Frank West
Smash Apprentice
How do you guys think this will affect his metagame? Also what do you think about Brawl + period?
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As a member of the Brawl+ Back Room here on Smashboards, I want to address your concerns (and others as well, but its late so I'm gonna copy and paste one of my posts from other threads and then follow up tomorrow):I think the concept is amazing, but because this is done all by players, the metagame will constantly be evolving to "balance" the game further. The issue with this is once you pick up a main, a few weeks later he/she becomes totally different.
This is the fatal flaw. When games like Brawl-- or fighting games in general-- are made, patches are not released (or rare). This leads the community to exploit glitches, discover combos, and develop meta game for the character of their choosing without the character altering technically in any way.
But if you are changing how much damage someone takes (i.e. Bowser), or changing the fall rate, hit stun, lag times, aerials, all the time in an effort to "balance," then it'll never fly.
Unless Brawl+ is released in a final version and never updated to fix "[character]'s cheap [combo]," I can't see it succeed.
That said, I still really want to play it and I love the idea.
While rough, I hope it addresses your concerns a bit. Our changes we have made now have mostly been physics optimizations for each character (SH, FH, FF, and gravity changes) that make them play to their best. We have also been strictly attempting to make as few individual move changes to characters as possible, to the top and bottom tiers specifically and do not plan to tweak many more without solid tourney results proving brokenness.We have only a few modifications left:
-Tidying up the momentum code to apply a bit better.
-Fixing an Error with the Character Specific Full Hop Code
-Fixing the Tech Window / Implementing Ledgeteching
-Move Specific Knockback Code to fix: Sheik Ftilt & Pikachu Downthrow (maybe also MK shuttle loop)
After that we will have gold release, where only the first month or two of tournament play will dictate character balance tweaks. From there, the set should be almost set in stone. Hope this sheds light and alleviates all your worries. I might be forgetting one or two things, but thats basically it.
For something that's going to be dropped fast it sure is picking up a lot of people quickly. Also, i dont know if you have ever played brawl+ but the hitstun is set at a very nice percent. It has no more stupid combos then melee did and if i recall, people LOVED it. In no way are people going drop it because of the fact that you can actually pull off decent combos unlike vanilla brawl. They are what makes a fighting game and vBrawl lacks that awesome feeling you get when you just ***** someones face.i think there are going to be stupid combos that should never happen. people are going to drop it fast.
Tommy G, you haven't played Brawl+ yet have you? You have no knowledge whatsoever of the project and just assume its bad. Its faster, small additive hitstun, and individual character balances. I'm sorry, but how is that a bad thing? A more balanced product tuned from tournament results and more dynamic gameplay. Win-Win in my book.Who needs to chain grab when you just dair some one 90 times in a row. Even if they tech tech chase, it's not like people rule fast in this game.
I've played brawl + it was okay, but the move sets in the game don't make much sense with hit stun.
I think brawl + is a fun pass time but it won't be the competitive standard. It would be nice if no tripping was.
This is so wrong and is so close minded. We are, for the millionth time, not making Melee 2.0! Stop assuming that! All the mechanics in Brawl+ are core Smash mechanics, that date WAY back to the first game, the game you even mentioned yourself a few posts above. Melee didn't just have these mechanics, Smash 64 did as well. We don't have wavedashing and we don't have anything else that's Melee exclusive at all. Get that out of your thick skull right now.My problem with Brawl+ is not the character specific balances, it's people trying to make Brawl into Melee 2.0 If you want that, just play melee and pick up a different character..
No, just no. You need to play Brawl+ before assuming anything is a combo. Hitstun changes tons of things, combos you think would work with hitstun actually don't. Some combos from vBrawl to the transition to Brawl+ are gone and tilts aren't as gay anymore. We lose the infinites, the chaingrabs, and the lame strategies to win matches (*cough* ledgestalling *cough*) for a faster, more fun, and better balanced game for tournament play. You can't base your opinion off of the original as the original is just nothing like Brawl+ at all. The point is, you have to try it, you can't mouth off on something without trying it first.I've also seen ridiculously easy moves that if Brawl had a bit more hitstun (i.e. brawl+) then they would be combos.
You're stupid. This part of your post really made me facepalm. Like, really, it did. If you think that people are going to go to THAT extent to intentionally freeze the game, you're stupid. That's like saying "But what if someone at a Brawl tournament is losing and intentionally presses the reset button?" Another thing, we beta test the codes so they DON'T have any bugs or freezes in them, we wouldn't release a code set that has problems in it, especially when Brawl+ goes gold. The game, when it goes gold, rest assured, will never freeze. This is such a stupid thought, seriously, we know what the hell we are doing.Besides, how would you like to lose a tournament because someone just figured out a game breaking glitch in the coding? or a game freezes when you're about to win and you lose the rematch?
Ye shall ask, and ye shall receive.Can some one give me the link to this Brawl+ project?
Thou shalt be thanked for ye good deeds.
http://www.youtube.com/watch?v=5k7LdjB4J_4
Technical Skill
If you want to play a game with hitstun, play smash 64.
If you want to play a game thats all about how fast you can move your fingers, play melee.
This sounds like "Martin Luther Kings" I had a dream lol.Yes smash 64 had too much hitstun.
Yes melee had a high technical skill level and speed.
But brawl has nothing but camp, infinites and unbalance.
We want a game with just enough hitstun, just enough technical skill and all the new characters and levels and online play.
We want tournaments with more than 2-3 characters able to win.
Brawl+ is for all smashers not just brawlers.
See the "NOT Melee 2.0" part.If you can somehow give Falco his previous shine then I'll love you guys forever.
Ever heard of Counterstrike? Also, MLG already dropped regular brawl. So if we r goin to talk about the professional gaming world, well..... lets just say there's no way we could ever have less respect then regular brawl.I think Brawl + is great (I can't wait to actually play it and pull off epic combos with the new hitstun added).
People in the Smash community will definitely accept it with open arms, but how will real professional tourneys sponsored by like MLG react to a hacked version of SSBB? Do you think Brawl + will gain respect in the actual professional gaming world?
It depends who you main.I started playing on a competitive level when brawl came out, but since brawl plus is coming out and might become official, i'm afraid drastic changes will be made on characters i use and different techs will be added and some will probably be at lost. I wasn't really much of a melee player but if this brawl plus comes to place my skills i have now might go to waste? I play falco and i heard talks about CG being removed and combos will make up the brawl gameplay, but i rely on the regular aspects of brawl (no true combos).
Can someone reply back, i need atleast some footage of falco/fox's gameplay.
What codeset did you use? It's very outdated. We sped up peoples techs so that it is more difficult to tech chase. So technically while you can pull off a couple dair's in a row you would have to guess right everytime and follow up perfectly. If you manage to do that then hells yea, you deserve it. Also, what do you mean the move sets in the game dont make sense with hitstun? Brawl falcon has the same moves as melee. How did they make any more sense then then they do now?Who needs to chain grab when you just dair some one 90 times in a row. Even if they tech tech chase, it's not like people rule fast in this game.
I've played brawl + it was okay, but the move sets in the game don't make much sense with hit stun.
I think brawl + is a fun pass time but it won't be the competitive standard. It would be nice if no tripping was.
PLZ tell me you didnt link me to a glitch from a outdated codeset that has already been fixed already. You DO realize were still in beta dont you?http://www.youtube.com/watch?v=5k7LdjB4J_4
Technical Skill
If you want to play a game with hitstun, play smash 64.
If you want to play a game thats all about how fast you can move your fingers, play melee.
Don't say melee 2.0. I literally want to rip my eyes out everytime i hear someone say that we are making melee 2.0. Because we aren't. If we were we would still include wavedashing, we would have L-cancelling and we would make characters like they are in melee. This project merely takes all the fun things that were in BOTH smash games and re-applies them to a game that lost it in the transition. We also add BRAND NEW things into the game and keep ALOT of the brawl feel. Brawl+ is merely the game that everyone wanted it to be when they heard it announcedMy problem with Brawl+ is not the character specific balances, it's people trying to make Brawl into Melee 2.0 If you want that, just play melee and pick up a different character.
I've also seen ridiculously easy moves that if Brawl had a bit more hitstun (i.e. brawl+) then they would be combos.
Besides, how would you like to lose a tournament because someone just figured out a game breaking glitch in the coding? or a game freezes when you're about to win and you lose the rematch?
It is unlikely that Brawl+ will ever become "official" and replace standard Brawl.I started playing on a competitive level when brawl came out, but since brawl plus is coming out and might become official, i'm afraid drastic changes will be made on characters i use and different techs will be added and some will probably be at lost. I wasn't really much of a melee player but if this brawl plus comes to place my skills i have now might go to waste? I play falco and i heard talks about CG being removed and combos will make up the brawl gameplay, but i rely on the regular aspects of brawl (no true combos).
Can someone reply back, i need atleast some footage of falco/fox's gameplay.
andAny game every made in the history of the entire planet can be made better/different. Hacking a game isn't saying that the previous game sucked, its simply admitting that anything can be improved. Halo 1 could be made better with hacks. Melee could be made better with hacks. I'm sure someone could find something stupid about FF7 and hack the game to make it better. However, the problem is, if you actually do make your game better/different, you have to find a way to get not just hundreds, or thousands, but instead millions of people to play it.
Brawl has globally sold 8 million copies. That is a lot. Any single person who buys a copy of Brawl can look up the rules and in an instant be able to practice/play in a tournament. The same cannot be said of hacked Brawl.
It goes beyond that though-in order for competitive Brawl to be viable/interesting to the casual players (to attract new players) we need to be playing a game they can easily access. On top of this though, in order for the Brawl community to be attractive to sponsors (even Nintendo) and leagues (MLG) we need to be using the original game-not a hacked version (this should be for obvious reasons-including image and legal).
And something along the lines of "We're just trying to improve Brawl"Brawl+ is merely the game that everyone wanted it to be when they heard it announced
we are merely trying to heal the rift between all the smash fans and brawl.
lets just say there's no way we could ever have less respect then regular brawl.
We want a game with just enough hitstun, just enough technical skill and all the new characters and levels and online play.
While we do have a subforum we do not have a character specific oneThese threads don't make sense to me (and I find them annoying). How are we supposed to know how taking away Falco's chaingrab away would affect his metagame in a completely different game? Not only that, why not leave these threads in the Brawl+ subforums? The people in these forums want to know how Falco performs in Brawl and for the most part, don't care if he's broken/the worst character in Brawl+. Those that care would probably visit the Brawl+ subforums. Which now that I think about it, aggravates me because Brawl+ got a subforum and you're not using it.
Also, it's enough hearing people say, "Barwl sux melee's better." To have other people say, "Barwl sux Barwl+ is better," gets annoying. I and many people happen to like Brawl. It offends me that you would come in here and say the game that I enjoy and put a lot of effort into getting better at sucks and isn't fun and doesn't require any skill. It's also a terrible way at trying to get people to play your game.
I'm not sure what code set he was using but it was like 3 weeks ago. Characters moved faster and fell faster. SH with all the characters made sense now.What codeset did you use? It's very outdated. We sped up peoples techs so that it is more difficult to tech chase. So technically while you can pull off a couple dair's in a row you would have to guess right everytime and follow up perfectly. If you manage to do that then hells yea, you deserve it. Also, what do you mean the move sets in the game dont make sense with hitstun? Brawl falcon has the same moves as melee. How did they make any more sense then then they do now?
Also, i see you post in the louisville boards and i know you have played with hilt and tactical and everyone. Will you be attending the upcoming Lexington tourny this saturday? If so i have brawl+ set up, i recommend you play the newest codeset with me![]()
5 tournaments have been held already without our codeset even being finalized yet. We should probably have our last critical codes completed and thorough bug testing completed within a month or two. Also, GodisMyRock, if your interested in hosting side events, please contact me with any questions regarding the latest codesets or any other information you might want.It is unlikely that Brawl+ will ever become "official" and replace standard Brawl.
AZ and AmazingAmpharos gave good reasons in a discussion way back when about a particular hack.
http://www.smashboards.com/showpost.php?p=6329472&postcount=221
and
http://www.smashboards.com/showpost.php?p=6330826&postcount=272
I'd probably be all for playing a community-designed game, but those arguments have convinced me it's not going to happen, not on the scale of vBrawl or even on the scale of local tournaments happening.
I'm sorry, but it sounds like you have no idea what Brawl+ even does and why it can easily be a more competitive standard. It plays amazing, its amazingly fun, and its definitely more balanced.When I feel like doing combos and stuff, just play Melee lol. I think Brawl+ is pretty dumb but will be a fun thing to do every now and then, just like how people did AR codes for Melee for funsies. And I think this is true especially since Brawl isn't even a year old yet, so yeah.
It's never going to replace standard Brawl, that's a given, but it can becomes ITS OWN standard and that's what we're striving for, ultimately an alternative Brawl for those who don't like the original very much OR like the original and like Brawl+ as well. This is the kind of ignorance that bothers me.It is unlikely that Brawl+ will ever become "official" and replace standard Brawl.