com/showpost.php?p=6330826&postcount=272

I'd probably be all for playing a community-designed game, but those arguments have convinced me it's not going to happen, not on the scale of vBrawl or even on the scale of local tournaments happening.
5 tournaments have been held already without our codeset even being finalized yet. We should probably have our last critical codes completed and thorough bug testing completed within a month or two. Also, GodisMyRock, if your interested in hosting side events, please contact me with any questions regarding the latest codesets or any other information you might want.
 

NJzFinest

Smash Hero
Joined
Nov 12, 2004
Messages
8,861
Location
NYC
When I feel like doing combos and stuff, just play Melee lol. I think Brawl+ is pretty dumb but will be a fun thing to do every now and then, just like how people did AR codes for Melee for funsies. And I think this is true especially since Brawl isn't even a year old yet, so yeah.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
When I feel like doing combos and stuff, just play Melee lol. I think Brawl+ is pretty dumb but will be a fun thing to do every now and then, just like how people did AR codes for Melee for funsies. And I think this is true especially since Brawl isn't even a year old yet, so yeah.
I'm sorry, but it sounds like you have no idea what Brawl+ even does and why it can easily be a more competitive standard. It plays amazing, its amazingly fun, and its definitely more balanced.

I'd be willing to bet if you played the latest version of Brawl+ for at least an hour would prefer it over vanilla Brawl. Remember, its not just putting in 1 or 2 codes. It involves nerfs to chars like MK, buffs to chars like bowser, ganon, CF. Enhanced gameplay such as optimized SHs, FHs, FF speeds, and gravities for each character pooled from each character community and determined by our Back Room located here on smashboards. Also enhanced physics options such as introduction of momentum (so stupid that brawl does not ransfer ground momentum to an aerial), no tripping, larger dash dance windows, no auto sweetspot ledges and more (a lot more like no jab locks, etc).
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
It is unlikely that Brawl+ will ever become "official" and replace standard Brawl.
It's never going to replace standard Brawl, that's a given, but it can becomes ITS OWN standard and that's what we're striving for, ultimately an alternative Brawl for those who don't like the original very much OR like the original and like Brawl+ as well. This is the kind of ignorance that bothers me.
 
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