Online polls can be interesting, but right now is the equivalent to a popularity poll in 2009 or 2010 or something, where interesting as the results might be, it's not a particularly important time, nor is the fanbase particularly active. Consider the top character on the poll got 500-something votes, and during active speculation, polls yield top choices with votes in the 5-digits.
Barring another ballot, popularity will be most useful to know when it overlaps with the roster selection process, whether for base or for DLC. That's when it's likeliest to actually affect the roster. And sometimes we only know those periods in retrospect.
In theory it could be now, we don't know Sakurai's next project or anything. But that's also a big assumption to make. Moreover, it's unlikely they be canvassing for popularity results now when the fanbase is relatively dormant.
I get what you are saying, but there are reasons not to throw out the results from this pretty far spanning poll.
For starters, the big issue with a poll is not the number of people that reply. Typically anywhere from 500 to 2000 respondents is plenty for a poll. The big hurdle is trying to make sure you avoid polling bias and making sure your polling base is a representative sample.
SourceGaming's poll had 2016 participants. Honestly, even during active speculation for a stronger, more scientific poll this holds up.
Avoiding a polling bias is close to impossible. For example, you will have polls that will have a slight right or left lean based just on the pollster on average. Trump loved Rasmussen polls for instance because they tilted conservative. Emerson College polls tend to give Democrats a slight leg up conversely. Both of these polls are scientific polls that are considered strong pieces of evidence if you look at the statistical side. FiveThirtyEight is my bible when it comes to electoral math, and both of those pollsters have a solid note despite having slight partisan biases.
Taking this towards Smash, sure, there might be a slight polling bias with SourceGaming's poll. I think most of us can agree that when a poll is done in the interim periods between games, it will probably reach only the more engaged section of the community. Then you also have to factor in the fact that this is the off season. This poll would have at least looked slightly different if they did it during peak speculation, like their 2020 poll.
I do not think this is too much of a concern though for a few reasons. For starters, they did have somewhat
comparable results in their 2020 poll. The 2020 poll did have more responses, but so long as this is in some way a representative sample I do not think that matters too much. The data from the SourceGaming poll in 2022 does shows some movement, but some of the bigger jumps can be easily explained. Eggman for instance made a huge jump once Sephiroth made the possibility seem more realistic. Assist Trophies in general did better this time, with Waluigi, Zero, and Isaac rising. Likely part of this was just that we are speculating on a new game: the baggage from Ultimate for these characters is gone. I understand reservations about polling done now. The landscape will likely look different in 2024 or 2026 or what have you. That does not mean this polling is useless. It lets us track fan demand and see where it ebbs or flows.
The only important question for this poll is just whether it is a representative sample. There are issues with this being a representative sample. Probably right now this one leans much harder into hardcore fans and speculation than if it was done at a different time. But I think for that more hardcore wing of the fanbase, this is good data to show what fans want. We likely are not going to have a poll this strong for a while now, and this is the best snapshot we have at raw fan demand one year out of Ultimate. Will the scene change too much for this data to matter? It is hard to say, but historically we have gotten a few fan nods in each game Melee and onward, so it would not shock me if we got a fanservice pick or two that do not overlap hard with their current relevancy.
The main important takeaway from this is the trend line: Is the character's demand steady or rising? If that trend continues from 2020 to 2022 to 2024, I think that is very relevant information we have to consider. Waluigi over performed his 2020 numbers, while Crash remained steady with his dominant spot. Same if a character experiences a sharp decline. 2B for instance dropped from 17th in the 2020 poll to 44th in the 2022 poll. I find that more noteworthy than Geno dropping from 2nd to a very respectable 7th.
I totally get why you are skeptical of taking too much from this poll. Taking all your information and observations from one poll is always a bad idea. Even moreso when there are concerns that this might not be a representative sample. But the trends in the data do matter even now and this is probably gonna be the best poll we will get on raw fan demand for a long time.
Unrelated, but here's a new Sega report about their IPs:
There was a problem fetching the tweet
Apparently, the "major past IPs" are IPs Sega is considering bringing back, but I couldn't find the part that mentions that. Either way, more potential Sega reps!
Phantasy Star Online 2 is doing well according to Sega, that's nice.
I said it before, I will say it again. Keep your eye on Phantasy Star for Smash 6. It makes a lot of sense if we were to get another Sega rep.