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NintenZone Social Thread: Shovel Knight Amiibo Hype Catastrophe (feat. Swamp)

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Spazzy_D

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If Konami ever does become involved, I'm pretty confident we would get this costume, too.

 

Tree Gelbman

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Next time around Mii's really need to not have costumes locked to certain classes. Everything should be available for every Mii Fighter.
 

Burb

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You could argue the same thing for Lucas, Mewtwo or even Roy, but it's a different scenario for Snake since he's not owned by Nintendo. In my opinion, it depends on how long they've been planning the DLC or how big the sales for it have been so far. Ryu getting in shows that they aren't opposed to having third party additions. I would probably say Konami's state doesn't necessarily prevent anything either. They seem on board with it since they retweeted a tweet about Snake and the ballot, plus they get money for it and don't have to do anything. Kojima, though he's no longer with Konami, has pushed for it also.

If the sales of this set of DLC were strong enough, I could see him being included in a second round of multiple characters. Third party characters are bigger stars than most of the remaining Nintendo characters, and Snake has the added benefit of being a veteran fighter, which will naturally increase his sales since people generally like things they're more familiar with more. He wasn't considered for the main game, at all, and I agree that's apparent, but I think the fact we got Roy somewhat shows Sakurai is willing to reconsider his previous decisions.

If we only get a couple more characters for DLC, well, his chances aren't so great, but I suppose there's always the ballot if his fans vote enough.
Mewtwo is perpetually a low-priority character. He was planned and scrapped from SSB64, was explicitly mentioned as a character that could've been cut and replaced with Wario in Melee. He was cut from Brawl's roster, and failed to make SSB4's main roster.

Roy was planned to be featured in Brawl as well; there was no "reconsideration" involved. He was axed, in all likelihood, due to time constraints, not due to a perceived lack of importance. They just managed to make him happen this time thanks to DLC.

Snake is a big name and was a major selling point for Brawl, and because of that, I'm quite certain he would've made the base game's roster.
 

Spazzy_D

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Next time around Mii's really need to not have costumes locked to certain classes. Everything should be available for every Mii Fighter.
Mii's need even more variety in Special moves. I know a lot of people will hate on that statement as they feel like Mii's already are a waste of dev time. For those of us that like to make custom character, though, it would be a godsend.
 

TheAnvil

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You could argue the same thing for Lucas, Mewtwo or even Roy, but it's a different scenario for Snake since he's not owned by Nintendo. In my opinion, it depends on how long they've been planning the DLC or how big the sales for it have been so far. Ryu getting in shows that they aren't opposed to having third party additions. I would probably say Konami's state doesn't necessarily prevent anything either. They seem on board with it since they retweeted a tweet about Snake and the ballot, plus they get money for it and don't have to do anything. Kojima, though he's no longer with Konami, has pushed for it also.

If the sales of this set of DLC were strong enough, I could see him being included in a second round of multiple characters. Third party characters are bigger stars than most of the remaining Nintendo characters, and Snake has the added benefit of being a veteran fighter, which will naturally increase his sales since people generally like things they're more familiar with more. He wasn't considered for the main game, at all, and I agree that's apparent, but I think the fact we got Roy somewhat shows Sakurai is willing to reconsider his previous decisions.

If we only get a couple more characters for DLC, well, his chances aren't so great, but I suppose there's always the ballot if his fans vote enough.
I don't think you could really argue that those characters are like Snake. Mewtwo is at the end of the day, 1 of many (many, many) Pokemon, Roy is 1 in a long line of the revolving cast of FE and Lucas' series is dead in its entirety.

Snake being 3rd Party SHOULD give him high priority. All those other characters are basically just "we don't have enough time to bring them all back", I mean that's why any (Nintendo) veteran gets cut at the end of the day. Low priority (even in the case of the Icies it seems).

3rd Parties don't have that issue, at least not in the same way that the rest of the cast has. It would possibly be an issue of budget as 3rd Party characters aren't cheap to license, and every other 3rd Party in Sm4sh would definitely take priority over him. But regardless, it's definitely a case of Sakurai opted not to add him for one reason or another.

I do agree that Snake potentially has a very small glimmer of hope with the ballot, but that's disregarding the possibility that the ballot doesn't really mean much in the end. And if he's in the group of characters that Sakurai elected NOT to use (IE Ridley, Chrom, Assist trophies) then I'd say that no amount of votes will make him change his mind. That depends on exactly why Sakurai didn't add him to begin with.

Mii's need even more variety in Special moves. I know a lot of people will hate on that statement as they feel like Mii's already are a waste of dev time. For those of us that like to make custom character, though, it would be a godsend.
 
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DMurr

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Mewtwo is perpetually a low-priority character. He was planned and scrapped from SSB64, was explicitly mentioned as a character that could've been cut and replaced with Wario in Melee. He was cut from Brawl's roster, and failed to make SSB4's main roster.

Roy was planned to be featured in Brawl as well; there was no "reconsideration" involved. He was axed, in all likelihood, due to time constraints, not due to a perceived lack of importance. They just managed to make him happen this time thanks to DLC.

Snake is a big name and was a major selling point for Brawl, and because of that, I'm quite certain he would've made the base game's roster.
Hmm. While these are not the points I was going for, as I stated that other characters are not comparable to Snake because he is third party, isn't being low priority and getting cut an explicit decision not to add them, since other characters could have been cut in their place? In which case adding them now means he reconsidered them, since there are plenty of other options he could've added. We didn't get Toon Zelda/Sheik, Dixie Kong, Wolf, etc. We got Roy, Mewtwo and Lucas. Lucas, if we believe Gematsu, was a planned cut, so adding him is reconsidering him also.

This is all completely beside the point though. For all we know, Sakurai planned to cut both Snake and Sonic in order to have new guest characters this go-round, but SEGA negotiated Sonic in for a couple of Nintendo exclusives. I don't believe that's the case at all as it's clear Sakurai makes the decisions for the roster. My point was, if DLC is selling well, there's more reason to consider him now. You're stating yourself that Snake is a big name and a possible selling point. DLC is a different situation than the main game, and if we're to believe Sakurai, he didn't make plans for it until after release. There's a two year+ gap between when he decided to cut Snake and when he's deciding DLC characters.

I don't think you could really argue that those characters are like Snake. Mewtwo is at the end of the day, 1 of many (many, many) Pokemon, Roy is 1 in a long line of the revolving cast of FE and Lucas' series is dead in its entirety.

Snake being 3rd Party SHOULD give him high priority. All those other characters are basically just "we don't have enough time to bring them all back", I mean that's why any (Nintendo) veteran gets cut at the end of the day. Low priority (even in the case of the Icies it seems).

3rd Parties don't have that issue, at least not in the same way that the rest of the cast has. It would possibly be an issue of budget as 3rd Party characters aren't cheap to license, and every other 3rd Party in Sm4sh would definitely take priority over him. But regardless, it's definitely a case of Sakurai opted not to add him for one reason or another.

I do agree that Snake potentially has a very small glimmer of hope with the ballot, but that's disregarding the possibility that the ballot doesn't really mean much in the end. And if he's in the group of characters that Sakurai elected NOT to use (IE Ridley, Chrom, Assist trophies) then I'd say that no amount of votes will make him change his mind. That depends on exactly why Sakurai didn't add him to begin with.
See the above. You could argue about the other vets, but I don't think Snake is comparable. Like I said, just because he didn't make the main game, doesn't mean he can't come back as DLC. Making the main roster and making it as DLC are not the same scenario at all, especially if we trust Sakurai.
 
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PushDustIn

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「多くのファイターを詰め込んでも、いないキャラばかり気にする人がいます。
Even though we have packed in lot of fighters, there will be some people who feel that their aren't many characters.
アイスクライマーはWiiUでは動いていたが、相当なマシンパワーが必要で3DSではどうしても動かなかった。
As for the Ice Climbers, they were running on the Wii U, but even when we pushed 3DS to its limits they couldn't run.
他のファイターも、削って削ってやっと動くという感じでやむを得なかった。
Other fighters also inevitably feel that there were slightly downgraded in order to work.

(he doesn't exactly say downgraded. Literally, "shave off shave off and finally able to work". I can't think right now :p. I'm writing this from mobile so give me a break if it isn't optimal!)
また、未来にソフトが出る可能性や予定がないシリーズ・キャラはどうしても優先度が下がる。」
In addition, characters from series that aren't planned to have a sequel or there is no possiblity that they will get one saw their priority downgraded {during development}

I'll see if I can get the full text and post the translation on Source Gaming.
Ice Climbers and series future line are completely separate.

Also, my theory on Snake is that he didn't mesh well with one or some of the new characters. I'm guessing that Snake choking Duck Hunt or Rosalina was something that Sakurai wanted to avoid and decided to cut Snake. Sutamen did the translation of Snake joining Brawl, and in it Sakurai said he had to ask permission from the other creators for Snake, even though Sakurai decided it was okay.
 
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Spazzy_D

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NP recently did an interview with Miyamoto.

http://www.npr.org/sections/alltech...on-the-origins-of-nintendos-famous-characters

A lot of it is the same rehashed anecdotes we've heard before, but there are a couple of interesting quotes I thought people here would enjoy.

First, his thought's on why the Wii U wasn't successful:

"The first Wii sold really well; the Wii U, not so much. Do you think part of it is the price that the Wii has not sold so well?

So I don't think it's just price, because if the system is appealing enough, people will buy it even if the price is a little bit high. I think with Wii U, our challenge was that perhaps people didn't understand the system. But also I think that we had a system that's very unique — and, particularly with video game systems, typically it takes the game system a while to boot up. And we thought that with a tablet-type functionality connected to the system, you could have the rapid boot-up of tablet-type functionality, you could have the convenience of having that touch control with you there on the couch while you're playing on a device that's connected to the TV, and it would be a very unique system that could introduce some unique styles of play.

I think unfortunately what ended up happening was that tablets themselves appeared in the marketplace and evolved very, very rapidly, and unfortunately the Wii system launched at a time where the uniqueness of those features were perhaps not as strong as they were when we had first begun developing them. So what I think is unique about Nintendo is we're constantly trying to do unique and different things. Sometimes they work, and sometimes they're not as big of a hit as we would like to hope. After Wii U, we're hoping that next time it will be a very big hit."

Next, he is asked about VR. I like his answer because it makes Reggie's answer seem like even more of a PR answer than it is. Same sort of answer, really, but the delivery was much better.

"At this conference, there's a lot of virtual reality. Have you seen virtual reality? What do you think of it?

Yes, I've seen virtual reality, and we experiment with virtual reality and different technologies. We're quite interested in it, but at the same time, Nintendo's philosophy is that we create products that are going to be played with everyone in the living room. And we don't feel that virtual reality is a good fit for that philosophy. And so, while I can't say whether there will be a technology in the future that's a virtual-reality-type experience that fits with that or not, we're here at this conference to showcase the products that we're going to be selling in the next year or so. We don't have anything in the near future that fits that, and so that's why we're not showing anything in the virtual reality space this year."

Compare that to what Reggie said:

"We have knowledge of the technical space, and we've been experimenting with this for a long, long time," Nintendo of America president Reggie Fils-Aime. "What we believe is that, in order for this technology to move forward, you need to make it fun and you need to make it social.

"I haven't walked the floor, so I can't say in terms of what's on the floor today, but at least based on what I've seen to date, it's not fun, and it's not social. It's just tech."

http://www.polygon.com/2015/6/18/8803127/nintendos-fils-aime-current-state-of-vr-isnt-fun
 

Khoru

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"We have knowledge of the technical space, and we've been experimenting with this for a long, long time," Nintendo of America president Reggie Fils-Aime. "What we believe is that, in order for this technology to move forward, you need to make it fun and you need to make it social.

"I haven't walked the floor, so I can't say in terms of what's on the floor today, but at least based on what I've seen to date, it's not fun, and it's not social. It's just tech."
sort of along these lines
 

Burb

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Hmm. While these are not the points I was going for, as I stated that other characters are not comparable to Snake because he is third party, isn't being low priority and getting cut an explicit decision not to add them, since other characters could have been cut in their place? In which case adding them now means he reconsidered them, since there are plenty of other options he could've added. We didn't get Toon Zelda/Sheik, Dixie Kong, Wolf, etc. We got Roy, Mewtwo and Lucas. Lucas, if we believe Gematsu, was a planned cut, so adding him is reconsidering him also.

This is all completely beside the point though. For all we know, Sakurai planned to cut both Snake and Sonic in order to have new guest characters this go-round, but SEGA negotiated Sonic in for a couple of Nintendo exclusives. I don't believe that's the case at all as it's clear Sakurai makes the decisions for the roster. My point was, if DLC is selling well, there's more reason to consider him now. You're stating yourself that Snake is a big name and a possible selling point. DLC is a different situation than the main game, and if we're to believe Sakurai, he didn't make plans for it until after release. There's a two year+ gap between when he decided to cut Snake and when he's deciding DLC characters.


See the above. You could argue about the other vets, but I don't think Snake is comparable.
It's not about consideration. It's about time constraints. It wasn't a matter of "Ehhhh, Roy and Mewtwo are unimportant, get rid of 'em." it was more likely a case of "We don't have time to finish all these characters. Who's the most expendable?". The fact that Roy and Mewtwo were reintroduced as DLC and not as part of the main game is proof that they were still viewed as expendable. If DLC for Brawl were a thing, I'm sure they both would've made it into Brawl through it.

There's literally nothing to suggest that the deal for Nintendo to receive exclusive Sonic titles was in exchange for Sonic's playability in SSB4. In fact, we know that Brawl was delayed in order to add Sonic; his presence was viewed as being that important.
 

TheAnvil

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@ DMurr DMurr I'd like to think that Snake has a good chance of coming back (being the vet connoisseur that I am). But I just don't really see it given the current circumstances. He's got a lot of obstacles and not really much going for him.

I do still think he's more likely than a lot of these 3rd Party requests though, Shantae, Bayonetta etc.

また、未来にソフトが出る可能性や予定がないシリーズ・キャラはどうしても優先度が下がる。」
In addition, characters from series that aren't planned to have a sequel or there is no possiblity that they will get one saw their priority downgraded {during development}
That's actually very telling as to why Wolf, Lucas and Roy weren't on the base game. Though surprises me even more that Lucas and Roy have been given priority over Wolf...

Sakurai's inconsistency is what makes him so unpredictable lol!!
 

DMurr

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It's not about consideration. It's about time constraints. It wasn't a matter of "Ehhhh, Roy and Mewtwo are unimportant, get rid of 'em." it was more likely a case of "We don't have time to finish all these characters. Who's the most expendable?". The fact that Roy and Mewtwo were reintroduced as DLC and not as part of the main game is proof that they were still viewed as expendable. If DLC for Brawl were a thing, I'm sure they both would've made it into Brawl through it.

There's literally nothing to suggest that the deal for Nintendo to receive exclusive Sonic titles was in exchange for Sonic's playability in SSB4. In fact, we know that Brawl was delayed in order to add Sonic; his presence was viewed as being that important.
lol
It's like you intentionally look right past all of my main points. I don't care about Lucas, Roy, Mewtwo or whoever else.

Forget it, man. If you don't want to talk about what I really was trying to talk about, I won't bother anymore.

@ DMurr DMurr I'd like to think that Snake has a good chance of coming back (being the vet connoisseur that I am). But I just don't really see it given the current circumstances. He's got a lot of obstacles and not really much going for him.

I do still think he's more likely than a lot of these 3rd Party requests though, Shantae, Bayonetta etc.
He's got the added effect of being both third party and a veteran -- the only one in that position. Vets sell better, and third parties likely sell better, big name ones at least, which Snake is. The scenario I see it happening in is if we get another DLC pack with two to three, or even more, characters. Otherwise, I don't think he's got a chance unless he makes the ballot slot (which I don't think he would). That's it.
 
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PushDustIn

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Mewtwo is perpetually a low-priority character. He was planned and scrapped from SSB64, was explicitly mentioned as a character that could've been cut and replaced with Wario in Melee. He was cut from Brawl's roster, and failed to make SSB4's main roster.

Roy was planned to be featured in Brawl as well; there was no "reconsideration" involved. He was axed, in all likelihood, due to time constraints, not due to a perceived lack of importance. They just managed to make him happen this time thanks to DLC.

Snake is a big name and was a major selling point for Brawl, and because of that, I'm quite certain he would've made the base game's roster.
For the Wario V Mewtwo statement in Melee it was more about Wario not being able to make it in because he would've taken a lot of development time. If they had dropped Roy and Marth or Mewtwo then they could have made Wario. Wasn't really a comment about dropping Roy or Mewtwo (though it is kind of funny that it happened).

Side question, how many times have you read the character article? :D
 

Burb

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@ DMurr DMurr I'd like to think that Snake has a good chance of coming back (being the vet connoisseur that I am). But I just don't really see it given the current circumstances. He's got a lot of obstacles and not really much going for him.

I do still think he's more likely than a lot of these 3rd Party requests though, Shantae, Bayonetta etc.



That's actually very telling as to why Wolf, Lucas and Roy weren't on the base game. Though surprises me even more that Lucas and Roy have been given priority over Wolf...

Sakurai's inconsistency is what makes him so unpredictable lol!!
The line I keep mentioning from Sunday's stream about Lucas and Roy leads me to believe that they planned for the previous DLC update to feature a cut character from Melee and a cut character from Brawl.

Lucas was higher priority than Wolf in Brawl, and they were neck-and-neck in character request polls. If my theory is correct, it's not all that hard to imagine why Lucas got picked regardless of his series officially being over and Wolf's being on the verge of a revival.

Roy was unquestionably the most wanted Melee cut after Mewtwo (and the potentially impossible Ice Climbers). If you only pit him against the remaining Melee cuts, it's clear as to why he made it.

For the Wario V Mewtwo statement in Melee it was more about Wario not being able to make it in because he would've taken a lot of development time. If they had dropped Roy and Marth or Mewtwo then they could have made Wario. Wasn't really a comment about dropping Roy or Mewtwo (though it is kind of funny that it happened).

Side question, how many times have you read the character article? :D
I'm fully aware that the Wario thing wasn't actually in the cards, and was just a "what-if" comment on Sakurai's part.

My point is, of all the characters he hypothetically mentioned that he could've dropped, Mewtwo was one of the names that popped up. This leads me to believe that, of all the unique Melee newcomers, he was near the bottom of the priority list.

As for the part about how many times I've read it.....if you mean the whole thing over, just once. I've checked it repeatedly to make sure I'm not remembering facts wrong, but for the most part, when I mention things from it, it's all from memory.

lol
It's like you intentionally look right past all of my main points. I don't care about Lucas, Roy, Mewtwo or whoever else.

Forget it, man. If you don't want to talk about what I really was trying to talk about, I won't bother anymore.


He's got the added effect of being both third party and a veteran -- the only one in that position. Vets sell better, and third parties likely sell better, big name ones at least, which Snake is. The scenario I see it happening in is if we get another DLC pack with two to three, or even more, characters. Otherwise, I don't think he's got a chance unless he makes the ballot slot (which I don't think he would).
All of your posts have mentioned those cut characters. If they're not an important part of your argument, why do you keep bringing them up?

I'm not "sailing past your points". You just.....haven't really made any. It's all apple-to-orange comparisons and theories that have absolutely no base to them.
 
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TheAnvil

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It's actually interesting to think that maybe more DLC 3rd Party characters could be the way to go. They clearly build a lot more hype than regular characters. Ed Boon always said that despite complaints online, the guest characters sell a lot more than the regular characters. Even Scorpion outsold highly requested characters like Martian Manhunter and Zatanna.

Guest characters in cross over games are always a big deal, if the ends justify the means then maybe Nintendo will continue down that road.
 

PushDustIn

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The line I keep mentioning from Sunday's stream about Lucas and Roy leads me to believe that they planned for the previous DLC update to feature a cut character from Melee and a cut character from Brawl.

Lucas was higher priority than Wolf in Brawl, and they were neck-and-neck in character request polls. If my theory is correct, it's not all that hard to imagine why Lucas got picked regardless of his series officially being over and Wolf's being on the verge of a revival.

Roy was unquestionably the most wanted Melee cut after Mewtwo (and the potentially impossible Ice Climbers). If you only pit him against the remaining Melee cuts, it's clear as to why he made it.



I'm fully aware that the Wario thing wasn't actually in the cards, and was just a "what-if" comment on Sakurai's part.

My point is, of all the characters he hypothetically mentioned that he could've dropped, Mewtwo was one of the names that popped up. This leads me to believe that, of all the unique Melee newcomers, he was near the bottom of the priority list.

As for the part about how many times I've read it.....if you mean the whole thing over, just once. I've checked it repeatedly to make sure I'm not remembering facts wrong, but for the most part, when I mention things from it, it's all from memory.



All of your posts have mentioned those cut characters. If they're not an important part of your argument, why do you keep bringing them up?

I'm not "sailing past your points". You just.....haven't really made any.
I think the Wario V Mewtwo in Melee statement just shows how much development time Mewtwo actually took. He's essentially comparable to Marth and Roy. Sure Roy is a clone character, but that's still extra development time. No wonder he wasn't prioritized in Brawl! I bet he was in the plan for Smash for 3DS/ Wii U but Sakurai figured since he wasn't in Brawl, he must not have a lot of current fans. With the amount of development time he took, he could add a new unique newcomer (a BIG priority after Brawl) so he decided to do that. Then at E3 everyone was asking Sakurai for Mewtwo and he realized a lot of people actually wanted him back. Just my take on it.
 
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TheAnvil

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The line I keep mentioning from Sunday's stream about Lucas and Roy leads me to believe that they planned for the previous DLC update to feature a cut character from Melee and a cut character from Brawl.

Lucas was higher priority than Wolf in Brawl, and they were neck-and-neck in character request polls. If my theory is correct, it's not all that hard to imagine why Lucas got picked regardless of his series officially being over and Wolf's being on the verge of a revival.

Roy was unquestionably the most wanted Melee cut after Mewtwo (and the potentially impossible Ice Climbers). If you only pit him against the remaining Melee cuts, it's clear as to why he made it.
I could see Lucas being a higher priority in Wolf, Brawl was in development around the time that Mother 3 launched after all. But after that the series has been dead and Star Fox's revival was announced before the DLC assumingly went into production, so by his own logic Wolf should have got the priority this time. Like Toon Link was low priority last time too, but this time he was one of the first veterans announced.

Roy was definitely the most wanted Melee cut after Mewtwo, but Mewtwo did already come back as DLC himself!

Sakurai is a weird cat for sure. He plays by his own rules.
 

Burb

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I think the Wario V Mewtwo in Melee statement just shows how much development time Mewtwo actually took. He's essentially comparable to Marth and Roy. Sure Roy is a clone character, but that's still extra development time. No wonder he wasn't prioritized in Brawl! I bet he was in the plan for Smash for 3DS/ Wii U but Sakurai figured since he wasn't in Brawl, he must not have a lot of current fans. With the amount of development time he took, he could add a new unique newcomer (a BIG priority after Brawl) so he decided to do that. Then at E3 everyone was asking Sakurai for Mewtwo and he realized a lot of people actually wanted him back. Just my take on it.
My point is, he could've mentioned any of the unique newcomers in Melee, but explicitly chose Mewtwo. A character who was cut in the planning and development process in Melee's predecessor and successor respectively. I don't think he just picked a random name for the hell of it.
 

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I could see Lucas being a higher priority in Wolf, Brawl was in development around the time that Mother 3 launched after all. But after that the series has been dead and Star Fox's revival was announced before the DLC assumingly went into production, so by his own logic Wolf should have got the priority this time. Like Toon Link was low priority last time too, but this time he was one of the first veterans announced.

Roy was definitely the most wanted Melee cut after Mewtwo, but Mewtwo did already come back as DLC himself!

Sakurai is a weird cat for sure. He plays by his own rules.
It's not 100% confirmed but a lot of the other cuts from Melee would have likely seen changed designs in Brawl.
Young Link ->Toon Link
Dr. Mario -> Marios moveset was slightly changed, low priority in Brawl
Mewtwo -> lots of development time? Pokemon Trainer, Lucario were prioritized
Pichu->intentionally weak character of Melee. Sakurai was finished with that concept in Brawl and dropped it. Was possibly considering changing Pichu into Plulse /Minun
Roy-> "someone from FE" aka Ike took preference over the clone character, Roy.

In Brawl I think Sakurai actively tried to avoid adding clone characters just to pad out the roster. After all, in Melee people just complained (just like they do with Dark Pit, Lucina and Dr. Mario) that they took away time from a new character.
 

Naoshi

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I am fairly sure this is completely coincidental, but it's worth sharing regardless.

Did you know that the Smash Bros 64 starting stages are returning in alphabetical order? Congo Jungle was in the initial stage roster and we got Dream Land recently. Then in the Direct they've announced Hyrule Castle and Peach's Castle.

Like I said, completely coincidental, since I really doubt that is what they're going for. :laugh:
 
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PushDustIn

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I am fairly sure this is completely coincidental, but it's worth sharing regardless.

Did you know that the Smash Bros 64 starting stages are returning in alphabetical order? Congo Jungle was in the initial stage roster and we got Dream Land recently. Then in the Direct they've announced Hyrule Castle and Peach's Castle.

Like I said, completely coincidental, since I really doubt that is what they're going for. :laugh:
Definitely coincidental as the Japanese names\ file names are totally different. Dream Land 64 is Pupuland 64.

But still neat!
 

Chrono.

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Honestly I hope Dark Pit and Lucina stick around for future games, despite all the complaints.
 

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Dr. Mario -> Marios moveset was slightly changed, low priority in Brawl.
I actually have a theory about why Dr. Mario's files were found in Brawl. Dr. Mario became a full-fledged fighter again in Smash 4 because he didn't really fit as an alternate costume for Mario. I have a feeling they were also planning to do that for Brawl, but it again looked weird as Mario's moveset changed (which I believe happened near the end of development ?). Again, they probably tried to turn him into a full-fledged fighter, but he was cut due to time constraints and became one of the forbidden 7. With Smash 4 they had more development time (and no Subspace Emissary to develop), so they brought him back. That's just my theory XD.
A game theory. :troll:
 
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TheAnvil

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It's not 100% confirmed but a lot of the other cuts from Melee would have likely seen changed designs in Brawl.
Young Link ->Toon Link
Dr. Mario -> Marios moveset was slightly changed, low priority in Brawl
Mewtwo -> lots of development time? Pokemon Trainer, Lucario were prioritized
Pichu->intentionally weak character of Melee. Sakurai was finished with that concept in Brawl and dropped it. Was possibly considering changing Pichu into Plulse /Minun
Roy-> "someone from FE" aka Ike took preference over the clone character, Roy.

In Brawl I think Sakurai actively tried to avoid adding clone characters just to pad out the roster. After all, in Melee people just complained (just like they do with Dark Pit, Lucina and Dr. Mario) that they took away time from a new character.
True, even Ganondorf and Falco got decloned a little.
 

DoodleDuck97

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I am fairly sure this is completely coincidental, but it's worth sharing regardless.

Did you know that the Smash Bros 64 starting stages are returning in alphabetical order? Congo Jungle was in the initial stage roster and we got Dream Land recently. Then in the Direct they've announced Hyrule Castle and Peach's Castle.

Like I said, completely coincidental, since I really doubt that is what they're going for. :laugh:
Huh. So we have a potential four remaining that I would love to see.

  • Yoshi's Island (Yoshi's Story)

    RIP Mushroom kingdom.
    We hardly new yee.
 

Guybrush20X6

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Chrono.

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Huh. So we have a potential four remaining that I would love to see.

  • Yoshi's Island (Yoshi's Story)

    RIP Mushroom kingdom.
    We hardly new yee.
Sector Z and Planet Zebes are redundant if we take on account the 3DS stages.

I think Saffron has a decent chance though (definitely would've picked it over the godawful Peach's Castle).
 

Kenith

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It's actually interesting to think that maybe more DLC 3rd Party characters could be the way to go. They clearly build a lot more hype than regular characters. Ed Boon always said that despite complaints online, the guest characters sell a lot more than the regular characters. Even Scorpion outsold highly requested characters like Martian Manhunter and Zatanna.
Guest characters in cross over games are always a big deal, if the ends justify the means then maybe Nintendo will continue down that road.
If we get nothing but guest newcomers as DLC that'd be completely okay to me.
Snake, Rayman, Shantae, maybe Banjo, Bomberman...
 

Naoshi

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Sector Z and Planet Zebes are redundant if we take on account the 3DS stages.

I think Saffron has a decent chance though (definitely would've picked it over the godawful Peach's Castle).
I wouldn't consider them redundant. We had stages that share designs within the same game before. Green Greens and DreamLand, Congo Jungle 64 and its Melee counterpart, and then there's Yoshi's Story and Yoshi's Island 64.
 

Soul.

 
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I still don't know why is Smashville not on 3DS. Meh.
It would be nice to see Pokémon Stadium (not 2) again.
 

TheAnvil

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If we get nothing but guest newcomers as DLC that'd be completely okay to me.
Snake, Rayman, Shantae, maybe Banjo, Bomberman...
I know a lot of people like Shantae (hey, I like her too), but I just don't see her as a plausible character request for Smash.

Replace her with Spyro.

Don't shoot me burb.
 

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Nintendo third-party correspondent here. I found a weird loophole in our NDA that technically means I can blab to anyone. I'm not revealing my identity, but my superiors should fix it up soon.

>Castlevania: Aria of Misery [3DS]
Julius Belmont game. Pretty in-depth storyline, and it leads into Aria of Sorrow. I am not quite sure why they used Aria instead Sorrow, but it might have to do with the fact that Julius is the main character? I dunno. Mid-2016 release.

>Sorrow of Love: A Castlevania Side Story [Wii U]
Persona-style game, tbh. Involves using "daytime" segments to activate things in Soma's nightmares, which take the form of the Metroid-style games. Releases on the same day as Aria of Misery.

>Sonic Mach 2 [Multiplat, Wii U/PS4/Xbone/PC. Timed exclusive.]
Sega plans to partner with Nintendo to do a Sonic Direct. It'll announce a Sega DLC character in Smash (as of now, it's a secret to even us. Considering I'm here leaking this, it kind of makes sense tho), this game, Boom Fire and Ice stuff, and Sonic 2 3D. Basically, it's Generations with actually interesting and unique level designs. Early-ish 2016 release.

>Sonic Colors and Generations port [Wii U]
This will also be announced in the Sonic Direct. Adds bonus levels in the theme of both games, including an entire Sonic Advance world in Generations. A wonderful port. Additional playable characters planned as well, along with 1 level each tailored to their abilities. Holiday 2015 release.

>Mega Man Universe [NX]
The project revived by a chunk of change and the geniuses at Retro Studios. 'Nuff said. Planned to be an NX launch title. (Which is also why I don't have much on this. Again, the leaks are becoming so common that Nintendo is starting to button things up more.)

>Emblem Warriors [Wii U]
Fire Emblem with the Dynasty Warriors formula applied. Very similar to Hyrule Warriors so far. Holiday 2016 release expected.

>Pic is everyone after I say this.
 

DoodleDuck97

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>Sonic Colors and Generations port [Wii U]
This will also be announced in the Sonic Direct. Adds bonus levels in the theme of both games, including an entire Sonic Advance world in Generations. A wonderful port. Additional playable characters planned as well, along with 1 level each tailored to their abilities. Holiday 2015 release.
My god. Don't toy with me. I want this. I want it now.
But I cant help but ask for Unleashed to be ported as well.
The Boost Trilogy.
 
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