Arcanir
An old friend evolved
- Joined
- Jul 8, 2013
- Messages
- 6,660
- Location
- Getting geared up for the 20th
- NNID
- Shoryu91
- 3DS FC
- 4253-4855-5860
The thing is, Pokémon falls into the same traps as you're implying with the Mario 3 level design and the NSMB subseries. When you think about it, what do you do in a major Pokémon game? You get your starter, get badges, beat evil team, beat league, enjoy post-game (if there is one). None of that really changes with the new Pokémon or mechanics, whether you have a Pikachu or you have a Garchomp facing Wulfric, it's the same basic formula that we've seen in multiple games and it hasn't changed that much over time aside from a couple here and there that mixed it up a bit (and it never sticks). You do add those new Pokemon, mechanics and the like, but then in the same vein, Mario also adds new items, mechanics like wall jump and basic improvements and the like to its gameplay as well. So in that sense, both are formulaic franchises that while they add improvements to the gameplay, they don't truly advance what their core was.Er, no. People give Mario games flak because they usually follow Mario 3's level design. Pokemon adds new battle mechanics, finetunes the fighting system, adds new things outside of actual battling from time to time and adds new Pokemon and moved to spice stuff up. Not to mention spinoffs are pretty frequent for both Mario and Pokemon, we have Mystery Dungeon, Ranger, Pokepark, Conquest, Pokken and a few others. There's a larger difference between the two, especially when both Mario and Pokemon can innovate and improve stuff
As for adding new things outside of battle, we do get things like contests and the like, but think about how the franchise typically treats those features. The vast majority of the features that GF adds tend to be removed not too long after, and no matter how popular they are, how much they add to the game, or even that they could improve by the next game, they're kicked off for the next thing. Granted, not all features can stay, but that type of philosophy doesn't really help it evolve as many of the features that could add so much to the games end up being ignored. So those new things just end up being just that: That new thing that we got in Gen 3 that didn't make it into Gen 4/5/6 (ignoring remakes of course).
Even as a fan of Pokémon and not really Mario, the former does have its share of problems with formulaic gameplay that I do see in the NSMB games and that is a flaw that it barely has addressed. I don't think time and age necessarily changes that problem, it's just a core flaw in the nature of the franchise.