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No c-stick DI.

j3ly

Smash Champion
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Mar 19, 2009
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London
Rubyiris said:
11 months ago
I've put alot of testing into c-stick di, and I'm 100% sure it doesn't exist.
who has what to say on this?

EDIT - please dont tell me what the c-stick does. im not a nub, and neither are the people reading this thread
 

Nø Ca$h

Smash Champion
Joined
Jan 15, 2009
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Location
Philadelphia PA
c stick DI = automatic smash DI

and if you DI with both sticks the c stick outprioritizes the control stick. therefor you can SDI one way while you DI another way

(iirc)
 

INSANE CARZY GUY

Banned via Warnings
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I call it the roy claw to hold down the c-stick and then do whatever at that point his only working attack is grab and maybe a f-smash till some percent think of sheik abusing that.

Also that's one of the best ways to approach sheik I think to buffer down the c-stick works great as falcon sheik's tilts lose and you still grab d-throw. maybe I should even buffer it back when I do an air attack as pichu make it sent me to far to combo well.

I abuse buffer moves a decent amount. I also like to sdi when I d-smash someone at the edge so if I miss I can tech in place and punish them. like get hit by firefox as 70% as pichu and go no where is pretty nice.
 

X1-12

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Jiggs vs Falcon

At 0% Jiggs rest and hold down on the C-stick, get falcon punched and you hit the floor (you can tech)

Kill both to reset damage + stale moves

Do the same at 0% without touching either stick get falcon punched you and you don't hit the floor (you can't tech)
 

Bones0

Smash Legend
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Aug 31, 2005
Messages
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Jarrettsville, MD
I've always wondered, what's the difference between ASDI (DIing with the C-stick) and SDI (DIing with the control stick as you are getting hit). By the names, I would think holding the C-stick is just an easier way of SDIing, but I have never been sure if smashing with the control stick actually makes you SDI more before you start flying away.
 

Lovage

Smash Hero
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Apr 15, 2007
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STANKONIA CA
you can't sdi with c-stick

you can ASDI with both the c-stick and the control stick

the only reason you would ever need the c-stick is if you wanted to ASDI one way and DI a different way after a move. in that case you would hold the c-stick the direction you want to ASDI and hold the control stick the direction you want to DI.

and the only real reason you would want to do that is for colliding with the ground after getting hit or teching certain moves at low percent. you don't need c-stick for regular survival DI because your control stick should already be pointing up and towards the stage.
 

Bones0

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You can ASDI with the control stick? Do you just hold it? I've always held the C-stick and control stick for survival DI and could have sworn it was keeping me alive longer (using the C-stick that is). :/
 

GREENTHUMB

Smash Apprentice
Joined
Sep 17, 2008
Messages
97
honestly most ground techs can be achieved without the C-Stick..

The "OMG AMSAH" techs he performed against zhu's downsmash is a good example. I make that tech all the time without the c-stick.
 

Signia

Smash Lord
Joined
Feb 5, 2009
Messages
1,157
You can ASDI with the control stick? Do you just hold it? I've always held the C-stick and control stick for survival DI and could have sworn it was keeping me alive longer (using the C-stick that is). :/
Yeah you just hold it and you will DI and ASDI in the same direction

Lovage has it pretty much covered, rarely do you need to use the c-stick for DI.

For some reason it really bothers when I hear someone doing something like mashing the c-stick when they get hit really hard. Probably because I'm losing to someone who doesn't even know the basics

I've always held the C-stick and control stick for survival DI and could have sworn it was keeping me alive longer (using the C-stick that is). :/
Nope
 

Rykard

Smash Ace
Joined
Feb 1, 2008
Messages
797
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Poughkeepsie, NY
i always thought you had to hit the C-stick when you were hit by an attack to achieve asdi rather than just keeping it there.

Wow i've been doing this for a couple years now lol
 

oakleaf

Smash Cadet
Joined
May 11, 2009
Messages
30


I did this a while ago and it got no recognition. I originally created it for myself, as a cheatsheet of the finer details around DI, teching, etc. I think it's rather precise about what's happening.

I hope it helps.
 

Rubyiris

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Joined
Apr 19, 2007
Messages
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Tucson, AZ.
Jiggs vs Falcon

At 0% Jiggs rest and hold down on the C-stick, get falcon punched and you hit the floor (you can tech)

Kill both to reset damage + stale moves

Do the same at 0% without touching either stick get falcon punched you and you don't hit the floor (you can't tech)
you can hold down and push l/r before getting hit WITHOUT USING THE CSTICK AT ALL and tech it.

No SDI involved either. :\
 

oakleaf

Smash Cadet
Joined
May 11, 2009
Messages
30
you can hold down and push l/r before getting hit WITHOUT USING THE CSTICK AT ALL and tech it.

No SDI involved either. :\
I believe this is because of the natural proximity to the ground + the DI input (passive control-stick here) that is used to draw jigg closer to the floor on the first frame of histun. Then the tech happens.

I have to see it to be positive though.
 

Bones0

Smash Legend
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Aug 31, 2005
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I did this a while ago and it got no recognition. I originally created it for myself, as a cheatsheet of the finer details around DI, teching, etc. I think it's rather precise about what's happening.

I hope it helps.
Wow, that pic is really helpful. So last question I have I guess is how to use SDI. Just to make sure I get everything, you smash the control stick during hitlag and whatever frame you press the direction on you will move in that direction before flying away? Also, if you wanted to SDI on multiple frames (which I believe is commonly referred to as quarter-circle DI) you would just smash the control stick horizontally then rotate it vertically and this would cause you to SDI on multiple frames in all of the directions the control stick would rotate through, right? >_>

Glad I don't have to hold the ****ed c-stick every time I get hit now, though. LOL


Oh, I do have another question about teching for anyone who knows. When I've tried to tech attacks as Jiggs after resting, it only seems to work if I tech before I even get hit. Is this a result of not being able to tech during hitlag, only hitstun?
 

lwouis

Smash Cadet
Joined
Nov 10, 2010
Messages
31
Wow, that pic is really helpful. So last question I have I guess is how to use SDI. Just to make sure I get everything, you smash the control stick during hitlag and whatever frame you press the direction on you will move in that direction before flying away? Also, if you wanted to SDI on multiple frames (which I believe is commonly referred to as quarter-circle DI) you would just smash the control stick horizontally then rotate it vertically and this would cause you to SDI on multiple frames in all of the directions the control stick would rotate through, right? >_>
You got it right. The idea is that it won't SDI multiple times unless you change the angle. It would clearly be broken if you could Smash the control-stick once and get SDI in that direction on all the hitlag frames.

Oh, I do have another question about teching for anyone who knows. When I've tried to tech attacks as Jiggs after resting, it only seems to work if I tech before I even get hit. Is this a result of not being able to tech during hitlag, only hitstun?
This is correct. You have answered both you questions actually. The so-called "double-sticks DI" is hard because you have to press L/R before being hit, but not too early otherwise the 20 frames tech window ends before the end of hitlag.
 

X1-12

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Southampton, UK
you can hold down and push l/r before getting hit WITHOUT USING THE CSTICK AT ALL and tech it.

No SDI involved either. :\
but C-stick DI does exist. which is what the thread is about..


SDI = control stick only - press in hitlag

ASDI = control stick or C-stick, but if you use both C-stick takes priority - hold it and it happens the frame after hitlag ends

DI = control stick, you can hold - takes effect after hitlag ends
 

lwouis

Smash Cadet
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Nov 10, 2010
Messages
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Something I don't know though, is if SDI really requires to smash to stick to the side. My comprehension is that SDI is read only if the stick position is different from the frame before. So I wonder if you could be hit while you have the stick on a side, and just rolling it along the side on hitlag, without having to go back to center then smash it.

I would test it myself, but my LCD HD Melee setup is not operational yet.
 

Dark Sonic

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Nope, you don't have to return it to the center to smash DI. You can input smash DI's by just rotating the control stick actually (magus had a picture showing where the control stick has to pass through to input a new SDI). This form of SDIing is called "quarter circle DI"
 

Metal Reeper

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I did this a while ago and it got no recognition. I originally created it for myself, as a cheatsheet of the finer details around DI, teching, etc. I think it's rather precise about what's happening.

I hope it helps.
Best thing ever made, need to save this. THANK YOU <3
 

lwouis

Smash Cadet
Joined
Nov 10, 2010
Messages
31
Nope, you don't have to return it to the center to smash DI. You can input smash DI's by just rotating the control stick actually (magus had a picture showing where the control stick has to pass through to input a new SDI). This form of SDIing is called "quarter circle DI"
Are you sure that we are talking about the same thing? I'm wondering if the first SDI input has to be smashed—not the following inputs. In other words, I know that you can smash then quarter-circle, but I wonder if you can just quarter-circle, starting with the stick on the side when the hit takes place.

Also I would love to see that magus picture you are referring too.
 

INSANE CARZY GUY

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Don't use the cstick. Just don't.
The c-stick is amazing for approach at timesif you buffer down it's like CCing so if they hit you with a some moves they'll get grabbed and d-thrown frame perfect. I abuse this vs sheik's tilts as like pichu and falcon I find it very useful. it could make roys quit at life.
 

X1-12

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Are you sure that we are talking about the same thing? I'm wondering if the first SDI input has to be smashed—not the following inputs. In other words, I know that you can smash then quarter-circle, but I wonder if you can just quarter-circle, starting with the stick on the side when the hit takes place.

Also I would love to see that magus picture you are referring too.
I don't believe you do, if you're holding say up then hitlag begins, then quarter circle to the right, It'll only read the input to the right as you are already holding up it doesn't count.
 

DJ Nintendo

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It definitely does exist. How else do I have super DI of life lol?!

Guys can triple stick DI, unfortunately you can't if you're a female. Unless you're a she-male lol.
 

Grinin

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May 24, 2008
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Houston, TX
Well, this is pretty old, but this little excerpt pretty much sums it all up.

Link to the full thread

Smash DI :

When you take a hit, there are frames of hitlags where you're frozen and stay in place before being sent flying. The number of hitlag frames varies between 2-3 up to around 18 with Samus's Fully Charged Shot, or burner hits in BtT stages.

During those frame, you can move around using Smash DI.
If you smash the Control Stick in one direction, your character will move instantly in that direction. It doesn't go very far, but it can still save your life sometimes.

If the hit is techable, Smash DI can be used to move yourself into a wall or a ceiling and you'll be able to tech. If you miss the tech, you might bounce on the wall/ceiling
However Smash DIing into the ground can't make you tech (it would clearly be broken)

Forbidden Smash DI :

If you are on the ground and are hit by a non-techable move that sends you horizontally or downwards, you won't be able to Smash DI up.
I call this Forbidden Smash DI. It would in fact be broken because you would take the hit airborne, you would land on the ground without any stun.
The developpers saw this and prevented that from happening.
Forbidden Smash DI makes sure you stay stunned on the ground when you're hit by Fox's Aerial Down A, Fox's shine or any other relatively weak hit nailing you into the ground.
(However I've seen CPUs breaking that rule in Adventure mode )

Multiple Smash DIing :

If you are fast with the control stick you can sometimes input several Smash DIs
This is basically what you do when you use the so-called "Quarter-circle DI".

In the Perfect Control Video, there is a clip where a Mario on Jungle Japes takes a Charge Shot from the left, use Smash DI on each frame of hitlag alternating between down-left and up-left, and finally Smash DIs up into a ceiling and wall-tech-jumps there.

Regular DI :

After the hitlag, your character starts flying from the hit.

Regular DI will influence your trajectory, it has been known for more than a year now.
DIing along the same line of the defaut trajectory doesn't affect it at all. What does work and what saves your life at high % is having a DI perpendicular to the defaut trajectory.

Automatic Smash DI :

An Automatic Smash DI takes place there on the 1st frame after the hitlag.
It's automatic because you don't have to smash anything to do it, the game just reads the position of your control stick or C-stick on the last frame of hitlag.
The C-stick outprioritizes the control stick. You can hold 2 different directions, the game will use the C-stick for the ASDI : you can DI one way and ASDI another way.

The ASDI is exactly like Smash DI except that it goes less far, and you don't see it very well because you're sent flying at the same time.
On techable hits, it can make you tech on walls or ceiling just as well.
One very important thing is that you can tech on the floor as well if the ASDI makes you go down on that frame.
The instant ground techs on other moves than Fox's shine all come from this.

ASDI Down, the true Crouch Cancelling effect :

If you're grounded and take a move that sends you upwards but not very fast, ASDIing down'll make you go downwards on that frame. You'll then either bounce/tech if the hit is techable, or just land with no stun.

If you're grounded and take a move that sends you down, if it's untechable, Forbidden Smash DI applies and you'll stay stunned on the ground whatever you try to do (DI doesn't seem to work in those cases, too.)
If it's techable, you'll see a green flash on the ground at the beginning of the hitlag and you'll be sent up. You can try to ASDI down that and you may bounce/tech that hit.

For example, Fox's Aerial Down A sends you downwards and is never techable.
Falco's Aerial Down A sends you downwards and becomes techable at low/middle %
Falco's Phantasm sends you up if you're grounded but sends you down when you're in the air, and it's always techable.
Fox's shine sends you horizontally when you're grounded.
 
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