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What do you mean by "priorities"? Please don't tell me you think story mode or whatever is more important than competitive viability or game feel.priorities were a mess
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What do you mean by "priorities"? Please don't tell me you think story mode or whatever is more important than competitive viability or game feel.priorities were a mess
I think Fields is one of those people who thinks the roster needed to be more bland.What do you mean by "priorities"? Please don't tell me you think story mode or whatever is more important than competitive viability or game feel.
Being a Nicktoons platfighter isn't anything to appeal to anyone? Being a melee-styled smash game doesn't have appeal? Being a platfighter with rollback? There's plenty of appeal here.It just didn't do anything to appeal to anyone
I think Fields is one of those people who thinks the roster needed to be more bland.
NASB BUT BASEDNASB's roster
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NASB's roster according to people who think it isn't serious enough
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I think I get what point you were trying to get across, you just worded it a bit vague.Saw the discussion, it's pretty obvious why NASB got backlash. It just didn't do anything to appeal to anyone and priorities were a mess.
I think a lot of people within NASB discussion underestimate how popular Reptar is in general. Twitter was able to get away with having the emoji attached to the #rugrats hashtag be Reptar rather than a baby bottle or a pacifier.Reptar over Rugrats
I think people didn't mind this because he's popular as a WT character disregarding memesNigel over Eliza
While from what I've seen, A!RM fans were just happy that they had something. Keep in mind the show has never had a playable character after Nicktoons Racing, A!RM having a playable character in general is unusual.Oblina over Ickis
Toph seemed to be well-received regardless. Her moveset showcase has a tremendous amount of views by fighter-that-isn't-SF-MK-SSB-Tekken standards.Toph over Zuko
To be fair they were co-developing the game with various other teams. At the same time, however, they had to deal with GameMill's money, and they can't fund AAA-tier games since their titles don't sell millions as a result of not needing to to make back their budget. And it's the publisher's job to provide games funding, meaning none of the money Paramount earned from Sonic 2 or Top Gun Maverick can go to developing/updating Nicktoons games.I mean, all I can say is that Ludosity is a dev team of like, 7 people?
I just think it's overestimated how much of the roster would change if Ludosity had a more "serious business" approach to character choices. At best I could see Jimmy over Hugh, the two other Turtles over April and Shredder (who aren't even joke choices anyway), and maybe Eliza or a Rugrat taking Nigel's spot.Also y'all talking down on people voicing their own concerns/criticisms in most instances probably shouldn't be met with smart remarks
I disagree, people were put off by the horrid animations and soundtrack than "Smash players who are only used to Ultimate!". Then launch came and there was a whole slew of messes. NASB would've been better received if it had something going for it immediately like stable gameplay and online.Well of course that'd be impossible when the majority is solely used to Smash and how massive its roster has gotten, without considering all the factors that were necessary to make Everyone Is Here a possibility.
No. Gamemill would rather tell the team to focus on selling DLC characters than fully polishing the game and its online. And a shame the general gameplay wasn't all that stable either. I'm sure if NASB launched with Slap quality gameplay the backlash would be way less prevalent. Our major "competitive representation" was nair city. Primarily focusing on competitive viability is also subjective in terms of people finding it worth it.What do you mean by "priorities"? Please don't tell me you think story mode or whatever is more important than competitive viability or game feel.
Those are good in theory. Rollback doesn't mean anything if it doesn't function well which is something Nick Brawl struggles with a lot. A melee-style Smash game has been the primary platform fighter approach for a while, it's stale and it doesn't give NASB its own identity to the public to just hop on Melee's back. One of the primary criticisms is that it'd rather chase Melee players that won't play it over Melee rather than be its own game. And the Nicktoons platform-fighter is a goldmine until you see characters that are designed and play the same. With some characters just not being repped good at all.Being a Nicktoons platfighter isn't anything to appeal to anyone? Being a melee-styled smash game doesn't have appeal? Being a platfighter with rollback? There's plenty of appeal here.
Well I just think it's normal for the majority to move on from a game after a week even if they don't really have any problems with it. Games which don't have the netcode and balance issues of NASB at launch still lost a lotta players very quickly. They just didn't claim it was the lack of polish/content/etc. that made them drop it.I feel like there's a reason people just left.
I don't think that's the case at all. NASB is a very criticized and divisive product with far too many issues. It's only natural that it got the backlash it has. If it was just a natural flow of players we would have more people around like all the other games and complaints wouldn't exist this much. Or at least more people that come back now and again.Well I just think it's normal for the majority to move on from a game after a week even if they don't really have any problems with it. Games which don't have the netcode and balance issues of NASB at launch still lost a lotta players very quickly. They just didn't claim it was the lack of polish/content/etc. that made them drop it.
I don't think that's the case at all.
And there's still far more people playing it than NASB. With Guilty Gear not being heavily contentious. NASB just didn't appeal to many people which makes backlash inevitable.This is Guilty Gear's first million seller. It was meant to pander to casuals a lot more than any previous GG. Look at how much the playercount has dropped since launch regardless.GUILTY GEAR -STRIVE- - Steam Charts
An ongoing analysis of Steam's player numbers, seeing what's been played the most.steamcharts.com
...yeah, that's what I'm saying, this always happens, no matter how much money was spent on a game or how casual-friendly it is. It'll happen with NASB2 too, they just won't claim they stopped playing it because it lacked items and voices and was janky.NASB had an over 90% player drop off after a week
yes, fighting games, especially non Smash platform fighters, always have this occur, but never to the degree and speed NASB did, which is why the backlash became so prevalent, that was my point by bringing up that it had an over 90% playerbase drop off compared to the Guilty Gear you linked which had a little over 50% at most...yeah, that's what I'm saying, this always happens, no matter how much money was spent on a game or how casual-friendly it is. It'll happen with NASB2 too, they just won't claim they stopped playing it because it lacked items and voices and was janky.
Fair enough. I do support NASB2 under the belief that it's the only way for some people to know NASB is no longer a silent game with no wacky RNG, I'm just prepared for it to also wind up a niche game. Hell, look at NKR3: It's a game that is going to launch with items*, voices, all four Turtles*, Jimmy Neutron, Jenny, Zuko, and a lot more visual polish, and it doesn't seem to have anywhere near the same level of pre-launch hype that NASB did.yes, fighting games, especially non Smash platform fighters, always have this occur, but never to the degree and speed NASB did, which is why the backlash became so prevalent, that was my point by bringing up that it had an over 90% playerbase drop off compared to the Guilty Gear you linked which had a little over 50% at most
Personally I think the animations are hardly "horrid." I actually kinda like them in some cases. I feel like a big issue here (and in a lot of internet places in general tbh) is that people are debating an inherently subjective thing as objective fact.I disagree, people were put off by the horrid animations and soundtrack than "Smash players who are only used to Ultimate!". Then launch came and there was a whole slew of messes. NASB would've been better received if it had something going for it immediately like stable gameplay and online.
Well for one thing, NASB was many's first non-Smash platfighter. So the "competitive" approach wasn't as "stale" to them as other platfighter fans might think it is. People are really drawn to games with characters they know. And secondly, the melee approach isn't as stale to other platfighter fans. Though this is getting very close to just throwing opinions at eachother.A melee-style Smash game has been the primary platform fighter approach for a while, it's stale and it doesn't give NASB its own identity to the public to just hop on Melee's back. One of the primary criticisms is that it'd rather chase Melee players that won't play it over Melee rather than be its own game.
The animations aren't horrid... but I don't know how you'd be able to tell when half of them go by so fast if you blink you'll miss them.Personally I think the animations are hardly "horrid." I actually kinda like them in some cases. I feel like a big issue here (and in a lot of internet places in general tbh) is that people are debating an inherently subjective thing as objective fact.
Are there even that many, if any, valid approaches to making a platform fighter that aren't at least slightly Melee-adjacent? People who like platform fighters - the genre, not one specific franchise in it - play them primarily for the movement, so most devs making a platform fighter are naturally going to want to make a fast, movement-centric game. Not to mention that NASB is really nothing like Melee - at the closest it plays like a comical exaggeration of Melee's offense and speed.A melee-style Smash game has been the primary platform fighter approach for a while, it's stale and it doesn't give NASB its own identity to the public to just hop on Melee's back.
Yeah it’s a tricky balancing act, leave the animations as is and risk the game being hard to read but keeping the fast paced gameplay intact, or make the animations more readable and risk the game being slower paced gameplay wise. I feel like characters like Jenny and Hugh are proof they can strike that balance though so it’s probably just the kind of thing that’ll be improved upon in a follow up gameThe animations aren't horrid... but I don't know how you'd be able to tell when half of them go by so fast if you blink you'll miss them.
Probably because people disagree on what those flaws are.Why does this thread take so badly any criticism to the game? I get that they had a small team and budget, but it doesn't excuse everything.
Pretty much. People stating opinions as fact is a huge problem that plagues all gaming discourse, and it makes discussing games with large, vocal hate followings like NASB a complete and total slog. The actual PROBLEMS facing NASB at launch were that the netcode was bad and the balancing was all out of wack (which to be fair, it still kind of is; I dunno if they're ever gonna nerf April in any meaningful way). Everything else like the lack of items or voice acting was a strictly YMMV thing and has since been fixed anyway... not that it got anyone to look the game's way.Probably because people disagree on what those flaws are.
This in particular is what makes me think some people are not gonna be satisfied until this game is literally a Nick reskin of SSBU. They asked for the bare minimum, got it, but that still isn't good enough.Everything else like the lack of items or voice acting was a strictly YMMV thing and has since been fixed anyway... not that it got anyone to look the game's way.
Consumer attention spans are just fleeting these days. If you don't get them hooked day 1, they're gonna go latch onto whatever the next hype train is and forget your game even exists. It took years for Power Rangers: Battle for the Grid to recover from its rocky launch, and even then, look at that game's playercount. Dismal.This in particular is what makes me think some people are not gonna be satisfied until this game is literally a Nick reskin of SSBU. They asked for the bare minimum, got it, but that still isn't good enough.
It's a shame that games today get an overwhelming amount of their sales on launch day instead of slowly earning them over time, considering that the majority of modern games are at their worst on launch day so most people will only experience the worst version.Consumer attention spans are just fleeting these days. If you don't get them hooked day 1, they're gonna go latch onto whatever the next hype train is and forget your game even exists. It took years for Power Rangers: Battle for the Grid to recover from its rocky launch, and even then, look at that game's playercount. Dismal.
What major criticism of NASB doesn’t tie back to one of or both of those two things?Why does this thread take so badly any criticism to the game? I get that they had a small team and budget, but it doesn't excuse everything.
I think the "they didn't treat the roster like serious business" thing has nothing to do with time/money.What major criticism of NASB doesn’t tie back to one of or both of those two things?
I am starting to wonder if revealing all 3 at once was the right call tbhHonestly, I think one of NASB's greatest strengths is that it's just a random insignificant game and not a momentous generation-defining event like Smash, nor is it trying to be one like MVS. If the game had kept its pre-launch momentum it probably would've been much worse off for it as it'd have to appeal to as many people as possible for as long as possible, and cool stuff like Hugh over Jimmy or all 3 Universe Pack characters being revealed at once may not have happened.
It helps that Ludosity likes to go for who they want to see in the game instead of the most obvious choices, which wouldn't have been the case if a different developer made this game. And those unexpected picks like Oblina, Nigel, PTM, April, and Hugh are some of the most creative and unique fighters on the roster, so their absence would be a massive loss for the game. Basically, without Ludosity's creativity this game would basically have fallen to the wayside like the Kart Racers games were and be forgotten about.Honestly, I think one of NASB's greatest strengths is that it's just a random insignificant game and not a momentous generation-defining event like Smash, nor is it trying to be one like MVS. If the game had kept its pre-launch momentum it probably would've been much worse off for it as it'd have to appeal to as many people as possible for as long as possible, and cool stuff like Hugh over Jimmy or all 3 Universe Pack characters being revealed at once may not have happened.
I am starting to wonder if revealing all 3 at once was the right call tbh
Neither of those are what I'm saying. I'm saying that this game did become unpopular and that that's a good thing. If the game was popular, its DLC cycle would've been much worse.It helps that Ludosity likes to go for who they want to see in the game instead of the most obvious choices, which wouldn't have been the case if a different developer made this game. And those unexpected picks like Oblina, Nigel, PTM, April, and Hugh are some of the most creative and unique fighters on the roster, so their absence would be a massive loss for the game. Basically, without Ludosity's creativity this game would basically have fallen to the wayside like the Kart Racers games were and be forgotten about.
If there's constant doomposters and mockery, no it ****ing isn't. We may not have people ****flinging over whether the next DLC character would be Jimmy or Timmy or El Tigre or nobody, but we have something much worse.I'm saying that this game did become unpopular and that that's a good thing.
I'm only talking about the game itself, not the discourse surrounding it.If there's constant doomposters and mockery, no it ****ing isn't. We may not have people ****flinging over whether the next DLC character would be Jimmy or Timmy or El Tigre or nobody, but we have something much worse.
I don't think Jimmy over Hugh would've been a "massive loss for the game".It helps that Ludosity likes to go for who they want to see in the game instead of the most obvious choices, which wouldn't have been the case if a different developer made this game. And those unexpected picks like Oblina, Nigel, PTM, April, and Hugh are some of the most creative and unique fighters on the roster, so their absence would be a massive loss for the game. Basically, without Ludosity's creativity this game would basically have fallen to the wayside like the Kart Racers games were and be forgotten about.
Just because it's okay to be niche doesn't mean newbs should be completely discouraged from ever checking the game out.being a laughing stock is by far preferable to inescapably taking over the internet for 3 years in a row and being treated as this "super significant event" instead of just a game - not saying NASB would've ever had that much momentum, but rather that I'm much happier with NASB's reputation than Smash's.
There's a massive difference between taking some inspiration from Melee while still doing your own style and directly copying from Melee. Wavedashing wasn't necessary, you don't see it used much at all and was only good for a quick joke. Also haphazardly inserting rest and shine and pandering to Hbox before launch is awkward. These were all fun in the moment, but I get why many don't think NASB has too much of an identity regardless if I disagree.Are there even that many, if any, valid approaches to making a platform fighter that aren't at least slightly Melee-adjacent? People who like platform fighters - the genre, not one specific franchise in it - play them primarily for the movement, so most devs making a platform fighter are naturally going to want to make a fast, movement-centric game. Not to mention that NASB is really nothing like Melee - at the closest it plays like a comical exaggeration of Melee's offense and speed.
I never said that being a laughing stock is OK, just that I prefer NASB's "embarassing failure" reputation over Smash's "life-changing generation-defining miracle" reputation - neither are deserved IMO, and the latter would be annoying even if it were.Just because it's okay to be niche doesn't mean newbs should be completely discouraged from ever checking the game out.