This actually gives me an idea for a topic
What is the hardest boss you ever faced in a videogame?
No superbosses or final bosses because those are SUPPOSED to be hard
I've got like a million examples of "hardest bosses ever" and they're all from the Souls series.
So I'll just organize some of them by measure of bull****.
Not Bull****: Manus (Dark Souls)
Manus is the final boss of the
Artorias of the Abyss DLC in
Dark Souls - he's extremely aggressive and has a huge health bar, and even uses dark magic. Despite that, I find Manus to be one of the most fun bosses in the game...mainly because he's very fair. He telegraphs all his moves, and there's a way to avoid everything he does.
It's really a battle of attrition, but one that has no element of luck to it, so I rank Manus as the hardest fair boss in any game I've ever played.
Sorta Bull****: Ornstein and Smough (Dark Souls)
This is a hard, but doable fight where you're pitted against two bosses at once, the swift Ornstein, and the slow and powerful Smough. It's easier for certain builds, like a pyromancer, but if you're a melee build you have to get in close, wait for both to whiff attacks, and attack one or two times before going back on the defensive.
When you kill one, the other powers up, turns giant and fights you again, with double the health bar. Super Smough has great range and incredible power, but leaves himself open, while Super Ornstein has great range and incredible power...while moving extremely fast, and doesn't leave himself open, while also being very hard to consistently hit.
...unless you want his loot, never fight Super Orns.
On it's surface, it's supposed to be the ultimate spike in difficulty in
Dark Souls, and it is...but not always for the right reasons. Ornstein has some strange quirks, especially in his powered up form, and the camera in this fight is incredibly annoying, for example, you might be backing away from the duo with your shield up, when your lock-on breaks, you turn your back to them, and get killed from behind.
Not to mention the camera has a hard time keeping up with Super Ornstein, which compounds the difficulty of that part of the fight even more.
Overall, this is probably one of the most difficult bosses in
Dark Souls, even as someone who's beat the game around 8 times, but I feel it's not always my fault when I lose to them.
Bull****: Every Boss (Dark Souls 2)
Where do I begin? The bosses in Dark Souls 2 are almost universally broken or bull**** in some way. Whether it's Ruin Sentinels, Royal Rat Authority/Vanguard, Prowling Magus and Congregation, or Belfry Gargoyles, which arbitrarily inflate the difficulty by throwing a million enemies at the player (a recurring issue in
Dark Souls 2).
Then there's the single-target bosses that are basically damage sponges, all of them being able to magically track the player with their constant three-hit combos (another recurring issue in
Dark Souls 2).
All of this would be fine, if said bosses didn't have massive hitboxes on their attacks that don't match the animations at all (yet another recurring issue in
Dark Souls 2).
Dark Souls 2 has very hard bosses pretty much all the time, but never ever does it feel fair.
/rant