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Alear (His gimmick would be based on Shulk and Joker, which is how the likes of Roy and Lucina can still get in.)
Pit
Wario
Olimar
Villager
Isabelle
Tom Nook
Wii Fit Trainer
Little Mac
King Hippo
Mii Brawler
Mii Swordfighter
Mii Gunner
Shulk
Pyra
Mythra
Elma
Duck Hunt (Because I wanted at least one retro character.)
Inkling
Min Min
Karate Joe (Rhythm Heaven)
Isaac (Golden Sun)
Sonic
Tails
Dr. Eggman
Mega Man
Zero
Pac-Man
Ryu
Ken
Cloud
Sephiroth
Bayonetta
Simon Belmont
Joker
Hero
Banjo and Kazooie
Terry Bogard
Marco Rossi
Steve / Alex
Kazuya
Heihachi
Sora
Q*Bert
Trimmed some fat here, added some first-party characters there, and even snuck in a Sony-owned character. And yes, Q*Bert is owned by Nintendo's gaming archrival.
I will give you credit for saying this. However, my reasoning for the character count was that some of them had overstayed their welcome, while others were long overdue. This is why I cut Captain Falcon out completely, replaced the Piranha Plant with a Goomba, and added two unique Sonic newcomers.
That first roster has some really interesting choices. Magalor over Bandana Dee, Tinkaton and Masked Royal as the new Pokemon reps... I don't know how likely those are, but I respect the boldness. The second roster is a lot more vanilla, which means I don't have a lot to say (and I also pop a blood vessel every time someone suggests Sans as the Toby Fox rep).
As for my prediction roster, I'm gonna repost mine. There are a few things I would tinker with but I mostly stand by it.
I will give you credit for saying this. However, my reasoning for the character count was that some of them had overstayed their welcome, while others were long overdue. This is why I cut Captain Falcon out completely, replaced the Piranha Plant with a Goomba, and added two unique Sonic newcomers.
Okay, I'll admit it. I wasn't thinking long-term implications with my roster. I was just playing Judgement Day with the overrepped and underrepped franchises.
I will give you credit for saying this. However, my reasoning for the character count was that some of them had overstayed their welcome, while others were long overdue. This is why I cut Captain Falcon out completely, replaced the Piranha Plant with a Goomba, and added two unique Sonic newcomers.
I just think some of the new additions don't live up to the characters you feel like you had to remove.
Diddy Kong, Meta Knight, Lucas, Chrom, Palutena, and R.O.B. are all popular characters and Goomba, King Hippo, or Raven Beak don't quite feel like satisfactory consolation prizes.
Okay, I'll admit it. I wasn't thinking long-term implications with my roster. I was just playing Judgement Day with the overrepped and underrepped franchises.
I feel bad about cutting the Wii Fit and Duck Hunt series entirely, but I was running out of room. I couldn't find room to squeeze the Miis in either, but Nintendo's been de-emphasizing them anyway. Sure, the Mii costumes make for cheap/easy DLC, but I'm sure that Nintendo could find other ways to get smaller purchases in there. (maybe giving playable characters new costumes?)
I really wanted to include Dante or Doomguy in there, but they seemed better-suited for DLC. (same thing goes for the likes of 2B or Master Chief) Likewise, it would have been ideal if I could fit an indie character like Shovel Knight or Sans in there, but the third party characters that I picked seemed more important.
TL;DR:
Ideally, I wouldn't cut anyone, but I'm trying to fit it into 77 characters.
EDIT: I figure I'd also list a hypothetical DLC season for this roster, following Ultimate's trend of six characters per pass. Unlike Ultimate, some veterans would be DLC.
For as much as we talk about characters, I think the way they handle stages in the next Smash might be even more interesting. In Melee and Brawl, the stagelist was almost completely comprised of new stages, with the handful of returning ones being treated as bonuses. In both version of 4, there was about a 50/50 split of returning and new stages, and in Ultimate the new stages were in the extreme minority (especially before DLC). Do we think they'll go back to the way it was before, or is this how it goes now?
For as much as we talk about characters, I think the way they handle stages in the next Smash might be even more interesting. In Melee and Brawl, the stagelist was almost completely comprised of new stages, with the handful of returning ones being treated as bonuses. In both version of 4, there was about a 50/50 split of returning and new stages, and in Ultimate the new stages were in the extreme minority (especially before DLC). Do we think they'll go back to the way it was before, or is this how it goes now?
I'm not down with any cuts. Everyone is Here! Forever!
If I was forced to do cuts, I would literally cut every series down to one character(excepting echoes), and get as many series represented as possible.
Like, I made this Tight 30 roster back before Ultimate came out. And nowadays, I wouldn't even have Charizard on there and Luigi would be an echo.
I just think some of the new additions don't live up to the characters you feel like you had to remove.
Diddy Kong, Meta Knight, Lucas, Chrom, Palutena, and R.O.B. are all popular characters and Goomba, King Hippo, or Raven Beak don't quite feel like satisfactory consolation prizes.
I'm terribly sorry for taking the easy route on this. But on the bright side, cutting Captain Falcon and keeping Ganondorf means that the former's basic moveset technically remains intact. Your mileage may vary on this, however.
For as much as we talk about characters, I think the way they handle stages in the next Smash might be even more interesting. In Melee and Brawl, the stagelist was almost completely comprised of new stages, with the handful of returning ones being treated as bonuses. In both version of 4, there was about a 50/50 split of returning and new stages, and in Ultimate the new stages were in the extreme minority (especially before DLC). Do we think they'll go back to the way it was before, or is this how it goes now?
I'm not down with any cuts. Everyone is Here! Forever!
If I was forced to do cuts, I would literally cut every series down to one character(excepting echoes), and get as many series represented as possible.
Like, I made this Tight 30 roster back before Ultimate came out. And nowadays, I wouldn't even have Charizard on there and Luigi would be an echo. View attachment 368682
I wouldn't go that far with the cuts. I'd still prefer to give more than one fighter to the really big franchises, like Mario and Pokemon. But you do have a good idea on where to take this.
I wouldn't go that far with the cuts. I'd still prefer to give more than one fighter to the really big franchises, like Mario and Pokemon. But you do have a good idea on where to take this.
Yeah my thoughts exactly. As fun as some of them are, I don't need so many deep cut references if it means more gaming universes can be put in the spotlight. Like, I was just talking about stages a minute ago, and could you imagine if some of Mario's stage slots were given to other franchises?
Can we just list who you're cutting and who you're adding, so I don't have to sift through your list to look for the changes.
Anyways here's who I would cut:
-Dr Mario
-Young Link
-Pichu
-Corrin
-Lucario
-Min Min
-Lucina (The other echo fighters you can take or leave, because they don't really take up much development time)
-Pyra/Mythra
-Kazuya
-Sora
-Little Mac
-Piranha Plant
And here's who I would add:
-A grass-type Pokemon
-Mio
-A Fire Emblem character
-Paper Mario
-Daruk
-Black Shadow
-Raven Beak
-Shadow
-Zero
-Chun Li
-Alucard
-Phoenix Wright
-Monster Hunter
-Demi Fiend
-Master Chief
-Sol Badguy
For as much as we talk about characters, I think the way they handle stages in the next Smash might be even more interesting. In Melee and Brawl, the stagelist was almost completely comprised of new stages, with the handful of returning ones being treated as bonuses. In both version of 4, there was about a 50/50 split of returning and new stages, and in Ultimate the new stages were in the extreme minority (especially before DLC). Do we think they'll go back to the way it was before, or is this how it goes now?
Ideally we'd have more new stages. While it was a necessary sacrifice for what they wanted to do with Ultimate, it was still disappointing to not have many new stages, particularly since they had options like Sylvalum from XCX, Altar of the Sunne/Moone from SM, or even reusing assets from Rathalos' boss stage for Ancestral Steppe. It's especially the case now that we have multiple new games out across the Switch that could provide many fun new stages from both pre-existing or potential new franchises (like Area Zero from Pokemon SV) on top of the older favorites (like Elysia from Prime 3).
Jigglypuff
Piranha Plant
Dr. Mario
Young Link
Lucina
Ike
Pichu
Lucas
Roy
Daisy
Chrom
Isabelle
Ken
Richter
Dark Samus
Who I'd Add:
Meowth
Waluigi
Toad
Impa (AOC)
Lyn
Nightmare (Soul Calibur)
Sceptile
Bandana Waddle Dee
Sol Badguy
Paper Mario
Zero
Chun-Li
Crash Bandicoot
Dante
Bomberman
Ideally we'd have more new stages. While it was a necessary sacrifice for what they wanted to do with Ultimate, it was still disappointing to not have many new stages, particularly since they had options like Sylvalum from XCX, Altar of the Sunne/Moone from SM, or even reusing assets from Rathalos' boss stage for Ancestral Steppe. It's especially the case now that we have multiple new games out across the Switch that could provide many fun new stages from both pre-existing or potential new franchises (like Area Zero from Pokemon SV) on top of the older favorites (like Elysia from Prime 3).
Honestly, Source Gaming's rosters scream wish fulfillment to me. I think the worst offender was the last time they made a roster. Adding five western platforming characters and literally doing a coin flip to decide if Hero or Sora was in the roster made my eyes roll. Not that there is anything wrong with that. You have the freedom to dream about what shape the next Smash might take. But if I am being objective, these seem as realistic of rosters as those 70+ character rosters made for Smash 4 in 2009. There are so many weird choices, like cutting Pokemon Trainer when Charizard is Pokemon's golden boy, adding weird echos like Masked Royal or Noah, making third party cuts that scream purity Nintendo elitist reasons while adding ****ing Master Chief. The second roster isn't much better, it screams trying to fit a square peg into a round hole abusing addition by subtraction. No, cutting Jr. will not give you two new mario characters. No, cutting Robin and Corrin wont give you one new Fire Emblem character of Lyn.
It's fine to have your hopes and dreams for a roster, but if you have unrealistic expectations like this you will inevitably be disappointed.
Also echoing what osby
said about some cuts in fan rosters.
For as much as we talk about characters, I think the way they handle stages in the next Smash might be even more interesting. In Melee and Brawl, the stagelist was almost completely comprised of new stages, with the handful of returning ones being treated as bonuses. In both version of 4, there was about a 50/50 split of returning and new stages, and in Ultimate the new stages were in the extreme minority (especially before DLC). Do we think they'll go back to the way it was before, or is this how it goes now?
I think the next game will borrow a lot of Ultimate's legwork for stages since they are right there and will be easier to implement atleast than characters, so I am expecting more old stages returning.
While I am expecting newer stages to be the minority, I think we will get far more new stages than we did in Ultimate. I have said it once, I will say it again: the Wii U and late 3DS era were not exactly goldmines for new content to pull from. I think with the Switch having a bountiful library to pull from, we are more likely to get a bunch of new stages. Here's just a shortlist of stage ideas you could do from games that released on the Switch alone.
Lake Lapcat
Fossil Falls
The Last Resort
Horror Land
Frozen Fruits
Big Paper Peak
Buggy Game (WarioWare Get It Together)
Tal Tal Mountain
A TotK stage
Itorash
Wild Area
Temple of Sinnoh
Area Zero
Lor Starcutter
Alive! Mall
Reef Resort
Somniel
A Cave from Pikmin 4
Harv's Island
New Horizons Island
Great Sword's Hilt
Splatsville
Octo Canyon
That is just with characters from pre existing series. I could do more for new first party series.
Murasame Castle
Venus Lighthouse
Zone 36
Dragaux Stadium
Rhythm Heaven Remix
I could go on and do third parties, but at this point the sky is the limit. We have a solid batch of games to pull stages from.
Really the stage just selections just need to go deeper. Even the era of Smash 4, there were more interesting choices if they'd gone past the constant level 1 focus. There's no reason that series with as varied locations as Kirby and DKC shouldn't have better levels, let alone stuff like Sonic. Its nice that the Switch library has given us more to pull from, but there were options even 10 years ago that simply weren't chosen and it was to Smash's detriment.
okay so I have some issues with this roster but the addition of Tako from Parodius makes it the single most based roster to have ever been shared in this entire thread
Of course I have a sneer about it. All these "moveset revamps" we see everywhere (on YouTube and off) are made by a bunch of mental twelve-year-olds who see Mega Man's moveset and think that it's the pinnacle of moveset design and every character should be like him. In reality, it only really works for fighting game characters at most. I say that as someone who once thought that kind of revamp was a good idea.
All of that said, I could dig changing two moves on Sonic. Forward Air to that meteor kick that everyone wants, Side-B to Boost.
That's all the 64/Melee/Brawl characters should get tbh: 1-3 moves changed per appearance. Maybe conceding 5-6 moves changed for Ganondorf though (only because Canondorfs want it so much).
Of course I have a sneer about it. All these "moveset revamps" we see everywhere (on YouTube and off) are made by a bunch of mental twelve-year-olds who see Mega Man's moveset and think that it's the pinnacle of moveset design and every character should be like him. In reality, it only really works for fighting game characters at most. I say that as someone who once thought that kind of revamp was a good idea.
All of that said, I could dig changing two moves on Sonic. Forward Air to that meteor kick that everyone wants, Side-B to Boost.
That's all the 64/Melee/Brawl characters should get tbh: 1-3 moves changed per appearance. Maybe conceding 5-6 moves changed for Ganondorf though (only because Canondorfs want it so much).
I have to be honest, you're being completely condescending. Just because you don't like the idea of moveset revamps doesn't mean that all of them are made by 'mental 12 year olds', and it's dismissive of the people who do actually make an attempt to try and dive into what was intended for the character's vision and bring it to life. If you're going to offer a criticism for this type of content, then give proper criticism, generic insults don't make you look any better than the people you're complaining about.
My only complaint with Jonesy is that I personally find him kind of boring aesthetically. If he has a fun and creative moveset then I’d welcome him like anyone else. Fortnite rivals Smash in terms of huge crossover appeal so it would be cool in a way to see one of their characters cross over into another game instead of the reverse as usual.
On another note, I really don’t understand the resentment of people wanting characters to play more like they do in their home series in Smash. I personally really enjoy characters that feel like they just jumped out of their own game into Smash to the extent that it’s possible. I don’t think a character bringing over a lot of canon attacks means they have to be unbalanced as a result. Ideally, they would balance the characters as they would anyone else and buff or nerf certain aspects of the character as needed. I think there’s plenty of room for both simple and more complex fighters in Smash. It’s all dependent on what style suits the particular character better in my opinion.
My only complaint with Jonesy is that I personally find him kind of boring aesthetically. If he has a fun and creative moveset then I’d welcome him like anyone else.
On another note, I really don’t understand the resentment of people wanting characters to play more like they do in their home series in Smash. I personally really enjoy characters that feel like they just jumped out of their own game into Smash to the extent that it’s possible. I don’t think a character bringing over a lot of canon attacks means they have to be unbalanced as a result. Ideally, they would balance the characters as they would anyone else and buff or nerf certain aspects of the character as needed. I think there’s plenty of room for both simple and more complex fighters in Smash. It’s all dependent on what style suits the particular character better in my opinion.