All of my observations are broadly about Smashboards. Even to this day. I can't tell you the number of times people have used the word "consequences" or "mistake" when discussing EiH. I can't even list the number of times people act like if they cut Fire Emblem or Pokemon down, we would magically get the perfect roster. It is not one or two voices screaming into the void. It happens frequently enough to note.
People still act like EiH is some calamity that "stole" "their" perfect Smash game. Acting like people do not is willful ignorance. There is still plenty of discussion that acts like cuts are some sort of binary scale. That if we did not have Byleth, we would have had (insert character) instead. Or how if we cut the Fire Emblem roster and Pokemon roster in half, we would magically get every single "deserving" first or third party.
I actually think cuts discussion has gotten far worse than before. The Nintendo elitist crowd still harks on a marketing phrase on the back of Melee's box, despite Sakurai already thinking beyond that as early as 1999. When you see the most dogmatic pro cuts people, the cuts always end up being the same: characters like Corrin or Incineroar who were fotm characters, "wasted irrelevant slots", and third parties. Its just a dog whistle at this point. Not every pro cuts person is like this, but some are. This sort of mindset that a very vocal, fringe minority has is the same kind of mindset that openly stunted discussion in Smash 4. It was not fun having to sit through people say that "X character was not a Nintendo all star so you are stupid for wanting them". It was toxic for people to bottleneck discussion for anyone's wildest dreams. Was a character like Master Chief likely in Smash 4? No, but it was shunned as "trolling" because he was not a "Nintendo All Star". That toxic fringe movement in the community revels in cuts discussion. They openly use it as a trojan horse to push their dogmatic view on the roster. Any pick that does not "deserve" to be called an "all star" or is "too far removed" from Nintendo must be purged.
Not every pro cuts person is like that, but that toxic mindset should not be allowed back into the community. When that movement was at its peak, the community literally defended white supremacists because they wanted a roster without Cloud or Bayonetta. Any third party discussion that was not on the "approved" short list was met with vitriol. We should never want to go back to that era. The best thing Ultimate ever did was bury that movement. I'd rather cuts discussion return to where it was during Smash 4: when there was not this looming, ominous mindset poisoning discourse.
I don't think a dozen or so cuts is unrealistic. There is a real chance that despite making an effort to bring the roster back, some characters slip through the cracks. This is what happened to Mewtwo, Roy, and Dr Mario in Brawl. It is what happened to Lucas, Ice Climbers, Pokemon Trainer, and potentially Wolf in Smash 4. If they are not going for a nuclear reboot, they are probably going to attempt to bring back the majority of the cast. Having around a dozen cuts or so would be a reasonable estimate for unique characters that do not make the cut. Not every character is going to be the same priority. As I have stressed in the past
and in the post you replied to, I would not like that to happen but I am ready for the possibility it happens. I would prefer Ultimate become the building blocks for every future game for a variety of reasons beyond just its roster. But being realistic about how the roster and cuts for past games have happened, a dozen cuts or so is not some sort of wishful thinking mindset.
I find it kind of insulting that you act like what I am saying is wishful thinking from the anti cuts perspective. Mainly because
I literally said that I think cuts are a reasonable thing to happen and expect.
It feels like you deliberately ingored that part because it did not fit your narrative. There is obviously some chance that cuts happen. Unless they literally do an Ultimate deluxe, cuts are on the table. I say so plain as day. Would I vastly prefer Ultimate to become the "Mario Kart 8" for the next system, acting as a strong base held up by DLC? Absolutely. I would love for Ultimate Deluxe to be that. But since that is far from a surefire thing, I know cuts are on the table. Acting like there is some binary between either no cuts or a thanos snap of the roster is far more unreasonable than what I am suggesting.
Going to bullet point these.
- Yes, obviously the options were worse than they were for Brawl or Smash 4. If you think the paltry offerings in the Wii U era were as tantalizing to bring into Smash as the bastion of content in the prior two games, I do not know what to say. Fact is, Nintendo had a lot less killer app games during that era. There is a reason the Wii U went into Ultimate practically unchanged in its represetation beyond Splatoon: the system was a failure. For most people, it was a Mario/Smash/Spaltoon machine. Do you really think Nintendo would be as interested as highlighting their flop era? Nintendo has left the Wii U well in the past and salvaged all they could to move onto better things.
As for the late 3DS, what else was there to represent at this point? It is not like 2015-2017 was a great time to be a 3DS owner: the writing was on the wall for that system as well.
Being conservative, here is some of the titles that Nintendo could have looked at for viable representation: Kirby Planet Robobot, Catpain Toad's Treasure Tracker, Tropical Freeze, Xenoblade Chronicles X, Rhythm Heaven Megamix. Megamix and X might not have even been viable picks considering the former had a bit of a wonky release at least in the States and X did not do amazing sales wise. That is not a wide swath of relevant picks to pull from. If Smash is supposed to be this celebration of Nintendo's history and triumphs, Ultimate continues that goal by running as far as it could from this era.
- You are acting like the cut veterans took a lot of development time. For starters, I think its pretty obvious that Young Link and Pichu did not. They are full clones that were easy to make. Ice Climbers and Pokemon Trainer were originally planned for Smash 4, but were cut due to the 3DS's limitations. That just leaves Snake and Wolf, two incredibly popular characters from the Ballot era left.
Furthermore, it is not like bringing back the existing characters was going to be some major burden when they were already using Smash Wii U as a base. You have an entire game that was full of new characters, one that ultimately many did not experience in full. Smash for Wii U sold the worst out of any Smash Bros game. It sold worse than Smash for the N64. The dev team clearly would not want to throw out all that work when they could reuse it to show off these new characters. Reusing those assets to many would be new content. I know that for people on here, it is easy to discount the casual side of the Nintendo fanbase. But several people skipped the Wii U era because the Wii U for obvious reason. When people think of Smash, the experience of playing with friends locally comes to mind. The Wii U era just did not have that.
This also discounts how designing and bringing back a veteran is far easier than bringing in a whole new character. Think of how Sakurai goes through making a New character. He does extensive research into them. He gets figures to pose for them. He finds models to use as a base. He has to design a moveset from the ground up to ensure they are a faithful representation. This is a major oversimplification, but the point still stands. It takes a lot of work to make even one Smash character with the thoughtfulness that Sakurai puts in. Compare that to a veteran, where most of that work is already done. Bringing characters back takes a fraction of the work that it would take to add one new character.
It is also not like EiH was the only "burden" on the development team. They designed an entire adventure mode with World of Light. They had to fine tune and balance over 1000 spirits. They reworked online play. They reworked classic mode to give each character a unique route. They also brought back dozens of old stages, remastering them to modern levels. Making stages is hard. It took them over a year to finish production on Orbital Gate in Smash 4. Acting like EiH was some sort of massive undertaking is just missing the forest for the trees. Was it difficult? Sure, so was every other aspect of making a AAA game like Smash. EIH was a fraction of the work that they needed to do.
- Cuts talk also loves to leave out the tiny little loophole that the fanbase did not want cuts. The single most requested character for Smash 4 was Mewtwo, the only fully unique veteran cut from Brawl. Lucas and Roy were specifically added because they were popular characters. Characters like Ice Climbers, Wolf, and Snake did great on the ballot. The biggest reason we got Everyone is Here was because it would be a crowd pleasing move.
Even when discussing the quote where Sakurai discusses cuts, he mulls the fact that it would not be what fans want while stating that keeping the roster would be a huge undertaking. This is far from a cold, hard confirmation that cuts are this sweeping inevitability that some people crave them to be. It is a developer in tune with what his fanbase wants, knowing that it would be a huge undertaking to bring everyone back again.
Oftentimes, when people go into cuts discourse, they arbitrarily choose
- There is a massive difference between discussing cuts and reveling in the idea of them. So long as the Nintendo elitist crowd co opts the cuts discussion, it will not be a healthy discussion. Having that dog whistle by their side will always taint any reasonable cuts discussion. When people float that Smash "lost its identity" or that "the roster is unsustainable" some of those people are coming from a place of good faith. But plenty are not. It is a convenient dog whistle to "trim the fat" of the roster. When you ask what is the fat, the answers are always the same: "undeserving" first parties, and some wide swath of third parties. These "undesirables" are usually either clones or more often picks that are not relevant anymore.
The thought that a character like Jigglypuff or Roy could appear in "their" game and "steal" the spot of a "more deserving" character makes their blood boil. Nevermind the fact both are popular veterans who have been with the franchise for over two decades and are easy to make characters at the end of the day. They "stole" the spot of someone who "deserved it more". Or you have characters like Cloud or Snake who "do not fit" in Smash Bros. Because these series are not linked at the hip with Nintendo, they are not worthy of being in "their" Smash game.
These types of cuts discussion do not come from a place of pure good intentions, they come from a place of malice. This is the same kind of gatekeeping that bottlenecked discussion in Smash 4. You may not have been on the boards for that time period, but it was ugly in Smash 4. If your third party character you wanted was not some sort of "honorary Nintendo All Star", you would be flamed. This was the era where Master Chief's support thread got locked for "trolling". What third party characters you wanted was treated as some sort of purity test. Heck, an open white supremacist was not openly shunned as they should be on here, because they were one of the strongest voices for the "Nintendo All Star" crowd. For obvious reasons, I think the community should not even entertain allowing such a toxic level of discourse back into the fray.
A toxic element of the fan base co opts cuts discussion as a Trojan Horse, believing that somehow addition equals subtraction. The discussion will never be truly healthy so long as that element is allowed to flourish. The best part of Smash is having people have earnest discussions about their hopes, wishes, and dreams for the future of Smash. That toxic element that trojan horses its way into cuts discussion openly harms that. It just is a reactionary fringe backlash to Ultimate, wanting to return to "better days", when "those" characters/fanbases were "kept in check". So long as that toxic element uses cuts discussion like a dogwhistle, the best parts of Smash speculation will be at risk due to the malice of a very vocal, very fringe minority.