Unrelated to the current artstyle discussion but all this talk about universal changes got me thinking. What mechanics would you all want to return/remove in the next Smash? As for me, my thoughts are like this:
L-Cancelling: I personally love l-cancelling and think it's awesome. However, I don't think it's a good fit for Smash's design philosophy. Like, it's satisfying and all, but it also adds another input execution barrier for new players. No mistake why this one got cut, I wouldn't bring it back.
Crouch Cancelling: This one's in every game, but I personally prefer how it's implemented in Melee over the others. It adds a nice defensive option, but nothing that really messes with the game's pace. Can see why they adjusted it given it adds another big option to think about and Smash is supposed to be as accessible as possible. But eh, I don't think it's hard at all to use or deal with, doubt it'd be a problem.
Light Shielding: I don't think this one has an official name, but basically in Melee you can adjust how "solid" your shield is with the analog triggers. Anyway, I can't even bring this one back if I wanted to do so. It wouldn't really work with digital triggers on modern controllers and you'd need to dedicate a different button for it. Not ever gonna happen lol.
Wavedashing: Okay yeah yeah, I know, this one isn't really a mechanic, it's an exploit. Buuuuuuttt, it gets reimplemented in other platfighters as one, so I'll count it as one. Anyway, I think I'd like to see this come back. Accessibility is definitely a concern, but the input buffer would make it easier. And, we can just do what Rivals of Aether does and make the input easy for newcomers. So somewhat surprisingly I don't think it'd really be an issue?
Random Tripping: It's really funny, but definitely bad for the game. Wouldn't be opposed to it being a special smash option you can toggle on though or something.
Rage: 4's rendition of this was utterly horrific, Ult's toned down one is.... good actually! It's not ridiculous at all nor does it truly serve as a
big comeback factor, but it also adds additional depth to kill percents and the like. I'm a fan of this, as long as it isn't like Smash 4 lol.
Ledge Trumping: I'm conflicted on this one, I'm personally more of a fan of edgehogging being a thing, but I totally get why they introduced trumping. Could go either way on this one really.
The Input Buffer: It's basically a staple of modern gaming and massively helps with accessibility. However, it can also be a bit overbearing. So, what I'd want here would be the best of both worlds, have there be an option to adjust it when picking a name. Like, you'd go to the name screen and you'd be able to set how many frames long your buffer would be, from 0 to 9, with the default being 9.
Edit: I put one sentence in the wrong section by accident earlier, my b lol