7NATOR
Smash Master
- Joined
- Feb 13, 2016
- Messages
- 4,089
So if that's the case, the Development cycle looks like this?With each FP2 fighter taking approximately 11 months, they probably would keep up with Steve-tier dev cycles just so the end of the pass is indeed by December 2021.
2019: Start on Min-Min and Steve
2020: Finish Min-Min and Steve, Start on FP8, FP9, and a Little on FP10
2021: Start on FP11 and then finish the Rest of the Characters
I Don't think they'd incorporate Exactly Everything. Like I think they wouldn't Put in ALL the Sub-Weapons and QuickSilver or Dopplegander"Dante's too complex, there's no way Sakurai would accurately incorporate everything he can do."
That's right. He won't.
Just like Bayonetta doesn't have:
And that's off the top of my head.
- Animal Transformations
- Torture Attacks
- Dodge Offsetting
- Different Weapon Combinations
- Switching said weapons
- Aerial Wicked Weaves
- Literally all of Bayonetta's Accessory effects
And maybe it's just me, but I don't see anyone complaining that Bayonetta isn't an accurate or faithful portrayal of the character.
But I think if you want to Make Dante as Awesome as he can be, You need to have some of the Re-Occurring Sub-Weapons and some Unique ones too like Nevan and Lucifer, Some of the Guns too, and have the mechanics of Style Switching, Devil Trigger, The General combo Structure of DMC Combo, and etc. I don't just see The Team Making Dante only use a Sword and his Pistols. even then, The fact he even has a Sword does make things Complicated
Last edited: