Chandeelure
Bandana Brigade Captain
Push, do you think the results of the most wanted DLC characters in Japan will be ready before October?
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Yeah, I could see it being out on the backburner for most of development. It wasn't even announced until just before release (I remember posting the 1-8P icons), and there wasn't any major build up to it. Sure they announced 8 alts, but they didn't really hype the mode directly until that last Smash Direct before Wii U's release.This honestly doesn't change my opinion. These things aren't as rigid as that. Something like a third of the current 8 player stages only got implemented after the game was already released. This entire mode was clearly on the backburner for almost the entirety of development.
Working on it all day, as soon as I wake up. Hoping to release it by the end of the 13th.Push, do you think the results of the most wanted DLC characters in Japan will be ready before October?
Really interested to see what this "new direction" is.Welp. This could be good or bad depending on how you look at it. Hopefully the new direction they claim to be making for the next Mario game really works out for them.
I completely agree with you.Three Megas? Klefki, Ursaring, Castform.
Also, I hate the whole "solo Ice Climbers would ruin their gimmick and remove the reason people had for playing them" thing. Really though, no. I didn't play the Ice Climbers in Melee and Brawl because of the duo mechanic, but because I just liked them as characters. Not everyone plays a character for a playstyle; people can have other reasons.
Not to mention the fact that the duo mechanic was basically made up for Smash. The multiplayer in Ice Climber isn't based on cooperative completion, but competition. It's a fight to see who gets to the top first. So, honestly, a Solo Popo would be better at showing what Ice Climber was all about. And the playstyle itself wouldn't be changed in a bad way either, really. Popo wouldn't be crippled. Make Solo Popo's moves as strong as they used to be with Nana attached. Make four of his costumes Nana alts. The only real change needed would be the recovery, but even then, that's one special move. Climbing hook grapple or calling in the Condor would be fine. What else would it remove? Chain grabbing. You know, the thing people wanted gone anyway.
Solo Popo would be the way to go, in my opinion. This is coming from someone who used the Ice Climbers quite often when they were on the roster.
Portability. I just think the whole cross system "fairness" is asinine when there isn't even crossplay...just my opinion.I don't know, I think having exclusive characters is a bad idea. Wii U gets ICs, 3DS gets....?
I can think of nothing. I miss their chain grabs too but eh.
I agree, @vaanrose could be onto something. As a software developer, I see this kind of thing all the time - our project management team has a ton of ideas, often years in advance, but there's a huge gap between concept and development - namely, prioritization.Yeah, I could see it being out on the backburner for most of development. It wasn't even announced until just before release (I remember posting the 1-8P icons), and there wasn't any major build up to it. Sure they announced 8 alts, but they didn't really hype the mode directly until that last Smash Direct before Wii U's release.
The update that added more 8 player stages was also really small. I believe it only altered the coding of the stages (it seems mainly disabling stuff), no additional assets AFAIK.
Working on it all day, as soon as I wake up. Hoping to release it by the end of the 13th.
SoPo could indeed solve the problem, but even then I doubt they'd put the character as that.Portability. I just think the whole cross system "fairness" is asinine when there isn't even crossplay...just my opinion.
It was "made up" for Smash because that is what the ICs had to offer that made them more unique than the other potential NES characters. Without it, Popo is an extremely basic character that offers extremely little with little outside Smash popularity/notoriety, and wouldn't have gotten into Smash in the first place if they didn't have the gimmick.Not to mention the fact that the duo mechanic was basically made up for Smash.
"Oh just makes Popo's moves stronger"And the playstyle itself wouldn't be changed in a bad way either, really. Popo wouldn't be crippled. Make Solo Popo's moves as strong as they used to be with Nana attached. Make four of his costumes Nana alts. The only real change needed would be the recovery, but even then, that's one special move. Climbing hook grapple or calling in the Condor would be fine.
Except Smash 4 mechanic changes already eliminated chain grabbing so they wouldn't have it either way.What else would it remove? Chain grabbing. You know, the thing people wanted gone anyway
If Popo was added by himself in Melee he'd be the first character to fight with a hammer and have ice powers; that's pretty unique.It was "made up" for Smash because that is what the ICs had to offer that made them more unique than the other potential NES characters. Without it, Popo is an extremely basic character that offers extremely little with little outside Smash popularity/notoriety, and wouldn't have gotten into Smash in the first place if they didn't have the gimmick.
"Oh just makes Popo's moves stronger"
It isn't that simple, you'll have to overhaul the character's entire design and moveset, it was all built and balanced around the 2-in-1 gimmick. Nevermind again that SoPo has the most boring moveset around with no playstyle quirks to make it a worthwhile endeavor.
Except Smash 4 mechanic changes already eliminated chain grabbing so they wouldn't have it either way.
Thing is he is the ONLY Ice fighter in the series. That's what make them unique that no one has that style or ability.If Popo was added by himself in Melee he'd be the first character to fight with a hammer and have ice powers; that's pretty unique.
Hasn't Mario always been going in a "new direction"?Welp. This could be good or bad depending on how you look at it. Hopefully the new direction they claim to be making for the next Mario game really works out for them.
The Ice Climbers were in Smash due to the gimmick. So was Sheik, really. Zelda's whole shtick was the transformation between herself and Sheik. 3DS limitations caused them to separate, so really...what does Sheik have that makes her so unique now? She just has a versatile moveset. You don't need to be "oh wow, this is one-of-a-kind unique!" to get into Smash. Compare someone like Rosalina to someone like Wii Fit Trainer or Greninja, who debuted in the same game.It was "made up" for Smash because that is what the ICs had to offer that made them more unique than the other potential NES characters. Without it, Popo is an extremely basic character that offers extremely little with little outside Smash popularity/notoriety, and wouldn't have gotten into Smash in the first place if they didn't have the gimmick.
It's literally keeping the same damage output while removing the second model. Is it really that hard? Also, nice opinion in that last part. Once again, not every damn fighter has to have an outstandingly interesting gimmick. Most of the Original 12 and Melee characters have fairly basic sets. Not everyone's an Olimar, Rosalina, or Shulk. The fact that they're the only characters on the roster with Ice attacks actually makes them fairly more unique than many."Oh just makes Popo's moves stronger"
It isn't that simple, you'll have to overhaul the character's entire design and moveset, it was all built and balanced around the 2-in-1 gimmick. Nevermind again that SoPo has the most boring moveset around with no playstyle quirks to make it a worthwhile endeavor.
Even better. Sure, you could do without the condescending tone, but still. Though, since Nana was a separate model, we can't know for sure whether chain grabbing would have been possible for her.Except Smash 4 mechanic changes already eliminated chain grabbing so they wouldn't have it either way.
i can agree completely. One exclusive DLC character wouldn't be that bad.I think people should realize, that it could be a very good move, even if they were free. Which they probably wouldn't be, but they would probably be discounted.The Wii U version owes the 3DS version nothing. Console versions are by their very nature superior to handhelds. Portability is the main selling factor for the 3DS version, if it had a few characters less than the Wii U version, then so be it.
Sakurai did nobody any favours by giving the Wii U an arbitrary limit because the handheld couldn't keep up.
Why should Wii U owners be subjected to a solo Ice Climber because of a completely different system? Give the Wii U the Ice Climbers, screw the 3DS version.
You don't need "one-of-a-kind" unique, yeah, but the character needs to offer more than the bare basics. And the comparison to Zelda/Sheik is flawed, when they both operated just fine as separate characters and that's how 95+% of people preferred playing them anyway.The Ice Climbers were in Smash due to the gimmick. So was Sheik, really. Zelda's whole shtick was the transformation between herself and Sheik. 3DS limitations caused them to separate, so really...what does Sheik have that makes her so unique now? She just has a versatile moveset. You don't need to be "oh wow, this is one-of-a-kind unique!" to get into Smash. Compare someone like Rosalina to someone like Wii Fit Trainer or Greninja, who debuted in the same game.
You don't seem to really understand the ICs if you think "just double their damage output" would make a balanced fighter. Everything about the Ice Climbers was specifically tailored to and balanced around the gimmick, just "doubling their damage" would do a terrible job at rebalancing a hypothetical SoPo.It's literally keeping the same damage output while removing the second model. Is it really that hard?
Opinion? Sure, but how many people are going to dispute the ICs having one of the most boring movesets with the gimmick removed? And the ICs' "ice attacks" are hardly a unique factor when they barely factor into their game, only having two moves that actually utilise ice and the ice effect itself having no gameplay effect the vast majority of the time.Also, nice opinion in that last part. Once again, not every damn fighter has to have an outstandingly interesting gimmick. Most of the Original 12 and Melee characters have fairly basic sets. Not everyone's an Olimar, Rosalina, or Shulk. The fact that they're the only characters on the roster with Ice attacks actually makes them fairly more unique than many.
Yes we can, a new mechanic was introduced specifically to remove chain grabbing, the ICs would not have kept the ability to if they made it into the game.Though, since Nana was a separate model, we can't know for sure whether chain grabbing would have been possible for her.
I will die happily if it turned out to be SMRPG2 but sadly it may never happen (unless if square stick more with Nintendo like the SNES days)Welp. This could be good or bad depending on how you look at it. Hopefully the new direction they claim to be making for the next Mario game really works out for them.
The fact that they're the only characters on the roster with Ice attacks actually makes them fairly more unique than many.
I'm staying out of this argument, but I want to point out that the Ice Climbers had only two Ice-based attacks in their entire moveset excluding their Final Smash.Thing is he is the ONLY Ice fighter in the series. That's what make them unique that no one has that style or ability.
Lucas only has a PK Freeze and that's it. Ice Climber(s) are all ice powers from the get go.
They were still built entirely around a gimmick which is no longer there.You don't need "one-of-a-kind" unique, yeah, but the character needs to offer more than the bare basics. And the comparison to Zelda/Sheik is flawed, when they both operated just fine as separate characters and that's how 95+% of people preferred playing them anyway.
Obviously it'd be a bit more than doubling the damage. Weight would also be affected, as well as some other things. Tell me this, though. If, functionally, the Solo Popo did everything the same as when he was part of a duo, minus the recovery, what would need to be rebalanced? Without a concrete set of what would need to be adjusted, it's just a baseless claim to keep them from the roster.You don't seem to really understand the ICs if you think "just double their damage output" would make a balanced fighter. Everything about the Ice Climbers was specifically tailored to and balanced around the gimmick, just "doubling their damage" would do a terrible job at rebalancing a hypothetical SoPo.
Once again, boring is subjective. I don't think the set is boring. I'm sure others don't as well. It's subjective. Aesthetics do matter, on the ice thing. It was basically the only reason Roy was chosen over other potential Marth clones in Melee. Plus giving some additional moves some icy flair isn't out of the question.Opinion? Sure, but how many people are going to dispute the ICs having one of the most boring movesets with the gimmick removed? And the ICs' "ice attacks" are hardly a unique factor when they barely factor into their game, only having two moves that actually utilise ice and the ice effect itself having no gameplay effect the vast majority of the time.
Legitimate question: does the new mechanic stop a partner from immediately grabbing an opponent after you do in a Team Battle?Yes we can, a new mechanic was introduced specifically to remove chain grabbing, the ICs would not have kept the ability to if they made it into the game.
Yeah, Ice Climbers "being an ice fighter" really isn't a good argument for them. If they could rehaul a hypothetical SoPo moveset to actually be an "ice fighter", sure I could see some actual gameplay value in him then, but at that point you're essentially making a new character and one that wouldn't appeal to most people who previously mained the ICs.I'm staying out of this argument, but I want to point out that the Ice Climbers had only two Ice-based attacks in their entire moveset excluding their Final Smash.
Literally everything else was hammer-based or the Belay.
Any of them would probably still be in this roster. Don't know if they all would have as big of popularity as the IC's though.I wonder how different things would have been if Sakurai choosed Balloon Fighter/Excitebiker/Urban Champion/Bubbles instead of the Ice Climbers back in Melee.......
Actually, Iwata offered him the option to do one or the other, Sakurai was the one who wanted both.The one who made the task of 3DS/WIIU versions was Iwata though,and he asked that for be profitable,not a half-*** work port,there is no "ifs" or "buts" when your boss asks for something.
Better in many ways, sure. Better graphics, more memory etc., but it looks really cheap to have a character cut because one system didn't have the processing power to actually have them.The Wii U version owes the 3DS version nothing. Console versions are by their very nature superior to handhelds.
I can definetly guarantee you that one single exclusive character would not have any real impact on sales one way or another.Better in many ways, sure. Better graphics, more memory etc., but it looks really cheap to have a character cut because one system didn't have the processing power to actually have them.
There's no doubt that the 3DS version held the Wii U version back, but if they had cut something as major as characters in the 3DS game (which is made to be compatible with the Wii U version) then the 3DS version likely wouldn't have performed as well as it did.
Astonish me.I can definetly guarantee you that one single exclusive character would not have any real impact on sales one way or another.
I've argued against this before. Sakurai stated in the slides that 8 player smash was planned from the start. And Sakurai has stated the Icies worked on the Wii U with no issues. If they could work with 6 player smash in melee, they can work with 8 player smash on the wii uI still don't think the Ice Climbers could work in 8 Player Smash, and that's part of the reason they got axed. 8 Ice Climbers would make 16 Player Smash, essentially. If the Wii U can't handle Ridley/ giving Wii Fit Trainer a proper thumb with 8 players I doubt the Wii U could handle 4 extra Nanas.
One character probably wouldn't have made a difference.Better in many ways, sure. Better graphics, more memory etc., but it looks really cheap to have a character cut because one system didn't have the processing power to actually have them.
There's no doubt that the 3DS version held the Wii U version back, but if they had cut something as major as characters in the 3DS game (which is made to be compatible with the Wii U version) then the 3DS version likely wouldn't have performed as well as it did.
There already exists the concept of version-exclusive characters in different fighting games that still sold well. And one character that have a legitimate reason for being version exclusive=/= stripped down roster.Astonish me.
No really, how? If the 3DS version gets a stripped down game with a stripped down roster, it's going to look bad for both the 3DS version and the 3DS itself. The parity sucks, but it makes sense.