If we're posting movesets, I had made one for Giygas in November: (That Excitebike one is amazing BTW <3)
Giygas is an ailment/effect/defense based character utilizing an arsenal of PK-based attacks to weaken and juggle the opponent into his neutral air shield attack. When distance is formed, you can use your PSI Rockin', Shield off, or LifeUp to perform a variety of setups and tasks to keep the fight regulated in your favor. Once you have an opponent at high damage, perform a well timed forward/back aerial, smash attack, or back throw to KO.
Appearance: Something along the lines of this:
His thin body style makes him a light character, making one of his primary weaknesses his low weight. Hence, why he has an arsenal of support/defensive physic powers.
Entrance: Giygas exits his chamber from Mother 1.
Special ability: Can float, much like Peach.
A: Giygas swings his arm forward, releasing a red burst of energy. Does 5%.
AA: Giygas swings his other arm, releasing the same red burst followed by a black one in front of it. Red still does 5%, black does 6%.
AAA: Giygas swings his tail, which is charged with red and black electricity. Does 8%.
Dash Attack: Giygas spins forward, covered by a magenta shield. Does 4%.
Ftilt: Giygas does a quick burst of blue energy with his right arm that flashes in front of him. Does 8%, has decent knockback.
Dtilt: Swoops arm in front of him, releasing a green trail of energy. Does 5%, but has large priority and trips opponents if they're at ground level in front of the attack.
Utilt: Giygas releases a spark above his head. Does 10%, pulls opponent inwards.
FSmash: Giygas releases a large burst of hexagonal cyan energy. Has a 30% chance of freezing opponent for a short period of time. Does 16%-21%.
DSmash: Giygas outstretches his arms to the side and releases two large bursts of circular green energy. They carry along the ground a short distance, and cause 20%-30% on direct impact or 10%-20% when carrying along the ground.
USmash: Giygas raises both arms into the air and releases an electric discharge. Has repeat damage and locks opponent into attack, does upwards of 20%-32%. Kills at early percentages.
Nair: Giygas flashes magenta hexagonal energy around him. Repels foes away with high knockback. Does 3%.
Fair: Does a moving animation with his arms, with a small dark trail on energy following his arm movement. Does 2% and drags you inwards normally, but does 15% and kills at under 50% on a very specific sweetspot.
Uair: A trail of frost carries along Giygas arm. opponents caught in this will temporary freeze for less than a second, but the attack can carry you and stall you in the air. Does 3% a hit.
Bair: Giygas stretches his tail backwards and releases a burst of hexagonal gray energy from the tip. Does 1%, but causes knockback proportionate to damage. Purely horizontal in movement and will KO most characters of they get hit by the attack while they have more than 120%.
Dair: Giygas raises his upper body and moves his arms down low as he unleashes a burst of fire. Attack does 8% and moves opponent upwards into Giygas, allowing for a combo into his Fair or Nair.
Normal Special: PSI Rockin'
Giygas raises his arms and begins charging a purple vortex above his head. Charging can last up to 5 seconds. The longer the charge, the more the range. Maximum 5 seconds charge can reach is roughly half of battlefield. The blast in a thin purple bubble. When it hits a foe, they have lowered defenses and sustain greater knockback and damage from all attacks.
Forward Special: Shield Off
Giygas raises his arms to his head and begins to charge a black burst. Charge lasts for 5 seconds, and depending on how long it's been charged, the attack will drain a shield if used directly on an opponent. Will break any active shield at full charge. If it's used while an opponent is in stun from a broken shield, the attack is an instant KO. The attack comes out as a precise arm swing. Does 10% if not used directly on a shield, but will still drain it. You cannot break an opponent into shield stun unless they have their shield up.
Up Special: 4th-D Slip
Giygas teleports away in a green vortex and re-appears out of another. Opponent's stuck in in the attack's hitbox will be carried with it. If they are teleported with Giygas, they retain jumping and recovering ability. Giygas does not go into freefall, but cannot use it in the air again until he lands.
Down Special: LifeUp
Giygas closes his eyes, and a yellow aura surrounds him. His life will slowly recover by 2% a second. Button-hold move. After use, yellow aura will remain for roughly ten seconds, and any attack that Giygas hits will heal him for one fourth the damage delivered to an opponent. If the attack is used more than twice per minute, Giygas will enter a shield break effect and be stunned.
Final Smash: The True Form
Giygas becomes wavy before his eyes glow red and he uses 4th-D slip. The background of the stage becomes enveloped by Giygas' true form. Small rifts will occur on stage, will will cause a variety of negative effects to those caught in them, including flower effect, possible shrinkage, stun, etc. Giygas finishes the attack by unleashes a heavy knockback rift along the ground. Will KO anybody caught in the ground attack if they have percentages over 30%. Can be avoided by staying a decent bit in the air.
Grab: If within range, Giygas flashes a gray hexagonal form of energy. Takes opponent into his grasp.
Pummel: Giygas uses his mind to harm opponent by sucking out their energy. Does 1% per pummel, and recovers Giygas 1% per pummel.
Forward Throw: Giygas outstretches his arm and pushes opponent out at an upwards diagonal angle.Does 8%. Opponent will always fast fall after being thrown by this attack.
Up Throw: Tosses opponent upwards as he looks up. Does 5%. Opponent will always fast fall after being thrown by this attack.
Back Throw: Crosses arms and glances behind him before throwing opponent with great force. Throw does 10%, opponent will always fast fall after being thrown, and has large horizontal knockback. Easily a kill move at 60-70%.
Down Throw: Giygas slams the foe on the ground twice before they're released, causing them to flop on the ground once. Does 10%.
Taunt 1: Giygas does a low growl as black and red energy pulse from his forehead.
Taunt 2: Giygas crosses his arm and bubbles appear in the background, as if he was in his chamber from Mother 1.
Taunt 3: A red and black vortex appears behind Giygas as he looks upwards and has a low growl.