• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official Next Smash - Speculation & Discussion Thread

dream1ng

Smash Champion
Joined
Jul 24, 2016
Messages
2,203
How is it any different than Smash drastically changing the relative sizes of characters to fit with its own gameplay?

If your opinion is that scaled down Lugia looks ugly, that's fine, but personally I don't think it's any worse than what they did to the likes of Ridley and Charizard, who have a somewhat similar body type also.
Because the characters Smash changed have no reliable canon scale like Ridley or Bowser, or the series fighters have all been scaled commensurately into Smash. As in, all the Kirby characters were kept, more or less, in scale with each other, it's not Kirby being scaled up but Dedede wasn't and they're suddenly the same size, akin to a Lugia barely bigger than an Incineroar would be.

That's why that picture you posted is itself so jarring. Lugia and Charizard are the same size. It looks... off.

Also, what did they do to Charizard? If that character got resized, it wasn't by much.
 
Last edited:

fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
22,793
Location
Scotland
Because the characters Smash changed have no reliable canon scale like Ridley or Bowser, or the series fighters have all been scaled commensurately into Smash. As in, all the Kirby characters were kept, more or less, in scale with each other, it's not Kirby being scaled up but Dedede wasn't and they're suddenly the same size, akin to a Lugia barely bigger than an Incineroar would be.

That's why that picture you posted is itself so jarring. Lugia and Charizard are the same size. It looks... off.

Also, what did they do to Charizard? If that character got resized, it wasn't by much.
charizards 5 foot 7, pikachu is 1, 4 not sure they are made the canon sizes
 
Last edited:

Stratos

Smash Lord
Joined
Dec 27, 2014
Messages
1,063
Of all virtual pets I think many consider Digimon the most famous and more specifically Agumon, but the question is this, could a character who made his/her/its debut as a Virtual Pet as a newcomer to the Super Smash Bros. series? Because okay, the virtual pet is a video game genre, but I think for some it is the exception.
 

dream1ng

Smash Champion
Joined
Jul 24, 2016
Messages
2,203
charizards 5 foot 7, pikachu is 1, 4 not sure they are made the canon sizes
Smash didn't change those characters though, TPC already operates with wiggle room in the anime or anything where they don't have to be hindered by technical limitations. But wiggle room, like adding a foot here or there, isn't quite the same as more than halving one character's size while keeping everyone else in the series the same.

That's an isolated drastic resizing, and TPC and Smash don't typically do that.
 

Laniv

Smash Champion
Joined
Apr 20, 2014
Messages
2,306
Regarding which character will come as a newcomer from the Level-5 in the Super Smash Bros series, many count on Jibanyan from Yo-Kai Watch Franchise or Professor Hershel Layton. I am more thinking about Professor Hershel Layton.
It'd be Layton. Partly because he's been around longer and has a bit more support for Smash, and partly because Yo-Kai Watch is pretty much dead in the West (and I'm not sure on its status in its home country)
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
Jan 4, 2013
Messages
38,996
Location
Um....Lost?
NNID
Swampasaur
3DS FC
4141-2776-0914
Switch FC
SW-6476-1588-8392

fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
22,793
Location
Scotland
Of all virtual pets I think many consider Digimon the most famous and more specifically Agumon, but the question is this, could a character who made his/her/its debut as a Virtual Pet as a newcomer to the Super Smash Bros. series? Because okay, the virtual pet is a video game genre, but I think for some it is the exception.
yes

Smash didn't change those characters though, TPC already operates with wiggle room in the anime or anything where they don't have to be hindered by technical limitations. But wiggle room, like adding a foot here or there, isn't quite the same as more than halving one character's size while keeping everyone else in the series the same.

That's an isolated drastic resizing, and TPC and Smash don't typically do that.
i dunno kinda sounds like you're splitting hairs
 

Stratos

Smash Lord
Joined
Dec 27, 2014
Messages
1,063
It'd be Layton. Partly because he's been around longer and has a bit more support for Smash, and partly because Yo-Kai Watch is pretty much dead in the West (and I'm not sure on its status in its home country)
This is true that many ask Layton, as for the Yo-Kai Watch franchise I haven't played any its game is the truth, but I thought it was sought after.
 

CapitaineCrash

Smash Champion
Joined
Oct 30, 2018
Messages
2,914
Location
Canada, Québec
This Melee discussion makes me wonder, had the game been given another year and characters like Dedede, Wario, Diddy, Wolf squeezed in then, how do you think this would affect Brawl from a development standpoint? Would there be the same number of newcomers and cuts, or would the balance be tipped in one direction over the other? What characters would even serve as Brawl newcomers now that some of the major ones are veterans here?
With 1 more year maybe Snake and/or Sonic could have make the cut to Melee? Sakurai said that Kojima talked to him to add Snake in Melee but it was too late, and for Sonic, Yuji Naka said that he also talked to Sakurai but it was too late for him to be add in Melee.

In a timeline where both of these third party were added in Melee, I think that Brawl would have add Mega Man and Bomberman maybe? Mega Man was already huge back in the Brawl day, but we know that Sakurai wasn't a fan of Pac-Man in Smash back in Brawl because Miyamoto asked him to add him and Sakurai said there was no way he would add him.
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,392
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
Virtual Pets are just one of the original forms of a handheld video game. Same with stuff like the Tiger Electronics' games, etc.

They've always been video games, plain and simple.

Pinball Machines are just as much video games(though its issues are finding an original character from it and then figuring out exactly what could make them stand out). ...Albeit, Pinball Machines are just an off-shoot of Arcade games, but you wouldn't believe how many people try to justify these off-shoots as "not true video games", which is frankly ridiculous on every front. Visual Novels are the most blurred version, and that's only cause it focuses more on being a book video game than anything else, and they're still blatantly video games.

But you get the point, of how ridiculous these semantics are to try and keep some characters or franchises out. At least there's justification with non-video game 3rd parties that makes some sense(Sakurai doesn't want them in, and any considerations before that didn't ultimately come to fruition. He did only put his foot down by Smash 4, as he didn't actually dismiss the idea outright with characters like James Bond. At least, him being a non-video game originating character wasn't the key factor, but how much of licensing is horribly difficult, the same actual reason B&K were dismissed at the time. He doesn't really mention at all that their origins in itself were key. Even to this day, the bigger deal is pretty much licensing, and now that Smash has gotten bigger, it has a more core identity with "gaming crossover" actually being a thing in 4. The key thing in this is that he put his foot down on the idea only when the identity actually matches up as a straight-out reason to deny them entry. Things changed strictly where he has a new reason to no longer be okay with the idea).
 

osby

Smash Obsessed
Joined
Apr 25, 2018
Messages
24,052
Visual Novels are the most blurred version, and that's only cause it focuses more on being a book video game than anything else, and they're still blatantly video games.
I think a distinction should be made.

On the one hand, there are kinetic novels where no player input is required to advsnce the story. On the other hand, most visual novels include at least some sort of branching path mechanic that decides the ending and hence has gameplay.

It's tricky to talk about them in the context of Smash as the term "visual novel" is mostly used to talk about adventure games like Ace Attorney.
 

DarthEnderX

Smash Hero
Joined
Nov 10, 2014
Messages
8,459
Smash didn't change those characters though, TPC already operates with wiggle room in the anime or anything where they don't have to be hindered by technical limitations. But wiggle room, like adding a foot here or there, isn't quite the same as more than halving one character's size while keeping everyone else in the series the same.

That's an isolated drastic resizing, and TPC and Smash don't typically do that.
cough

 
Last edited:

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,392
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
I think a distinction should be made.

On the one hand, there are kinetic novels where no player input is required to advsnce the story. On the other hand, most visual novels include at least some sort of branching path mechanic that decides the ending and hence has gameplay.

It's tricky to talk about them in the context of Smash as the term "visual novel" is mostly used to talk about adventure games like Ace Attorney.
That's pretty much why they can be the most blurred. They're all video games. It's best to say some are more "video" than game... but to be fair, there's a lot of games that also focus more on story or graphics than actual gameplay even among non-VN's, so this type of thing is actually normal otherwise. I get what you mean though, as some are practically just a book with pictures, but on a video screen. And animations(something books don't have by default. Though they do have stuff like pop-up books or ones with sound, heh). One could say the animations are the core distinction, maybe, that makes it not possible to be a glorified book? I dunno. It was always a weird one. 🤷‍♀️

But regardless, the non-adventurous ones are the hardest to make a character out of for that reason alone. No strict gameplay beyond choices. You have to see their actions in-game and any animations to get something out of. We do have many characters with little material to hard bring from(Falcon only had super speed, and a known ability to battle thanks to supplementary materials. He was based upon Japanese Superheroes, which fit wonderfully anyway. His Up B does kind of resemble the ability to Boost forward, but it's not much even then. Not even Raptor Boost resembles much of anything in Melee. Would've been neat if he used his Gun in something, like the throws, though. His point is being a non-projectile character by design, so keeping it useful while not taking away from his core design works well).
 

Hadokeyblade

Smash Legend
Joined
Dec 5, 2018
Messages
10,841
View attachment 376371
I posted this comparison with Zard before to show that it could work.

I don't even particularly want Lugia. But I'm unsurprised that people would've voted for it in a Smash poll in 1999. I would guess that there wasn't much talk back then about the size/scale of certain characters being an issue?
This is true, much to the hardcore Pokemon fandoms annoyance, Gamefreak does not give a single **** about the canonical sizes of Pokemon.
 

Arcanir

An old friend evolved
Joined
Jul 8, 2013
Messages
6,668
Location
Getting geared up for the 20th
NNID
Shoryu91
3DS FC
4253-4855-5860
Yeah, the distinction is important. Planned characters usually get included eventually. Considered characters usually don't.


Also to go back to a previous point of conversation, I do think that as far as a Gen 2 Pokemon went, the only real choices back then were Pichu, Marill and Togepi. They were the ones with the marketing back then. Scizor makes a ton of sense in hindsight, but I don't think it was much of a standout among other popular Pokemon back then. Same with Heracross except it isn't as popular as Scizor is now. Pichu really benefitted from being a possible clone.

Keep in mind, the Melee poll looked something like this...

1. Mewtwo
2. Mew
3. Ash
4. Random Pokémon (???)
5. Lugia
6. Meowth
7. Raichu
8. Maril
8. Bulbasaur
8. Togepi

Mewtwo clearly got in, but the most popular Gen 2 request was Lugia somehow??? Marill and Togepi somehow got more requests then Charizard. Those oddities aside...

:001: SAUR SUPREMECY:001:
IIRC, that poll predated GS' release by some months so a fair chunk of Gen 2's Pokemon probably weren't known about at the time (so likely no Scizor, Suicune, or the like). Top that off with it having a big movie, going to be a game mascot, and being extremely popular at the time, fans asking for it were probably not caring about any potential issues and just thinking 'I want to play with the cool silver wyvern-plesiosaur-bird.'

That aside, I do agree that while Pichu gets a lot of attacks nowadays, back then it did make sense as a choice. Gen 2 didn't have a lot of promoted options at the time as the Pokemon we think of now generally weren't established or promoted back when Melee was being made, and of the promoted options they did use, Pichu was among the more promoted ones, still decently popular, and just had a short with the third movie. With all that in mind it makes sense they would've opted for it since it still was a decently prominent Pokemon at the period, and it's only in hindsight that it looks poor as a choice since Gen 2's other options have surpassed it and it itself didn't hold on to its prominence as much.

Of all virtual pets I think many consider Digimon the most famous and more specifically Agumon, but the question is this, could a character who made his/her/its debut as a Virtual Pet as a newcomer to the Super Smash Bros. series? Because okay, the virtual pet is a video game genre, but I think for some it is the exception.
Virtual Pets are pretty much in the same category as the Game and Watch, and we have Mr. Game and Watch. So yes, Digimon, along with those like Tamagotchi would be viable under that.

Personally, Agumon's not my favorite Digimon, but he'd still be a cool addition. Throw in a Digivolution mechanic with Greymon and maybe further and he'd be very fun to play around with.
 
Last edited:

Megadoomer

Moderator
Moderator
Writing Team
Joined
Jun 28, 2013
Messages
10,396
Switch FC
SW-0351-1523-9047
Smash didn't change those characters though, TPC already operates with wiggle room in the anime or anything where they don't have to be hindered by technical limitations. But wiggle room, like adding a foot here or there, isn't quite the same as more than halving one character's size while keeping everyone else in the series the same.

That's an isolated drastic resizing, and TPC and Smash don't typically do that.
Smash drastically resizes characters all the time - look at Pit and Palutena. (Palutena goes from being twice Pit's height under normal circumstances to, I'm pretty sure, being shorter than Pit in Smash)

Have we learned nothing from the "Ridley is too big for Smash" debacle?!
 
Last edited:

Ivander

Smash Legend
Joined
Dec 1, 2014
Messages
11,056
Smash drastically resizes characters all the time - look at Pit and Palutena. (Palutena goes from being twice Pit's height under normal circumstances to, I'm pretty sure, being shorter than Pit in Smash)
Palutena is still taller than Pit in Smash, although just slightly. Not that it really matters to either Pit or Palutena considering she can change Pit's or her size at any time.
 

Sucumbio

Smash Chachacha
Moderator
Writing Team
Joined
Oct 7, 2008
Messages
8,442
Location
wahwahweewah
That's pretty much why they can be the most blurred. They're all video games. It's best to say some are more "video" than game... but to be fair, there's a lot of games that also focus more on story or graphics than actual gameplay even among non-VN's, so this type of thing is actually normal otherwise. I get what you mean though, as some are practically just a book with pictures, but on a video screen. And animations(something books don't have by default. Though they do have stuff like pop-up books or ones with sound, heh). One could say the animations are the core distinction, maybe, that makes it not possible to be a glorified book? I dunno. It was always a weird one. 🤷‍♀️

But regardless, the non-adventurous ones are the hardest to make a character out of for that reason alone. No strict gameplay beyond choices. You have to see their actions in-game and any animations to get something out of. We do have many characters with little material to hard bring from(Falcon only had super speed, and a known ability to battle thanks to supplementary materials. He was based upon Japanese Superheroes, which fit wonderfully anyway. His Up B does kind of resemble the ability to Boost forward, but it's not much even then. Not even Raptor Boost resembles much of anything in Melee. Would've been neat if he used his Gun in something, like the throws, though. His point is being a non-projectile character by design, so keeping it useful while not taking away from his core design works well).
Did you ever play MYST? I love the setting of that game, I'm imagining a stage where knobs and cranks transform it and weird transmissions play over the ambient sounds of wind and waves.
 

Hadokeyblade

Smash Legend
Joined
Dec 5, 2018
Messages
10,841
Personally, Agumon's not my favorite Digimon, but he'd still be a cool addition. Throw in a Digivolution mechanic with Greymon and maybe further and he'd be very fun to play around with.
I imagine Agumon having a gimmick akin to Joker, where a bar fills up, and when it does he turns into Greymon, which powers up all his moves briefly.

And Omnimon as his final smash.


Regarding which character will come as a newcomer from the Level-5 in the Super Smash Bros. series, many count on Jibanyan from Yo-Kai Watch franchise or Professor Hershel Layton. I am more thinking about Professor Hershel Layton.
A late reply, but imagine how confused the people would be in their reaction videos if they put a Level 5 character in Smash and throw us a complete curveball character like the protagonist from the Inazuma Eleven games.
I dont even think this is an impossibility, just extremely unlikely. The series was pretty popular in regions outside of America.
 

fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
22,793
Location
Scotland
I imagine Agumon having a gimmick akin to Joker, where a bar fills up, and when it does he turns into Greymon, which powers up all his moves briefly.

And Omnimon as his final smash.



A late reply, but imagine how confused the people would be in their reaction videos if they put a Level 5 character in Smash and throw us a complete curveball character like the protagonist from the Inazuma Eleven games.
I dont even think this is an impossibility, just extremely unlikely. The series was pretty popular in regions outside of America.
I dunno omnimon debuted in the anime
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,392
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
I'd go for WarGreymon first, really. Omnimon isn't that interesting of a Final Smash option and isn't about "Agumon" specifically either way. He'd however make a good standalone fighter, being one of the most prominent ones, having tons of different forms as well. Most of them are extremely similar except Merciful Mode which has a huge pair of wings and could make for a good Final Smash variant. I don't remember if there's actually 8 palette swaps that at most have a slight variation. The ones with CresGarurumon and BlitzGreymon are effectively the same Digimon in concept, just swapped arms, so you can just have a mismatched arms without affecting much at all(still have to do variable animations, but it's a bit easier to work with). Meanwhile, his Samurai-like look with a dark aura is just slightly more difficult due to a full cloak covering his body(which is more Meta Ridley-esque in requirements). Looking at it, there's not as many variants as I thought. Only 6 outside of Merciful Mode.

Omnimon, Omnimon X, Omnimon Zwart, Omnimon Zwart Defeat(the Samurai), Omnimon Alter-S, Omnimon Alter-B. Omnimon X doesn't have a black counterpart, so that's one easy enough color. You'd just need another.

There's enough recolors/etc. that you barely would have to delve into the Agumon variants for a costume like ToyAgumon or SantaAgumon(though the latter isn't as huge of a change as an entirely different model that's far different from, say, Meta Ridley). Making them stand out a bit more in some cases is more difficult, though. Especially as his variants do have different proportions. But this is Smash, where that's... uh, not something they care that much about(cough, Sonic, cough).
 

fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
22,793
Location
Scotland
I'd go for WarGreymon first, really. Omnimon isn't that interesting of a Final Smash option and isn't about "Agumon" specifically either way. He'd however make a good standalone fighter, being one of the most prominent ones, having tons of different forms as well. Most of them are extremely similar except Merciful Mode which has a huge pair of wings and could make for a good Final Smash variant. I don't remember if there's actually 8 palette swaps that at most have a slight variation. The ones with CresGarurumon and BlitzGreymon are effectively the same Digimon in concept, just swapped arms, so you can just have a mismatched arms without affecting much at all(still have to do variable animations, but it's a bit easier to work with). Meanwhile, his Samurai-like look with a dark aura is just slightly more difficult due to a full cloak covering his body(which is more Meta Ridley-esque in requirements). Looking at it, there's not as many variants as I thought. Only 6 outside of Merciful Mode.

Omnimon, Omnimon X, Omnimon Zwart, Omnimon Zwart Defeat(the Samurai), Omnimon Alter-S, Omnimon Alter-B. Omnimon X doesn't have a black counterpart, so that's one easy enough color. You'd just need another.

There's enough recolors/etc. that you barely would have to delve into the Agumon variants for a costume like ToyAgumon or SantaAgumon(though the latter isn't as huge of a change as an entirely different model that's far different from, say, Meta Ridley). Making them stand out a bit more in some cases is more difficult, though. Especially as his variants do have different proportions. But this is Smash, where that's... uh, not something they care that much about(cough, Sonic, cough).
what about a chaosmon colour for omnimon?
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,392
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
what about a chaosmon colour for omnimon?
That could work.

It also has some similar bodyshape ideas, so it fits well~


Oh, that reminds me, I did do some Agumon recolors, but some did require slight changes on the sprite.

agumoncolors1.png

agumoncolors2.png


So the top part is just generally regular options. Second half is the 2006 Savers/Data Squad design. The coloring schemes in order are regular, Black, one version of Snow, Betamon. The second version has Savers coloring, the other Snow version, Nise Agumon Hakase, and a Tyrannomon coloring.

I'm not there yet, but I have tried to make stuff like SantaAgumon and BushiAgumon, but no success yet(and I did work on this years ago, so).
 

fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
22,793
Location
Scotland
That could work.

It also has some similar bodyshape ideas, so it fits well~


Oh, that reminds me, I did do some Agumon recolors, but some did require slight changes on the sprite.

View attachment 376382
View attachment 376383

So the top part is just generally regular options. Second half is the 2006 Savers/Data Squad design. The coloring schemes in order are regular, Black, one version of Snow, Betamon. The second version has Savers coloring, the other Snow version, Nise Agumon Hakase, and a Tyrannomon coloring.

I'm not there yet, but I have tried to make stuff like SantaAgumon and BushiAgumon, but no success yet(and I did work on this years ago, so).
love ‘em
 

CapitaineCrash

Smash Champion
Joined
Oct 30, 2018
Messages
2,914
Location
Canada, Québec
I imagine Agumon having a gimmick akin to Joker, where a bar fills up, and when it does he turns into Greymon, which powers up all his moves briefly.

And Omnimon as his final smash.



A late reply, but imagine how confused the people would be in their reaction videos if they put a Level 5 character in Smash and throw us a complete curveball character like the protagonist from the Inazuma Eleven games.
I dont even think this is an impossibility, just extremely unlikely. The series was pretty popular in regions outside of America.
Yeah I think Layton is the obvious pick for a Level 5 rep, especially with the new game coming. But I wouldn't sleep too much on a Inazuma eleven rep too. The franchise is huge in Europe and it's also getting a new game this year. Honestly with the state of Yokai watch, I would argue that the chances of Inazuma eleven getting a character could be better than Yokai watch. Despite the big Level 5 comeback, we still have no news on anything related to Yokai watch, and the latest games actually sold pretty poorly in Japan.
 

Hadokeyblade

Smash Legend
Joined
Dec 5, 2018
Messages
10,841
I kinda imagine Agumon having a color pallete based on Veemon, given their both the main Digimon of the early parts of the series.
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,392
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
I kinda imagine Agumon having a color pallete based on Veemon, given their both the main Digimon of the early parts of the series.
That could work too. That, and Agumon has various dark blue/purple Digimon it can turn into(along with a few intended evolutions before the anime debut codified the Greymon option).

Veemon also was in the same role as Tai's main Digimon. You could use the color schemes of his Champion, Ultimate, and Mega to fill out any needed colors for Greymon and WarGreymon(or also MetalGreymon depending what the style is. Even if Metal only shows up for a sequence, having unique colors per fits the animation set better. Unless they go with "everything is golden till they fill in the colors" like they did for the original Warp Evolution).

--------------

I also looked it up, and both WarGreymon and Omnimon debuted in games before their animated debut. Not "much" before, though. A month and four months respectively.
 

TheLamerGamer

Smash Journeyman
Joined
Mar 28, 2020
Messages
433
...Sorry, I've never played or watched anything to do with digimon, so this might be a stupid question, but do all digimon have names that end in "mon"?

I read the names you guys post and they all just sort of blur together, there's no easy way if distinguishing them (except the adjectives that I'm assuming describe their attributes?)
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,392
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
...Sorry, I've never played or watched anything to do with digimon, so this might be a stupid question, but do all digimon have names that end in "mon"?

I read the names you guys post and they all just sort of blur together, there's no easy way if distinguishing them (except the adjectives that I'm assuming describe their attributes?)
Almost all do. However, there's some caveats;

There's some who are affected by the X-Antibody, so it instead goes [Name]mon X(or [Name]mon X-Antibody) for terminology. Except for those who are inherent carries and don't bother with that prefix. It's an actual important title as they're different Digimon overall. It's not used consistently in the text either. MetalTyrannomon X-Antibody in one of the Card games just has the X-Antibody part listed on the card as a designation, but the card title is the same as normal MetalTyrannomon. Similar to X-Antibody, there's also where it adds [Something] Mode, the most notable being Burst Mode. These are still kind of uncommon outside of the Burst Mode(which affects many). It's also treated akin to a normal evolution anyway, as it's just called Burst Evolution originally. But being it's just a powerful and temporary upgrade to the current Digimon(X-Antibody is actually supposed to be permanent too like normal Evolutions would be unless induced by a Human partner), the Dub name in a sense actually makes it sound more accurate. Modes can otherwise be temporary or not depending upon the context. That said, only X-Antibody among these are really treated as an indefinite full change, as the others rarely show up without a human empowering a Digimon. The general rule of consistency is that there is none. XD

There's also a few others like Chaos Lord who just have a more normal name(it debuted before Chaosdramon, who is just the same species, but not as a boss). Sometimes these are bosses. One is called Xingtianshou, but the rest of its path have Mon in them. It is notable that said Digimon had no path when first introduced, so it wasn't entirely "odd" in comparison. Another notable case is Digital Lifeforms who are more the boss category, like Yggdrassil, who is the God of the Digital World. Or The Master. Where they aren't technically Digimon, though may follow some rules. There's even ones who just are [Color] Guardian as a simple enemy.

The exceptions aren't technically high either way(X-Antibody is really the only time it's "kind of high" at best, and it's not consistent, so). There's even one called Monmon(Monkey Mon, basically. It's Japanese name, Koemon, is less funny. It's a combination of letters meaning a Child-personified Monkey), going the exact opposite of being unique.
 

Hadokeyblade

Smash Legend
Joined
Dec 5, 2018
Messages
10,841
...Sorry, I've never played or watched anything to do with digimon, so this might be a stupid question, but do all digimon have names that end in "mon"?

I read the names you guys post and they all just sort of blur together, there's no easy way if distinguishing them (except the adjectives that I'm assuming describe their attributes?)
Ive always kinda headcanon'd it that the "mon" at the end of their names was meant to be like a file type.
You know like .EXE or .MP3 or something like that, since they are creatures born inside computers.

Thought just to explain this is Omnimon, Agumon's final evolutionary stage
 
Last edited:

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,392
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
At one point, Omnimon was a final form(with Gabumon's help generally, and the only story modes also went with Omnimon as a fusion of both). However, they've added more so there's actual evolutions for Omnimon which are closer to a final path.

They did eventually change it so Agumon's true final form according to the lore is "Agumon (Bond of Bravery)", that said. This is the closest to his true final form as you'll get currently.

Omnimon's cool too, but they really want to emphasize he's a Fusion moreso than a normal form for anyone. Not that tons can't via tons of materials, but yeah.
 
Top Bottom