Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
It appears that you are using ad block :'(
Hey, we get it. However this website is run by and for the community... and it needs ads in order to keep running.
Please disable your adblock on Smashboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. Woops!
I understand some people don't like how certain characters play, and of course to each his own, but it would be terrible for me to only use a few particular character in a roster so big and varied. I of course like some characters more than others, but playing with Random, I have managed to learn to like all characters. ^^ Plus, if I only played as my favorites (Bowser, ROB, Ridley, etc), it would get a little stale quickly. Now I play them only every now and then when I randomly get them, which makes playing as them more fun.
In the time it took me to make this View attachment 79890 (This is the final, singular frame for the jog)
I took the biggest detour ever and made all this View attachment 79891
Boy, am I sure counter-productive
I meant, is there any advantage of observing DST? I've read some statistics (apparently lower rate of day time accidents and (marginally) less power consumption), but does it make any tangible difference to the daily life?
With DST, days last for one hour longer in summer. Between June and August, the sunrise begins at around 6 AM where I am. If we didn't have DST, sunlight would start as early as 5 AM.
Likewise, sunset in summer is at around 7-8 PM with sunlight lingering almost till 10 PM. If we didn't have DST, this would happen one hour earlier as well.
With DST, days are shifted one hour ahead and effectively last for longer for the majority of people since it's unusual to wake up as early as 5 AM.
*Watching RWBY volume 2 finale* Weiss, that's not how you use a Rapier, I don't care if it's magic, it's for pokey pokey, not slashy slashy or blocking chainsaws
Ganondorf's face in Smash 4 is just odd, which is jarring compared that he looked fine in Brawl.
Granted, his model in Brawl, similar to other Twilight Princess models, is recycled from said game, whereas Smash 4's model is brand new.
Still, it does seem that whoever did the modelling and animations for Ganondorf just didn't do a terribly good job with the face. The rest of the model actually looks good and doesn't have any issues.
He could have looked better if his facial design was more faithful to how he looked in Brawl. They definetly took some liberties and took some shortcuts, which why he not only looks dramatically different, but pretty low-quality in comparison to other Smash characters, almost as if he was an afterthought.
And of course, he still has that dumb running animation.
Ganondorf's mouth is animated similarly to Captain Falcon and Little Mac. It just doesn't happen to work well with the model's shape. If you notice carefully, the mouth's animation doesn't match with its size.
The mouth doesn't open fully (leaving its far sides closed), which leads to weird expressions.
Though I'll give credit to where it's due. He actually looks good here:
I don't know. On one hand for a "Lord of Darkness" the facial expression are absolutely ridiculous. But on the other I find there to be a charm in how stupid they are.
Ganondorf is the only character to frankly look worse from Brawl to Smash 4 in regards to face and expressiveness.
The graphic team really messed up when doing Ganondorf's model and his facial animations. It's especially jarring because all other characters have improved in this regard, including the other Zelda characters (though Toon Link remains more or less the same as Brawl and his source games, so he didn't have a lot of room for improvement).
Beast Ganon's model is also quite well done and looks fierce and intimidating as he should.
Ah well, mistakes happen. To err is human, after all. Still, it wouldn't hurt to release a patch to improve the model's face.
For the most part, he doesn't look too bad, especially when the camera is far away and during gameplay. Certain expressions combined with particular camera angles do lead to strange results, unfortunately.
I actually like how they put the glowing wound from Twilight Princess this time. It didn't make much sense in Brawl that he had the Sages' sword, but didn't have the wound from it (since he got the sword by surviving the execution attempt). It was especially strange considering that Ganon did.
They've confirmed a few of my fears. I expect "apologies" from the peanut gallery.
- No Tournament mode
- No Ring Shot mode
- No options menu (WTF?)
- No gimmick courts or unlockable courts
- The renders on the character select screen are final
- Not only does the game not have an opening CGI cutscene, but it doesn't have an opening period; it just abruptly starts
"Calling it Mario Tennis is almost giving it too much credit."