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Official Smash for Switch 2 - Speculation & Discussion Thread

SMAASH! Puppy

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Fighter Review: #06 Kirby
TLDR: Kirby is a carefree little puffball known for his infectious joy and absurdly high power. Super Smash Bros. captures the spirit of this character almost perfectly, making him a highly unique beginner character that does everything possible to teach players how to play the game at a basic level without a tutorial; All while being super fun. However, once you gain some skill at the game, Kirby starts to fall off, with most of the strategies he enables being suited only for that low skill casual play. This leads to players finding his moveset not as creative as it could be, and for most of his special moves to feel useless outside of memey shenanigans.

I give Kirby’s design an A, and hope that the character is allowed to evolve, carrying that design excellence into the whole game. If that happens, he will become the easy S tier design that I think everyone wishes he was.
Kirby is a little pink puffball who spends most of his days hanging out with friends and having fun on his peaceful planet. He is very much known for that peaceful, fun-loving disposition, even in the face of world ending catastrophes. He simply beats up the eldritch horror trying to destroy his planet or worse, and then goes back to living his best life.

The Kirby series is an incredibly beginner friendly platformer series that engages players less with it’s platforming or difficult enemies (though there are boss rushes for those that want a challenge) and more on puzzle solving for extra goodies. Kirby is able to fly indefinitely by puffing up like a balloon, and suck up enemies like a vacuum into his bottomless stomach. Once he’s swallowed an enemy, he can either spit them out as a projectile, or eat them, which can result in him gaining a power based upon theirs.

These powers are known as Copy Abilities, and are the most iconic aspect of the Kirby series. With them, Kirby has been able to wield anything from psychic powers to doctor’s equipment. His most iconic Copy Abilities are Sword, Cutter, Wheel, Fire, Ice, Spark, Beam, Bomb, Stone, Crash, Ninja, Mike, Parasol, Sleep, and Hammer. In modern Kirby, Copy Abilities are extremely powerful, and make Kirby feel like a character that can take on the eldritch horrors he so commonly faces at the end of his games. The fact that they come from enemies also teaches players how they work, keeping with the theme of the series being designed to teach players how to play the game.

A successful adaptation of Kirby should similarly be easy to understand, and utilize the Copy Ability mechanic in some way. Kirby’s power should be fairly accessible, and personality wise, he should be as happy and carefree as ever.
Like in his home series, Kirby is a character designed to teach players the game. He has multiple jumps and floaty physics so that recovering with this character is more forgiving, all of his normal attacks (and most of his special moves) are simple, standard, and straightforward, and his Copy Ability has manifested in the ability to try out the neutral specials of the entire cast.

Most of Kirby’s moveset is iconic, with fun attack concepts like Twinkle Star (his neutral aerial) and Stone (his down special). Stone in particular is notorious for enabling the beginner strategy of jumping to the top of the stage and crashing down on your opponents. The aforementioned Copy Abilities even draw in players that don’t even care to play as him just to see all of the new hats he gets when copying the other fighters or to learn how exactly the copies neutral special moves work when they rely on fighter specific mechanics. Even some of Kirby’s taunts are iconic, with the enthusiastic “hi!” and the dance being two of the most memorable taunts in the series.

Playstyle wise, Kirby is a very slow brawler with stubby attacks due to having nubs for limbs. This doesn’t matter in casual play, but it’s caused him to be bottom tier in every game after the first, where he was top tier due to the combo system and some bafflingly large hitboxes on moves like his up tilt. On top of this, many of the strategies Kirby players employ are suited for casual play rather than competitive, and most of Kirby’s special moves aren’t very helpful against skilled opponents outside of niche situations.
On paper, Kirby’s design is a complete success. His moveset is simple and easy to understand while providing a bunch of unique qualities to draw people in, essentially making him one of the few beginner characters who isn’t considered to also be boring. His personality helps as well, being bright, cheery, and inviting. I’d also like to point out that the fact he can stay in the air for so long, giving new players more leeway in their recoveries - the part new players struggle with the most - is just so perfect.

However, once you raise the skill level of the players, Kirby starts to feel wanting. He’s too slow for his brawler playstyle, and his special moves, what makes him feel powerful and unique in casual play, are incredibly hard to land and synergize dubiously with his kit. He is probably the character in the series whose main method of attack in his home series is straight up bad in Super Smash Bros., which is a shame because Inhale being good would lead to a vast amount of creativity with players using their opponent’s neutral specials against them.

I think this is part of the reason why players also generally find Kirby’s moveset to be boring compared to the wide breadth of Copy Ability attacks he has in his home series. In order to keep things simple, Kirby’s normal moves are either made up, or pulled from the Fighter ability with a move thrown in from the Backdrop, Suplex, and either Yo-Yo or Burning abilities. His special moves are Hammer Flip and Stone, two moves that are extremely slow, but powerful, making them only useful in casual play, Final Cutter, a mediocre neutral tool and recovery move, and Inhale, which would actually be super powerful and interesting if he could actually land it against a skilled opponent. This means that most of what Kirby is doing in any given match is usually pretty standard when he could be launching needles, breathing fire, building sandcastles, throwing pills, launching missiles, becoming a missile, discharging electricity, and a myriad of other things.

The thing is, I don’t agree that Kirby needs to be doing a whole bunch of cannon Copy Ability stuff in his normal moveset. What he has now is perfect for introducing players to the game, and changing it to let him do all this crazy stuff could lead to a visually confusing or mechanically wonky character to pilot. On the other hand, his special moves could use some work. They’re all iconic, so I hesitate to throw them out entirely (Stone and Inhale staying are non-negotiable), but I’d like to see them gain utility in higher skill environments.

Kirby isn’t supposed to be very fast, but the fact that he’s a slow, stubby brawler should be addressed. I think one thing that could help him is by adjusting his aerial mobility. Right now, Kirby is incentivized to only jump if absolutely necessary due to his abysmal aerial speed. I propose that Kirby’s air speed is raised significantly, slowing back down if the player double jumps. Optionally, fast falling would bring Kirby’s air speed back to normal until he air jumps again. This would make Kirby’s physics act similarly to how they work in the Kirby series, which would complicate things slightly, but in a way that I don’t think would impact casual play, and would elevate his aerial play across the board, and might even help make Inhale easier to land.

For the sake of visual interest, I’m not super opposed to moving Hammer Flip to forward smash, and changing his up and down smashes to something like Thunderbolt (a move from the Spark ability that fires electricity directly up) and Spin Slash (The Sword ability’s homage to Link’s Spin Attack) respectively. His throws could also be spiced up, but I think they’re pretty iconic as is, so I’d be perfectly fine with leaving them alone.

Kirby’s special moveset would greatly benefit from some extra utility. Inhale I think is actually fine in that respect, it just needs to be a move that Kirby can reasonably land, even if it requires some skill to do so like with Yoshi’s Egg Lay. Hammer Flip is kinda difficult to add depth to, which is another reason why I’m fine with moving it somewhere else. My pick for replacement is the Burning ability’s fire tackle, or some similar burst movement ability like Rolling Needle, Stealth Slash, or the Wheel ability. This would directly address Kirby’s difficulty in closing the gap due to his slow speed by giving him a new movement option.

Stone I think is fine as is, but I do have some ideas to add some more fun to it. Using Stone out of a dash would allow Kirby to slide into his stone sculpture, effectively making it an alternate dash attack, and performing Stone with a smash input would turn Kirby into a big stone sculpture that takes longer to form, but is even more powerful, essentially turning it into the Falcon Punch of stall and fall down specials. Neither of these would be useful, and both could easily be unnecessary, but I think they could also give the move a little extra depth in casual play.

Final Cutter is a little wonky as it’s the only move that doesn’t quite line up with his simplistic design, but the up and down nature of it is likely to make sure Kirby’s recovery potential isn’t too oppressive in casual or competitive play, so I think it makes sense that it’s here. However, I do think it needs to have more of a use in neutral and/or as a combo ender. In its current state, it just feels like a move that should behave like this, but doesn’t really. Perhaps it could be made like Wolf’s Laser, an attack that can catch opponents at close range and knock them away while also sending out a projectile to avoid, or like Ike’s Aether that can K.O. opponents at high percents if you catch them with it. Having the former property on the ground and the latter in the air could add quite a bit of depth to the move, allowing it to synergize with his kit a lot better.

I should probably address the elephant in the room though, and it’s that his Copy Abilities make Kirby a balancing nightmare. They’re probably the reason why a lot of his moves are the way that they are, and while I can understand this, I do think it’s possible to make a good version of Kirby even with the widely variable neutral specials, and even if he was still bad I think making changes to him similar to the ones that I suggested could make him feel a lot better in more competitive spaces without sacrificing his casual appeal.

Kirby accomplishes everything the designers set out to do. He just needs a little extra push to become just as great to players of high skill as he is to players of low skill.

S
A:ultkirby::ultlink::ultyoshi:
B:ultdk::ultmario::ultdarksamus:
C:ultsamus:
F
 

Will

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Doomslayer would undoubtably be very cool but aren’t his melee attacks particularly gory? I imagine it might be tough to tone those down while keeping the spirit of the move. Like, could Smash get away with a chainsaw attack if you removed the blood?
You can get stabbed or shot clean through the chest.




You can get shot with a Glock.



There is an attack in the game that literally references how Sephiroth murdered a woman in cold blood.



But you start asking if we’re going too far with chainsaws? :morty:
 
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Gengar84

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You can get stabbed or shot clean through the chest.




You can get shot with a Glock.



There is a literal attack in the game that references how Sephiroth murdered a woman in cold blood.



But you start asking if we’re going too far with chainsaws? :morty:
Chainsaws are inherently a lot more gory than the other things you mentioned. Murder isn’t necessarily mature. Scar murdered Mufasa in the Lion King and that movie was still suitable for kids. Bambi had a hunter murder Bambi’s mother with a gun. Plenty of other Disney movies have featured guns too. Technically Joker’s gun isn’t a real gun anyways but I don’t think that factors in too much for the age rating. It’s been a while but I think Sephiroth’s animation in FFVII was very clean and not bloody. I feel like it’s more the mechanism of the murder than the murder itself. I’ve yet to see a kid’s Disney movie feature someone tearing someone up with a chainsaw.
 
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fogbadge

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Chainsaws are inherently a lot more gory than the other things you mentioned. Murder isn’t necessarily mature. Scar murdered Mufasa in the Lion King and that movie was still suitable for kids. Bambi had a hunter murder Bambi’s mother with a gun. Plenty of other Disney movies have featured guns too. Technically Joker’s gun isn’t a real gun anyways but I don’t think that factors in too much for the age rating. It’s been a while but I think Sephiroth’s animation in FFVII was very clean and not bloody. I feel like it’s more the mechanism of the murder than the murder itself. I’ve yet to see a kid’s Disney movie feature someone tearing someone up with a chainsaw.
In fairness both those murders we’re cut away from at the exact moment
 

SMAASH! Puppy

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Chainsaws are inherently a lot more gory than the other things you mentioned. Murder isn’t necessarily mature. Scar murdered Mufasa in the Lion King and that movie was still suitable for kids. Bambi had a hunter murder Bambi’s mother with a gun. It’s been a while but I think Sephiroth’s animation in FFVII was very clean and not bloody. I feel like it’s more the mechanism of the murder than the murder itself. I’ve yet to see a kid’s Disney movie feature someone tearing someone up with a chainsaw.
Gore is more a part of the animation concept and effects than it is the methods involved. An a chainsaw slash on an attack with multi-hit properties that knocks enemies back with no blood effects is very different from a chainsaw slash that lops the opponent's head off and turns their neck into a fountain of blood. Super Smash Bros. would obviously go for the former idea. As far as keeping the spirit of Doom Slayer's brutality, Super Smash Bros. has shown it can handle this as well with similarly brutal things like with Ridley's Skewer, Bowser Jr.'s many drill attacks, and Joker's All Out Attack.
 

Þe 1 → Way

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Chainsaws are inherently a lot more gory than the other things you mentioned. Murder isn’t necessarily mature. Scar murdered Mufasa in the Lion King and that movie was still suitable for kids. Bambi had a hunter murder Bambi’s mother with a gun. Plenty of other Disney movies have featured guns too. Technically Joker’s gun isn’t a real gun anyways but I don’t think that factors in too much for the age rating. It’s been a while but I think Sephiroth’s animation in FFVII was very clean and not bloody. I feel like it’s more the mechanism of the murder than the murder itself. I’ve yet to see a kid’s Disney movie feature someone tearing someone up with a chainsaw.
I mean, doesn't Corrin already have a chainsaw that functions uniquely in combat with their charging Smash having a hitbox?

Doomguy obviously has a more real world equivalent but I don't think an FSmash chainsaw pull would be out of character for Smash, although the Crucible or Flail would work fine for Melee equivalents depending on how they want to depict the Slayer.
 

Gengar84

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I mean, doesn't Corrin already have a chainsaw that functions uniquely in combat with their charging Smash having a hitbox?

Doomguy obviously has a more real world equivalent but I don't think an FSmash chainsaw pull would be out of character for Smash, although the Crucible or Flail would work fine for Melee equivalents depending on how they want to depict the Slayer.
True. Again, I’m not saying it’s impossible, just something to consider. I feel like it would take more work to tone down Doomslayer compared to a lot of other characters, not that they absolutely can’t or won’t do it. Realistic chainsaws are pretty tied to gore so it might be harder to make work. Corrin’s sword is a fantasy weapon that does have chainsaw properties but I suspect it was distinct enough from real world weapons that they let it slide. To me, Corrin’s sword is to a real life chainsaw as Fox’s blaster is to a real life gun.
 
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Will

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True. Again, I’m not saying it’s impossible, just something to consider. I feel like it would take more work to tone down Doomslayer compared to a lot of other characters, not that they absolutely can’t or won’t do it. Realistic chainsaws are pretty tied to gore so it might be harder to make work. Corrin’s sword is a fantasy weapon that does have chainsaw properties but I suspect it was distinct enough from real world weapons that they let it slide. To me, Corrin’s sword is to a real life chainsaw as Fox’s blaster is to a real life gun.
Doomslayer’s chainsaw is just as much fantasy as Corrin’s under a different setting.

Otherwise, which demons have you been vanquishing with real chainsaws? :090:
 

Gengar84

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Doomslayer’s chainsaw is just as much fantasy as Corrin’s under a different setting.

Otherwise, which demons have you been vanquishing with real chainsaws? :090:
A few things: Corrin’s weapon is a sword with a chainsaw-like edge. Doomslayer’s weapon is more clearly a stylized chainsaw. Corrin isn’t shown tearing enemies apart in gory fashion with their sword where that’s the entire point of Doomslayer’s weapon. Again, not saying it can’t be made to work in Smash but if it took them this long to get semirealistic guns in Smash (Joker), I feel like chainsaws have an even stronger relation to blood and gore that need to be considered.
 

SMAASH! Puppy

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One thing that may or may not be worth mentioning is that a chainsaw is not a weapon. They're used in the horror and zombie apocalypse spaces because they're cool, but their actual use is to cut wood. If you took a chainsaw to a person IRL, you could easily fatally wound or kill them, but you would also break the chainsaw because it would get stuck on their bones and viscera.

The bit about the horror and zombie apocalypse genres is probably the most relevant since that's why they're more associated with gore: They're mainly featured in genres where gore is kinda the point.
 

Þe 1 → Way

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True. Again, I’m not saying it’s impossible, just something to consider. I feel like it would take more work to tone down Doomslayer compared to a lot of other characters, not that they absolutely can’t or won’t do it. Realistic chainsaws are pretty tied to gore so it might be harder to make work. Corrin’s sword is a fantasy weapon that does have chainsaw properties but I suspect it was distinct enough from real world weapons that they let it slide. To me, Corrin’s sword is to a real life chainsaw as Fox’s blaster is to a real life gun.
I can see the logic in that. Even if I don't think the Chainsaw is really off limits (I can't really imagine a hypothetical ratings board saying Corrin is fine but then singling out DoomGuy using one), there's definitely an argument to be made that a Doom Collab would take some more effort to include than others given how closely tied viscera and violence is to its identity.

I think it goes without saying that barring heavy censorship, Doom may very well be the first Third Party to simply forgo adding a stage just cause of how difficult it would be to imagine even a classic E1M1 homage without altering the 90's sprites a ton. It isn't really like Persona where you need to change the blood spatter in Joker's final Smash and then ignore the risque story vibes. Doom is metal all the time, no exceptions. Even Doomguy as a character often relies on being stoic and unmoving, before ripping and tearing his opponents into meat clouds. If meat clouds are off the table, DoomGuy might not animate as energetically as he often seems, although Smash designs and animations usually go hard so I do still think it would work out.

Since the Mii Costume reveal couldn't even use the Doom logo due to how some countries regulate marketing M Rated series to kids, it definitely feels like DoomGuy would be a step up from even Bayonetta and Snake in terms of mature inclusions.
 

Gengar84

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Wasn't the issue with realistic firearms due to being easy for some dumb kid to imitate if they happen to find one while thinking it won't cause any harm or something?


What kid is going to pick up a chainsaw?
Good point. I just have concerns that they’re so inherently tied to blood and gore that it might be trickier to implement in an E rated game, not that it’s outright impossible. I’m not trying to gatekeep here, just share some potential concerns that I feel might make Doomslayer not as straightforward to implement as some other options. That’s why I’m not terribly confident in his chances. I’m not trying to argue that he shouldn’t or can’t make it in regardless.
 

GoldenYuiitusin

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I mean, there would be an in-lore reason why the Slayer would be toned down.

His whole "rip and tear" shtick only applies to demons and any willing association with Hell. He's not going to violently murder some random guy off the street just for looking at him funny. So aside from like a select few characters on the roster, he wouldn't be opting for the more bloody actions in the first place.
 

Gengar84

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I mean, there would be an in-lore reason why the Slayer would be toned down.

His whole "rip and tear" shtick only applies to demons and any willing association with Hell. He's not going to violently murder some random guy off the street just for looking at him funny. So aside from like a select few characters on the roster, he wouldn't be opting for the more bloody actions in the first place.
I suppose that makes sense. I guess that just leaves the question of whether that blood and gore is tied into Slayer’s identity and if he’s still feel as satisfying without it. It’s already worked fine for Bayonetta so it’s certainly possible.
 

Thegameandwatch

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Wasn't the issue with realistic firearms due to being easy for some dumb kid to imitate if they happen to find one while thinking it won't cause any harm or something?
If the guns are unrealistic enough then it wouldn’t be problem which is shown with Bayonetta and Joker (I know it’s model gun but still).

I think Snake would have had his gun if his moveset was created today but not sure how it would fit.
 

PersonAngelo53

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You can get stabbed or shot clean through the chest.




You can get shot with a Glock.



There is an attack in the game that literally references how Sephiroth murdered a woman in cold blood.



But you start asking if we’re going too far with chainsaws? :morty:
And even then if you wanted to make it look more brutal without having gore with Doomguy you could just add an effect like Joker’s final smash where the other characters hit by the chainsaw leave some stars out of their body to represent blood. Might look a little silly if overdone but if done right it could work.
 

GoldenYuiitusin

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If the guns are unrealistic enough then it wouldn’t be problem which is shown with Bayonetta and Joker (I know it’s model gun but still).

I think Snake would have had his gun if his moveset was created today but not sure how it would fit.
Honestly, Snake only really needs his tranquilizer and combat knife at this point.
 

Will

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A few things: Corrin’s weapon is a sword with a chainsaw-like edge. Doomslayer’s weapon is more clearly a stylized chainsaw. Corrin isn’t shown tearing enemies apart in gory fashion with their sword where that’s the entire point of Doomslayer’s weapon. Again, not saying it can’t be made to work in Smash but if it took them this long to get semirealistic guns in Smash (Joker), I feel like chainsaws have an even stronger relation to blood and gore that need to be considered.
And even then if you wanted to make it look more brutal without having gore with Doomguy you could just add an effect like Joker’s final smash where the other characters hit by the chainsaw leave some stars out of their body to represent blood. Might look a little silly if overdone but if done right it could work.
I think a realistic chainsaw SFX over the attack could sell the character’s brutal nature without spilling a drop of blood. It doesn’t need to exactly look vicious, just sound vicious and you’re selling a genuine impression of the series in Smash. :iwatadirect:
 

ninjahmos

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I think Smash could use a disco-themed character, like Jimmy T. Or better yet, how about these two?



These guys are from Konami's Dance Dance Revolution series. The one on the left is Boldo and the one on the right is Afro (although, in some American and European DDR releases, he's renamed Disco). They both probably have a slim chance of getting into Smash, but I think it'd be pretty fun to have a character from a rhythm game based on dancing. Plus, they'd be an interesting third-party surprise pick. If anything, they could just be alts of each other.

They could also have their own stage based on one of the DDR arcade machines with colorful visuals in the background that vary depending on the song. They could use songs from DDR and other BEMANI games. I may have said this before, but I'd love to hear Smash remixes of Afronova, Trip Machine, PARANOiA, AM-3P, Dynamite Rave and B4U.
 

Nabbitfan730

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No, you misunderstood what I meant. What you said basically is that Toad has more appearances than Waluigi which... I mean he does, obviously he does. But he is not the fan favourite that Waluigi (and other Mario characters are). But now, that Waluigi has become far, far more popular, he kind of has become too big to ignore at this point (kinda like a Ridley/King K. Rool situtation), and we know that popularity is a pretty big factor in getting you into Smash (I mean, already from 64 to Melee Sakurai held a poll about the more popular characters), so Waluigi in that regard has different strengths to him than Toad. And that popularity is the reason why Sakurai mentioned Geno for Brawl. Because back then especially, people were begging for him, again the popularity. Today, Geno has fallen to the wayside in terms of popularity due to the bigger competition compared to the old days but still, that such an obscure character was mentioned by Sakurai is proof of him valuing popularity (and if anything, the fact that Geno hasn't gotten in after Brawl at all is pretty damning, especially with Square Enix having pretty much entered the scene, Geno is still ignored). Point is that Toad obviously is a bigger part of Mario as a whole, never argued that, but Waluigi is easily seen as the bigger omission from the roster by the general audience and the most desired newcomer. I do think that Smash 6 is his best chance (and the one where he does get in, again, he's become far too big to ignore, at this point no other Nintendo character compares in fan demand really) but even if he doesn't get in, it's not like Geno where he'll continue to live off of one spin-off game, but he'll continue to make appearances.
No, I haven't. Toad has more appearances than Waluigi because he is more popular and integral to the Mario series and brand more than Waluigi ever has.
Blankly calling Waluigi a "fan favorite" to say he somehow more popular doesn't mean anything. What pick isn't a fan favorite in some way? You mentioning Geno for his popularity just as add to my point. H

Was he somehow more popular than everyone else too even back then? He has gotten a Mii Costume and Spirit since which almost same Toad and Waluigi got too.

All you saying that Waluigi's fans are just more louder on the internet than Toads, nothing indicating of general popularity. Just a bubble
 

KneeOfJustice99

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You can get stabbed or shot clean through the chest.




You can get shot with a Glock.



There is an attack in the game that literally references how Sephiroth murdered a woman in cold blood.



But you start asking if we’re going too far with chainsaws? :morty:
I think a point to add with chainsaws is that you could quite easily get away with them by just having them be rapid multi-hit attacks - that sort of rapid movement in character flinching alone feels like it'd be a good indication of the effect a chainsaw has, without it becoming the game where Doom Slayer chainsaws Isabelle in half for his forward smash.

Then again, I've always found the way Doom Slayer is discussed in the Smash scene a little... odd? Sure, his home series is somewhat infamous for gore from a historical context level, but it's not like it'd be "losing a core appeal of the character" when other characters like Sephiroth or Ridley use elements like their animations and presentation to indicate a similarly violent feel - while Slayer's also been present in other non-gore crossover appearances like Fortnite (an extenuating case given he's just a skin, admittedly) and still been able to maintain some level of "force" and "violence" without having to spray blood everywhere with different attacks. Though, that's just my take.

I think Smash could use a disco-themed character, like Jimmy T. Or better yet, how about these two?



These guys are from Konami's Dance Dance Revolution series. The one on the left is Boldo and the one on the right is Afro (although, in some American and European DDR releases, he's renamed Disco). They both probably have a slim chance of getting into Smash, but I think it'd be pretty fun to have a character from a rhythm game based on dancing. Plus, they'd be an interesting third-party surprise pick. If anything, they could just be alts of each other.

They could also have their own stage based on one of the DDR arcade machines with colorful visuals in the background that vary depending on the song. They could use songs from DDR and other BEMANI games. I may have said this before, but I'd love to hear Smash remixes of Afronova, Trip Machine, PARANOiA, AM-3P, Dynamite Rave and B4U.
I'd really love to see a BEMANI rep of some kind, and these two have always felt like really interesting candidates from that pool - though, I'd hope that if any BEMANI pick got in, there'd be musical inclusions from across their lineup (with stuff like beatmania or Pop'n Music getting similar billing... and maybe some DDR Mario Mix tracks?) That said; the idea of a more prominently disco-themed character just feels like it'd fit so well in the visual department given how iconic a lot of disco moves are compared to other dancing styles.

That being said...



I'm kinda biased toward a sort of composite Konsento. I feel like he'd be a really cute way to feature a stylistically unique reoccuring character from across the series, and you could totally do something unique character-wise with the idea of him being a dancing robot. (A thought that comes to my mind is maybe his voicelines changing between distinct styles, albeit maintaining a "playback" feel, after performing attacks associated with different forms of dance - a flamenco-themed up-tilt with his claws, some kind of break as a down-smash, and so forth, all with his "personality" switching between them.)

Still though, BEMANI music alone would sell me on anything like this. That's not even getting into the possibility of remixes of other Konami stuff - I mean, as far back as Brawl, there was apparently a beatmania mix of the MGS theme planned, and there's other stuff you could totally pull from for Castlevania or even other Konami series. (I don't think it should necessarily take precedent over original BEMANI tracks, just a cool observation!)
 
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Gengar84

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Why are we arguing about Doom when we regularly entertain Mortal Kombat? And for the record I think both are fine and can be toned down fairly easily.
I feel like they’re in the same boat more or less. DOOM isn’t banned in Japan, which is a big plus but MK is arguably easier to tone down because a lot of the classic moves are just martial arts and elemental attacks. The modern X-Ray attacks aren’t really integral to the characters feeling like themselves. The biggest hurdle comes with the fatalities. I also think both are fine too and could easily be toned down. I think DOOM is probably a bit harder to censor between the two but neither are impossible. My only point is that I think neither is particularly likely because they’d still have to put in some effort to fit them to the age rating where other games wouldn’t have that same issue. Not to say that it absolutely can’t happen but I feel like Smash might still lean towards games with lower age ratings. That’s just a hunch though and I could well be proven wrong.
 
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RileyXY1

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I feel like they’re in the same boat more or less. DOOM isn’t banned in Japan, which is a big plus but MK is arguably easier to tone down because a lot of the classic moves are just martial arts and elemental attacks. The modern X-Ray attacks aren’t really integral to the characters feeling like themselves. The biggest hurdle comes with the fatalities. I also think both are fine too and could easily be toned down. I think DOOM is probably a bit harder to censor between the two but neither are impossible. My only point is that I think neither is particularly likely because they’d still have to put in some effort to fit them to the age rating where other games wouldn’t have that same issue. Not to say that it absolutely can’t happen but I feel like Smash might still lean towards games with lower age ratings. That’s just a hunch though and I could well be proven wrong.
I honestly think that the Dragonborn from Skyrim would be a much more likely Bethesda rep.
 

Gengar84

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I honestly think that the Dragonborn from Skyrim would be a much more likely Bethesda rep.
I feel like Doomslayer is the coolest and has the most legacy. Dragonborn could be fun too though. If they can make Doomslayer work for the age rating (which I believe they can with some effort), he’d be my choice for a Bethesda rep. Overall Microsoft is still the Battletoads, Fulgore, Illidan, and Kerrigan for me personally but they’re a bit less likely due to the relative lack of fan support.
 

TheFirstPoppyBro

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I feel like they’re in the same boat more or less. DOOM isn’t banned in Japan, which is a big plus but MK is arguably easier to tone down because a lot of the classic moves are just martial arts and elemental attacks. The modern X-Ray attacks aren’t really integral to the characters feeling like themselves. The biggest hurdle comes with the fatalities. I also think both are fine too and could easily be toned down. I think DOOM is probably a bit harder to censor between the two but neither are impossible. My only point is that I think neither is particularly likely because they’d still have to put in some effort to fit them to the age rating where other games wouldn’t have that same issue. Not to say that it absolutely can’t happen but I feel like Smash might still lean towards games with lower age ratings. That’s just a hunch though and I could well be proven wrong.
I mean I feel like toning down Doom weapons would be easy looking at Eternal's loadout. Lots of plasma weapons (Plasma Rifle, Ballista, Chaingun, BFG), things like the Rocket Launcher, Combat Shotgun, Grenade Launcher, and Heavy Cannon can fire explosives, the Crucible and Sentinel Hammer are pretty self-explanatory (one's basically a sword and one's a hammer), the Flame Belch is a fire attack, and realistically you could make the chainsaw a strong multi-hit that just doesn't commit to the gore, but if that's too much because of the chainsaw imagery Doomguy still has the Doomblade mounted to his left wrist for that sort of thing.

If it's allowed in the kit, the Super Shotgun from videos I've seen could even have a neat little bit of utility since it has an energy hook that can pull Slayer towards the enemy, which could be interesting from a combo extension perspective, but obviously it depends because it is still a shotgun lol

I do think it would be difficult to show off DOOM in something like say, one of Sakurai's videos where he shows footage of the original game, but I don't think Doom Slayer himself would be too hard to alter and implement.
 
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RileyXY1

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I feel like Doomslayer is the coolest and has the most legacy. Dragonborn could be fun too though. If they can make Doomslayer work for the age rating (which I believe they can with some effort), he’d be my choice for a Bethesda rep. Overall Microsoft is still the Battletoads, Fulgore, Illidan, and Kerrigan for me personally but they’re a bit less likely due to the relative lack of fan support.
Considering that Skyrim was the very first third party game ever showcased for the Switch (with the Switch version having a special unlockable costume with the Dragonborn being able to wear Link's tunic from BOTW) and Dragonborn being a part of the Mii Costume wave that Sakurai specifically stated was based on popularly requested characters (which also notably included Lloyd Irving, Dante, and Shantae) I think that Sakurai is more likely to go for Dragonborn.
 
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