Oasis_S
Smash Legend
How is this for a complete moveset? (I didn't name most of the attacks, and the special attacks are borrowed from FlipTroopa)
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Special Attacks
B - Tondeker - 'Throws' a fake copy of his head forward. It travels straight forward and somewhat slow; Probably comparable to Luigi's fireball.
Side B - Konaniran - Sukapon thrusts his head forward, and returns to his body. However, you can hold the control stick forward, and his body will instead return to his head.
Down B - Sukapon Roll - Sukapon pulls his limbs close to his body and rolls forward, causing damage to anyone he touches. You can jump while doing this, but cannot go backward.
Up B - Soaring Sukapon - Sukapon pulls his limbs close and shoots them back outward, causing damage if they hit an opponent. If his hands come close to an edge, he will grab it and pull himself toward it.
Standard Attacks
A - Poke - He thrusts both of his hands forward quickly a short way, causing light damage.
Forward tilt - Sukapon thrusts one of he feet forward a fair distance. You can control the direction.
Up tilt - leans forward, and kicks his foot up, similar to Fox and Falco in Melee.
Down tilt - Sukapon lays back and kicks forward a short distance. It's a deceptively strong attack with moderate knockback.
Dash attack - Speeds up slightly, and twirls his arms around. Not very damaging, but causes decent knockback.
Forward Smash - Flurry Punch - Throws his hands in front of him rapidly multiple times. (If you played Joy Mech Fight you'll know) Can be a multi-hit attack. The longer it is charged, the longer it lasts, and the more damage each hit causes. Does not cause much knockback.
Up Smash - Grabs his head, and quickly thrusts it upward. Very damaging with decent knockback.
Down Smash - Lowers his body and shoots his feet out while spinning. Moderate damage with decent knockback.
Aerial Attacks
Nair - Simply extends his feet forward.
Fair - Extends his hand forward. It looks almost as though he's diving. His hand causes the most knockback and damage, but his body also can cause damage if it's touched during this.
Bair - Leans back, and throws his hands backward. Looks like he's skipping happily...
Dair - Drill kick - Similar to Fox's. Has a slightly wider hitbox near the feet, and causes slightly more damage, though. Aside from his feet, his whole body can cause light damage.
Uair - Rotate - He rotates all limbs, including head, around his body in the center. It has very good range.
Grab Attacks
Grab - Looks pretty much identicle to his A attack. Not very good range.
Grab Attack - Headbutt's his opponent.
Forward Throw - Uses his arms, and spins his opponent around his body (which remains stationary), and throws his opponent. Much like Mario's really.
Down Throw - Turns his opponent upside down, and shoves them head-first into the ground. Very damaging.
Back Throw - Sukapon Toss - Leans back and tosses his opponent backward. It causes them to hit the ground, which also causes damage.
Up Throw - Jumps up, and spins around, firing his opponent toward the ground.
Final Smash - Dancing Spree - Basically, he starts dancing around for a few moments. His whole body becoming a large hitbox. You can control where he moves during this.
Taunt - A short little dance.
Block - Looks the same as his gaurd in Joy Mech Fight.
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Critique please?
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Special Attacks
B - Tondeker - 'Throws' a fake copy of his head forward. It travels straight forward and somewhat slow; Probably comparable to Luigi's fireball.
Side B - Konaniran - Sukapon thrusts his head forward, and returns to his body. However, you can hold the control stick forward, and his body will instead return to his head.
Down B - Sukapon Roll - Sukapon pulls his limbs close to his body and rolls forward, causing damage to anyone he touches. You can jump while doing this, but cannot go backward.
Up B - Soaring Sukapon - Sukapon pulls his limbs close and shoots them back outward, causing damage if they hit an opponent. If his hands come close to an edge, he will grab it and pull himself toward it.
Standard Attacks
A - Poke - He thrusts both of his hands forward quickly a short way, causing light damage.
Forward tilt - Sukapon thrusts one of he feet forward a fair distance. You can control the direction.
Up tilt - leans forward, and kicks his foot up, similar to Fox and Falco in Melee.
Down tilt - Sukapon lays back and kicks forward a short distance. It's a deceptively strong attack with moderate knockback.
Dash attack - Speeds up slightly, and twirls his arms around. Not very damaging, but causes decent knockback.
Forward Smash - Flurry Punch - Throws his hands in front of him rapidly multiple times. (If you played Joy Mech Fight you'll know) Can be a multi-hit attack. The longer it is charged, the longer it lasts, and the more damage each hit causes. Does not cause much knockback.
Up Smash - Grabs his head, and quickly thrusts it upward. Very damaging with decent knockback.
Down Smash - Lowers his body and shoots his feet out while spinning. Moderate damage with decent knockback.
Aerial Attacks
Nair - Simply extends his feet forward.
Fair - Extends his hand forward. It looks almost as though he's diving. His hand causes the most knockback and damage, but his body also can cause damage if it's touched during this.
Bair - Leans back, and throws his hands backward. Looks like he's skipping happily...
Dair - Drill kick - Similar to Fox's. Has a slightly wider hitbox near the feet, and causes slightly more damage, though. Aside from his feet, his whole body can cause light damage.
Uair - Rotate - He rotates all limbs, including head, around his body in the center. It has very good range.
Grab Attacks
Grab - Looks pretty much identicle to his A attack. Not very good range.
Grab Attack - Headbutt's his opponent.
Forward Throw - Uses his arms, and spins his opponent around his body (which remains stationary), and throws his opponent. Much like Mario's really.
Down Throw - Turns his opponent upside down, and shoves them head-first into the ground. Very damaging.
Back Throw - Sukapon Toss - Leans back and tosses his opponent backward. It causes them to hit the ground, which also causes damage.
Up Throw - Jumps up, and spins around, firing his opponent toward the ground.
Final Smash - Dancing Spree - Basically, he starts dancing around for a few moments. His whole body becoming a large hitbox. You can control where he moves during this.
Taunt - A short little dance.
Block - Looks the same as his gaurd in Joy Mech Fight.
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Critique please?