ninjahmos
Smash Lord
If we ever get a PlayStation rep for Smash, and if it ever happens to be Kratos (whether he's based on his classic Greek saga design or his modern Norse saga design), I'm hoping we get a Smash remix of The Vengeful Spartan
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Sometimes I think about how different the philosophies are between the character lineups of smash and the capcom vs games. Like, MvC3 doesn't even have megaman, capcom's own mascot.If I were making Smash just for myself, I’d definitely prioritize fan favorites over sticking strictly to the main character of every game. I do think having the main character makes the most sense in the majority of cases but it gets kind of boring to me if that’s all we ever get. In my opinion, as long as we have the main character from the first entry in a series, we should be able to get more experimental with the others. Fire Emblem, for example, should still have Marth but we shouldn’t be obligated to always go with the lord every single time. Going with someone like Tharja or Edelgarde could have been interesting alternative choices.
After seeing the disappointment some people have in Smash not meeting their expectations with getting the main character, like what happened with Rex, I can understand why that might not be the best idea for the general audience. It would have been interesting to see how fans reacted if this was always the approach from the beginning but it can be a bit tricky to expand these options going forward while keeping most people satisfied.
I'd say it'd be more like if they added Paper Mario and uh... Rabbid Peach maybe (lol)? Which is still quite strange, just not quite as random as plopping in two RPG characters since at least Roll and Volnutt are variants of more recognizable characters.In Tastunoko, instead of megaman they had Roll in her powered up appearance and Megaman Volnutt from legends, two spin off games that are fairly niche compared to the rest of the franchise. Infact, Tron Bon is much more beloved than Megaman in the Vs games despite only appearing in legends. Thats like if instead of Mario, they had Vivian and Fawful in smash bros brawl (based).
Just give her 3 different attachments than Min-Min.I support Twintelle but I don't necessarily disagree here. ARMS characters largely have the same fighting style, so it would be hard to make a second one stand out.
I feel like arms was made just to take advantage of the joy con gimmick, unless the switch 2 has a similar controller im not hopeful.How likely is ARMS 2?
Because I really want ARMS 2.
I hope we get another some day. Cause I remember plenty of fun concepts people came up withHow likely is ARMS 2?
Because I really want ARMS 2.
I think it would. It's most likely that the new console is just a more powerful version of the Switch, so I'm expecting them to still have Joy-Cons.I feel like arms was made just to take advantage of the joy con gimmick, unless the switch 2 has a similar controller im not hopeful.
That said, we need to fund as many ARMS sequels as it takes until we get a character who is an old timey beach muscleman who punches with his handlebar mustache.
ARMS worked very well with a traditional control scheme, which is available right there in the game. I don't think choice of controller matters too much.I feel like arms was made just to take advantage of the joy con gimmick, unless the switch 2 has a similar controller im not hopeful.
That said, we need to fund as many ARMS sequels as it takes until we get a character who is an old timey beach muscleman who punches with his handlebar mustache.
One of the best parts of ARMS is the character designs. They're all bangers, and some of the stuff the community has come up with shows there's still a lot of ideas to explore.I hope we get another some day. Cause I remember plenty of fun concepts people came up with
Might be a while since last time I checked, ARMS was done by the Mario Kart team. They might've gotten lucky with being able to do ARMS since Mario Kart 8 was ported to the Switch whereas right now, they're very clearly working on the next Mario Kart for the next system. If we get an ARMS 2, it'll likely be after the new Mario Kart is done.How likely is ARMS 2?
Because I really want ARMS 2.
see what I mean? I’ve seen the firefighter and Christmas ideas before and they’re some of my favouritesARMS worked very well with a traditional control scheme, which is available right there in the game. I don't think choice of controller matters too much.
One of the best parts of ARMS is the character designs. They're all bangers, and some of the stuff the community has come up with shows there's still a lot of ideas to explore.
Art Credit to BromoJumbo on Insta/Twitter.
I mean, we have characters like Toon Link and Ganondorf in the roster that play similary to other characters, so i don't think having Spring Man along Min Min would be an issue to me for gameplay reasons.Tbh I'm kind of of the opinion that as long as we have Min-Min we don't really need another ARMS character to begin with because pretty much all of them would play pretty similarly minus specific quirks like Byte having Barq or Ribbon Girl having an extra jump. Like you could give them different arms to use aside from Ramram, Megawatt, and Dragon, but I kinda feel like it'd boil down to different element attributes on the same moves (sorta like how Richter's Holy Water is aura element instead of fire like Simon's, which is why it kills Red Pikmin). Just feels like it'd be a hard sell when the Arm attacks are like jab, neutral special, forward smash, forward air, back air, side special, probably at least the tether half of up special, down special for changing arms, like a lot of the kit is just the punches that everyone in ARMS can do.
Plus none of the other characters are able to kick like Min-Min can, so unless they go all in on their specific quirk (which admittedly I could see with characters like Helix or Max Brass), then I don't really know how they could differentiate themselves, I guess? Like Twintelle for example would basically just be Min-Min with different arms and access to Witch Time/Foresight lol
I dunno, that's just my opinion on another ARMS character anyhow. Just kinda throwing it out there while ARMS is getting brought up as someone who enjoyed the game for a while when it came out.
That's true, the main thing for me is just it feels like ARMS could only really get a semi-clone at BEST since like half of Min-Min's moveset is just how every character in ARMS is, since so many moves are used for the regular mechanics of her home series while the rest are improv based on the fact that she's the only character in the game that uses kicks lolI mean, we have characters like Toon Link and Ganondorf in the roster that play similary to other characters, so i don't think having Spring Man along Min Min would be an issue to me for gameplay reasons.
I personally think a 2nd ARMS rep just isn't really needed right now or particually wanted as far i'm aware, so it would be a "cool i guess, but why tho?", it begin fully unique or a semi-clone wouldn't change that reaction for me.
I agree with this, we've never really seen a whole first-party series get cut before outside of the Ice Climbers in 4 for obvious reasons. Definitely think Min-Min is coming back in base game.As a side note I just want to say, even if we don't get an ARMS 2 that Min Min is still likely to return. Characters created within the Switch era onward will be a valuable asset for a roster that now has a real opportunity to represent it, her playstyle is distinctly fresh and fulfills a lesser explored niche within the roster, and we just tend not to see first party series cut altogether if we can help it. And if we did, I think ARMS has a leg up over some of the more dubious and lesser represented retro series. On paper ARMS is on par with the best selling entry of Xenoblade, lol. I think it's probably okay for now.
In an ideal world this is the case but, respectfully, I don't think this is really true. Both things are important, but Smash is clearly strapped with the responsibility to simultaneously offer fun gameplay opportunities and make sure Nintendo's most important series and characters are accounted for.i think something like series representation is secondary compared to gameplay.
As a certified Min Min hater, I can say that's not really true. "Gameplay" is important, yes but there are times when the actually enjoyed gameplay takes a backseat. Smash has no shortage of obnoxious characters that have a very consistent attendance record because their novelty holds inherent value.Gotta be honest I have only ever heard people talk about MinMin in smash when they are complaining about her. As far as i can tell she just isnt that popular of a character to play or fight against. Hearing people say she is 'safe' is super weird because i think something like series representation is secondary compared to gameplay.
People say the same for Olimar.Gotta be honest I have only ever heard people talk about MinMin in smash when they are complaining about her. As far as i can tell she just isnt that popular of a character to play or fight against. Hearing people say she is 'safe' is super weird because i think something like series representation is secondary compared to gameplay.
The same happened for his previous upload earlier this week:This video's description says "By the way, this is the final video in the Marketing category!"
Combined with this video having a segment on Nintendo World Championships: NES Edition despite that game not being out by the time Sakurai said he's filmed the last video for his YouTube channel, I think it's safe to say we're in the endgame now.
Is it okay that I feel his way about Mario ><As Swamp said, and as I tried to highlight, there are mainstay characters who are annoying to deal with. Who are somewhat boring in execution, who aren't all that popular to play, but are not likely to be cut.
I mean I could say the same thing about Sonic but I know he's not going anywhere lolGotta be honest I have only ever heard people talk about MinMin in smash when they are complaining about her. As far as i can tell she just isnt that popular of a character to play or fight against. Hearing people say she is 'safe' is super weird because i think something like series representation is secondary compared to gameplay.
Hi, Min Min enjoyer here. The ones who hate her are just incredibly loud.Gotta be honest I have only ever heard people talk about MinMin in smash when they are complaining about her. As far as i can tell she just isnt that popular of a character to play or fight against. Hearing people say she is 'safe' is super weird because i think something like series representation is secondary compared to gameplay.
Even worse than Fire Emblem?I'll be honest. I don't think a single franchise that has a character, is treated worse by the Smash fan base than ARMS.
I do: He'd actually be more accurate to Tekken if he had less gimmicks. Giving him Tough Guy doesn't reflect how Tekken works for example.If you want to talk about being overtuned, he's right there.
Kazuya and Steve are the main two characters I imagine are getting hit with the nerf bat like MK and Bayonetta lolHi, Min Min enjoyer here. The ones who hate her are just incredibly loud.
Honestly it's wild that more people complain about Min Min than they do Kazuya. If you want to talk about being overtuned, he's right there.
Smash fans usually have a Fire Emblem game or two they think is okay. There are a lot of Smash loving Fire Emblem fans too.Even worse than Fire Emblem?
I don't really see what the point of that would be when they'd have to make normals for Spring Man anyway, and unless you're going for Little Mac levels of polarity, your first thought would probably be "Well his ranged options are covered, let's make some quick close range attacks" and run into the same problems regardless. Sure, he probably wouldn't have a reflector but I don't get why Min-Min would be "unsalvageable" and then they'd immediately turn around and make ANOTHER ARMS characters that shares like 70% of the same kit.Sometimes I wonder if they might even judge Min Min's current gameplay unsalvageable and replace her with Spring Man. I could see it if they radically redesign Smash Bros next game. Then again, I'm biased for him, as I said, and mostly just think of it as a pipe dream. I wonder how people would react to that...
I initially thought it was a little odd that Zelda and Samus cannot transform anymore, but Pokemon Trainer and Aegis exist as transformation fighters. After thinking about it, I can understand how we got here. In the case of the Zeldas and Samuses, both iterations of the character were playable in SSBFor, but Squirtle and Ivysaur were cut in For, meaning that there was some precedence for the Zeldas and Samuses to be split from each other. Also, making Squirtle and Ivysaur separate would have excluded the Pokemon Trainer, and Pokemon Trainer was something that the developers would have wanted in Ultimate. In the case of Aegis, they were a pivot after the Rex-Aegis tag team idea proved to be too much of a technical hurdle.It's just a thought I had, but what if they were to make zelda/sheik and samus/zero suit samus able to transform into one another again, but in the interest of not hampering their movesets, just have the transform ability done with the taunts somewhow (as was the case for samus/ZSS in Brawl to an extent)?
It's a tad odd to me that they brought back transforming characters with the Aegis girls (and in some ways also with the Pokemon Trainer's return) but Samus/ZSS can't transform anymore, not to mention Zelda/Sheik also can't transform anymore despite being the origin of the mechanic.
My first thought would be to only keep the Neutral Special and replace the remaining 5 moves with something a bit more "Normal."I don't really see what the point of that would be when they'd have to make normals for Spring Man anyway, and unless you're going for Little Mac levels of polarity, your first thought would probably be "Well his ranged options are covered, let's make some quick close range attacks" and run into the same problems regardless. Sure, he probably wouldn't have a reflector but I don't get why Min-Min would be "unsalvageable" and then they'd immediately turn around and make ANOTHER ARMS characters that shares like 70% of the same kit.
Yeah.Do you think it might be possible to re-work Min Min so that her Punch move takes up less of her move set?
Absolutely. Make Neutral B the Left Arm Punch and Side B the Right Arm Punch.Do you think it might be possible to re-work Min Min so that her Punch move takes up less of her move set?
It's not so much the separation factor in For in that Pokemon Trainer works way better as a Transformation Character for how they balanced Ivysaur and Squirtle. Charizard can work either way, but the other two don't work well otherwise.I initially thought it was a little odd that Zelda and Samus cannot transform anymore, but Pokemon Trainer and Aegis exist as transformation fighters. After thinking about it, I can understand how we got here. In the case of the Zeldas and Samuses, both iterations of the character were playable in SSBFor, but Squirtle and Ivysaur were cut in For, meaning that there was some precedence for the Zeldas and Samuses to be split from each other. Also, making Squirtle and Ivysaur separate would have excluded the Pokemon Trainer, and Pokemon Trainer was something that the developers would have wanted in Ultimate. In the case of Aegis, they were a pivot after the Rex-Aegis tag team idea proved to be too much of a technical hurdle.
Given that they’ve been split for two entries now, I don’t see a transforming Zelda or Samus coming back next entry, but I’d be open to seeing it again as it was fun to switch between Zelda and Sheik mid battle.