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Official Next Smash - Speculation & Discussion Thread

The Stoopid Unikorn

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Only Nightmare, Firebrand and King Hippo are in my Top 30.

The others I want to see, but not till after their series protags.

Vergil with no Dante, Majima with no Kiryu, or Wesker as the first RE character would just be silly.
I personally think Wesker can work solely because of the viruses he's injected himself with to have superpowers, which could be more interesting than just "guns, guns and more guns" that any protagonist not named Leon has. Not to mention being a decently iconic villain (maybe that's my MvC bias speaking though lmao).

And I'd argue Majima also works if they still have this silly "Kiryu can't get in crossovers because he wouldn't hit a woman" mindset despite being in the Project x Zone games solely because otherwise, no one from Yakuza would get in.

Fully agreed on Vergil though.
 

dezeray112

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I spoke to the guy who talked about these MvC1 findings and he said that while he hasn't found anything about Capcom's character selection (yet), he did find out Sir Arthur (of Ghosts n' Goblins) WAS planned to be playable in MvC1, but Capcom didn't know how to differentiate him from Mega Man, so they made him an assist instead.
Interesting. Well I wouldn't be surprised (and my guess) if there were several of the Capcom characters were initially planned as playable characters at one point before being transited over as assist characters.

Which villains would you like to see?
In terms of what villain characters I would like to see:

Super Mario: Between King Boo or King Bob-Omb.
Legend of Zelda: Skull Kid
Pokemon: Team Rocket
F-Zero: Black Shadow
Fire Emblem: Black Knight
Megaman: Sigma
Street Fighter: M. Bison
Sonic the Hedgehog: Shadow or Dr. Eggman
Fatal Fury: Geese Howard
Banjo-Kazooie: Gruntilda
 

Amornal1

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Does the Embracer Group count for this? They happen to own a lot of IP that I’m interested in but I don’t think they actually make any games themselves. They’ve also apparently had a lot of controversy and struggles recently but I’m not sure where else I’d group Borderlands, Legacy of Kain, and Darksiders.
I mean, neither does Microsoft.
 

Guynamednelson

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Ok I hate to be the guy whos's like "Um akshully it's quite simple 🤓☝", but wouldn't estimating how much effort it takes to make a smash character actually be kinda easy? Like, it's not witchcraft, theres plenty of information on general game development.
Every character has a 3d model. There's tons of 3d modelers out there, i dont think it would be that difficult to find information online on how much time it would take to model a character at a given level of complexity.
You can just count how many seconds of animation a character has. I remember hearing somewhere that a professional animator can make 6 seconds of animation a day, but I cant remember if that was for a single character or a whole scene.
You do have to program the characters, but they have to have that down to a science by now after making 80 of them. Programming characters has to be more like filling out a spreadsheet, i just have a hard time believing they regularly run into novel programming roadblocks. Even steve sounds like he was more tedious to program than actually difficult.
Designing them probably is the hardest to estimate since it's purely creative and we wouldnt entirely know the kinds of things sakurai has to consider. I think the only time he gave an answer to how long it take to design a character is when he said he came up with greninja's moveset in a day. So it probably takes at most a couple weeks.
Then you have to add the beurocrasy- approving the animations, approving the models, approving the sound effects, getting approval from the licenses, so on and so forth. Gonna be real this is probably like half of development time.
Well, just look at how Sakurai's said bringing everyone back would mean the base game wouldn't have too many newcomers, and come November 1, 2018, he proved himself right. This would mainly come from all the hurdles of balancing and bugtesting, but there's more to it too: Smash 4 had a bunch of animations copypasted from Brawl still, and Ultimate replaced all of them with all-new animations on top of remodeling and reanimating the vets who weren't playable in 4, giving PT a Leaf alt who has her own model and set of animations, and various minor animation tweaks to Smash 4's own newcomers and making Dr. Mario a bit more of a semiclone.
 

DarthEnderX

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And I'd argue Majima also works if they still have this silly "Kiryu can't get in crossovers because he wouldn't hit a woman" mindset despite being in the Project x Zone games solely because otherwise, no one from Yakuza would get in.
If for some reason, Kiryu was off the table, I think Ichiban would be more likely to get in on his own than Majima is.
 

Gengar84

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I mean, neither does Microsoft.
That’s a good point. Microsoft at least makes gaming consoles though so they’re involved somehow. I’m not sure how much involvement Embracer group has beyond buying up studios and properties. They’re probably not the only examples of this though so you’re right that they should count.

On another subject, I’m feeling kind of inspired to create a Smash moveset for an Alphen and Shionne tag duo character from Tales of Arise. I’ve laid out my general concept of how I think they could work but never actually sat down to create a full moveset. Would anyone be interested in seeing that? Most of my movesets I share here don’t get a ton of attention so I’m not sure how many people actually care. It’s probably partially due to my character choices or maybe I’m just not great at coming up with movesets that people like. I still have fun making them so that’s what’s most important.
 
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Louie G.

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Most of my movesets I share here don’t get a ton of attention so I’m not sure how many people actually care.
I admire the effort but it can be daunting to manage through longer posts in this thread. It’s generally just not what I’m here to read if I’m checking here but maybe that’s all the more reason to open up character support threads where that’s kind of the point.

Don’t be discouraged, I’m glad you still enjoy making them all the same. But yeah I think instinctively I sorta scroll past posts that look like lists. Or will accidentally neglect thoughtful posts that are hidden in spoiler tabs.
 
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Oracle Link

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My Personal hope is we keep a little Link Arround! Even if its just a ported over toon Link with a simple cel shaded model!
Really theres no Reason why that shouldnt be possible the ammount of work a recyled Toon Link takes is basically nothing! Heck If they wanna be really lazy just use Links model from Windwaker Hd In the next smash and keep every animation the same! I get it normally characters need better Models but toon links entire gimmick is being cartoony so why not just give him a simple model if his ultime one isnt up too snuff anymore!

The only Reason People want him Gone is too arbitrarly say theres one Less Character!

Sure would i adore an update YES do we need one No as long as he sticks around we dont need more!

Basically keep toon link if you dont have a lot of resources for a new lil guy and give him this model:
1734708612409.png
 

Gengar84

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I admire the effort but it can be daunting to manage through longer posts in this thread. It’s generally just not what I’m here to read if I’m checking here but maybe that’s all the more reason to open up character support threads where that’s kind of the point.

Don’t be discouraged, I’m glad you still enjoy making them all the same. But yeah I think instinctively I sorta scroll past posts that look like lists. Or will accidentally neglect thoughtful posts that are hidden in spoiler tabs.
Yeah, that’s a fair take. I try to read everything I can but I definitely pay closer attention to characters and topics that interest me. Part of the reason I like to share movesets and ideas here is so I don’t feel like I’m repeating myself all the time by just saying “Isn’t this character cool? I’d like them in Smash!” and instead try to demonstrate what I think would make them fun to play and make them stand out. That way, I feel like I’m contributing something meaningful to speculation. A big part of the fun of making movesets for me is thinking about what unique gameplay ideas the character could bring in while still feeling like a Smash character. That’s why I tend to gravitate more towards characters and movesets that seem a little less obvious at first glance.

So for example, before I make a complete moveset, I’ll just share a few rough ideas I had again for the general direction of the character. For Alphen, he’d be able to hold the special button for his specials to power them up into advanced artes with his flame sword at the cost of his own health. He’s more of a straightforward sword user like Roy with the added gimmick of being able to power up his attacks by holding the button.

Shionne has weaker ranged attacks with her gun and slower more powerful spell attacks with a long startup for casting. Her main attack that contributes to the team synergy is Healing Circle. So she spends three seconds casting the spell, during which time she’s immobile and vulnerable to attacks. Once she’s finished casting, she summons a small field effect on the stage where she and her teammates gradually recover a total of around 15% HP if they remain in the circle for its duration of about five seconds. This way, it’s a healing move that’s interactable by your opponents that can knock her out of the circle before she gets the whole healing effect. This plays well with Alphen’s self sacrificing HP attacks.

The two would also perform a team attack upon switching to reference their combo attacks in Tales of Arise as well as switch in attacks in tag based fighters. I feel this would really emphasize their teamwork and make them stand out from other transform characters in Smash. The two are kind of opposites in playstyle that compliment each other really well and encourages switching depending on the situation. Alphen is an in your face melee attacker that sacrifices his own health to power up attacks while Shionne is much more defensive either a focus on weaker ranged attacks and healing.
 
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Louie G.

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Part of the reason I like to share movesets and ideas here is so I don’t feel like I’m repeating myself all the time by just saying “Isn’t this character cool? I’d like them in Smash!” and instead try to demonstrate what I think would make them fun to play and make them stand out. That way, I feel like I’m contributing something meaningful to speculation.
I agree with this a lot, I do try to skew this way also instead of just arguing about sales or relevance all the time. Or rather trying to find compelling angles to take with characters to “solve the puzzle”, decide what would compel the team to add them in the first place.

For me it’s usually laying out the concept or archetype less so structuring an entire moveset, but I’ve been tempted for a few characters here and there.
 

Gengar84

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I agree with this a lot, I do try to skew this way also instead of just arguing about sales or relevance all the time. Or rather trying to find compelling angles to take with characters to “solve the puzzle”, decide what would compel the team to add them in the first place.

For me it’s usually laying out the concept or archetype less so structuring an entire moveset, but I’ve been tempted for a few characters here and there.
The one thing I’m admittedly no good at is properly balancing a character with exact damage outputs, frame data, or knockback statistics. That’s one thing Delzethin’s movesets have over mine. Being a casual player, I try to put more focus on the core concepts of a fighter rather than trying to figure out exact numbers. I try to keep balance in mind when creating movesets but I’m no expert so I’m sure they could all use some tweaking here and there. I have more fun with the general concepts anyways so I stick with that.
 
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Swamp Sensei

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Let's talk about Zelda characters. If you remember my poll results, Skull Kid, Impa and Midna were all neck and neck, with very little difference in votes.

I want to dub this trio, the Non-Triforce Trio to parallel the Triforce Trio.

So, which one of those three has the best shot? And which ones would you be okay with seeing?
 

Gengar84

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Let's talk about Zelda characters. If you remember my poll results, Skull Kid, Impa and Midna were all neck and neck, with very little difference in votes.

I want to dub this trio, the Non-Triforce Trio to parallel the Triforce Trio.

So, which one of those three has the best shot? And which ones would you be okay with seeing?
I’d be excited to see all three of them. If I could only choose one, I’d go with Impa using either her Hyrule Warriors of Skyward Sword design. I’d prefer Midna and Skull Kid over other versions of Impa though. For my base roster, I added HW Impa and added Midna for the DLC. I think Zelda is overdue for a character and the fact that we’ve gone so long without a unique newcomer makes me think we could actually see more than one.
 

TheFirstPoppyBro

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Let's talk about Zelda characters. If you remember my poll results, Skull Kid, Impa and Midna were all neck and neck, with very little difference in votes.

I want to dub this trio, the Non-Triforce Trio to parallel the Triforce Trio.

So, which one of those three has the best shot? And which ones would you be okay with seeing?
I feel like out of those three, Impa probably has the best shot because she's in a ton of Zelda games.

My favorite choice out of the trio would be Skull Kid because I really liked Majora's Mask and think Majora's skill set could lend itself to a really interesting moveset.
 

fogbadge

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Let's talk about Zelda characters. If you remember my poll results, Skull Kid, Impa and Midna were all neck and neck, with very little difference in votes.

I want to dub this trio, the Non-Triforce Trio to parallel the Triforce Trio.

So, which one of those three has the best shot? And which ones would you be okay with seeing?
well as you may recall I am a massive Zelda fan so I’d be ok with any of them. all three of them would be really fun to play as

but in terms of likelihood I don’t think any of them have too great a chance of getting in
 

Potted Plant

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Ultimate was a great step in the right direction but I feel like Smash still has a lot of untapped villain representation, even just among existing series and/or first party. Are there any villains you’d like to see in Smash someday? I’ll try to break down by series and find something I’d be happy with for as many as I can:

Super Mario - Wart
Luigi’s Mansion - King Boo
Yoshi - Kamek
Donkey Kong - Lord Frederick
Legend of Zelda - Skull Kid
Pokémon - Team Rocket
Kirby - Elfilis
Fire Emblem - The Black Knight
Metroid - Raven Beak
Splatoon - DJ Octavio
Xenoblade - Mobius D&J
Kid Icarus - Medusa
ARMS - Dr. Coyle
Earthbound - Giygas

Which villains would you like to see?
Raven Beak, Pico, Dr. Eggman, Vaati, Wilfre, and Gargan are all in my top 25.
 

Louie G.

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So, which one of those three has the best shot? And which ones would you be okay with seeing?
I’d be okay with any of them, but I have a strong preference for Skull Kid or Midna over Impa. She just doesn’t excite me that much on her own but I’m sure they’d make her fun. The other two I love and think would be great.

I think Skull Kid’s odds are the best ever so slightly, followed by Impa and then Midna. Best shot at Skull Kid getting in would be seeing the main trio properly updated to TOTK form, where they can kind of do whatever they want with supporting characters since they’ve already covered the contemporary representation. If they go for the absolute fan favorite I think Skull Kid’s support has been vocal enough, while I tend to see Midna lumped in more as an “and also”.

If we don’t see that much updating to accommodate the recent tides I may be inclined to say Impa, since she still gets a lot of action, but I have a gut feeling they might subvert with someone outside the bubble. I just struggle to imagine them putting too much stock in old Zelda characters like Skull Kid or Midna when they introduced so many memorable new ones in their most popular games yet… but it’s so hard to decide on any one over the others, all the same.
 
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Guynamednelson

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Let's talk about Zelda characters. If you remember my poll results, Skull Kid, Impa and Midna were all neck and neck, with very little difference in votes.

I want to dub this trio, the Non-Triforce Trio to parallel the Triforce Trio.

So, which one of those three has the best shot? And which ones would you be okay with seeing?
With Skull Kid being the only one of those three who got a Mii costume, I don't think they're AS divided as that poll would imply, but last time I mentioned this someone pointed out that SK could be the only one of those three that got a Mii because his body shape is the closest to a Mii's, and he partially had one already anyway with Majora's Mask being a DLC Mii hat in Smash 4.

But on the plus side, since an SK Mii costume would cover up most of a Mii's face anyway, and Mii costume models have to be fighter-quality, that basically means the part involving modeling Skull Kid is done. They just have to take some extra bits from the AT model...which they were already enhancing for the Mii costume anyway.
 
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Gengar84

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I'm just suggesting characters but I can't think of moves. However, if they're going to give them moves, let them give them the moves that suit each one. But I guess I don't need to mention that, right?
Yeah, I can’t really think of moves off the top of my head either. For all the sets I’ve made, I rewatch a bunch of gameplay to see their skills and, in the case of Jinx, rewatch all her action scenes in Arcane to see what I can borrow to create an authentic smash moveset that feels true to character. Simpler characters like Bill Rizer are easier for me to remember all their skills without spending too much time researching. Thankfully, since they’re all characters I particularly enjoy, the research is a big part of the fun for me. Like I remember the general themes I want to incorporate for Alphen and Shionne but have a hard time remembering every specific arte to fill out the moveset.
 
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SPEN18

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Let's talk about Zelda characters. If you remember my poll results, Skull Kid, Impa and Midna were all neck and neck, with very little difference in votes.

I want to dub this trio, the Non-Triforce Trio to parallel the Triforce Trio.

So, which one of those three has the best shot? And which ones would you be okay with seeing?
I like all three of them. I think Skull Kid probably has a bit of an edge in likelihood rn because his popularity had the most visibility of the three in the leadup to Ult. Though a new Zelda game is much likelier to feature Impa than the other two, and I feel it would be especially helpful to her chances if a recent mainline game was prominently featuring a younger Impa. On that note, though, it would be cool if they could squeeze in the Skull Kids as a more recurring part of the lore, as they're really easy to fit in as minor forest characters; and with an open-world setting it'd be even easier to dedicate a quest arc or something to them.
 

Pupp135

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Let's talk about Zelda characters. If you remember my poll results, Skull Kid, Impa and Midna were all neck and neck, with very little difference in votes.

I want to dub this trio, the Non-Triforce Trio to parallel the Triforce Trio.

So, which one of those three has the best shot? And which ones would you be okay with seeing?
I‘m open to seeing all three options as a playable fighter, and I think other choices outside of these three could also be interesting and well-liked fighters. In terms of probability, I’d lean towards Skull Kid or Impa at the moment as I think Skull Kid is the most popular “one-off“ character, so his popularity might be a motivator to add him in a similar vein to King K. Rool, but Impa has the benefit of being relevant character through her multiple appearances in the Switch era.
 
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smashkirby

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All I could find for Doshin in a short search was that apparently the trademark has been inactive since like 2003? Nintendo owned the trademark supposedly, but I'm just looking at Trademarkia which says there was no statement of use filed as of September 27th, 2002, which is literally a week after Doshin released in Europe on the Gamecube, so I don't know how true it is lol
Well, funny enough, they just put the Doshin soundtrack on Spotify. So someone had to have used this trademark recently.

Pretty rare to see for Nintendo games, the only other I can think of is Planet Robobot. This probably implies at least some independent ownership, right? Hell if I know who's pulling the strings here but I can be pretty confident in saying Nintendo wouldn't make this decision themselves.

Or perhaps the soundtrack is just a separate case altogether? "Whereabouts Records" is credited at the bottom so presumably they just found a distributor. I'm assuming that the composer has some ownership of their own work, and control over distribution.
Really? 2003? THAT long ago?? Wait, does this mean anyone could use Doshin and Nintendo couldn't do much about it, or...?

Ngl, there's something a little funny about the possibility that if Doshin being on Spotify is of any indication, Nintendo really might not own the trademark to the IP at the moment.

Still, at least Doshin's been getting SOME level of use. That's more than I can say about things like Geist. Then again, I asked RogersBase on Twitter and he says Geist can be found at the Nintendo Museum, so maybe Doshin is there too?

Now that I mention it... is Doshin eligible for the N64 NSO (at least)?

Interesting. Well I wouldn't be surprised (and my guess) if there were several of the Capcom characters were initially planned as playable characters at one point before being transited over as assist characters.
Ngl, I think I'd be more interested in CAPCOM'S selection of their own characters for MvC1 over Marvel's selection. I've always been of the idea that folks like Saki Omokane and Michelle Heart might have been planned, but got demoted to Assist Fighters.

As someone on this thread mentioned earlier, there's just something about that makes me think of Smash Bros.' history of planned characters. It's weird, I know, but still.
 

Golden Icarus

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Let's talk about Zelda characters.
Skull Kid. Majora's Mask isn't even my favorite Zelda game, but the mask design alone is just ****ing amazing and instantly recognizable. I think it says a lot that one of the oldest one off Zelda characters is also the most consistently popular and memorable.

It feels weird to actively encourage "hivemind mentality," but I honestly wish Zelda fans were able to rally behind him the way fans did for someone like K. Rool. I don't think the Smash team viewed K. Rool as a particular standout as the next big DK character, or that it was important to add a DK character at all, but fans unified behind him extremely effectively. Zelda has been rocking the same cast since Melee and I think the lack of a clear fan outcry for one specific character has kept the floodgates closed and at this point I'm confident that if any Zelda character warrants a unified push, it absolutely has to be Skull Kid. He's been the narrow front runner forever.

The niche Smash speculation scene's ability to push characters like Ridley, K. Rool and Geno into mainstream recognition is kind of unbelievable. Imagine what could happen if the Midna, Impa, Tingle, Rauru, etc. supporters were all able to rally behind Skull Kid. That would be one loud ****ing group. But "hey we really want a new Zelda newcomer and I personally prefer Tetra" just doesn't resonate as well as "give us Skull Kid!"

However, I do really like Impa. I've been including her in my prediction rosters forever...yet I'm quite unsurprised that she's yet to be included, despite the past two games not shying away from clones. On paper, she is the next most important character in the franchise, she's in damn near every game, she has plenty of source material for a playstyle, but...we all saw Bowser Jr and Rosalina get chosen before Toad. We're still waiting on Bandana Dee. People argue that one-off characters are cursed, but recurring characters that almost always have supporting roles are just as cursed. And man I don't know if Impa is even close to the Bandana Dee of Zelda. At least the Kirby fanbase is mostly unified there. I almost think Impa is closer to Meowth. In theory, she has all of the merits in the world, but there are so many cool characters to choose from, do we really need another gen 1 normal type sheikah?
 

GoldenYuiitusin

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Let's talk about Zelda characters. If you remember my poll results, Skull Kid, Impa and Midna were all neck and neck, with very little difference in votes.

I want to dub this trio, the Non-Triforce Trio to parallel the Triforce Trio.

So, which one of those three has the best shot? And which ones would you be okay with seeing?
I'm going to get some people malding about this, but realistically none of them* have the best shot.

If we get anyone right now, it would be someone from the BotW/TotK side of the franchise that appeals to Sakurai on a conceptual level since that's what's been active since post-Ultimate design document.

So you might point out "then that means Impa would be the most likely of the three, right?"
To which I say "yesn't".

It is true that there is AN Impa in this set of games, but she's just an old woman outside of Age of Calamity and that incarnation of Impa is NOT who people ask for when they say they want "Impa". It's specifically Skyward Sword's incarnation, whose odds have long since perished after not being included in Smash For when Skyward Sword was the most recent of the games prior to Smash For's design document being drafted.
Or it's the Hyrule Warriors original incarnation, which.....yeah.....we're never getting ANYTHING from the original Hyrule Warriors, let's be real.

Hence my asterisk above. A character named Impa has a shot, but it's not THE character named Impa people actually request.



As for who I'd be ok with seeing? I really don't care as long as SS Impa isn't being used just to "replace Sheik".
 
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Guynamednelson

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As a Poke-boomer I'd gladly take either, personally. All these weed cats and fire bunnies are beneath me.
The weed cat I agree, I even have issues with Sprigatito. Looks more like a cat from Littlest Pet Shop that somehow wandered into Pokemon or something.

But I'm fine with Cinderace's pre-evos.
 

SharkLord

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Let's talk about Zelda characters. If you remember my poll results, Skull Kid, Impa and Midna were all neck and neck, with very little difference in votes.

I want to dub this trio, the Non-Triforce Trio to parallel the Triforce Trio.

So, which one of those three has the best shot? And which ones would you be okay with seeing?
Truth be told, I feel like Impa's chances are being overrestimated. The Smash fandom has a tendency to latch on to headcount over plot importance - The best demonstration of this is Anna being an FE frontrunner on the poll until it hit the FE subreddit, at which point she up and vaporized. Impa's shown up fairly often, yes, but most of the time she's just a minor NPC. To my knowledge, she saw some action in Skyward Sword, was part of the cast in the Warriors games, and that's about it. Furthermore, each incarnation of Impa varies wildly, without much of a connecting line between them beyond "Sheikah bodyguard of Zelda." I feel like there's a bit of headcount bias at play here.

I haven't actually played much Zelda though, so I could be off here. I also don't have as much to say on Skull Kid and Midna. I always had the impression Midna was the most popular, but going off the poll Skull Kid is slightly higher. Maybe it's different in the core Zelda fanbase, who knows
 

Kirby Dragons

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The one thing I’m admittedly no good at is properly balancing a character with exact damage outputs, frame data, or knockback statistics. That’s one thing Delzethin’s movesets have over mine. Being a casual player, I try to put more focus on the core concepts of a fighter rather than trying to figure out exact numbers. I try to keep balance in mind when creating movesets but I’m no expert so I’m sure they could all use some tweaking here and there. I have more fun with the general concepts anyways so I stick with that.
I used to include damage numbers and sometimes frame data in my movesets, but I've done away with that. With details that specific, I feel like it's hard to know if they're balanced unless you're actually developing the characters. Plus move staling and 1v1 multipliers make damage inconsistent anyways. I will note if I imagine an attack being slower/faster or weaker/stronger though.
 

TheFirstPoppyBro

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Really? 2003? THAT long ago?? Wait, does this mean anyone could use Doshin and Nintendo couldn't do much about it, or...?

Ngl, there's something a little funny about the possibility that if Doshin being on Spotify is of any indication, Nintendo really might not own the trademark to the IP at the moment.

Still, at least Doshin's been getting SOME level of use. That's more than I can say about things like Geist. Then again, I asked RogersBase on Twitter and he says Geist can be found at the Nintendo Museum, so maybe Doshin is there too?

Now that I mention it... is Doshin eligible for the N64 NSO (at least)?
I imagine Doshin would PROBABLY be in the museum considering things like Bayonetta are there and I think someone spotted games like Banjo-Kazooie on one of the displays.

As for being eligible for N64 NSO, proooobably not? It only released on the 64DD in its initial run and I'm not sure how that operates with NSO, but its main release that was seen everywhere was on the Gamecube.
 

Swamp Sensei

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Truth be told, I feel like Impa's chances are being overrestimated. The Smash fandom has a tendency to latch on to headcount over plot importance - The best demonstration of this is Anna being an FE frontrunner on the poll until it hit the FE subreddit, at which point she up and vaporized. Impa's shown up fairly often, yes, but most of the time she's just a minor NPC. To my knowledge, she saw some action in Skyward Sword, was part of the cast in the Warriors games, and that's about it. Furthermore, each incarnation of Impa varies wildly, without much of a connecting line between them beyond "Sheikah bodyguard of Zelda." I feel like there's a bit of headcount bias at play here.

I haven't actually played much Zelda though, so I could be off here. I also don't have as much to say on Skull Kid and Midna. I always had the impression Midna was the most popular, but going off the poll Skull Kid is slightly higher. Maybe it's different in the core Zelda fanbase, who knows
I do want to clarify. Even if the dedicated FE fans didn't vote for Anna, there were still a lot of Anna fans out there.

Regardless I don't think Impa is in an Anna like situation. In my experience, Impa is pretty well liked in the Zelda fandom and doesn't have some controversies that Anna has ( like one of her VAs).
 

ninjahmos

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Let's talk about Zelda characters. If you remember my poll results, Skull Kid, Impa and Midna were all neck and neck, with very little difference in votes.

I want to dub this trio, the Non-Triforce Trio to parallel the Triforce Trio.

So, which one of those three has the best shot? And which ones would you be okay with seeing?
I wanna say Impa, but I'm pretty sure Skull Kid and Midna are more heavily-requested than her, so it could be one of those two.
 
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