B: Gunflame, Sol's iconic projectile. While somewhat slow, it covers a decent amount of ground and has a generous hitbox. The strong version is slower but has multihit properties, allowing Sol to trap someone in a Gunflame and go ham at the cost of some extra start up.
Side B: Bandit Revolver. The input is changed to that of Riot Stamp to make sure you don't do Gunflame. Sol leaps forward and does an overhead kick which hits twice. Holding the button down turns it into Bandit Bringer, which is slower and has less reach but is stronger and only hits once. When using the input versions, Revolver will have Sol combine it with Riot Stamp, letting Sol do fire based damage and hit a bit harder. Inputting Bringer will have Sol be even slower but gives him a potent spike. Regardless of which version Sol goes for, he'll go in freefall.
Up B: Volcanic Viper. Sol flies straight up by using his sword as a rocket. The input version simply deals more damage but regardless of which version you do, you can quickly do the input for Knockdown to kick your opponent away once you've dragged them up. Regular VV to knockdown has Sol kick them away horizontally, input VV to knockdown will spike diagonally, though the spike is somewhat weak to prevent cheesy as hell spikes at the edge. Sol goes into freefall when doing this move and Knockdown will end the move early making it's rather mediocre reach less impressive.
Down B: DRAGON INSTALL. Sol unleashes his true power to completely wreck anything and anyone in his way. Increased speed, increased weight, armour on all specials, increased damage, faster frame data and even stronger specials alongside Volcanic Viper having further reach than before! Sol becomes an intentionally broken character for a short period of time, let's say 10 seconds with a gauge at the bottom showing off how long he has left. You may be thinking "Wow, I can just use this to destroy anyone with ease! I'll be sure to abuse it!". There are... drawbacks. When the time is up, Sol reverts back to normal and suffers some end lag, this will cancel out attacks and if in midair, Sol will fall downwards, meaning if he was off the stage, he may even die. "Oh dear. Well, I'll just have to wait so I can't spam it". You won't be able to spam it. Sol can only use Dragon Install once. Not 'once until the meter fills back up over time', not 'once per stock', once per MATCH. Make it count if you go for it.
Final Smash: Tyrant Rave, Sol unleashes 2 incredibly powerful punches, the first punch will hold opponents in place while the second one has a powerful flame burst come out of his arm which sends anyone who foolishly got hit flying. When in Dragon Install, this becomes Branding Breach. Sol rushes forward and anyone he runs into gets dragged along until Sol finally stops at a wasteland, unleashes such power that the enemy gets OHKO'd regardless of percent. Naturally, a DESTROYED emblem will appear and like Joker's All Out Attack, the results screen will show up with the explosion on screen if you win the match with it. As it's locked to Dragon Install, you can only get a single chance to use this.