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Yeah, im not a hardcore gamer haha, i have niche tastes.
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you kid but an It Takes Two styled platformer with Popo and Nana would go hardJust you wait
Any day now we’re getting that new Ice Climbers game
Terry is cool.I remember not being personally hyped for Terry myself, more happy for an old high school friend of mine getting one of his most wanted since Brawl.
I wasn't against Terry by any means, and I remember meming the hell out of his dialogue on Discord prior to his official reveal when it was obvious he was coming, but after Ryu and Ken didn't click with me for their mechanics, I felt Terry wouldn't be that fun for me either.
I was wrong. So very wrong.
Terry became my favorite of the Fighter Pass and it helped that he DIDN'T have some of the same things the shotos had that I didn't like (the light and mediums as well as the committed jumps) and was actually fun to play as. And in general is one of my favorite DLCs and favorite Ultimate newcomers overall.
Terry's such a good example because paper, he's exactly the kind of guy who'd be overlooked. Another traditional fighting game brawler with motion inputs and some energy attacks, from a series that isn't quite a household nameI remember not being personally hyped for Terry myself, more happy for an old high school friend of mine getting one of his most wanted since Brawl.
I wasn't against Terry by any means, and I remember meming the hell out of his dialogue on Discord prior to his official reveal when it was obvious he was coming, but after Ryu and Ken didn't click with me for their mechanics, I felt Terry wouldn't be that fun for me either.
I was wrong. So very wrong.
Terry became my favorite of the Fighter Pass and it helped that he DIDN'T have some of the same things the shotos had that I didn't like (the light and mediums as well as the committed jumps) and was actually fun to play as. And in general is one of my favorite DLCs and favorite Ultimate newcomers overall.
I suppose so, but I think people really overstate how much DKC has fallen off the grid. Tropical Freeze sold well on Switch, Diddy Kong has popped up in a few Mario spinoffs since then, and he's prepped to be a big part of an expensive amusement park attraction. And I know he was a headliner in the Tropical Freeze port, but I really can't think of many reasons for Funky Kong to outrank DK's second in command (I know it's an echo fighter, but still). I recall seeing him on your last roster, but generally I just want to map out why I can't really wrap my head around why people feel that way.And again, characters from series that aren't currently "relevant" tend to get overlooked a lot, so DKC's dormancy means Diddy gets pushed for the side. Hell, I fell victim to that myself with my old roster, where I only focused on the Switch, prioritized newcomers, and yes, ended up dropping Diddy, so I admittedly have a personal insight to that sort of mindset
Wait, Punch Out!, really!? You never cease to surprise me but then again that's why I love this place cause there's so much variety even though we all celebrate Smash. It's a fun franchise IMHO and my favorite is the NES game.I’ve been playing less games lately too but there’s a lot that I’m still interested in when I have free time. I tend to buy more games than I have time to play so I’ve been holding off buying much until I beat what I already have.
Here’s my play experience with Smash franchises:
Doesn't this feel weird when we've just had a Smash game that got a new DK character via fan demand? Sure things may have been different back in 2015, but it's not like Switch newcomers have no non-Smash way to be exposed to DK-aside from Tropical Freeze getting a port, the best-selling game on the Switch now has 3 playable Kongs, and the DKC Trilogy is available with an NSO subscription. Oh and with the Mario movie making a billion, that's another way for today's kiddies to know who the Kongs are too.A lot of Smash fans haven't gotten into Donkey Kong
I suppose so, but I think people really overstate how much DKC has fallen off the grid. Tropical Freeze sold well on Switch, Diddy Kong has popped up in a few Mario spinoffs since then, and he's prepped to be a big part of an expensive amusement park attraction. And I know he was a headliner in the Tropical Freeze port, but I really can't think of many reasons for Funky Kong to outrank DK's second in command (I know it's an echo fighter, but still). I recall seeing him on your last roster, but generally I just want to map out why I can't really wrap my head around why people feel that way.
As far as his moveset goes, I do have to wonder if he was subsequently kind of crippled by not being paired with Dixie Kong. He reasonably has everything he SHOULD have - Peanut Popgun, he's got his rocket pack, he does his cartwheel. All those "referential" bases are covered. His moveset is a bit plain otherwise, and does hinge on more of a general "he's a monkey" essence than something exclusive to the character, but had he been a tag team duo character I think that would have carried a lot of additional creative weight. That's the odd thing about Diddy too, I don't really think there's anything wrong with the way he's designed, he's just not a character I typically have a lot of fun with. But people are still able to do some zany stuff with him that I get a kick out of.
True, true, you both make fair points. I was spitballing a bit to try and explain wht Diddy gets passed up on. For what it's worth, I think there's still a bit of recency bias in play, since Tropical Freeze was the last super big DK game we got until the Mario vs Donkey Kong remake, and at the port alone is going on seven years now. The NSO ports are just one of many and I don't think they got a ton of advertising individually, and the Mario Kart pass had the Kongs as part of a bunch of Mario characters instead of the focus points.Doesn't this feel weird when we've just had a Smash game that got a new DK character via fan demand? Sure things may have been different back in 2015, but it's not like Switch newcomers have no non-Smash way to be exposed to DK-aside from Tropical Freeze getting a port, the best-selling game on the Switch now has 3 playable Kongs, and the DKC Trilogy is available with an NSO subscription. Oh and with the Mario movie making a billion, that's another way for today's kiddies to know who the Kongs are too.
I've seen people say that Diddy shouldn't be a mind-game focused character and should instead focus more on being a spontaneous, almost reckless kind of fighter. I agree with them, given that Diddy's whole thing is supposed to be him being inexperienced and cocky (which, funnily enough, is better expressed in Subspace cutscenes than in-game).Diddy is a little weird in that, having grown up with a Nintendo 64, I have to say he was perhaps THE most animated/fun Rare character, but in Smash it's not like that.
[DK, K. Rool, and Banjo] all have THAT move, like DK's Giant Punch or Banjo's Wonderwing.
Diddy by comparison comes off as kinda muted in terms of personality, and his moveset is a bit plain. The closest thing to a "meme" move he has is Banana Peel which isn't really particularly crazy.
He's also a little stressing to play as, though, imo. Diddy doesn't really have easy moves. He needs to be mentally on top of his opponent 100% of the time imo.
Honestly, thinking it over now, I think on that front they did pretty well by his specials. His rocketbarrel is one of the most reckless and unpredictable recoveries in the game, with such a range of motion during charge and especially with the quirk of the pack losing control and flying all over the damn place if he's hit in the process. And the popgun's got that silly effect where if you charge it for too long it will explode, and can even cause damage that way. So I think thought must have definitely been put into representing this element of Diddy Kong's personality.I've seen people say that Diddy shouldn't be a mind-game focused character and should instead focus more on being a spontaneous, almost reckless kind of fighter. I agree with them, given that Diddy's whole thing is supposed to be him being inexperienced and cocky (which, funnily enough, is better expressed in Subspace cutscenes than in-game).
He's got glimpses of that, with Monkey Flip being a fantastic burst movement option and fitting of the character, but then you have Banana Peel which kinda goes against that by being this super-deep combo and mindgame enabling tool to the point where it feels like the whole character revolves around it.
Or a swapping move that switches to Dixie. I really think Sakurai should revisit that idea; we're nearing the point of Nintendo consoles having PS4 level power, so technical limitations shouldn't be as much as a factor in moveset designs as they've been in the past.I think if they wanna do away with the banana for a new down special, the Popgun Pound he does in the Retro Studios DKC games would make a fine substitute.
Leaks are saying the Switch 2 will be closer to the PS4 Pro than the base PS4, actually. The TTYD remake having support for rendering in 4K supports that IMO, base PS4 can't do 4Kwe're nearing the point of Nintendo consoles having PS4 level power, so technical limitations shouldn't be as much as a factor in moveset designs as they've been in the past.
At this point I think Rex and Pyra as some sort of duo fighter would be the one thing scrapped from Ultimate that would benefit from the hardware update. I believe Sakurai said in an interview that Rex and Pyra together had too many polygons to run well at once - The Icies got away with it because they're very simplistic designs - So it was easier to just have Pyra and Mythra as a stance fighter, with Rex popping up on the sideLeaks are saying the Switch 2 will be closer to the PS4 Pro than the base PS4, actually. The TTYD remake having support for rendering in 4K supports that IMO, base PS4 can't do 4K
But even then, transformations shouldn't really have issues with technical limitations on non-3DS systems anyway if the Wii could already do the Pokemon Trainer with a couple more mechanics than his Ultimate counterpart.
A lot of this is related to the IP proper rather than just Diddy specifically, but a video game hype cycle and broader interest is related to both recent releases and the promise of more titles... and the latter is where Donkey Kong in general is fairly weak. A remake of a spin-off like Mario vs DK is semi-encouraging, the theme park additions are hypothetically promising, and the cameos in SMB movie or Mario Kart 8 are nice.True, true, you both make fair points. I was spitballing a bit to try and explain wht Diddy gets passed up on. For what it's worth, I think there's still a bit of recency bias in play, since Tropical Freeze was the last super big DK game we got until the Mario vs Donkey Kong remake, and at the port alone is going on seven years now. The NSO ports are just one of many and I don't think they got a ton of advertising individually, and the Mario Kart pass had the Kongs as part of a bunch of Mario characters instead of the focus points.
That said, K. Rool's inclusion from the ballot votes and the amusement park are pretty valid points. Plus, Diddy got a little shoutout in the Mario movie, so it's not like NINTENDO HAS FORGOTTEN ABOUT DIDDY KONG or anything like that. Still, I don't think Diddy's been a major character since Tropical Freeze, and Donkey Kong in general hasn't had a super duper big presence on the Switch compared to the other big Nintendo franchises.
I dunno, it is still pretty puzzling when you stop and think about it. I'm just throwing out guesses here because I'm not really sure either
Sakurai wouldn't be joking when he said that, Pyra and Mythra actually have the highest and third highest polygon counts of any Smash fighter, respectively. Rendering both Popo and Nana's models simultaneously doesn't even give you half the polycount of Pyra alone.At this point I think Rex and Pyra as some sort of duo fighter would be the one thing scrapped from Ultimate that would benefit from the hardware update. I believe Sakurai said in an interview that Rex and Pyra together had too many polygons to run well at once - The Icies got away with it because they're very simplistic designs - So it was easier to just have Pyra and Mythra as a stance fighter, with Rex popping up on the side
I’ve only played Xenoblade 3, but I know the DLC has Rex as one of its playable characters. In that little side story, Rex fights solo but uses both Pyra and Mythra’s swords in a dual-wielding fashion.You could give Pyra/Mythra Rex if the next console is up to it, but at the same time their current implementation basically perfected the concept of a transforming fighter to the point where I'd be a little hesitant to give it up (even if they are a little overtuned). I will admit that I have basically zero experience with Xenoblade, so there could be a way to satisfy both camps and I just don't know it.
Yeah, even if they could pull it off they probably won't go through all that extra work. Rex was made into a solo fighter in Future Redeemed, as mentioned before, but Noah and/or Mio would most certainly take priority as an XC3 rep. And if we get a third Xeno character after that, it would most likely be to push a hypothetical new XC4 (Or a Xenoblade successor, at least; I think they wrapped up the current story with 3 but it's become too big a series for Nintendo to just ditch and I think they discussed the possibility of a new game already).You could give Pyra/Mythra Rex if the next console is up to it, but at the same time their current implementation basically perfected the concept of a transforming fighter to the point where I'd be a little hesitant to give it up (even if they are a little overtuned). I will admit that I have basically zero experience with Xenoblade, so there could be a way to satisfy both camps and I just don't know it.
I think you're mistaken. Monkey is actually why he's cool.His moveset is a bit plain otherwise, and does hinge on more of a general "he's a monkey" essence than something exclusive to the character
I always have “something none of us expected” jotted down as one of my predictions at all times.TBH, I feel like we'll get another sleeper 3rd party as DLC that no many where expecting, Sakurai always manages to surprise us at lest once a a game (or multiple, heh).
Watch him just add a Valorant rep or a Hades rep something unexpected lmao.
Umm what shocker niche playable rep did we get in ; SSBU ?TBH, I feel like we'll get another sleeper 3rd party as DLC that no many where expecting, Sakurai always manages to surprise us at lest once a a game (or multiple, heh).
Watch him just add a Valorant rep or a Hades rep something unexpected lmao.
Terry, maybe?Umm what shocker niche playable rep did we get in ; SSBU ?
They are all fairly popular or have strong ties ins somehow.
How about Viewtiful Joe?TBH, I feel like we'll get another sleeper 3rd party as DLC that no many where expecting, Sakurai always manages to surprise us at lest once a a game (or multiple, heh).
Watch him just add a Valorant rep or a Hades rep something unexpected lmao.
If I had to make a guess probably Joker at the time? Felt like a big wild card (har de har) back then to most people I knew/talked to at least, even the ones that played Persona lolUmm what shocker niche playable rep did we get in ; SSBU ?
They are all fairly popular or have strong ties ins somehow.
The game called you a Fatass so you quit, huh?Wii Fit - Not played.
I never owned a Wii or Wii U. Had no interest in motion controls.The game called you a Fatass so you quit, huh?
...Well dang.Sakurai wouldn't be joking when he said that, Pyra and Mythra actually have the highest and third highest polygon counts of any Smash fighter, respectively. Rendering both Popo and Nana's models simultaneously doesn't even give you half the polycount of Pyra alone.
No, this isThat’s rare.
Sakurai wouldn't be joking when he said that, Pyra and Mythra actually have the highest and third highest polygon counts of any Smash fighter, respectively.
I tried Punch-Out with the motion controls and balance board once and determined none of that was for me.That’s rare.