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NintenZone Social Thread: Shovel Knight Amiibo Hype Catastrophe (feat. Swamp)

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BluePikmin11

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I don't think it will take a miracle, he has more than a miracle of a chance really, right is his best position to be in Smash, that opportunity should be taken now after Layton's (potentially) last puzzle game.
 

Curious Villager

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Layton is another character that I believe lacks the necessary legacy, but I do admit he would be a fun addition other wise.
Well he has an "Azran Legacy" if that counts? x:

A "miracle mask" if you will.
After the series supposedly ended, he's nothing but a "Last Spectre" now, with Level-5 favoring Yokai Watch these days and whatnot. :T

Oh the Layton puns, couldn't resist....
 
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Soul.

 
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I never think about competitive play. I think Sakurai is right in that it should come second foremost to just making the game fun.

Not to knock competitive play by any mean at all.

I'm good enough with favorite characters to fight my friends and family and that's all I really need.
That's true (and fine, honestly). Fun comes before the competition, even if the game has a dozen of features that make it have variety.
 

Tree Gelbman

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Professor Layton's trailer for Smash NX shows him in his retirement getting his invitation letter.

He turns to Luke and tips his hat.

Ready to solve the bewildering puzzle that is Smash as he grabs his top hat and his fencing sword and rushes out.
 

RamOne

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Well he has an "Azran Legacy" if that counts? x:


After the series supposedly ended, he's nothing but a "Last Spectre" now, with Level-5 favoring Yokai Watch these days and whatnot. :T

Oh the Layton puns, couldn't resist....
You have to think outside of the Diabolical Box to create a moveset for him.

Okay, this one is bad.
 

PushDustIn

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I like to think that instead of asking for characters, I think of how good they would be... competitively
Ehh, that's always a coin toss with Sakurai. Plus it really depends on the meta. Look at how different Kirby has been in the rankings between the various Smash games.

I never think about competitive play. I think Sakurai is right in that it should come second foremost to just making the game fun.

Not to knock competitive play by any means at all.

I'm good enough with favorite characters to fight my friends and family and that's all I really need.
Soma is going to post another translation on SG later today, where Sakurai talks about trying to lose King of Fighters on purpose in order to make it more fun for his opponent.
 

Curious Villager

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You have to think outside of the Diabolical Box to create a moveset for him.

Okay, this one is bad.
Sakurai may be able to come up with a moveset for him that may be out of this Curious Village.

Oh well. We'll miss him and our Unwound Future.....

Guess that's all now. :T
 
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Soul.

 
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I still hope that they announce a new handheld soon, even if the 3DS is doing well.
The wait sucks.
Ehh, that's always a coin toss with Sakurai. Plus it really depends on the meta. Look at how different Kirby has been in the rankings between the various Smash games
I'm not necessarily talking about the developers saying things about the competitive scene. It's more or less how they would look like in, well... the meta. Precisely.
Tiers suck though, **** tiers.
 

Spazzy_D

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He pretty much just said vote for them in the Ballot and see what happens.



You know Ashely would work really well in an RPG setting.

Man I would love if there was a Mario game that combined all the spin-off series in a epic RPG like story.

I mean it would be hilarious to see all the main villains of the Mario franchises team up together. The comedic potential of Bowser, King K Rool, Kamek and Capt Syrup would be awesome.
I think you're forgetting someone.



Not to mention Wart and all the villains from Mario & Luigi and Paper Mario.
 
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Darn. guess I was layt on the puns


Fixing a bug so a game doesnt crash is super satisfying. especially when that game is fantastic.
 
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Thelimomon

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I'm shocked that Layton didn't even get a trophy in Smash.
He didn't have the luke, I guess...

Get it?! Luke = Luck ...We need to stop.
 
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Kenith

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ExciteBike:



Excitebike is (obviously) a fast air-combo-oriented fighter that fuses elements of Excitebike and Mach Rider. Excitebike's power comes from momentum; Excitebike's moves become more potent so long as he keeps moving. As such, his tilts and jab is one of the worst in the game, but his aerials are some of the best.
His standard moves and aerials are all based on real-life motorcycle tricks.

Special Moves:

Neutral Special: Oil Drum: Excitebike kicks over an oil barrel that splashes an oil slick on the ground. The barrel deals heavy damage, and anyone who comes in content with the spill it creates will trip. It dries up rather quickly.

Side Special: Turbo Boost: Excitebike activates jet boosters on his motorcycle and speeds forward. Excitebike is nearly unstoppable while boosting, but it leaves him wide open when it ends. If Excitebike Boosts over his oil slick it will catch fire for a short time and become a fire pit.

Up Special: Trick Ramp: Excitebike creates a ramp beneath his bike and jumps off of it. Aerials are much easier to land after performing this move. Essentially a combination of Rosalina's Warp Star and Sonic's Spring Jump.

Down Special: Switch Gears: Excitebike has three modes on his bike for different situations; the default, Mode 2, which makes the bike faster, but harder to control, and Mode 3, which makes the bike much harder to launch, but jumping ability and speed is hindered.

Final Smash: Excite Truck: Excitebike turns his bike into a giant monster truck. Can run over enemies, or jump to create a powerful earthquake to launch them. After a few moments the Excite Truck runs out of fuel and Excitebike returns to his bike.

His down special comes from Mach Rider, where the motorcycle had four gears to switch between. His neutral special is both from Mach Rider and Excitebike, the oil drum from Mach Rider, the oil slick from both.
His side and up specials are both pulled directly from Excitebike.
Well? What do you guys think?
I think I did a really good job.
 
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Starlight_Lily

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I think you're forgetting someone.



Not to mention Wart and all the villains from Mario & Luigi and Paper Mario.
One small problem with that, in Super Mario Land 2 isn't it shown Tatanga is someone who worked for Wario.

Yeah one Small problem with the villains from Paper Mario and Mario & Luigi games....

Their all kind of dead

Wart technically isn't a Mario Villain, plus he's implied to have died at the end of Super Mario Bros 2/Super Mario USA.
 
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D

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Wart technically isn't a Mario Villain, plus he's implied to have died at the end of Super Mario Bros 2/Super Mario USA.
Super Mario USA was all a dream, so Wart might not even exist!
 
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Spazzy_D

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One small problem with that, in Super Mario Land 2 isn't it shown Tatanga is someone who worked for Wario.

Yeah one Small problem with the villains from Paper Mario and Mario & Luigi games....

Their all kind of dead

Wart technically isn't a Mario Villain, plus he's implied to have died at the end of Super Mario Bros 2/Super Mario USA.


Wart is still living in dreams.
 
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Thelimomon

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ExciteBike:



Excitebike is (obviously) a fast air-combo-oriented fighter that fuses elements of Excitebike and Mach Rider. Excitebike's power comes from momentum; Excitebike's moves become more potent so long as he keeps moving. As such, his tilts and jab is one of the worst in the game, but his aerials are some of the best.
His standard moves and aerials are all based on real-life motorcycle tricks.

Special Moves:

Neutral Special: Oil Drum: Excitebike kicks over an oil barrel that splashes an oil slick on the ground. The barrel deals heavy damage, and anyone who comes in content with the spill it creates will trip. It dries up rather quickly.

Side Special: Turbo Boost: Excitebike activates jet boosters on his motorcycle and speeds forward. Excitebike is nearly unstoppable while boosting, but it leaves him wide open when it ends. If Excitebike Boosts over his oil slick it will catch fire for a short time and become a fire pit.

Up Special: Trick Ramp: Excitebike creates a ramp beneath his bike and jumps off of it. Aerials are much easier to land after performing this move. Essentially a combination of Rosalina's Warp Star and Sonic's Spring Jump.

Down Special: Switch Gears: Excitebike has three modes on his bike for different situations; the default, Mode 2, which makes the bike faster, but harder to control, and Mode 3, which makes the bike much harder to launch, but jumping ability and speed is hindered.

Final Smash: Excite Truck: Excitebike turns his bike into a giant monster truck. Can run over enemies, or jump to create a powerful earthquake to launch them. After a few moments the Excite Truck runs out of fuel and Excitebike returns to his bike.

His down special comes from Mach Rider, where the motorcycle had four gears to switch between. His neutral special is both from Mach Rider and Excitebike, the oil drum from Mach Rider, the oil slick from both.
His side and up specials are both pulled directly from Excitebike.
The only thing I can say is that these are amazing ideas for him.
I especially love the Excite Truck Final Smash.

This really makes it much more easy to imagine him in game.
But I have one question, should he have a 3D model or should he be the pixel version, like in the picture?



Wart is still living in dreams.
Well, he never lived outside of dreams...
Or does he?
My theorist brain has this thought, that technically is impossible to be true...
 

Kenith

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The only thing I can say is that these are amazing ideas for him.
I especially love the Excite Truck Final Smash.
This really makes it much more easy to imagine him in game.
But I have one question, should he have a 3D model or should he be the pixel version, like in the picture?
He should be this version:
ExciteBikeSmashBrosForWiiUTrophyAthorment.jpg


This is the Excitebiker from World Rally and Smash 4 (as a trophy) but he would use the classic SFX in his moveset.
 

Spazzy_D

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Yeah but he's not called Wart is he? :troll:

And that'sthe Zelda univesre's Wart not the Mario universe's Wart.
He sure is called Wart. Wart's Japanese name in SMB2 USA is Mamu. That's the same name the character goes by in the American and the Japanese version of Link's Awakening. So he is still Wart, it's just that the Link's Awakening team didn't localize the name properly.

The dream realm of subcon connects all realities. Why else would Link be fighting Goombas and Cheep Cheeps in that game?
 
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Thelimomon

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Guys help.
Excitebike is slowly becoming my most wanted character.
Stop me before I hurt myself.
Things like this happen to me all the time.

For example, the Viruses from Dr. Mario are right now very high on my want list, just because I thought of a funny moveset and a gimmick-y way they can work perfectly...

...Now they are almost on the very top!
halp
 
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Das Koopa

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If we're posting movesets, I had made one for Giygas in November: (That Excitebike one is amazing BTW <3)


Giygas is an ailment/effect/defense based character utilizing an arsenal of PK-based attacks to weaken and juggle the opponent into his neutral air shield attack. When distance is formed, you can use your PSI Rockin', Shield off, or LifeUp to perform a variety of setups and tasks to keep the fight regulated in your favor. Once you have an opponent at high damage, perform a well timed forward/back aerial, smash attack, or back throw to KO.

Appearance: Something along the lines of this:


His thin body style makes him a light character, making one of his primary weaknesses his low weight. Hence, why he has an arsenal of support/defensive physic powers.

Entrance: Giygas exits his chamber from Mother 1.

Special ability: Can float, much like Peach.

A: Giygas swings his arm forward, releasing a red burst of energy. Does 5%.
AA: Giygas swings his other arm, releasing the same red burst followed by a black one in front of it. Red still does 5%, black does 6%.
AAA: Giygas swings his tail, which is charged with red and black electricity. Does 8%.

Dash Attack: Giygas spins forward, covered by a magenta shield. Does 4%.

Ftilt: Giygas does a quick burst of blue energy with his right arm that flashes in front of him. Does 8%, has decent knockback.
Dtilt: Swoops arm in front of him, releasing a green trail of energy. Does 5%, but has large priority and trips opponents if they're at ground level in front of the attack.
Utilt: Giygas releases a spark above his head. Does 10%, pulls opponent inwards.

FSmash: Giygas releases a large burst of hexagonal cyan energy. Has a 30% chance of freezing opponent for a short period of time. Does 16%-21%.
DSmash: Giygas outstretches his arms to the side and releases two large bursts of circular green energy. They carry along the ground a short distance, and cause 20%-30% on direct impact or 10%-20% when carrying along the ground.
USmash: Giygas raises both arms into the air and releases an electric discharge. Has repeat damage and locks opponent into attack, does upwards of 20%-32%. Kills at early percentages.

Nair: Giygas flashes magenta hexagonal energy around him. Repels foes away with high knockback. Does 3%.
Fair: Does a moving animation with his arms, with a small dark trail on energy following his arm movement. Does 2% and drags you inwards normally, but does 15% and kills at under 50% on a very specific sweetspot.
Uair: A trail of frost carries along Giygas arm. opponents caught in this will temporary freeze for less than a second, but the attack can carry you and stall you in the air. Does 3% a hit.
Bair: Giygas stretches his tail backwards and releases a burst of hexagonal gray energy from the tip. Does 1%, but causes knockback proportionate to damage. Purely horizontal in movement and will KO most characters of they get hit by the attack while they have more than 120%.
Dair: Giygas raises his upper body and moves his arms down low as he unleashes a burst of fire. Attack does 8% and moves opponent upwards into Giygas, allowing for a combo into his Fair or Nair.

Normal Special: PSI Rockin'

Giygas raises his arms and begins charging a purple vortex above his head. Charging can last up to 5 seconds. The longer the charge, the more the range. Maximum 5 seconds charge can reach is roughly half of battlefield. The blast in a thin purple bubble. When it hits a foe, they have lowered defenses and sustain greater knockback and damage from all attacks.

Forward Special: Shield Off

Giygas raises his arms to his head and begins to charge a black burst. Charge lasts for 5 seconds, and depending on how long it's been charged, the attack will drain a shield if used directly on an opponent. Will break any active shield at full charge. If it's used while an opponent is in stun from a broken shield, the attack is an instant KO. The attack comes out as a precise arm swing. Does 10% if not used directly on a shield, but will still drain it. You cannot break an opponent into shield stun unless they have their shield up.

Up Special: 4th-D Slip

Giygas teleports away in a green vortex and re-appears out of another. Opponent's stuck in in the attack's hitbox will be carried with it. If they are teleported with Giygas, they retain jumping and recovering ability. Giygas does not go into freefall, but cannot use it in the air again until he lands.

Down Special: LifeUp

Giygas closes his eyes, and a yellow aura surrounds him. His life will slowly recover by 2% a second. Button-hold move. After use, yellow aura will remain for roughly ten seconds, and any attack that Giygas hits will heal him for one fourth the damage delivered to an opponent. If the attack is used more than twice per minute, Giygas will enter a shield break effect and be stunned.

Final Smash: The True Form

Giygas becomes wavy before his eyes glow red and he uses 4th-D slip. The background of the stage becomes enveloped by Giygas' true form. Small rifts will occur on stage, will will cause a variety of negative effects to those caught in them, including flower effect, possible shrinkage, stun, etc. Giygas finishes the attack by unleashes a heavy knockback rift along the ground. Will KO anybody caught in the ground attack if they have percentages over 30%. Can be avoided by staying a decent bit in the air.

Grab: If within range, Giygas flashes a gray hexagonal form of energy. Takes opponent into his grasp.
Pummel: Giygas uses his mind to harm opponent by sucking out their energy. Does 1% per pummel, and recovers Giygas 1% per pummel.

Forward Throw: Giygas outstretches his arm and pushes opponent out at an upwards diagonal angle.Does 8%. Opponent will always fast fall after being thrown by this attack.
Up Throw: Tosses opponent upwards as he looks up. Does 5%. Opponent will always fast fall after being thrown by this attack.
Back Throw: Crosses arms and glances behind him before throwing opponent with great force. Throw does 10%, opponent will always fast fall after being thrown, and has large horizontal knockback. Easily a kill move at 60-70%.
Down Throw: Giygas slams the foe on the ground twice before they're released, causing them to flop on the ground once. Does 10%.

Taunt 1: Giygas does a low growl as black and red energy pulse from his forehead.
Taunt 2: Giygas crosses his arm and bubbles appear in the background, as if he was in his chamber from Mother 1.
Taunt 3: A red and black vortex appears behind Giygas as he looks upwards and has a low growl.
 
D

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If it was a new taunt, I'd be inclined to feel it's a nod to Brawl.

....but it isn't.
 
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