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Official Newcomer/DLC Speculation Discussion

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chocolatejr9

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Stupid theory time

What if, we get the exact same companies represented in Fighter Pass 2 than we did in the first?

Nintendo: Byleth + Min-Min
SEGA: Joker + ???
Square-Enix: Hero + Sephiroth
Microsoft: Banjo + Steve
SNK: Terry + ???
Bonus:
Nintendo: Piranha Plant + ???

Who do you think would be the most likely?
Imagine if Sakurai went and added Mai despite what he said earlier. One of the few official rules of character would be broken shortly after it was established.
 

TwiceEXE

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So you've been replying to posts completely without context of what the discussion is about?
Nope.

But I think it's best we drop this conversation because it will be of no benefit to anyone. I've laid out everything that needs to be said on the matter, so I'll only retread and waste my time. Let's move onto to a more fun topic, like which 2nd SNK character we are getting.
 

Þe 1 → Way

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Your post didn't say anything about spirits. At all. Just a statement about certain traits being disconfirmations. I was responding specifically to what you wrote, which I addressed quite thoroughly IMO.
His post was talking about Spirits, thats the context behind pretty much the whole conversation.
 

7NATOR

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Personally, I think it probably depends on the circumstances of how Shadow was added. In DLC, there's no way he'd be made an echo, if only because we've been told there won't be any echoes. In a new base game situation, it could go either way. You've made some points about how Shadow doesn't really fight like Sonic when it comes to martial arts, and I think that's definitely worth keeping in mind. We don't entirely know how Sega would feel about the whole situation (unless you know something I don't), so you could very well be right. It could also swing the other way if they aren't picky about it.

My one counterpoint is that Lucina (and to a lesser extent Chrom) exists. In FE she doesn't fight anything like how she fights in Smash. The only reason she exists in Smash the way she does is because Marth is basically the King Arthur of her world and she cosplays as him to keep morale up. that's it. So while I do agree that a faithful Shadow would take more work (probably at least semi-clone material), I sadly don't know whether the developers would care enough. There's precedent that they could and there's precedent that they might not in the wrong situation (namely base game if they were specifically looking for potential clones to fill out some spare development time). If Shadow happens as DLC, you'd definitely be in luck though, so I'm not going to tell you to give up hope.
I thought you would mention Dark Samus to be honest

But on Topic of Lucina, she was a Sacrifice, since Robin was the Unique FE Character of that game. I also think that even then, she might have turned out an echo anyway because Sakurai said Chrom would just be blend of Roy and Ike, and that's why he chose Robin instead. Lucina fights like her Father

So Like, if Shadow was added in, but there was also another Sonic character like Tails or Knuckles, and they were unique, it's possible Shadow might be Sacrificed. It would be bogus, but I guess it's a possiblity. however since Sega is in the mix, there's more uncertainty in that happening compared to Lucina or Dark Samus

I'm saying it's possible for him to be an Echo, not the only way. You're literally getting offended about something that wasn't meant to offend in any way.


The archetype of "each direction is a different weapon" would clash heavily with Divine Pulse. It's not just a "probably" thing here, but the fact that Divine Pulse would literally be the most counterintuitive thing they could give in the moveset, let alone how hard it could be to code it.


.......Did you literally just claim Byleth doesn't have Divine Pulse because of Shadow?
-I'm Sorry about that. When I hear Shadow and echo, I automatically go into my Debating phase, because I had to do it alot in base game speculation when people were Talking like Shadow as an echo was a Lock. It's like I had to Embody the Spirit of Tupac and try to give the Facts and such to the best of my ability when it comes to the Shadow discussion back then, because to me, it was like a Warfare, but in Smash Speculation. It was fun I Admit, but Few people were on the "Shadow would be unique" side. Both the Echo and Unique side lost on November 1st direct (which was m Birthday, so it stung even harder). But There's still a W that could be won. But I agree it's possible for him to be an Echo, but Personally I think it's unlikely

-I Agree, though I do think it could be coded, though like you said, it might be hard

-Well it's been a thought that's crossed my mind. Same thing regarding Tracer, where if she was actually considered it's possible she may have been scrapped and The time focused character became Shadow or something. It's why I'm personally Glad she might be deconfirmed due to the interviews because if she got in, I might give up on Shadow
 

Sari

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Nope.

But I think it's best we drop this conversation because it will be of no benefit to anyone. I've laid out everything that needs to be said on the matter, so I'll only retread and waste my time. Let's move onto to a more fun topic, like which 2nd SNK character we are getting.

Maybe this time he'll finally catch that invite.
 

The Stoopid Unikorn

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-I'm Sorry about that. When I hear Shadow and echo, I automatically go into my Debating phase, because I had to do it alot in base game speculation when people were Talking like Shadow as an echo was a Lock. It's like I had to Embody the Spirit of Tupac and try to give the Facts and such to the best of my ability when it comes to the Shadow discussion back then, because to me, it was like a Warfare, but in Smash Speculation. It was fun I Admit, but Few people were on the "Shadow would be unique" side. Both the Echo and Unique side lost on November 1st direct (which was m Birthday, so it stung even harder). But There's still a W that could be won. But I agree it's possible for him to be an Echo, but Personally I think it's unlikely
It made sense for base game when we had Echoes with movesets using abilities they never had (Daisy) or not pulling from actual source material stuff and instead just focusing on the fact that they're a doppelganger (Dark Samus)

Shadow isn't a special snowflake, you know?

-Well it's been a thought that's crossed my mind. Same thing regarding Tracer, where if she was actually considered it's possible she may have been scrapped and The time focused character became Shadow or something. It's why I'm personally Glad she might be deconfirmed due to the interviews because if she got in, I might give up on Shadow
A time gimmick is all it takes for you to give hope on Shadow?

You're five years too late, honestly :ultbayonetta:

:4pacman:

Honestly, Geese would be fantastic. I'd pop off. Gotta beat the stuffing out of some pinheaded sons of ice cream makers. Soy Sauce for Geese is a banger too. We've already got it, I know, but what about the Tekken 7 version? That slaps.
Seeing people rage over pretzels would be incredible too :p
 

Momotsuki

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ahemtoday

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Oh, I missed Master Hand talk! Honestly... that's the only character I think is likely at this juncture.

I believe TimeSpace's prediction that Master Hand's a bonus fighter after the final fighter's pass, but I'll add on one more. Other people have probably come up with this too, but they're going to number him fighter #00. It just makes a lot of sense.
 

The Stoopid Unikorn

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Oh, I missed Master Hand talk! Honestly... that's the only character I think is likely at this juncture.

I believe TimeSpace's prediction that Master Hand's a bonus fighter after the final fighter's pass, but I'll add on one more. Other people have probably come up with this too, but they're going to number him fighter #00. It just makes a lot of sense.
Can't wait to see some rulesets where Master Hand is banned... then Nintendo C&Ds any sponsored tournament that does it because it "limits the fun" :p
 

Verde Coeden Scalesworth

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Oh, I missed Master Hand talk! Honestly... that's the only character I think is likely at this juncture.

I believe TimeSpace's prediction that Master Hand's a bonus fighter after the final fighter's pass, but I'll add on one more. Other people have probably come up with this too, but they're going to number him fighter #00. It just makes a lot of sense.
He doesn't actually work right in a lot of game areas, and requires his own special rules. Keep in mind he was only playable in one special arena, with a super limited moveset. I want him playable too, but he'd more likely be something like a unique option under All-Star or something. Though yeah, if he's properly playable, a bonus fighter definitely fits best. His stage is literally in. Not that you couldn't redo a spirit board with nothing but the various game bosses, or also release a Boss Rush Mode among a similar update(and introduce it in the same presentation, heh).

But we don't know if they have any rules for a bonus fighter in general. As in "where they can be playable". So while the regular Fighter's Pass 2(which to note was never confirmed "it won't have echoes", but it's a pretty safe guess that's the case) is clearly designed to have characters with proper classes modes(Master Hand wouldn't work well there), WoL playability(this actually could allow him to be selectable during special fights, though, and he clearly has a movement icon on the overworld, so), All-Star, easy Multiplayer(but he sets everything to Final Destination to prevent glitches), etc.

Though to note on my last bit, I don't know if he's glitchy on anything that isn't Final Destination like in previous games? That may not be an issue anymore.
 

7NATOR

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Maybe this time he'll finally catch that invite.
Looking Closer at this, Did the Smash Envolope Incinerate into Ash? How did the Envolope survive that

In any case, I think we could get Iori Over Kyo, Because Sakurai loves his Edge and rivals. then again Iori can't rival Kyo if he's not In the game, so...



I admire your ambitionz.
Thanks. It do be frustrating sometimes when it Comes to Smash Speculation and Shadow, But I always tell myself to Keep ya Head up

I always told myself that before I see Death Around Tha Corner, That I get Shadow in Smash. I won't die Until I get Shadow the Hedgehog in smash

It made sense for base game when we had Echoes with movesets using abilities they never had (Daisy) or not pulling from actual source material stuff and instead just focusing on the fact that they're a doppelganger (Dark Samus)

Shadow isn't a special snowflake, you know?


A time gimmick is all it takes for you to give hope on Shadow?

You're five years too late, honestly :ultbayonetta:

:4pacman:


Seeing people rage over pretzels would be incredible too :p

-There is Difference between all the Echoes and Shadow though

Dark Pit, Lucina, and Dark Samus were all Sacrifices for Palutena, Robin, and Ridley in Particular, Also Technically Daisy since Plant probably was planned for Base game

Richter and Simon share their moveset

Ken is seen more as a Semi-Clone anyway, and has his unique stuff

Chrom was deemed to be mix of Marth and Ike, so he might not have gotten in. He's Roy echo, who coud be seen as Marth, with the Strength of Ike

Also Shadow Has been in More Games, Has ALOT of Source material , More Relevant than Dark Samus and Dark Pit, and stuff like that. These are different Situations

-Bayonetta uses Witch Time Defensively, Shadow would use his Time Abilities Offensivly. Also Bayonetta was added in Smash 4. She's not as much of a threat as if Tracer was added in this Fighter Pack

Also, I wonder, which Fighting game has the hardest Input. SNK seem very hard, But I think Some of the Older Guilty gears could give them a Run for their money
 

Momotsuki

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Can't wait to see some rulesets where Master Hand is banned... then Nintendo C&Ds any sponsored tournament that does it because it "limits the fun" :p
I was thinking he could have stamina regardless of the mode. No knockback. However he does take considerable hitstun, comparable to being knocked back. And of course, has muuuuch less than 700 stamina, what he has in the WoL minigame. Also, instead of flying around, he floats a little above the ground when grounded, and has two very floaty jumps, and a far slower falling speed than any other fighter - except when in a helpless state, he falls faster and lands on his backside, a bit of lag as he pulls himself back up and into form.


He doesn't actually work right in a lot of game areas, and requires his own special rules.
I'm certainly not suggesting he be thrown in as he is in WoL, completely verbatim. Obviously you'll need to rework and neuter many aspects. Maybe resize his playable incarnation to be only slightly larger than Bowser.
 
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SMAASH! Puppy

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The reason why Nintendo hating Waluigi would matter is that, as DLC, he would be shown to the world as the latest and greatest Super Mario character. If Nintendo doesn't want Waluigi in Super Mario, they're not going to strengthen his connection to the franchise.

On the other hand...I'm not entirely sure that Nintendo hates Waluigi. They still use him, quite often in fact. His disappearance in Mario Kart 7 might have seemed like they were trying to phase him out, but now he's in Mario Kart 8, he's a standout in Mario Tennis Aces (alongside being front and center for the story mode), and he made it into Mario Kart Tour twice (and there are probably more times to come because gacha). He also seems to be the face of Assist Trophies for better or worse.

I think Nintendo is just really weird about using pre-established characters that aren't Mario, Luigi, Peach, or Bowser. Yoshi gets used only about every other game, Wario spun off, only getting used once more in Super Mario 64 DS, Daisy was sent to spin-off purgatory after one game, Bowser Jr. is pretty on and off as well and didn't even show up for his father's wedding, Rosalina got used twice and that's probably the last we'll see of her...

The trend seems to be that if they don't organically come up with a new idea for the character, they won't ever use them (with the exception being characters they're pushing, which right now is Pauline). Even Luigi can fall victim to this, and has skipped a few games as well, though Nintendo does seem to want to be extra sure to keep him around, which is why he's currently the host of a pretty random minigame (though one has to wonder why they don't just make him playable).
 
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SMAASH! Puppy

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Arcana Hearts easily, one of the moves makes you literally draw a pentagram as the input.
I remember watching a video about difficult command inputs (I think it was "Command Inputs that would make Smash Players Cry"), and he talked about something in Arcana Hearts that was even harder than the pentagram: mashing. Like, you had to mash so hard to get the full version of the attack that he literally could not do it.
 

7NATOR

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The thing about that Waluigi statement is that it was more in context of actual Mario games. Super Smash Bros. is not part of the Super Mario series. And spin-off isn't obviously a catch-all term either. Since the RPG's(though only Paper Mario now) is basically its own subset, and not just because one story confirmed Paper Mario is not the same person as regular Mario either.

As for Shadow, he works fine as an echo. What he needs is basic animation changes like karate chops, cause he only punches at best in Sonic X. Also, his popularity got him into Sonic Heroes... as a Sonic clone again. Which was developed around the same time as Sonic Battle, the first game where he had any real uniqueness. And that game clearly had Sonic and Shadow still have similarities. They had similar stats, almost mirrored attacks in the way they're designed for a ton of the non-specials, and even the same basic stats for heal/jump/etc. stuff. They even share almost identical color cards. They still played differently(Shadow is one of the strongest characters in the game, despite having one of the weakest Attack Supports, being a 3, due to simply being given very powerful attacks). Come Shadow the Hedgehog, the game doesn't really make Shadow stick out that much from Sonic either. He has a few unique abilities, but he's still been borrowing from Sonic's repertoire too. He's still a spin-off of his abilities. Sonic 06? He's slightly better, due to all kind of new abilities/upgrades and such. They also had their own unique mechanic for core gameplay, the first time they really were hard separated. And other games pretty much have them play the same.

Another issue here is that Sonic doesn't do anything that's beyond specific to him at this point. Shadow can literally do all of that just fine. You want to change a few animations? Sure. Chops/more side kicks, and you're golden. Add a few Chaos effects, and he's perfect. Though I do think they'd actually change up slight things like his speed and power, but it's unclear how much different those can be before they stop using the Echo label.

The most important thing about an Echo, anyway, is the same bodyshape, or almost identical to the point you have barely inches in terms of differences(or pixels, if you will). Lucina definitely had that only because she was a costume, being an actual outlier. She woudln't have made sense as an Echo otherwise, if they were using her exact bodyshape. Though maybe I'm off on their comparisons, cause I don't think she's really like how different Isabelle is from Villager.
Yeah, Shadow will does Mirror Sonic

I will say that technically Shadow could do all of Sonic's Moves. It's just that alot of them have too much of that Sonic Flair that would look wrong on Shadow in an Official Smash game.

I will say I do agree he could technical work as an echo, and I do think that if Shadow is in this DLC, He should Mirror some of Sonic's Moves, but I think they should take the K.Rool approach with that

K.Rool Mirrors a Good amount of Donkey Kong's Moves in Smash bros, and I think they could do the Same thing for Shadow. It shows that Shadow is like a Darker Image of Sonic, but you also mix that in with his Chaos Abilities, and some other attacks that's his Signature, like the Famous Hammer Fist that Bodied Infinite in Forces and the Black Aliens in his Intro, or his Famous Roundhouse Kick that bodied Silver, or the Famous Karate chop that Killed Eggman

Yes
 
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Verde Coeden Scalesworth

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I'm certainly not suggesting he be thrown in as he is in WoL, completely verbatim. Obviously you'll need to rework and neuter many aspects. Maybe resize his playable incarnation to be only slightly larger than Bowser.
Well, the character floats too. What I mean is that downsizing him isn't the actual issue in itself. HIs actual size is not a problem. It's that he doesn't work well in certain kind of fights. Anything with various stage hazards like electrical floors he'd be unable to have a chance. Big Boss is another fight he'd get slaughtered in. The idea is that they can simply make sure you cannot use him in specific areas.

That said, since he has special rules regardless, giving him all his moves is also pointless. Clearly it makes sense to test them out and make sure all his moves aren't buggy, removing any that might seem unfair. Also, pretty sure he can outright camp offscreen too, another small issue. Since much like in Smash 64, you can control where he is on the screen. He doesn't have an auto-float in that way. In Melee, you can't actually control where he moves because it's based upon the player. It's an odd control thing. In the same way like if you use Falcon Dive, he'll always do a backflip after hitting. Now imagine that backflip the entire time, since that's how he used to control. Do note that any time you do a moveset command, he has a lot of lag in general before it activates.

Yeah, Shadow will does Mirror Sonic

I will say that technically Shadow could do all of Sonic's Moves. It's just that alot of them have too much of that Sonic Flair that would look wrong on Shadow in an Official Smash game.

I will say I do agree he could technical work as an echo, and I do think that if Shadow is in this DLC, He should Mirror some of Sonic's Moves, but I think they should take the K.Rool approach with that

K.Rool Mirrors a Good amount of Donkey Kong's Moves in Smash bros, and I think they could do the Same thing for Shadow. It shows that Shadow is like a Darker Image of Sonic, but you also mix that in with his Chaos Abilities, and some other attacks that's his Signature, like the Famous Hammer Fist that Bodied Infinite in Forces and the Black Aliens in his Intro, or his Famous Roundhouse Kick

Yes
K. Rool approach is silly. They're actually very different. The only logical approach at that point is maybe one or two new moves and just changing the animations and aesthetics, for the purposes of making a nice and simplistic Echo. Which in that case, still represents the character pretty faithfully in personality, much like Dark Samus(her moveset is off, but her personality and aesthetics fit her just right). You don't need to make him a clone/semi-clone to accomplish that.

To clarify this further, I mean, the logical approach to make a feasible echo that doesn't take up too much development time.
 
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DarthEnderX

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Personally, I think I'd prefer a dedicated Master Hand mode, in the vein of the WoL section. Toned down a bit, obviously, but just have your friends gang up on you as you wreck their behinds with a boss character. Maybe extend it to other bosses too, if possible.
The end credits game should have starred Master Hand instead of your character on a surfboard.
 

Þe 1 → Way

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I remember watching a video about difficult command inputs (I think it was "Command Inputs that would make Smash Players Cry"), and he talked about something in Arcana Hearts that was even harder than the pentagram: mashing. Like, you had to mash so hard to get the full version of the attack that he literally could not do it.
I personally found it way easier to mash than to do the pentagram, but I suppose that comes down to preference.
 

Momotsuki

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Personally, I think I'd prefer a dedicated Master Hand mode, in the vein of the WoL section. Toned down a bit, obviously, but just have your friends gang up on you as you wreck their behinds with a boss character. Maybe extend it to other bosses too, if possible.
I think that's a mighty-fine idea! Especially something more simple like just making his minigame replayable as a mob smash mode. It being such a mind-boggling omission is precisely why I have my little tinfoil theory regarding his potential inclusion.
 

TwiceEXE

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Also, I wonder, which Fighting game has the hardest Input. SNK seem very hard, But I think Some of the Older Guilty gears could give them a Run for their money
It depends on what you're asking specifically. Are you talking specifically what is the wackiest "pretzel motion"? Because I would argue that the temporal aspect of a fighting game is much more important in determining difficulty. A double QCF input in a 1 frame link is more difficult than a HCF-HCB-SRK in 5 frames, IMO.

I would say one of the older Guilty Gear titles takes the cake based on how I define difficulty.
 

N3ON

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The pitfall people make when arguing over clones is saying a character could work as a clone always gets misinterpreted by someone as having said either they could only work as a clone, that they would work best as a clone, or that they're only wanted as a clone.

"Sure they could be a clone, but they could also be unique, and they'd work better that way!" is usually what the defence devolves down to, but it's not a proper counterargument, since it was never what was being argued. All the current clones could be unique, but clones are literally added for padding, almost always after the stage of adding original character has passed. And it's the only way some of them would be included at all. Their purpose was never to be unique, and the goal was never to make them the best version of themselves.

But I have a feeling the strawman will survive forever at this point. It's existed as long as I can remember, at least.
 

7NATOR

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Arcana Hearts easily, one of the moves makes you literally draw a pentagram as the input.
So is Arcana Hearts like the Dark Souls of Fighting Games

Not only does it have the Hardest Boss, but it also has the Hardest Inputs as well. Very weird

K. Rool approach is silly. They're actually very different. The only logical approach at that point is maybe one or two new moves and just changing the animations and aesthetics, for the purposes of making a nice and simplistic Echo. Which in that case, still represents the character pretty faithfully in personality, much like Dark Samus(her moveset is off, but her personality and aesthetics fit her just right).

Oh I meant from a Unique Shadow, when it came to the K.Rool Approach

For Echo Shadow, Well I guess They'll just do what you suggested they do. Like I said, I know it is possible, I just think that if Shadow does come to Smash (and I think he'll be in this Fighter Pass), he'll be his Own Character. I don't even think he'll be a Sacrifice, Unless perhaps Sonic gets retooled in a Future Smash game.

It depends on what you're asking specifically. Are you talking specifically what is the wackiest "pretzel motion"? Because I would argue that the temporal aspect of a fighting game is much more important in determining difficulty. A double QCF input in a 1 frame link is more difficult than a HCF-HCB-SRK in 5 frames, IMO.

I would say one of the older Guilty Gear titles takes the cake based on how I define difficulty.
What game has a Double QCF Input in a 1 Frame link, is that actually a Thing? Is that in one of the Older Guilty Gears?

I guess I meant like as Whole, including the Temporal Aspect.
 

Momotsuki

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My take on clones is that for some characters, it's the best you're gonna get. Smash is a game being developed by human beings, and human beings can only do so much; we're not gonna have a roster consisting of a bajillion fighters. With that in mind, disregarding what you can do with any given fighter, if you can make something happen with a given character via an echo fighter, have it not seem ridiculous, and focus the hard work on the characters that do need it... that's not a bad trade.
 
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