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I find that Forward Throw combos into U-Air much easier than D-Air does, especially at high percentages. Even with 150%+ depending on the enemy's vectoring, f-throw into a short run, hop, u-air will hit them before they can dodge. I've been able to do this on a variety of characters.K request received.
All testing was done in training mode against a level 9 yoshi set to 'stop' the attacks used were dthrow and then uair. Results were writing down when the 'combo' gauge register 6 showing all hits of the uair combo into dthrow.
Training mode results, I stop trying at 150%
Beyond 150% Sheik start sending yoshi too high for her to follow up....So yeah... Chances are your not going to combo someone with a dthrow into uair at 150% but technically it's possible.
edit: of course this isn't taking into account VS 1.05 freshness so it's most likely closer to 140% if not a bit lower.
edit2: Obviously VI effect this as well
Do you still want all the characters?
I outcamped a good Link player with default needles and gravity nade. I outcamp basically anyone with them, except the straight laser shooters... and for them spacies I just do what Sheik does best, get in and stay in.I found a Link spammer on For Glory this morning. He played poorly, but even in lag, I could tell Sheik has problems keeping up. His DSmash beats hers, the sword is great for keeping her at bay, and he can match Needles easily with any of his three projectiles. So if he rolls, you punish with DSmash and whiff, he can DSmash you instead. Plus, given that Sheik is up-close and personal, if you shield a DSmash and try to punish, there's enough push back to keep you away and he can just do it again or spot-dodge.
Robin's game is all about keeping away and working off of Elfire setups. Sheik cuts right through all that bull****. Robin's Thunder spells and Elfire spells are predictable and easy to avoid or get past, and once you get in on Robin, her options are super limited.... she's way too slow to offensively interrupt Sheik's melee range onslaught.Can we talk about Shiek vs Robin. Robin can easily kill her with a strong back aerial and if she reads right she could get her with thoron. I want to hear how you guys handle a Robin player tho. I am a Robin player and I would like to hear the strategy of other players against her if that is okay with you guys/
Robin's game is all about keeping away and working off of Elfire setups. Sheik cuts right through all that bull****. Robin's Thunder spells and Elfire spells are predictable and easy to avoid or get past, and once you get in on Robin, her options are super limited.... she's way too slow to offensively interrupt Sheik's melee range onslaught.
Furthermore, at range needles yet again have a far superior camp game.
In my experience, any Robin's I play get 2 stocked.
A really good example of the current metagame of Sheik vs Robin can be found in the recent Flase vs Nairo match:
https://www.youtube.com/watch?v=JQSWSuftc7U
I concur with dMT but will also tack on Little Mac, ZSS and Robin as well.I propose we discuss in detail the following match ups with Sheik:
Rosalina, Lucario, Diddy, Sonic, Jigglypuff, Yoshi, Pac-Man, and perhaps some more Greninja.
Punish Elfires with short hop bouncing fish. You can read it.Can we talk about Shiek vs Robin. Robin can easily kill her with a strong back aerial and if she reads right she could get her with thoron. I want to hear how you guys handle a Robin player tho. I am a Robin player and I would like to hear the strategy of other players against her if that is okay with you guys/
Falcon doesn't have a lot of horizontal options in the air. His up-air covers a great deal of distance above him, and is good for traps + follows ups out of dash attack and throws. However, his only means of horizontal spacing in the air, nair, is pretty much Brawl nair (which is mediocre) as there are no aerial momentum jumps in the game. The only reason it was viable in Melee was because of the distance it covered. Otherwise, the move is limited.what the hell do i do vs falcon?
I likeThe Three Commandments of Sheik:
1. Once thy gets gets in, thy shall maximize the punish
2. No edge shalt be left unguarded
3. Bouncing Fish.
I was wondering if we could cover the Lucario MU a little more. I'm having trouble with Level 9 Lucario's as Shiek and I don't have trouble with any other Level 9's... I feel like the best way to overcome this is to out camp him and get a nice Bouncing Fish while he's on a downB or smash CD. Are there any other ways? I'm glad other people are having trouble with this though. I felt like an idiot when I was three stocked by a level 9 lucario @ 200% damage the first time.This thread is all over the place. We need to all be discussing one character at a time.
I concur with dMT but will also tack on Little Mac, ZSS and Robin as well.
I have seen a lot of ZSS, Little Mac, Robin and Greninja. I believe these should have a higher priority.
Honestly, out of every match up so far I feel like Lucario is our hardest match up. For the most part we don't kill until high percents, which is just fuel on the fire for Lucario. Lucario is very scary at 150% and he can easily kill us at that point if we are anywhere near 100%.
Well at least, ya know, he actually HAS positive matchups this time around, rather than being countered by the entire cast like he was in Brawl. lolI happend to see the ganon mu thread and it looks beautiful. In going to post the link to it here. Nothing wrong with following good examples.
http://smashboards.com/threads/the-...tch-up-discussion-guide.373934/#post-17869466
This is how you GET THE GIMP.Punish Elfires with short hop bouncing fish. You can read it.
The Three Commandments of Sheik:
2. No edge shalt be left unguarded
I remember someone mentioning on the D3 boards that the matchup feels more like a -1 than -2. Sure we can combo him, but without a good read, we won't be killing him until 200%.This is how you GET THE GIMP.
Sorry, i had to.
Anyways, is there a certain amount of characters that are UNABLE to grab a landing fair before our jab comes out or is it just me?
Do not count spacing for this question (like, you would destroy ganon with fair on shield with proper spacing, i guess?)
I played a nice dk and he was unable to grab me out of my landing fair.
I'd like to add some discussion stuff: anyone here got the feeling that against tanks (ddd, bowser...) the matchup is like 70:30 in sheik favor in early % but it becomes like 60:40 in their favor once they are over around 100%?
My buddy plays a pretty average d3 as well so few things to add, be very careful when knocking gordos back at him as he doesn't have to time his d-tilt at all to send it straight back at head level. His nair is a very effective option and if he sweetspots it on shield he has a pretty solid advantage for a grab. as for ledge game his armor now dies off after the apex of his up+b don't know exactly when but it's pretty much around the top. I've found an effective way to edgeguard is when they up+b in an attempt to snap to ledge is to simply drop and full hop and then regrab to push them off (you can follow this with bair for some good damage/knockback to keep them offstage), if you time it right this works as a nice mixup to throw in now and then.-snip for space-