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They were already being worked on the Wii U version- in fact, scrapping them from a version they were running on is a greater waste of development time.I think having ICs as WiiU exclusive is still a bad idea; if a character will only work on one of the consoles, you should be putting the development that would have went into them into a different character that will work just fine on both.
Cia's on there twice.
"Working" =! fully done, the evidence in the data shows they didn't make it that far (they don't have a reference to their series emblem while RH does), and we don't know if they were even workable in 8-man Smash. They still required a bunch of more development/resources at the time they were cut, and if they weren't cut, it could have been another character like Bowser Jr. that was instead scrapped.They were already being worked on the Wii U version- in fact, scrapping them from a version they were running on is a greater waste of development time.
Yeah, you are right, I don't know why people can't see that.I still don't think the Ice Climbers could work in 8 Player Smash, and that's part of the reason they got axed. 8 Ice Climbers would make 16 Player Smash, essentially. If the Wii U can't handle Ridley/ giving Wii Fit Trainer a proper thumb with 8 players I doubt the Wii U could handle 4 extra Nanas.
This kinda makes me think if this is the main problem, why did they forced that mode into the game when it still wasn't practical yet? It's been said Sakurai wanted it in since Melee, but if it's just not going to work efficiently with everything in the game, why bother?Yeah, you are right, I don't know why people can't see that.
8 Player Smash has lag sometimes and characters have less bones, like WFT, Roy, etc.
The Ice Climbers will not come back.
Just saying but Cia shows up twice on the poll
Fixed.Cia's on there twice.
Maybe. But Sakurai did say they were working on the Wii U.I still don't think the Ice Climbers could work in 8 Player Smash, and that's part of the reason they got axed. 8 Ice Climbers would make 16 Player Smash, essentially. If the Wii U can't handle Ridley/ giving Wii Fit Trainer a proper thumb with 8 players I doubt the Wii U could handle 4 extra Nanas.
Because it was possible and it's more content/reasons to buy the game, I think.This kinda makes me think if this is the main problem, why did they forced that mode into the game when it still wasn't practical yet? It's been said Sakurai wanted it in since Melee, but if it's just not going to work efficiently with everything in the game, why bother?
At least with someone like Bowser Jr., you got a character that could have easily been DLC had he not been on the initial roster, which is definetly a better scenario than what happened with the Ice Climbers."Working" =! fully done, the evidence in the data shows they didn't make it that far (they don't have a reference to their series emblem while RH does), and we don't know if they were even workable in 8-man Smash. They still required a bunch of more development/resources at the time they were cut, and if they weren't cut, it could have been another character like Bowser Jr. that was instead scrapped.
I guess. But I think if would have just been better to keep something that was a staple to the series and more without other character's getting altered in movesets; Zelda and Samus, or cut entirely because of just one mode, Ice Climbers and Pokemon Trainer, when no one really minded just 4 player Smash since the 64 days. But that's just my opinion.Because it was possible and it's more content/reasons to buy the game, I think.
Or, we get Bowser Jr. on both versions in the base game while getting another character for DLC that works just fine on both versions, instead of having one of the slots taken by a character that only works on one version. In both scenarios the ICs are not a free cost to the WiiU and it wouldn't be "the roster we have now + ICs" on WiiU.At least with someone like Bowser Jr., you got a character that could have easily been DLC had he not been on the initial roster, which is definetly a better scenario than what happened with the Ice Climbers.
Probably because 8 Player Smash is pretty "hype" and innovative, and the changes to those characters's movesets weren't really a bad thing. It made the characters more unique.I guess. But I think if would have just been better to keep something that was a staple to the series and more without other character's getting altered in movesets; Zelda and Samus, or cut entirely because of just one mode, Ice Climbers and Pokemon Trainer, when no one really minded just 4 player Smash since the 64 days. But that's just my opinion.
Of course they are not a free cost, but it's not as if the development time of a Brawl veteran that was already being worked on= develoment time of a potential newcomer so I don't see how the whole "taking a slot" argument works.Or, we get Bowser Jr. on both versions in the base game while getting another character for DLC that works just fine on both versions, instead of having one of the slots taken by a character that only works on one version. In both scenarios the ICs are not a free cost to the WiiU and it wouldn't be "the roster we have now + ICs" on WiiU.
We didn't have the idea of 8 player smash until this game, and my thought is, if its between 8 player smash or ic's on wii u, i would take 8 player, ic's will just find another way to infiniteI guess. But I think if would have just been better to keep something that was a staple to the series and more without other character's getting altered in movesets; Zelda and Samus, or cut entirely because of just one mode, Ice Climbers and Pokemon Trainer, when no one really minded just 4 player Smash since the 64 days. But that's just my opinion.
No weirder than Jigglypuff, Lucas, Ness, Roy, Shulk or any other obscure characters.Squirtle and Ivysaur as solo characters would be weird.
While there is logic behind that, it's just an assumption. No "source" behind it, so to speak.I still don't think the Ice Climbers could work in 8 Player Smash, and that's part of the reason they got axed. 8 Ice Climbers would make 16 Player Smash, essentially. If the Wii U can't handle Ridley/ giving Wii Fit Trainer a proper thumb with 8 players I doubt the Wii U could handle 4 extra Nanas.
http://www.sourcegaming.info/wp-content/uploads/2015/07/Scan-Translation-2.pngWhile there is logic behind that, it's just an assumption. No "source" behind it, so to speak.
I am pretty confident that 8 player Smash had nothing to do with the IC getting cut as Sakurai has gone on record as saying the 3DS limitations are what lead to their exclusion. If anything, I think it may have been the opposite of what you are proposing here, with Sakurai deciding to implement 8 player Smash after he realized IC would not work. I don't recall, was 8 player Smash discussed in the design documents?
Thanks, I thought it was but I couldn't recall.
See as they stand right now they are pretty good and unique.Probably because 8 Player Smash is pretty "hype" and innovative, and the changes to those characters's movesets weren't really a bad thing. It made the characters more unique.
The Ice Climbers had other problems (3DS) and Squirtle, Ivysaur... I don't know, maybe Sakurai noticed that the Pokemon Trainer's mechanic was terrible and unbalanced and that Squirtle and Ivysaur as solo characters would be weird.
No weirder than Jigglypuff, Lucas, Ness, Roy, Shulk or any other obscure characters.
Jigglypuff as a character is weird, but it's a 64 veteran, there is a reason why Jigglypuff was almost cut in Melee and Brawl, it feels weird as a character. Squirtle and Ivysaur are not long time veterans and unique or not, they are pretty unnecessary and they are not even popular as Smash characters, not even Japan wants them back.See as they stand right now they are pretty good and unique.
Not to mention they would get a brand new B move if they came back be it Down or Side B seeing how Charizard swapped out Rock Smash for his down B.
And not only they would have unique final Smash seeing how they can't Mega Evolve.
I still would like to see the two of them back as well. It's also another reason why I would rather Grovyle over Sceptile as he would have to have a non Mega Evolution Final Smash.
No Mega Zoroark? XDDamn Serebii was here and I missed it! Anyway I hope the new anime arc is animated and done like the Mega Arcs, that would easily make it the best arc imo. And 3 Megas:
Mega Swalot
Mega Dewgong
Mega Serperior.
What would a Mega Swalot even look like?Damn Serebii was here and I missed it! Anyway I hope the new anime arc is animated and done like the Mega Arcs, that would easily make it the best arc imo. And 3 Megas:
Mega Swalot
Mega Dewgong
Mega Serperior.
What would a Mega Swalot even look like?
It's not that cutting the ICs mid-development would mean they could be replaced with an entire newcomer from scratch, it's that it frees up enough resources to be used on another in-progress character that would have been scrapped if they didn't have those extra resources.Of course they are not a free cost, but it's not as if the development time of a Brawl veteran that was already being worked on= develoment time of a potential newcomer so I don't see how the whole "taking a slot" argument works.
Jiggly Puff is more important to Smash than she is to Pokemon at this point. That importance within the Smash franchise grows with each installment as well.Jigglypuff is lucky to have a similar body shape as Kirby. That's why she is easily added during later development phases.
She still shares some moves with Kirby such as the up tilt, forward smash, back throw, down aerial or forward tilt. The animations are somewhat altered, but they're still similar enough.
Ganondorf is similar in that regard.
Source? And I mean actual first-hand source of Sakurai confirming that Jigglypuff was nearly cut due to time constraints and not merely considered a possible cut in Melee.Jigglypuff as a character is weird, but it's a 64 veteran, there is a reason why Jigglypuff was almost cut in Melee and Brawl, it feels weird as a character. Squirtle and Ivysaur are not long time veterans and unique or not, they are pretty unnecessary and they are not even popular as Smash characters, not even Japan wants them back.
The other characters are main characters, it doesn't matter if the franchise is popular or not, those characters are important and popular in their games and Smash, so they don't feel weird as characters.
Semantics.Jigglypuff as a character is weird, but it's a 64 veteran, there is a reason why Jigglypuff was almost cut in Melee and Brawl, it feels weird as a character. Squirtle and Ivysaur are not long time veterans and unique or not, they are pretty unnecessary and they are not even popular as Smash characters, not even Japan wants them back.
The other characters are main characters, it doesn't matter if the franchise is popular or not, those characters are important and popular in their games and Smash, so they don't feel weird as characters.