Ok here's my Samus so far. It's really reminiscent of Samus in Melee, with a few extra buffs.
http://www.megaupload.com/?d=HYBDJ0Q9
Changelist (from the current 9/13 version):
Code:
Nair
Weak Hit Damage: 6 > 8
Strong Hit Damage: 9 > 14
Weak Hit KBG: 80 > 85
Strong Hit KBG: 120 > 130
Timer before IASA: 45 > 34
---
Dair
Timer before IASA: 48 > 38
---
Bair
Weak Hit BKB: 30 > 35
Strong Hit BKB: 42 > 50
Strong Hit KBG: 88 > 100
Before:
Timer = 31
RA-Bit[30]
After:
Timer = 26
IASA
Timer = 5
RA-Bit[30]
---
ftilt Down Angled
100% Trips
---
Attributes
Gravity: .058 > .063
Hop V Initial Velocity: 1.435 > 2.1
Jump V Initial Velocity: 2.05 > 2.38
Her short hop height is pretty high compared to before and in vB and is now more like it was in Melee. This is both good and bad, making it better for projectiles, continuing aerial combos, and landing some aerial moves on grounded opponents like dair. In exchange, it makes some approaches tougher and landing some air moves on grounded opponents like bair are tough without precise timing.
Her nair, bair, and dair all have less lag (done through adding IASA frames through PSA) so it's quicker and easier to follow up with attacks after you land them. Also originally some moves had an abnormal amount of ending lag like nair, where it didn't have much landing lag, but unnecessary cooldown sort of like Lucario's nair (but not to the same extent).
I increased the gravity which plays in part with the increased jumping velocity. This gives her a tighter air game, and makes projectiles and combos out of some moves much nicer and it feels a lot more appropriate.
To give her a more reliable kill move I buffed the strong hit of her nair. At first I thought it was a little powerful, but after playing some matches it's a good trade off for the character in general especially matched with the jump and gravity changes. It's similar to Falcon's knee (not that strong obviously though) as you can combo into it and it's a nice kill move. Additionally, it's amazing for edgeguarding, which increases her off stage game, as a big risk big reward since Samus can be edgeguarded pretty easily.
The only other thing I want to change would be some frame speed mod codes. I can make them, but don't have time at the moment. If anyone has the resources readily available for the quick change (like character ID, action ID, etc) that would help. I want to make it so her power missiles come out much faster (after all they came out faster than homing ones in Melee). Make them come out a couple frames before the homing ones currently do. In exchange, the cooldown lag on them can be increased (unless of course the player lands with missile canceling which should lessen the lag down as it is currently in the game).
Oh yea I forgot to mention, I also added an extra approach for Samus that is an amazing combo starter at low percents. Her down angled ftilt always trips now. That is as long as it doesn't send the opponent in the air to a tumble, so to give an idea, on Bowser it will always trip him until about 35-40% which is when he will instead go into a tumble and not trip. It's also only the down angled, not the regular or up angled ftilt. This can lead to a quick run forward and dtilt, or dash attack for early combo starters.
Thoughts?