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Official Next Smash - Speculation & Discussion Thread

Guynamednelson

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You don't understand... Smash makes a lot of money, so we don't have to factor in the realities of game development
The ironic thing is that "Smash makes a lot of money" is also not factoring in the reality that not only is it not Nintendo's best selling series, but what is is a game that isn't as reliant on third-party licensing, therefore Nintendo has to spend less on making it and more of its profits go to Nintendo and Nintendo alone.
 

Gengar84

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Maybe it’s just me but I don’t really see much a point in arguing whether EiH 2 will happen or not. I honestly think there are good arguments on both sides. On one hand, it takes a ton of resources and Sakurai expressed that it would be difficult to pull off again. On the other, Ultimate was a huge success, largely in part to EiH and the huge roster so they may decide that it’s worth taking the extra time and resources to try again. I think it partly depends on how many changes the veterans get. If they come back with minimal changes, I don’t think it’s out of the realm of possibility to see them all come back. Either way, whatever happens happens and we seem to just be talking ourselves in circles and repeating the same things over and over.
 

Guynamednelson

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I think it partly depends on how many changes the veterans get
Well that is something we don't really pay attention to when we debate EIH2: The drain on resources from it happening the first time wasn't just having to recreate the missing veterans, it's also from all the various ways they made sure the vets that were already there weren't just carbon copies of their Smash 4 selves. Mr. Game & Watch having his animations redone so he turns into the characters he's been borrowing stuff from would've required a lot of his moves to be completely redone from the ground up for example.
 

Gengar84

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Well that is something we don't really pay attention to when we debate EIH2: The drain on resources from it happening the first time wasn't just having to recreate the missing veterans, it's also from all the various ways they made sure the vets that were already there weren't just carbon copies of their Smash 4 selves. Mr. Game & Watch having his animations redone so he turns into the characters he's been borrowing stuff from would've required a lot of his moves to be completely redone from the ground up for example.
Yeah, you’re right that it does still take work and resources to update characters from just the previous game. I don’t think it’s as much as the missing veterans but it’s still something. I would imagine the amount of work it takes is proportional to how many changes each character gets. We don’t really know just how big the gameplay will be different in the next game so it’s hard to make a solid prediction on that aspect.

My logic is that now that a lot of that work has already been done for the missing veterans in Ultimate, it might not be as hard to carry that over into the next game. Ultimate had to bring back characters all the way from Melee and Beawl and update them to fit modern standards. Same with all the returning stages. Now that everyone was just brought back, it probably won’t take quite the same level of resources to update those characters and stages. I admit, I’m no expert on game development so I could be wrong but that seems logical to me.
 
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dream1ng

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Maybe it’s just me but I don’t really see much a point in arguing whether EiH 2 will happen or not... Either way, whatever happens happens and we seem to just be talking ourselves in circles and repeating the same things over and over.
Correct, this is Smash spec

There's not much point in any of these arguments

On the other, Ultimate was a huge success, largely in part to EiH and the huge roster so they may decide that it’s worth taking the extra time and resources to try again.
The single biggest contributor of Ultimate's success was Switch's massive install base. The next game's level of success will also be at least roughly proportional to its install base. That's the reason many series saw a bump in sales, aka the Switch Effect.

Even if Smash 6 hypothetically had a smaller roster than Smash 4, but it was on a platform that sold even 2/3 as well as the Switch, it would still handily outperform Smash 4.
 

Gengar84

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Correct, this is Smash spec

There's not much point in any of these arguments


The single biggest contributor of Ultimate's success was Switch's massive install base. The next game's level of success will also be at least roughly proportional to its install base. That's the reason many series saw a bump in sales, aka the Switch Effect.

Even if Smash 6 hypothetically had a smaller roster than Smash 4, but it was on a platform that sold even 2/3 as well as the Switch, it would still handily outperform Smash 4.
What I mean is that we tend to circle back all the time and talk about cuts at the expense of anything else. Not saying that we shouldn’t talk about it at all but most people just seem to be repeating the same things over and over without adding anything new. It just back and forth between “Everyone is Here Forever!” and “That’s wrong, we’ll have a much smaller roster next time!”. There usually isn’t much more to the debate than that. I do try to participate and offer my own perspective but it does get a little tiring sometimes. I’m not trying to police the conversation or anything and it’s cool if that’s what we all want to do but I feel like everyone’s mind is pretty set in stone here and repeating things isn’t really getting anywhere. Apologies if that opinion bothered anyone.
 
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NotGenerico

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I'd say Nate is very trustworthy and he's saying the Nintendo Switch 2 will be revealed this Thursday. He heard the reveal is focused almost entirely on the console itself. Games will not be a focus.

I think we'll get a short trailer similar to the original Switch reveal, maybe with some small snippets of future games like what happened with Mario Odyssey back then.
 
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Scrimblo Bimblo

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More than anything to me it feels like a vast majority of the characters have reached their best form in Ultimate. There's a small handful of the more experimental ones that still don't feel 100% realized (yes, thinking of Little Mac), and there's always room for some buffs/nerfs, but I really can't see how you could improve characters like Diddy Kong, Ryu, Ness, Mr. G&W or Fox (and many, many more) in terms of general fighter design at this point.

So, yeah, broken record but they have three paths: 1. Keep expanding on a roster that's already top quality, 2. Drastically reinvent the main mechanics of the game and every single fighter along with them, justifying a smaller amount of content with the game almost being a new beginning;
Or, the one that everyone here seems to want but which is also the lamest solution, 3. Phone it in by throwing in a bunch of arbitrary changes to some movesets in the vein of More References!!, by adding a couple of new single player modes that nobody is going to still be playing two years after the game's release yet again anyways, and by hoping that the Smash brand power is strong enough to still be as successful as Ultimate. This time.
 
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Gengar84

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More than anything to me it feels like a vast majority of the characters have reached their best form in Ultimate. There's a small handful of the more experimental ones that still don't feel 100% realized (yes, thinking of Little Mac), and there's always room for some buffs/nerfs, but I really can't see how you could improve characters like Diddy Kong, Ryu, Ness, Mr. G&W or Fox (and many, many more) in terms of general fighter design at this point.

So, yeah, broken record but they have three paths: 1. Keep expanding on a roster that's already top quality, 2. Drastically reinvent the main mechanics of the game and every single fighter along with them, justifying a smaller amount of content with the game almost being a new beginning;
Or, the one that everyone here seems to want but which is also the lamest solution, 3. Phone it in by throwing in a bunch of arbitrary changes to some movesets in the vein of More References!!, by adding a couple of new single player modes that nobody is going to still be playing two years after the game's release yet again anyways, and by hoping that the Smash brand power is strong enough to still be as successful as Ultimate. This time.
I’ll stand by the opinion that references are a good thing as long as they contribute to a cohesive moveset that feels fun and authentic to the character. I want to feel like I’m actually playing as the character so I’m not personally a huge fan of movesets that are created just for Smash unless the character doesn’t really have anything else to pull from. I generally agree that a lot of the movesets are good as they are but there’s a few I’d like some overhauls like Ganondorf and Lucario.

As a rule, I prefer characters to focus on aspects that show up over the course of their series rather than too many things referencing one specific game. For example, I was a big fan of Link’s hook-shot. Even if he didn’t use it in BotW, I’d have liked to see it kept in his Smash moveset. To me, it was one of the things that made Link feel special and feel like Link. Conversely, I’m not huge on FLUDD as it represents something Mario did in one specific game that’s never been brought back. It kind of makes it feel dated.
 
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DarthEnderX

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The fact that Everyone is Here happened once is pretty spectacular and it is a great ideal to shoot for, but it's not tenable at 89 characters. That's kind of the beginning and end of it.
Except for the part where that's pure speculation, because we don't actually know anything about Nintendo's internal development pipeline.

I love how many armchair game devs we have that can speak with absolute certainty what Nintendo is and isn't capable of, despite having no real insight.

You don't understand... Smash makes a lot of money, so we don't have to factor in the realities of game development
That might be a valid point, if anyone here actually knew the realities of Nintendo's game development.

But they don't, because nobody does but the people working at Nintendo.

More than anything to me it feels like a vast majority of the characters have reached their best form in Ultimate.
That's honestly how I feel about MK8D as a whole. That honestly feels like a nearly perfect game to me, and if all they did was add more courses and racers to it forever, I'd be completely happy with that.

The only change I'd make to it at this point, is bring back Double Dash's ability to swap the order of the two items you're holding. Then it really would be perfect.
 
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Guynamednelson

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hoping that the Smash brand power is strong enough to still be as successful as Ultimate
The high possibility the Switch 2 won't be as successful as the first one will already ensure no matter what direction it goes in, the Switch 2's Smash won't be as successful as Ultimate anyway.

Just look at the SNES, GBA, and 3DS. They were successful, but not NES/GB/DS levels of successful.
 

Gengar84

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The high possibility the Switch 2 won't be as successful as the first one will already ensure no matter what direction it goes in, the Switch 2's Smash won't be as successful as Ultimate anyway.

Just look at the SNES, GBA, and 3DS. They were successful, but not NES/GB/DS levels of successful.
Wouldn’t that be an argument to put as much effort into the next game as possible? If they don’t have the brand name to fall back on to the same extent, I would think they’d want to make the game as good as it can be in order to hit somewhat comparable numbers. If we’re expecting Smash 6 to sell less regardless, I think they’d have to put in even more work in order to not be overshadowed by Ultimate, especially now that Switch 2 is backwards compatible. That doesn’t necessarily mean doing EiH again, but I do think it needs to stand out in some way. EiH2 with even more content is just one way of doing that.
 

Godzillathewonderdog

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You don’t need to be an expert in a certain field to have enough of an understanding to now that certain things are not feasible.

If you want to call people armchair developers for arguing the logistics of game development, and how it affects the playable roster of Smash, then maybe being in a forum about speculating that kind of thing isn’t for you.
 

Gengar84

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You don’t need to be an expert in a certain field to have enough of an understanding to now that certain things are not feasible.

If you want to call people armchair developers for arguing the logistics of game development, and how it affects the playable roster of Smash, then maybe being in a forum about speculating that kind of thing isn’t for you.
How many people here would have ever thought Everyone is Here was feasible in the first place? I highly suspect that the large majority of people would have dismissed the idea outright as being too unrealistic. I’m not saying it’s likely to happen a second time but I don’t think it’s as impossible as a lot of people here are making it out to be. If they use Ultimate itself as a base and build on top of that, it seems like it should at least be possible in theory.
 

RouffWestie

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How many people here would have ever thought Everyone is Here was feasible in the first place? I highly suspect that the large majority of people would have dismissed the idea outright as being too unrealistic. I’m not saying it’s likely to happen a second time but I don’t think it’s as impossible as a lot of people here are making it out to be. If they use Ultimate itself as a base and build on top of that, it seems like it should at least be possible in theory.
Many would have because as soon as Smash 4 ended, "the next game will be Smash 4 Deluxe with the cut veterans and more newcomers" was already a prevalent prediction.
 

SPEN18

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The high possibility the Switch 2 won't be as successful as the first one will already ensure no matter what direction it goes in, the Switch 2's Smash won't be as successful as Ultimate anyway.

Just look at the SNES, GBA, and 3DS. They were successful, but not NES/GB/DS levels of successful.
Yup, and a large crowd is likely to cite lower sales of a new game and falsely pin it on the lack of EiH, or on the lack of X,Y,Z specific veterans who got cut.
 

Gengar84

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Many would have because as soon as Smash 4 ended, "the next game will be Smash 4 Deluxe with the cut veterans and more newcomers" was already a prevalent prediction.
Interesting. I wonder why that was such a big prediction last time but seen as completely impossible to do again this time? I know there’s more characters to bring back now but I wouldn’t think it’s that many in comparison where it makes it impossible.

One thing that confuses me is that a lot of people are suggesting we can’t even hit Ultimate’s base roster size of 74 characters. We’ve done exactly that before so how is it impossible to do it again? In that scenario, we’d have cuts but add just as many newcomers as we cut veterans. That’s still a lot of work but it seems reasonable to me. I don’t really understand the thought process of people predicting a roster of around 50 characters again unless we get another huge Subspace Emissary style story mode to make up for that.
 
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Wonder Smash

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Many would have because as soon as Smash 4 ended, "the next game will be Smash 4 Deluxe with the cut veterans and more newcomers" was already a prevalent prediction.
Looking at the state of Konami at the time and how Snake was missing from Smash 4, there's no way anybody was predicting he was coming back. They at best was hoping for it but that's it.
 

Guynamednelson

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How many people here would have ever thought Everyone is Here was feasible in the first place?
I kind of wanted it, but I knew it would get in the way of making newcomers as well.
If they use Ultimate itself as a base and build on top of that, it seems like it should at least be possible in theory.
In theory, but even if they think every single veteran's portrayal is perfect as-is for whatever reason, there's still balancing and bugtesting to consider.
 

Slime Scholar

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Interesting. I wonder why that was such a big prediction last time but seen as completely impossible to do again this time? I know there’s more characters to bring back now but I wouldn’t think it’s that many in comparison where it makes it impossible.

One thing that confuses me is that a lot of people are suggesting we can’t even hit Ultimate’s base roster size of 74 characters. We’ve done exactly that before so how is it impossible to do it again? In that scenario, we’d have cuts but add just as many newcomers as we cut veterans. That’s still a lot of work but it seems reasonable to me. I don’t really understand the thought process of people predicting a roster of around 50 characters again unless we get another huge Subspace Emissary style story mode to make up for that.
dunno about EIH but many predicted all characters from Smash 4 coming back.

The Japanese page for the Smash ballot made mention that collected data would be used for a future game, and knowing the NX was a hybrid system meant it wasn’t going to be some huge leap in visual fidelity that justified all new art assets. I think there were other hints that the series was going to have continuous development, and people knew that a short dev time meant we’d get a similar game.

Also I don’t remember how many people predicted this at the time but the Wii U was a clear failure and Nintendo would eventually use the Switch to relaunch and “salvage” their work on many games (NSMBU, MK8, many other ports).
 
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RileyXY1

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Another thing to keep in mind is that Smash 6 will now cost 70 dollars, rather than 60. I'm not sure if people would want to play more for a game they already have and can play on the current system through backwards compatibility.
 

Gorgonzales

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Another thing to keep in mind is that Smash 6 will now cost 70 dollars, rather than 60.


Probably my biggest dread going into the new game knowing full well this is what they'll try to pull. I hate how expensive games are getting.

Though you do bring up a good talking point in that people would be less inclined to get an Ultimate deluxe (if that happens) if they can still play the OG Ultimate on their Switch 2. I was already in the belief that the next game will be completely new, but this just cements that even more.
 

Godzillathewonderdog

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How many people here would have ever thought Everyone is Here was feasible in the first place?
For me it was less that I didn’t think it was possible, and more that I didn’t think that would be a direction they would want to take the series in, which I was clearly wrong about.


Interesting. I wonder why that was such a big prediction last time but seen as completely impossible to do again this time? I know there’s more characters to bring back now but I wouldn’t think it’s that many in comparison where it makes it impossible.

One thing that confuses me is that a lot of people are suggesting we can’t even hit Ultimate’s base roster size of 74 characters. We’ve done exactly that before so how is it impossible to do it again? In that scenario, we’d have cuts but add just as many newcomers as we cut veterans. That’s still a lot of work but it seems reasonable to me. I don’t really understand the thought process of people predicting a roster of around 50 characters again unless we get another huge Subspace Emissary style story mode to make up for that.
A lot of people do still talk about a possible Smash Bros. Ultimate Deluxe with some new characters. I think that is possible, I just don’t know if that’s the direction Sakurai and Nintendo will want to take, which hey, I could be wrong about that again.

Most people think taking the current 89 character roster (18 of which are guest characters that they’ll have to renegotiate) and having them all be playable again along with several newcomers in the base roster of a brand new Smash game is not realistic.

Not to mention Sakurai doesn’t think “Everyone is Here“ will happen again, so take that as you will.
 
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Gengar84

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For me it was less that I didn’t think it was possible, and more that I didn’t think that would be a direction they would want to take the series in, which I was clearly wrong about.



A lot of people do still talk about a possible Smash Bros. Ultimate Deluxe with some new characters. I think that is possible, I just don’t know if that’s the direction Sakurai and Nintendo will want to take, which hey, I could be wrong about that again.

Most people think taking the current 89 character roster (18 of which are guest characters that they’ll have to renegotiate) and having them all be playable again along with several newcomers in the base roster of a brand new Smash game is not realistic.
Yeah, I think if they do bring everyone back again, we’ll get a similarly small amount of base game newcomers like Ultimate did. While I’d love everyone back again, I think my more realistic ideal scenario is to aim for a comparably large roster but with enough cuts and newcomers to make it feel fresh. I think if we got around 70ish total characters in the base game but had continuous Fighter’s Passes and other DLC throughout the Switch 2’s lifespan, that would be the best. I’m just afraid that going back to a 50 characters again roster means I lose most of my favorite veterans and nearly all my most wanted newcomers would have almost no chance. For me, personally, I can’t envision a scenario where that’s not just a worse Ultimate as far as the roster is concerned.

Among the video game characters I want as newcomers to the Super Smash Bros. series, I also include some that are known to almost no one just to gain some recognition.
The vast majority of characters I want most are very rarely speculated for Smash outside of myself. Some are popular in the general gaming culture, just not in Smash while others are pretty obscure in general, either due to their series’ popularity peaking decades ago or just never really being that big to begin with.
 
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dezeray112

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I'd say Nate is very trustworthy and he's saying the Nintendo Switch 2 will be revealed this Thursday. He heard the reveal is focused almost entirely on the console itself. Games will not be a focus.

I think we'll get a short trailer similar to the original Switch reveal, maybe with some small snippets of future games like what happened with Mario Odyssey back then.
Guess we will have to wait and see what this week holds, but I am eagerly anticipating what sort of specs the Switch 2 will have.
 

Guynamednelson

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I was already in the belief that the next game will be completely new, but this just cements that even more.
I still think the concern about bringing back everyone resulting in not a lot of newcomers would still be more of an issue with the team. Game development doesn't work like "System A can play games made for System B? Cancel the System A port immediately!", and it never has, even before the PS5 got a plethora of PS4 ports.
 

Kirby Dragons

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You ever think about how Nintendo owns over 100 IPs without a fighter in Smash, but only like 15 of them are ever talked about? Most of them don’t have suitable fighters or are way too obscure, but it’s insane how many franchises they own.
I'd imagine most of these series have at least someone who could be a fighter, but you'd of course have to dig deep to find material for their movesets.
 

Gengar84

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Speaking of smaller Nintendo series, does anyone think Dillon could be a fun surprise character? I’ve never played his games but the character design is pretty cool and he looks like he could have a fun moveset from the gameplay clips I’ve seen. I never really see him brought up.
 

TheFirstPoppyBro

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I still think the concern about bringing back everyone resulting in not a lot of newcomers would still be more of an issue with the team. Game development doesn't work like "System A can play games made for System B? Cancel the System A port immediately!", and it never has, even before the PS5 got a plethora of PS4 ports.
I agree with this, but mostly because Smash has never had ports, so it probably wouldn't even occur to Sakurai. I don't know how the timeline goes for making consoles, so Sakurai also may have been told about the backwards compatibility, but I don't know how likely that is if Smash is that 2021/2022 project (which I feel like it is since I can't think of many other things that would get greenlit almost immediately lol) since I would think that time frame would be around the beginning of the console's development potentially.
 

GoldenYuiitusin

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but I don't know how likely that is if Smash is that 2021/2022 project (which I feel like it is since I can't think of many other things that would get greenlit almost immediately lol)
The fact Sakurai had to mention "assuming we're able to get it made" gives me great doubt it's Smash. Why would there be any question about another Smash game being possible to make (unless it's like, a mobile one lol).

Sounds like something a bit more experimental to me.
 

Stratos

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Regarding Teleroboxer, I say that I want Harry's operator and not Harry himself as a newcomer to the Super Smash Bros series, because Harry seems more like a Final Smash to me than a fighter, but on the other hand, I might want Harry to come as a newcomer, but what could he have as a Final Smash? Maybe he becomes a giant, we see him face to face on the screen and he punches the opponents? Because for Harry himself, that's the only thing I can think of as his Final Smash.
1736795496213.png
 

TheFirstPoppyBro

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The fact Sakurai had to mention "assuming we're able to get it made" gives me great doubt it's Smash. Why would there be any question about another Smash game being possible to make (unless it's like, a mobile one lol).

Sounds like something a bit more experimental to me.
I mean that's true, but didn't he say it got approved really quickly? I may be misremembering or it may have been a weird translation issue or something (I saw an article say that he finished the proposal really quickly rather than it being APPROVED really quickly, so maybe that's where I'm getting tripped up), but if it was experimental, I would think it would take longer to approve.

And either way, I would assume Smash has been in development for a while anyway, since the Switch 2 is coming soon and Smash is usually year 2, and starting development in 2023 when Studio S was formed after finishing the project plan in 2022 sounds about right for Smash dev time, so if it wasn't Smash he meant, then that's a really funny coincidence timing-wise, which I COULD see happening, but still lol
 

NonSpecificGuy

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I know I’m late but:

What’s most frustrating about Snake missing from Smash For is that there’s no given reason for him being absent.

Kojima and Konami were cool with it. MGS3D had just released on 3DS. MGS was still selling gangbusters and had a new game coming out. It all lined up that Snake SHOULD have come back. But he didn’t. Why?

This may sound petty and pointing fingers but I truly believe his exclusion from Smash For comes from the unwarranted negative reaction from a sect of the fanbase stating that Snake “didn’t fit”. So what did we get in terms of newcomers for Smash For? Overall, until DLC and Cloud, the newcomers we got were all relatively safe newcomers that FIT a specific art direction and vibe that it seemed like Smash fans wanted. Mega Man and Pac-Man were the two most obvious ones that just made sense because they “fit” with the rest of the Smash crew and are associated with Nintendo systems for years.

It seemed like Nintendo was trying to adhere to one part of the fanbase by cutting Snake. They just didn’t expect the massive fallout that came with his exclusion from the other side of the fanbase.

I still think a lot of the characters chosen so far seem to piggyback off the statement that was made against Snake. Pretty much all of Ultimate’s DLC “fit” and I’m a little tired of it. Give me some radical ****. Give me Doom Slayer or Leon Kennedy or Dragonborn. Give me something that sticks out like a sore thumb like Steve does because those are the most exciting characters to me.
 
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Dinoman96

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I know I’m late but:

What’s most frustrating about Snake missing from Smash For is that there’s no given reason for him being absent.

Kojima and Konami were cool with it. MGS3D had just released on 3DS. MGS was still selling gangbusters and had a new game coming out. It all lined up that Snake SHOULD have come back. But he didn’t. Why?

This may sound petty and pointing fingers but I truly believe his exclusion from Smash For comes from the unwarranted negative reaction from a sect of the fanbase stating that Snake “didn’t fit”. So what did we get in terms of newcomers for Smash For? Overall, until DLC and Cloud, the newcomers we got were all relatively safe newcomers that FIT a specific art direction and vibe that it seemed like Smash fans wanted. Mega Man and Pac-Man were the two most obvious ones that just made sense because they “fit” with the rest of the Smash crew and are associated with Nintendo systems for years.

It seemed like Nintendo was trying to adhere to one part of the fanbase by cutting Snake. They just didn’t expect the massive fallout that came with his exclusion from the other side of the fanbase.

I still think a lot of the characters chosen so far seem to piggyback off the statement that was made against Snake. Pretty much all of Ultimate’s DLC “fit” and I’m a little tired of it. Give some radical ****. Give me Doom Slayer or Leon Kennedy or Dragonborn. Give me something that sticks out like a sore thumb like Steve does because those are the most exciting characters to me.
I sometimes wonder if it really was just a case of "we did Snake before and we were happy with that, but we want to focus on new characters instead of bringing him back" (essentially the same reason 99% of the people in this thread will shoot down the notion of EiH ever happening again)
 

fogbadge

Smash Obsessed
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The fact Sakurai had to mention "assuming we're able to get it made" gives me great doubt it's Smash. Why would there be any question about another Smash game being possible to make (unless it's like, a mobile one lol).

Sounds like something a bit more experimental to me.
so it could be something new? exciting
 

Gengar84

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I’m not sure if this is a hot take or not, but I vastly prefer Smash Ultimate’s base game newcomers compared to Smash 4’s, even factoring in that we had way less of them. Shulk and Greninja were the only base Smash 4 newcomers I got excited for but Ultimate had Ridley, K. Rool, Simon, and Incineroar. Though Incineroar did require some warming up to. I personally feel like Smash 4 had the weakest selection of newcomers in the series as far as my personal enjoyment goes. If we had to cut a bunch of characters, most of Smash 4’s base newcomers would be low priority for me.
 
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GoldenYuiitusin

Smash Lord
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Jan 10, 2024
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I know I’m late but:

What’s most frustrating about Snake missing from Smash For is that there’s no given reason for him being absent.

Kojima and Konami were cool with it. MGS3D had just released on 3DS. MGS was still selling gangbusters and had a new game coming out. It all lined up that Snake SHOULD have come back. But he didn’t. Why?

This may sound petty and pointing fingers but I truly believe his exclusion from Smash For comes from the unwarranted negative reaction from a sect of the fanbase stating that Snake “didn’t fit”. So what did we get in terms of newcomers for Smash For? Overall, until DLC and Cloud, the newcomers we got were all relatively safe newcomers that FIT a specific art direction and vibe that it seemed like Smash fans wanted. Mega Man and Pac-Man were the two most obvious ones that just made sense because they “fit” with the rest of the Smash crew and are associated with Nintendo systems for years.

It seemed like Nintendo was trying to adhere to one part of the fanbase by cutting Snake. They just didn’t expect the massive fallout that came with his exclusion from the other side of the fanbase.

I still think a lot of the characters chosen so far seem to piggyback off the statement that was made against Snake. Pretty much all of Ultimate’s DLC “fit” and I’m a little tired of it. Give me some radical ****. Give me Doom Slayer or Leon Kennedy or Dragonborn. Give me something that sticks out like a sore thumb like Steve does because those are the most exciting characters to me.

Or simply that Sakurai wanted to limit guests in the base roster to no more than three just like in Brawl (he'd stated there'd be 1 to 2 guests outside of Snake during development, so while we only got two in the end with Snake and Sonic, seems the maximum he was willing to go was three) and the three we got were higher priority.

Very doubtful Nintendo forced their hand to make him purposely exclude Snake, that's just conspiracy theory stuff.


I mean that's true, but didn't he say it got approved really quickly? I may be misremembering or it may have been a weird translation issue or something (I saw an article say that he finished the proposal really quickly rather than it being APPROVED really quickly, so maybe that's where I'm getting tripped up), but if it was experimental, I would think it would take longer to approve.

And either way, I would assume Smash has been in development for a while anyway, since the Switch 2 is coming soon and Smash is usually year 2, and starting development in 2023 when Studio S was formed after finishing the project plan in 2022 sounds about right for Smash dev time, so if it wasn't Smash he meant, then that's a really funny coincidence timing-wise, which I COULD see happening, but still lol

It was that he finished the proposal at "lightning speed". Nothing about the speed of approval.

It was also something that was requested of him, so for all we know it could be Nintendo going like "hey, you worked on these crossovers with our IPs, can you try making an RPG with them" or something.
Or another studio wanting their hand in the pot like Shonen Jump wanting their own current generation crossover platform fighter with Sakurai at the helm to appeal to the "Goku for Smash" trolls requesters.

Or simply a project to revive an old IP like he did with Kid Icarus.

There are plenty of options that aren't Smash.
 
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