I'm returning to this a couple weeks late and I'm going to say:
/
's Upperdasher / Electroshock Arms. I'd really target those for changes and de-cloning.
To go in more in detail: The intent with those moves were likely to give Pit players an easy bake big hit, and that's fully understandable when looking at what their archetype's supposed to be. However, my main qualms with their Side B is that its reflection property does not work most of the time and for a move with already heavy endlag its super armor does not activate instantly. Meaning when the Arm gets shielded, whiffs or doesn't send the projectile as it supposed to they're complete sitting ducks (including losing to attacks they shouldn't lose to what the hell).
Also, it's a big smack when Pit already does a lot of that in his moveset and his canonical abilities (and Pittoo's by extension) are a bit more imaginative. For Pit I'd imagine that the Taurus or Phoenix Arms would be good replacements - in particular if they're command grabs and if one can control how far the Pits move. Pittoo's staff could either be adapted to a normal move, or he could use the other arm. As for the differences between Taurus / Phoenix:
- Taurus might be able to grab from a longer distance, can choose to toss or knock down a la Flame Choke and if the toss is chosen it tosses at a semispike angle.
- While Phoenix could deal slightly more damage as a trade off for the shortened latch distance, can choose to toss at a horizontal / vertical angle and with a little more knockback growth.
Taurus is to help Pit's more maneuverable arrows and lean him further towards the ground (he runs a lot whether in the original or Uprising), while Pittoo gets Phoenix to help solidify his status as a sniper in KI: also considering that his arrows are less manueverable than Pit's but deal more damage / knockback.
If anyone would prefer any other Arm or something else entirely, feel free to suggest.
Chaos?