I feel like for as prominent of a character as Diddy is, there seems to be very little discussion about him in this thread (though perhaps I simply missed it? I skimmed pages 1-3, apologies if so).
Is there any way we can try to focus on a single MU for like a week or so before moving on to the next one? Either way, what is our main gameplan against Diddy?
Obviously we should be attempting to force him to recover low (Needling him offstage?) so we can gimp his Uspecial mid-charge, and using needles to stop his rushdown, but what else? What's our 'main focus' in this matchup, and what little tricks can we abuse? (Things like the previously-mentioned OoS Ftilt to punish Fair, for example)
Also, as for
I think the main thing is really to know
exactly when we kill, and get him to that percent and instead of continuing to rack up chip damage, just waiting for an opening. As an ex-Lucario main, he isn't exactly good at opening people up, so if we play defensively (never be
scared of his options, but wary of course) until he overcommits to... well almost anything (If you PS his Force Palm flame, I'm pretty sure you can punish with BF
at max range) and then can take him out in one shot, he's not scary. Sheik also wins the neutral game so hard that it's sickening; Ganon probably has a better neutral game due to his higher damage-per-hit (obviously this is low/mid percentages) and Lucario's best OoS option is grab (which is F6 and has decent range, but nothing spectacular). Shield drop-> Frame 6 Jab/Utilt (front hit) is his next best. Best aerial OoS is Dair (5 jumpsquat frames + 4 startup frames = 9 frame OoS Dair), which is not a good option. Seriously, the only thing Lucario has going for him in this MU is his crazy kill potential due to us being unable to kill, so 1 single mistake translates to a stock. If we don't let him get that high or give him that opportunity, he can't do much at all.
Also, directly gimping his recovery isn't really feasible. If you can force him to recover to the stage, however, then post v1.04 he kisses the ground before he gets up. You should be able to run across most of the stage into a BF before he gets up, from what I've found; this doesn't work if you're on the ledge of course, but if you can bait them into it and land around when they do it works.
Also, thanks to the F1 vulnerability on ledge-grabs, recovering to the ledge isn't super safe. Watch out for Uspecial -> wall cling -> Wall Jump -> Aerial, though. Also keep in mind that they don't get Uspecial back until landing with this, so if you can windbox them off the stage after they attempt this (vanish reappearance, for example) that's a dead Lucario, any percent.
TL;DR:
- Find Lucario's exact kill percents (likely from BF specifically)
- Play fairly aggressively (but safely) until Lucario's at that percent
-
Stop hitting Lucario
- Kill Lucario in one shot
- Also, force them to recover high and punish their huge amounts of lag from the new patch. (Note: this can be minimized by a good Lucario player ending the trajectory on the ground, but it's fairly difficult and one tiny error lets you end their stock)