Quick Gaming (QG)
Smash Lord
- Joined
- Jun 18, 2018
- Messages
- 1,495
you're not asking for NASB to be better, you're asking for it to be popular, which isn't realistic unless they suddenly get a huge budget that allows them to even come close to matching the content of SmashI'd rather have characters I give a **** about in my game than just memes that haven't been funny in 10 years, yes
I literally have offered a solution, not that it matters here since this isn't where I suspect the devs look: stop pandering to a limited audience that isn't doing enough to keep your game afloat. Look at the bigger picture.
I like how people are trying to keep the "rivalry" between these two alive. Also, yes, absolutely the first things I think of when I think "Warner Bros." are a cult classic film from the 80s, a niche animated film with archaic CGI blending with traditional animation, and a C tier villain to a C tier comic book hero (Gremlins, Iron Giant, and Black Adam in case it wasn't obvious).
If you're referring to it being a cashgrab, absolutely though
Oh, and for the record: I think Multiversus is rather unfun to play not based on it's selection of characters or limited map pool but because I think the fundamental mechanics of the game are bad.
I'm not some anti-NASB grouch like you all seem to think I am. I actually really enjoy it, jank and all - but I can always hope for something I love to work on it's flaws. Just because you don't see them as flaws doesn't mean I don't. I've said it a million times - you are free to like Hugh. But I'm being objective here: if you want to catch the most fish, you cast the widest net. This is an indie studio and a publishing company with a less than stellar reputation - they don't have the liberty of "doing whatever the **** we want because money and players are guaranteed."
The takeaway here is, in regards to NASB:
The game was already a financial success as far as Nick games go, which is more than enough to encourage Nick to keep making them (Kart Racers 1 was garbage and yet got 2 sequels that generally got better with each entry), it sustain a large audience post launch cause it looks kinda jank, didn't have Jimmy/Timmy/Jenny/Garfield at launch, didn't have voice acting at launch, didn't have items, etc. I imagine there's a good amount of people who aren't even aware NASB has voice acting/items now.
NASB will not be able to sustain a sizable audience until it has a ton of unlockables/content in general to grind for and earn, which just isn't that feasible for a low budget game
On the topic of unlockables, do you guys think NASB 2 would benefit from only having a handful of characters unlocked at the start? My argument in favor of it would be that I got the impression a lot of people gave up on NASB after a match or two due to the new controls and just generally not getting into the game. So maybe by creating incentive to unlock characters people may want to play as (say, Zim fans have to unlock Zim or something), it would not only be something players could actively work towards, but would also allow players to get more comfortable playing the game before they even get to their preferred character
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