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You got me with customizable customs@Luigi The President has made a convincing argument in his campaign to direct Smash.
However, I will quickly sway you all to #TeamKenith!
Vote for me, and your next Super Smash Bros. game will feature (among other staple features):
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Classic Mode - An quick arcade-style romp through 8 battles, 3 minigames, and a showdown with Master Hand!
Adventure Mode - Smash your way through various Nintendo worlds, with branching paths leading to different worlds and to the final boss, who changes depending on where you go!
All-Star Gauntlet - A fusion of Event Mode and All-Star! Relive over 50 battles throughout Nintendo's history...and some What-If scenarios that have never been seen before. Get a reward for missions you clear.
Target Test - Each character gets a unique target smashing minigame. Break ten targets to win, using the best of your character's abilities to get them all as fast as possible.
Race to the Platforms - Race to the Finish and Board the Platforms combine! Play this mode with or against friends, racing to touch all the platforms to open the exit to this randomly generated, timed labyrinth.
Multi-Man Smash - 10-man, 100-man, 3 minute, 15 minute, Endless, and Cruel. Take on an army of assorted enemies - each with their own power levels! The weak Mii, the competent Alloys, the strong Wireframes, and deadly Polygons!
Training - Swap between characters and opponents on the fly in this mode and record specific behaviors for the enemy to mimic, so you can practice what to do in specific scenarios. You can also train against Sandbag.
All-Star Smash - A brand new mode where you can select a team of up to 10 characters, with each one representing a single stock!
Online - The environment is a lot more friendly. Name tags can't be used anymore, but you can send a few preselected messages to other players. No nasty messages! You can also choose to match with characters of similar win ratio.
For Glory - This infamous mode is getting revamped - 1-on-1 lets you open or join a room where certain rules can be customized, such as turning on customs.
Smash Meter - Every character has a new power - when they take or give damage, they build up a meter that, when charged, lets you use a Final Smash. There's two levels - Level 2 is your Final Smash, and Level 1 is a smaller, intermediate special attack called a Super Smash. Smash Balls instantly fill the gauge. Both can be turned off. (Ex. Lucario - Super Smash is Mega Lucario, Final Smash is Aura Storm)
Custom Moves - Custom moves are back, but now you can set whatever special move you want to whatever slot you want. You want nothing but fireballs for Mario? You got it!
Skills - Equipment is gone, in its place is the ability to equip characters with a small number of perks that influence gameplay but don't change stats, etc. Smooth landing from aerials, or getting a little HP from direct hits. Certain skills take more slots than others, so you can't get too many great perks.
Challenge Menu - You can obtain any item you want from this vault, whenever you want, as long as you have enough gold. Every unlockable in the game is on display - characters, stages, music, trophies - and you can either find it for yourself, or buy a Golden Hammer and use that to destroy a cage and free the collectible.
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And of course, I have 106 characters.
...I think I went overboard...
Full vision Shulk
Also, skills would certainly make certain things more enjoyable if they were separated from stat modifiers and allow Miis to be more true to their characters
And I really like the idea of Super Smash and the Smash Meter
@Luigi The President you gotta step up your game bruh