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NintenZone Social Thread: Shovel Knight Amiibo Hype Catastrophe (feat. Swamp)

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Guybrush20X6

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Who is the opposite of that though, popular in Japan but not outside of it. ...Krystal?
Funny thing, it was the exact opposite back in the day with this site having a very vocal Krystal base and Wolf being popular in Japan. Amazing what a voice actor leak can do
 

Swamp Sensei

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What if...

It's western male.
Western female.
Japanese male.
Japanese female?
 

PushDustIn

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So... Daisy incoming for female audience rep?

I've been thinking about the East vs. West thing is possible too. Isaac would be a good fit for that since he's almost exclusively popular outside of Japan. Who is the opposite of that though, popular in Japan but not outside of it. ...Krystal?
I'll tell you in ~2 weeks :p.

There was a problem fetching the tweet


This has to be the coolest fanart I've seen ever. They used quotes from the Dark Knight and King K. Rool in their picture.
"Any last requests" (King K. Rool) was translated as "Any last requests before you die?" in the Japanese version of Donkey Kong 64.
 
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DMurr

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I really want to play Path of Radiance and Radiant Dawn but they're $400 combined on ebay. Wut.
Dang, I remember when I got my used copy of Path of Radiance for $37 and thought it was expensive.

My parents bought Radiant Dawn for me when it came out, so I guess total didn't even come to $100.
 

Scamper52596

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Would you want two unique characters or four semi-clones? Let's say the semis are at least Smash 4 Marth/Roy levels of different. And which characters would you want?
Definitely the semi-clones for me. I was actually disappointed that Smash 4 didn't add any new semi-clones in the same way that Brawl did. I love the way a semi-clone can mix up a different character's moveset to make it their own which can affect the outcome of different match ups and how the character is played in general. I greatly enjoy playing Toon Link over regular Link, and Lucas over Ness. It's cool that it takes slightly less development time to create a semi-clone character, and I like to be able to have that choice.

Now if I actually had to choose four different ones I'd probably go with Toon Zelda, Dixie Kong, Wolf, and a semi-cloned Pichu.
 

DMurr

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Definitely the semi-clones for me. I was actually disappointed that Smash 4 didn't add any new semi-clones in the same way that Brawl did. I love the way a semi-clone can mix up a different character's moveset to make it their own which can affect the outcome of different match ups and how the character is played in general. I greatly enjoy playing Toon Link over regular Link, and Lucas over Ness. It's cool that it takes slightly less development time to create a semi-clone character, and I like to be able to have that choice.

Now if I actually had to choose four different ones I'd probably go with Toon Zelda, Dixie Kong, Wolf, and a semi-cloned Pichu.
This isn't really related to your post, but looking at your signature...

Tetra would be a fantastic choice for DLC, IMO. New Zelda rep which people are asking for, could appeal to a female demographic also, she was pretty well received for Hyrule Warriors 3DS (no one cared about the King). She also has no current in-game role and could give Toon Link a partner-in-crime.
 
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Scamper52596

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This isn't really related to your post, but looking at your signature...

Tetra would be a fantastic choice for DLC, IMO. New Zelda rep which people are asking for, could appeal to a female demographic also, she was pretty well received for Hyrule Warriors 3DS (no one cared about the King). She also has no current in-game role and could give Toon Link a partner-in-crime.
Oh yeah, definitely. Tetra is probably my #1 pick for a DLC character. She would add a new motif to Smash since there's no pirate character as of yet, she could have a unique moveset based around trap setting to create pressure, and she could be there to help represent WWHD on the Wii U while also getting people interested in checking out the new Hyrule Warriors port when they see her on the cover. I would love to be able to have her as a character that I could co-main with Toon Link.
 

TheAnvil

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You know what character would appeal to the female demo?

I just realized.

Remember when Sakurai said that Lucas and Roy were popular characters from Melee and Brawl respectively?

What if the reason was because he's looking for characters in certain categories?

For example...

Overall popular character: :4mewtwo:(plus that he's a veteran)
Brawl veteran::4lucas:
Melee veteran: :4feroy:
Third Party Character: :4ryu:


What if the remaining ballot characters were simply going to be chosen from a certain type that they are looking for?

For example, let's say that they're interested in...

Zelda Character: Impa
New Series: Isaac
Retro Character: Lip
Another Overall Popular Character: Wolf

Am I on to something here or?
Interesting theory actually. And it seems plausible, not as much the examples you gave though. I absolutely don't see Lip or Impa ever being in Smash, especially as fan-service DLC. (I also question that if immense popularity wasn't enough to get K. Rool in, then Isaac's moderate popularity wouldn't be enough to get him in either).
 
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謹賀新年!
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I really want to play Path of Radiance and Radiant Dawn but they're $400 combined on ebay. Wut.
That's hidden gems for you. Either dirt cheap for terribly expensive. PoR is the best game in the series IMO, and objectively they have the best storyline.

Think I got PoR used at Gamestop back in 06 for $25 and RD for Christmas 07 (to which I eventually gave up due to Micaiah) and bought used 4-5 years ago for $45.

Would recommend looking for private game stores as they usually sell them cheaper than online sellers.
 

Guybrush20X6

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I wonder if they went the way of THQ and sold off all their old IPs who would buy what. Sony would be stupid to not jump on the opportunity to fully own Metal Gear. But then again, they were teh same people who let Crash and Spyro go.
 

Starlight_Lily

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Speaking of Konami

http://www.siliconera.com/2015/08/03/report-things-havent-been-looking-great-for-konamis-employees/

Never have I wanted a company to go out of business so much. I wish the devs could just leave and start their own indy studio or something, Konami itself is absolutely toxic and has to go.
Welp looks like Konami is making itself slowly implode. Its only really a matter of time before all the devs they have leave. I don't think most o the employees will stick around if the staff members are being moved around, even more so if they get put into jobs where the skills they have are no use, I mean who the hell makes a game developer a Security guard? The 2 not really have skills that crossover all that well.
 
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Das Koopa

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I made a Pokemon Trainer moveset/concept idea. Took a while to make, lol. I haven't made a moveset in a while and I decided I wanted to do something really big.

POKEMON TRAINER

Stats/Attributes:

-Middleweight
-Somewhat tall
-Fast Faller
-Normal run speed
-Slow walk speed

Costumes: 8 Male, 8 Female:

Male:
-Red (Brawl)
-Blue (HG/SS)
-Steven Stone (Omega)
-Rocket Grunt (HG/SS)
-Brock (HG/SS)
-Eusine (HG/SS)
-Brendan (Omega)
-Calem (X/Y)

Female:
-Leaf (FR/LG)
-Serena (X/Y)
-Cynthia (D/P)
-Misty (HG/SS)
-May (Omega)
-Flannery (Omega)
-Sabrina (HG/SS)
-Female Rocket Grunt (HG/SS)

POKEMON SYSTEM

The majority of Pokemon Trainer's moves involve him/her quickly throwing Pokemon out to do his moves for him similarly to Pikmin. Pokemon getting deployed is instantaneous as soon as a button is pressed, displaying a fast white flash followed by the Pokemon in question performing the attack. After the attack frames have ceased, the Pokemon remains for a few more frames (it can't be knocked away or harmed at this stage) before returning to its Pokeball wherever the Trainer is located.

The Pokemon themselves can be knocked away, canceling the attack and dealing direct damage to the Trainer. However, the attack priority varies like any other attacks in the game, making this mostly a visual element. Essentially, PT's hitboxes extend through the Pokemon appearing (generally) in front of him or within his own hitbox.

Some of the Pokemon are a bit different, but they'll be noted below.

STANDARDS

Jab: Pokemon Trainer releases a Meowth who quickly begins to do a swiping jab that locks an opponent until Meowth finishes with a strong swipe.

Dash Attack: Scizor is released in front of the Trainer and does a long and powerful claw sweep.

Forward Tilt: The Trainer takes out an Old Rod and whacks an opponent.
Up Tilt: Cubone appears on Trainer's shoulder and does an overhead swing.
Down Tilt: A Diglet pops up from the ground in front of Trainer. Can cause tripping effect.

AERIALS

Nair: Zubat appears on Trainer's chest and screeches, covering Trainer in a ring of distressing sound that does small bursts of damage the longer you're caught in it. This attack autocancels.

Fair: Pokemon Trainer holds a Wheezing as he moves forward while the Wheezing releases gasses. Good out of grab combos and locks opponents into multiple bits of the attack before pushing them away. The attack has a small wind box that punishes you for missing by pushing the opponent a short distance away.

Bair: Pokemon Trainer holds a Staryu behind him that shoots a few short-range projectile shots. These shots pull the opponent towards the Staryu.

Uair: Butterfree appears above Trainer and flaps its wings upwards. The attack has a large wind box and does low amounts of damage, making it effective for resetting certain situations.

Dair: Pokemon Trainer holds a Beedrill with its spikes pointed downwards. The attack is a spike attack at the tip of Beedrill's spikes, but otherwise it will send an opponent off to the side.

Zair: Pokemon Trainer releases a short range rope. Does no damage and has no hitbox unlike other Zairs, but it's still effective as a tether recovery.

SMASH ATTACKS

Forward Smash: Machoke appears and begins to raise his fists the longer you charge the attack. When the actual attack is performed, the opponent is locked into a close combat set of punches with a four fist finisher that sends them flying. Early kill move, but it has a lot of start-up lag and end lag.

Up Smash: Alakazam appears in front of Pokemon Trainer and raises his spoons in the air. When the attack occurs, a shockwave of psychic energy appears above the spoons and traps/sucks opponents near the attack into it. As a finisher, Alakazam swipes his spoons away, causing a telekinetic explosion. Like the above, it's an effectively early kill move with some laggy drawbacks.

Down Smash: Pokemon Trainer will stand in place the longer you charge this attack until you release the button, releasing Electrode from a Pokeball. Electrode stays wherever you released him, and he explodes within a few seconds. The explosion is harsh and kills very easily, but is obviously very easy to read. The explosion is stronger based on how long you charged it. One second after being deployed, any player walking into Electrode's frames will cause it to explode immediately.


SPECIALS

B: Pokeball

Pokemon Trainer quickly takes out a Pokeball and throws it at a midrange distance. If it connects with a target, it will do flinching damage before "capturing" the opponent similar to Yoshi's Egg Lay. At higher damage, it becomes harder to break out of. Mashing buttons helps get out faster.

If the Pokeball doesn't hit a target, it hits the ground and becomes an active item. Any player can pick it up and throw it, and hitting someone with it will result in the above. Pokeballs stay active unheld/unused for about five seconds. Only one Pokeball can be active at a time. The type of Pokeball aesthetic will be randomly based on one of the 26 types, seen here:


Forward B: Running Shoes

Pokemon Trainer raises his hand, causing his feet to glow. With this, he's put on his Running Shoes. Pokemon Trainer passively gains twice the running speed for ten seconds. After use, this move has a cooldown of twenty seconds. His speed in this state can be compared to Captain Falcon's running speed, if a little bit faster.

Up B: Fly

A Pokeball quickly opens, revealing Pidgeot. Pidgeot grapples onto Trainer's shoulders with its talons, lifting him into the air in a similar manner to Duck Hunt's recovery. Predictable, but has good vertical and horizontal distance.

Down B: Potion

Pokemon Trainer takes out a potion and sprays himself with it. It heals 1% a second, but has a long start up and end lag, with the Trainer slowly taking it out and slowly putting it back.

FINAL SMASH: Triple Finish

Articuno, Zapdos, and Moltres appear from three different Pokeballs and perform a three beam elemental attack that shoots forward. During this, a text box in the style of Red/Blue appears saying "Go! Triple Finish!".

MISCELLANEOUS MOVES

Grab: Tentacruel is released and grabs an opponent.
Pummel: Tentacruel squeezes an opponent with its tentacles, healing Pokemon Trainer for 1% and dealing 1% with each Pummel.

Forward Throw: Tentacruel tosses the opponent forward. Minimal knockback, high hit stun.
Back Throw: Tentacruel twirls before throwing an opponent backwards. The attack has high knockback and is a viable kill move at higher percents.
Down Throw: Tentacruel slams the opponent onto the ground, sending them upwards. Good combo starter.
Up Throw: Tentacruel raises himself in the air before slinging an opponent upwards.

Spot Dodge: Pokemon Trainer is shielded by Ghastly.
Air Dodge: Pokemon Trainer is shielded by Ghastly in midair.

Taunt 1: Pokemon Trainer releases a random Pokemon from his/her arsenal and does a smug pose with them.
Taunt 2: Pokemon Trainer raises a hand in the air whole holding the iconic Pokeball.
Taunt 3: Pokemon Trainer displays a full badge case and smirks.

Pokedex Entries: By repeatedly hitting the taunt buttons while fighting any Pokemon character, you'll get a Pokedex entry on them.

Victory Animation 1: Pokemon Trainer rides his/her bike along the screen before stopping and looking at the viewer.
Victory Animation 2: Pokemon Trainer pets a Meowth.
Victory Animation 3: Pokemon Trainer holds the Pokedex towards the viewer while smiling. The Pokedex has a clearly visible render of the character he just beat.
 

Spazzy_D

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Would you want two unique characters or four semi-clones? Let's say the semis are at least Smash 4 Marth/Roy levels of different. And which characters would you want?
Depends on who the characters are. Since I do enjoy semi-clones, really want Wolf back, and feel like 4 unique playstyles is better than 2, I would probably go with the that option.

Some Semi-Clones I wouldn't Mind:

Wolf (Fox)
Dixie (Diddy)
Medusa (Palutena - not sure how they would handle the specials)
Pichu (Pikachu)
Alph (Olimar)
Zanza (Shulk)
Impa (Sheik)
Toon Zelda (Zelda)
Birdo (Yoshi)
Dark Samus (Samus)
Proto Man (Mega Man)
Knuckles/Shadow/Tails (Sonic)
Ms Pac-Man (Pac-Man)

http://www.nintendolife.com/news/2015/08/nintendo_is_licensing_hudson_soft_ip_from_konami
Not sure if :079:
Anyone think Nintendo would licence more of Hudson soft's IP from Konami?
 
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Champ Gold

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Would you want two unique characters or four semi-clones? Let's say the semis are at least Smash 4 Marth/Roy levels of different. And which characters would you want?
Here are mine
:4diddy:Dixie Kong
:4sheik:Impa
:4palutena:Medusa
:snake:Andy/Sami
 

Huarbolo

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I made a Pokemon Trainer moveset/concept idea. Took a while to make, lol. I haven't made a moveset in a while and I decided I wanted to do something really big.

POKEMON TRAINER

Stats/Attributes:

-Middleweight
-Somewhat tall
-Fast Faller
-Normal run speed
-Slow walk speed

Costumes: 8 Male, 8 Female:

Male:
-Red (Brawl)
-Blue (HG/SS)
-Steven Stone (Omega)
-Rocket Grunt (HG/SS)
-Brock (HG/SS)
-Eusine (HG/SS)
-Brendan (Omega)
-Calem (X/Y)

Female:
-Leaf (FR/LG)
-Serena (X/Y)
-Cynthia (D/P)
-Misty (HG/SS)
-May (Omega)
-Flannery (Omega)
-Sabrina (HG/SS)
-Female Rocket Grunt (HG/SS)

POKEMON SYSTEM

The majority of Pokemon Trainer's moves involve him/her quickly throwing Pokemon out to do his moves for him similarly to Pikmin. Pokemon getting deployed is instantaneous as soon as a button is pressed, displaying a fast white flash followed by the Pokemon in question performing the attack. After the attack frames have ceased, the Pokemon remains for a few more frames (it can't be knocked away or harmed at this stage) before returning to its Pokeball wherever the Trainer is located.

The Pokemon themselves can be knocked away, canceling the attack and dealing direct damage to the Trainer. However, the attack priority varies like any other attacks in the game, making this mostly a visual element. Essentially, PT's hitboxes extend through the Pokemon appearing (generally) in front of him or within his own hitbox.

Some of the Pokemon are a bit different, but they'll be noted below.

STANDARDS

Jab: Pokemon Trainer releases a Meowth who quickly begins to do a swiping jab that locks an opponent until Meowth finishes with a strong swipe.

Dash Attack: Scizor is released in front of the Trainer and does a long and powerful claw sweep.

Forward Tilt: The Trainer takes out an Old Rod and whacks an opponent.
Up Tilt: Cubone appears on Trainer's shoulder and does an overhead swing.
Down Tilt: A Diglet pops up from the ground in front of Trainer. Can cause tripping effect.

AERIALS

Nair: Zubat appears on Trainer's chest and screeches, covering Trainer in a ring of distressing sound that does small bursts of damage the longer you're caught in it. This attack autocancels.

Fair: Pokemon Trainer holds a Wheezing as he moves forward while the Wheezing releases gasses. Good out of grab combos and locks opponents into multiple bits of the attack before pushing them away. The attack has a small wind box that punishes you for missing by pushing the opponent a short distance away.

Bair: Pokemon Trainer holds a Staryu behind him that shoots a few short-range projectile shots. These shots pull the opponent towards the Staryu.

Uair: Butterfree appears above Trainer and flaps its wings upwards. The attack has a large wind box and does low amounts of damage, making it effective for resetting certain situations.

Dair: Pokemon Trainer holds a Beedrill with its spikes pointed downwards. The attack is a spike attack at the tip of Beedrill's spikes, but otherwise it will send an opponent off to the side.

Zair: Pokemon Trainer releases a short range rope. Does no damage and has no hitbox unlike other Zairs, but it's still effective as a tether recovery.

SMASH ATTACKS

Forward Smash: Machoke appears and begins to raise his fists the longer you charge the attack. When the actual attack is performed, the opponent is locked into a close combat set of punches with a four fist finisher that sends them flying. Early kill move, but it has a lot of start-up lag and end lag.

Up Smash: Alakazam appears in front of Pokemon Trainer and raises his spoons in the air. When the attack occurs, a shockwave of psychic energy appears above the spoons and traps/sucks opponents near the attack into it. As a finisher, Alakazam swipes his spoons away, causing a telekinetic explosion. Like the above, it's an effectively early kill move with some laggy drawbacks.

Down Smash: Pokemon Trainer will stand in place the longer you charge this attack until you release the button, releasing Electrode from a Pokeball. Electrode stays wherever you released him, and he explodes within a few seconds. The explosion is harsh and kills very easily, but is obviously very easy to read. The explosion is stronger based on how long you charged it. One second after being deployed, any player walking into Electrode's frames will cause it to explode immediately.


SPECIALS

B: Pokeball

Pokemon Trainer quickly takes out a Pokeball and throws it at a midrange distance. If it connects with a target, it will do flinching damage before "capturing" the opponent similar to Yoshi's Egg Lay. At higher damage, it becomes harder to break out of. Mashing buttons helps get out faster.

If the Pokeball doesn't hit a target, it hits the ground and becomes an active item. Any player can pick it up and throw it, and hitting someone with it will result in the above. Pokeballs stay active unheld/unused for about five seconds. Only one Pokeball can be active at a time. The type of Pokeball aesthetic will be randomly based on one of the 26 types, seen here:


Forward B: Running Shoes

Pokemon Trainer raises his hand, causing his feet to glow. With this, he's put on his Running Shoes. Pokemon Trainer passively gains twice the running speed for ten seconds. After use, this move has a cooldown of twenty seconds. His speed in this state can be compared to Captain Falcon's running speed, if a little bit faster.

Up B: Fly

A Pokeball quickly opens, revealing Pidgeot. Pidgeot grapples onto Trainer's shoulders with its talons, lifting him into the air in a similar manner to Duck Hunt's recovery. Predictable, but has good vertical and horizontal distance.

Down B: Potion

Pokemon Trainer takes out a potion and sprays himself with it. It heals 1% a second, but has a long start up and end lag, with the Trainer slowly taking it out and slowly putting it back.

FINAL SMASH: Triple Finish

Articuno, Zapdos, and Moltres appear from three different Pokeballs and perform a three beam elemental attack that shoots forward. During this, a text box in the style of Red/Blue appears saying "Go! Triple Finish!".

MISCELLANEOUS MOVES

Grab: Tentacruel is released and grabs an opponent.
Pummel: Tentacruel squeezes an opponent with its tentacles, healing Pokemon Trainer for 1% and dealing 1% with each Pummel.

Forward Throw: Tentacruel tosses the opponent forward. Minimal knockback, high hit stun.
Back Throw: Tentacruel twirls before throwing an opponent backwards. The attack has high knockback and is a viable kill move at higher percents.
Down Throw: Tentacruel slams the opponent onto the ground, sending them upwards. Good combo starter.
Up Throw: Tentacruel raises himself in the air before slinging an opponent upwards.

Spot Dodge: Pokemon Trainer is shielded by Ghastly.
Air Dodge: Pokemon Trainer is shielded by Ghastly in midair.

Taunt 1: Pokemon Trainer releases a random Pokemon from his/her arsenal and does a smug pose with them.
Taunt 2: Pokemon Trainer raises a hand in the air whole holding the iconic Pokeball.
Taunt 3: Pokemon Trainer displays a full badge case and smirks.

Pokedex Entries: By repeatedly hitting the taunt buttons while fighting any Pokemon character, you'll get a Pokedex entry on them.

Victory Animation 1: Pokemon Trainer rides his/her bike along the screen before stopping and looking at the viewer.
Victory Animation 2: Pokemon Trainer pets a Meowth.
Victory Animation 3: Pokemon Trainer holds the Pokedex towards the viewer while smiling. The Pokedex has a clearly visible render of the character he just beat.
Replace grab with New Rod, make it a tether, and BAM! You have a moveset
 

Spazzy_D

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You know, if Nintendo really wanted to add a Konami character to Smash I don't think it would be too much of a hassle on their end. Konami doesn't seem to want to do anything with their IPs, but they do seem to not care what happens to them and love money.
 

TheAnvil

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I die a little inside every time someone says Dixie would be a semi-clone of Diddy.
 

Spazzy_D

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I die a little inside every time someone says Dixie would be a semi-clone of Diddy.
There is no reason she couldn't be. She has a Bubble Gum gun, and their is no way they wouldn't incorporate it in the game. Many of her normals would be fairly different because of the hair, and her up special would also likely be her helicopter twirl, but the rest of her specials and some of her normals could ape Diddys style perfectly well.
 

DMurr

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I die a little inside every time someone says Dixie would be a semi-clone of Diddy.
would =/= could

The conversation was in context of including semi-clones over full characters, and if as a semi-clone is the only way I'd get Dixie, I'd take it.
 
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TheAnvil

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Joined
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Messages
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Welp. This Konami report is pretty interesting.
http://www.forbes.com/sites/insertc...alleges-cruel-and-unusual-employee-practices/

Maybe if they go under Nintendo can buy Bomberman.
I'm only semi serial

There is no reason she couldn't be. She has a Bubble Gum gun, and their is no way they wouldn't incorporate it in the game. Many of her normals would be fairly different because of the hair, and her up special would also likely be her helicopter twirl, but the rest of her specials and some of her normals could ape Diddys style perfectly well.
Literally going through all of Diddy's moves, I can maybe see the Banana as the only move that would be even slightly appropriate for Dixie.

I wouldn't even imagine the Bubble Gun to function anything like Diddy's charge and explode.

So unless the definition of Semi-Clone is being changed to mean that characters like Shulk or Ryu are Semis too, I really can't comprehend anyone thinking Dixie even could be a Semi-clone without being completely distorted.
 
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PushDustIn

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@ TheAnvil TheAnvil I think you need to remove your swear word from your post. Even if it doesn't get caught by the filter, it's still not appropriate for SWF (as per the rules). I'm going to let you change it as I don't want to change the meaning of your sentence. I also merged your posts together.

EDIT: Actually, Im going to bring this up to the mod team as it's borderline. I'll let you know!
 
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Spazzy_D

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Welp. This Konami report is pretty interesting.
http://www.forbes.com/sites/insertc...alleges-cruel-and-unusual-employee-practices/

Maybe if they go under Nintendo can buy Bomberman.
I'm only semi serial



Literally going through all of Diddy's moves, I can maybe see the Banana as the only move that would be even slightly appropriate for Dixie.

I wouldn't even imagine the Bubble Gun to function anything like Diddy's charge and explode.

So unless the definition of Semi-Clone is being changed to mean that characters like Shulk or Ryu are Semis too, I really can't comprehend anyone thinking Dixie even could be a Semi-clone without being completely bastardised.
No, look at Wolf and Lucas. They would share animations, perhaps one or two A moves, and have thematically connected special moves (with the exception of her recover.)
 

Tree Gelbman

100 Percent Done
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The only reason people think Dixie would be a semi-clone is she's a monkey of Diddy's stature.

That and she was going to be in a tag-team with him at one point.

Other than that there's absolutely no reason she'd be a clone.

She has just as much potential to be as unique as K.Rool or Cranky. (the only other two DK character with any semblance of a chance.)
 
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