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Official Newcomer/DLC Speculation Discussion

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7NATOR

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If Ryu Hayubusa is actually in Smash, does that mean Dante is probably not gonna be in FP2 (as Playable character)

Along with that, does this also make Arle more likely, as along with Ryu, there were Sakurai pictures referencing Puyo Puyo
 

Perkilator

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If Ryu Hayubusa is actually in Smash, does that mean Dante is probably not gonna be in FP2 (as Playable character)

Along with that, does this also make Arle more likely, as along with Ryu, there were Sakurai pictures referencing Puyo Puyo
59B7D0EC-B9AC-49CB-8BE3-1CB4B3FADD74.jpeg

(Obligatory text)
 

SMAASH! Puppy

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If Ryu Hayubusa is actually in Smash, does that mean Dante is probably not gonna be in FP2 (as Playable character)

Along with that, does this also make Arle more likely, as along with Ryu, there were Sakurai pictures referencing Puyo Puyo
Probably not. None of these characters have much to do with each other.
 

cashregister9

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If Ryu Hayubusa is actually in Smash, does that mean Dante is probably not gonna be in FP2 (as Playable character)

Along with that, does this also make Arle more likely, as along with Ryu, there were Sakurai pictures referencing Puyo Puyo
1.) Ryu and Dante are more different than they seem both characters having Hack and Slash games does not make one more likely than the other even then Dante could have different mechanics

2.) If The Sakurai POTD hint at any characters it is purely coincidental IMO
 
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SMAASH! Puppy

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1.) Ryu and Dante are more different than they seem both characters having Hack and Slash games does not make one more likely than the other even then Dante could have different mechanics
Dante absolutely will have different mechanics. Ryu would be 85+% based on his platforming days since that's what he's known for whereas Dante would be 100% hack n' slash. Even if they were both based on their hack n' slash games, I doubt Ryu has a gun or devil trigger equivalent.
 

7NATOR

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1.) Ryu and Dante are more different than they seem both characters having Hack and Slash games does not make one more likely than the other even then Dante could have different mechanics

2.) If The Sakurai POTD hint at any characters it is purely coincidental IMO

When it comes to Ryu and Dante, I Completely understand that Dante and Ryu are completely different characters.

But the thing is that they kind of Appeal to similar audiences. Plus if my hypothesis about Dante being too hard to implement in Smash is true, and Ryu is in, It would make sense if they just made Dante as a mii Costume so we could have a bootleg Dante vs. Bayonetta Crossover.

I guess also if Ryu is in, We probably aren't getting Scorpion.
 

SMAASH! Puppy

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But the thing is that they kind of Appeal to similar audiences. Plus if my hypothesis about Dante being too hard to implement in Smash is true, and Ryu is in, It would make sense if they just made Dante as a mii Costume so we could have a bootleg Dante vs. Bayonetta Crossover.
Do they? The height of Ryu's popularity comes from the NES games which are in no way similar to the Devil May Cry series. If they wanted to make Dante a Mii Costume it would probably have nothing to do with the decision on Ryu.

I guess also if Ryu is in, We probably aren't getting Scorpion.
1599539404638.png

Why? 'Cuz they're both ninjas?
 

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When it comes to Ryu and Dante, I Completely understand that Dante and Ryu are completely different characters.

But the thing is that they kind of Appeal to similar audiences. Plus if my hypothesis about Dante being too hard to implement in Smash is true, and Ryu is in, It would make sense if they just made Dante as a mii Costume so we could have a bootleg Dante vs. Bayonetta Crossover.

I guess also if Ryu is in, We probably aren't getting Scorpion.
They definitely do not appeal to the same audiences. I can tell you for a fact from being in the DMC community for years, no one has ever brought up Ninja Gaiden as an even remotely similar game besides the fact they're 3D and you kill stuff.

Your hypothesis also makes absolutely zero sense when Bayonetta has a far more complex movest than Dante ever has had and they implemented just fine. Nobody, least of all Kamiya or Itsuno, would want a Dante vs Bayonetta match to be in the form of a mii dressing up as him.
 

SMAASH! Puppy

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Your hypothesis also makes absolutely zero sense when Bayonetta has a far more complex movest than Dante ever has had and they implemented just fine.
I think the idea that Dante will be hard to balance stems from the fact that the two aerial rave characters (Meta Knight and Bayonetta) are either way too good or absolute trash in all of their appearances, and sticking a huge sword onto that wouldn't make balancing such a design any easier.
 

7NATOR

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Why? 'Cuz they're both ninjas?
Yes, and they also both use Katanas, and also have appeal to the Mature audience. not a Deocnfirm, but just a guess that we'd probably not have both Ryu and Scorpion

and I Understand that Ninja Gaiden got it's hype from the NES Games. But the First 2 Modern Ninja Gaiden Games also were popular, and that was in the era were Devil May Cry was starting it's heights as well

They definitely do not appeal to the same audiences. I can tell you for a fact from being in the DMC community for years, no one has ever brought up Ninja Gaiden as an even remotely similar game besides the fact they're 3D and you kill stuff.

Your hypothesis also makes absolutely zero sense when Bayonetta has a far more complex moveset than Dante ever has had and they implemented just fine. Nobody, least of all Kamiya or Itsuno, would want a Dante vs Bayonetta match to be in the form of a mii dressing up as him.
As someone that has played both DMC 1, 3, 4, and 5, I do understand that DMC and Ninja Gaiden are different games, but you can't tell me that those 2 franchises Don't get compared. I don't think they are as similiar as DMC and Bayonetta are, but there is Similarities.

Both Franchises (and Bayonetta) Appeal to the Mature Audience looking for some Slick action games. It does differ I will say that, but there is some crossover between the 2 I would say.

and No, Implementing Dante currently would be much Harder than Bayonetta ever was, unless they want to turn Dante into an Anime Swordsman and forgo all of his Sub-Weapons. even then, Balancing him would be much harder than Bayo or Ryu would

and look, I know it's not ideal, but if Dante can't be made to work into a Playable character for FP2, a Mii costume would have to suffice. This isn't me hating on Dante, because Dante would be the coolest character they could add personally that's not Shadow or Goku, but I think this is what might happen
 

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Dante absolutely will have different mechanics. Ryu would be 85+% based on his platforming days since that's what he's known for whereas Dante would be 100% hack n' slash. Even if they were both based on their hack n' slash games, I doubt Ryu has a gun or devil trigger equivalent.
I find it hard to believe they'd "make Ryu "85%" based off his NES incarnation when his NES incarnation has about... 2 moves to draw from. Meanwhile modern Ryu Hayabusa has a far more fleshed out moveset and is pushed by the company to this day.

Also, Ryu Hayabusa's most iconic move DID come from the new games:
I think the idea that Dante will be hard to balance stems from the fact that the two aerial rave characters (Meta Knight and Bayonetta) are either way too good or absolute trash in all of their appearances, and sticking a huge sword onto that wouldn't make balancing such a design any easier.
Except the thing is Dante isn't an aerial rave character unless he exploits his game mechanics to do so. Bayonetta's air combos are baked into her moveset but if Dante wants to stay in the air forever he needs jump cancelling, style switching, and trickster air-dashing & teleportation, and weapon-swapping.

It is actually impossible for him to do the insane **** he does were he to make it into Smash. It is the equivalent of saying Mario 64's backwards long jump proves he's too fast for Smash.
 
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GoodGrief741

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When it comes to Ryu and Dante, I Completely understand that Dante and Ryu are completely different characters.

But the thing is that they kind of Appeal to similar audiences. Plus if my hypothesis about Dante being too hard to implement in Smash is true, and Ryu is in, It would make sense if they just made Dante as a mii Costume so we could have a bootleg Dante vs. Bayonetta Crossover.

I guess also if Ryu is in, We probably aren't getting Scorpion.
1. A character from an early 2000's era PlayStation franchise that only got on Nintendo consoles last year and one from a classic NES platformer trilogy that had a modern reboot in the late 2000's and early 2010's, on the Xbox, probably don't have too much superposition on the Venn diagram for audiences. Certainly not more than "guy from 2017 turn based JRPG" and "guy from 2018 turn based JRPG" (not to mention "guy/gal from 2019 turn based strategy JRPG").

2. There's no reason to assume Dante would be hard to implement at all when he has so much moveset potential. If Bayonetta gives you pause, remember that she was only broken because of how late she was added to Smash 4, and that she isn't broken anymore. If anything, that should serve as reassurance that they've learned their lessons. (Not that making a character broken would stop them from adding them)

3. Literally how is Scorpion related to Ryu? Totally different skillsets, genres, and demographics there too pal.
 

AceAttorney9000

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Smash has a tendency to use the NES version of a 3rd party character. Look at Mega Man and Simon. Their look, stage, and moveset is based on the NES days. So I would guess that Ryu would be the same.
In the case of Ryu, I think they'll likely go for a mix: his default appearance is his modern reboot design, with his original NES design as an alt, and his moveset would also take from multiple games (the arcade beat-em-up, the NES trilogy, the reboot games, and his movesets from Dead or Alive and the Warriors games). Kinda like how the Castlevania representation technically pulls from multiple games (Simon is based on his NES design, his moveset pulls from Richter's abilities in Rondo of Blood, his whip is based on the one from the Lords of Shadows games, and Dracula and Alucard are based on their appearances in Symphony of the Night).
 
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Idon

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Yes, and they also both use Katanas, and also have appeal to the Mature audience. not a Deocnfirm, but just a guess that we'd probably not have both Ryu and Scorpion

and I Understand that Ninja Gaiden got it's hype from the NES Games. But the First 2 Modern Ninja Gaiden Games also were popular, and that was in the era were Devil May Cry was starting it's heights as well



As someone that has played both DMC 1, 3, 4, and 5, I do understand that DMC and Ninja Gaiden are different games, but you can't tell me that those 2 franchises Don't get compared. I don't think they are as similiar as DMC and Bayonetta are, but there is Similarities.

Both Franchises (and Bayonetta) Appeal to the Mature Audience looking for some Slick action games. It does differ I will say that, but there is some crossover between the 2 I would say.

and No, Implementing Dante currently would be much Harder than Bayonetta ever was, unless they want to turn Dante into an Anime Swordsman and forgo all of his Sub-Weapons. even then, Balancing him would be much harder than Bayo or Ryu would

and look, I know it's not ideal, but if Dante can't be made to work into a Playable character for FP2, a Mii costume would have to suffice. This isn't me hating on Dante, because Dante would be the coolest character they could add personally that's not Shadow or Goku, but I think this is what might happen
That is such a broad definition ANY game falls into that category. It's like saying all JRPGs appeal to young to adult audiences looking for strategic turn based battles and a deeply involved plotline and thus they all appeal to the same people.

Your argument that implementing Dante would be difficult because he has TOO MUCH moveset potential that would be discarded is patently ridiculous when ****ing Bayonetta does the same thing but arguably worse since she can put weapons on her goddamn feet. There are dozens of ways to make him unique, even if it means he lacks one or two features. It's especially insane when your idea means that the better alternative is to shove him in a moveset that is completely unoriginal.

Like what?
 

SMAASH! Puppy

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I find it hard to believe they'd "make Ryu "85%" based off his NES incarnation when his NES incarnation has about... 2 moves to draw from. Meanwhile modern Ryu Hayabusa has a far more fleshed out moveset and is pushed by the company to this day.

Also, Ryu Hayabusa's most iconic move did come from the new games:
Doesn't he have a decent amount of power up abilities like Simon?

I just can't see much emphasis being put on the hack 'n slash games when similar characters mostly (and not uncommonly, exclusively) take content from their earlier entries.

Except the thing is Dante isn't an aerial rave character unless he exploits his game mechanics to do so. Bayonetta's air combos are baked into her moveset but if Dante wants to stay in the air forever he needs jump cancelling, style switching, and trickster air-dashing & teleportation, and weapon-swapping. It is actually impossible for him to do the insane **** he does.
But doing all that stuff is still the point of the games no? Is it not the main draw?

2. There's no reason to assume Dante would be hard to implement at all when he has so much moveset potential. If Bayonetta gives you pause, remember that she was only broken because of how late she was added to Smash 4, and that she isn't broken anymore. If anything, that should serve as reassurance that they've learned their lessons. (Not that making a character broken would stop them from adding them)
Considering Bayonetta was overcorrected, I'm not convinced they have the playstyle balance down yet.

I mean, you're not wrong, but Ryu's Izuna Drop is arguably more iconic than he is.
  1. Even assuming I'm right about where Ryu's focus would be, I don't think they'd ignore the new games entirely. Just mostly.
  2. That's just a generic ninja throw. Ryu isn't the first, only, and certainly not the last character to use this technique.
 

7NATOR

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1. A character from an early 2000's era PlayStation franchise that only got on Nintendo consoles last year and one from a classic NES platformer trilogy that had a modern reboot in the late 2000's and early 2010's, on the Xbox, probably don't have too much superposition on the Venn diagram for audiences. Certainly not more than "guy from 2017 turn based JRPG" and "guy from 2018 turn based JRPG" (not to mention "guy/gal from 2019 turn based strategy JRPG").

2. There's no reason to assume Dante would be hard to implement at all when he has so much moveset potential. If Bayonetta gives you pause, remember that she was only broken because of how late she was added to Smash 4, and that she isn't broken anymore. If anything, that should serve as reassurance that they've learned their lessons. (Not that making a character broken would stop them from adding them)

3. Literally how is Scorpion related to Ryu? Totally different skillsets, genres, and demographics there too pal.
1. I'll be honest, I do think you are right on that front

Being honest, Maybe the Audience thing might be kinda flawed reasoning. I guess it's just that personally, I don't see both Ryu and Dante being in, at least in the same pass, and I don't know how to explain why. They have different personalities, Movesets, Designs, etc, but I don't know. They kind of have that Similar "vibe" Going on I can't explain. I guess it's just that, they'll probably want to go for characters that might even be more diverse from Ryu than Dante, so yes

2. Dante having so much Moveset potential is exactly why I think he''' be hard to implement. Trying to first of all implement the Devil May cry feel will be hard in and itself, though it's possbile. Plus all the Sub-weapons and moves that gotta be modeled, Balanced, etc could be an undertaking, plus all the styles and such. and yeah Bayo isn't broken anymore, but Balancing a character based around combos probably takes more effort that usual, even without the stuff Dante would bring himself

3. They both are Ninjas (Usually Serious ones at that), and also use a Katana, and appeal to people that like their mature games. again, nothing deconfirms one or the other if the other makes it in, it's just that I think they would want to go for more Diverse characters from the Concept
 

DarthEnderX

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What a selfish point of view that invalidates how every demographic but this one feels about the characters included.
Other than the demographic the character comes from.

Of all the demographics out there, the fitness game demographic has to be one of the ones that gives the fewest ****s about Smash Bros.
 

Swamp Sensei

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Other than the demographic the character comes from.

Of all the demographics out there, the fitness game demographic has to be one of the ones that gives the fewest ****s about Smash Bros.
Well with attitudes like this, I wouldn't be surprised if they didn't want to give it a shot.

Even still, you're forgetting one very important thing.

Demographics overlap.

I own both games and love both.
 

SMAASH! Puppy

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Well with attitudes like this, I wouldn't be surprised if they didn't want to give it a shot.

Even still, you're forgetting one very important thing.

Demographics overlap.

I own both games and love both.
Not to mention that all Nintendo needs is a purchase. If they see the character they like in a funny party fighting game, they may be intrigued enough to buy the game. Doesn't matter what happens afterward, Nintendo still profits.
 

BlondeLombax

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Well with attitudes like this, I wouldn't be surprised if they didn't want to give it a shot.

Even still, you're forgetting one very important thing.

Demographics overlap.

I own both games and love both.
Yeah, the essential cross-pollination of franchise interest is easily one of the single strongest parts about Smash Bros., especially with the third-party characters. Need I remind you that Smash 64 saved Earthbound's legacy in the west? Or how Melee's localization inspired Nintendo to start localizing Fire Emblem? Smash does wonders for a franchise's fanbase growth.
 

DarthEnderX

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Demographics overlap.
Certainly, but to varying degrees. And fitness demographic probably has amoung the smallest overlap with...well, pretty much any other gaming demographic.

Mostly though I just take issue with N30N's notion that the game is practically a lock for Smash just because it sold a lot.

Ya know, like how 100 million people play solitaire on their computers, so it's gonna be in Smash even though 99% of those people don't play a single other video game...
 

7NATOR

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That is such a broad definition ANY game falls into that category. It's like saying all JRPGs appeal to young to adult audiences looking for strategic turn based battles and a deeply involved plotline and thus they all appeal to the same people.

Your argument that implementing Dante would be difficult because he has TOO MUCH moveset potential that would be discarded is patently ridiculous when ****ing Bayonetta does the same thing but arguably worse since she can put weapons on her goddamn feet. There are dozens of ways to make him unique, even if it means he lacks one or two features. It's especially insane when your idea means that the better alternative is to shove him in a moveset that is completely unoriginal.

Like what?
I guess it's just because if they didn't add any of the Sub-Weapons, Dante would just be swinging his Sword around, and I think that would be lame for alot of people. Alot of people talk about how Dante has all these moves, but when they predict what moveset he would have, they just give him Swords and Guns

MVC3, UMVC3, MVCI, and PSASBR all had Dante (even if it was bootleg Dante) using more than his Sword and Guns. I don't want Smash Dante to be inferior to those version you know.

That's why I think they have to implement the Sub-weapons, along with the style switch to get the True DMC Experience, because the Sub-Weapons are extreme part of what DMC set as the standard in Stylish action games. I just think that implementing all that, while balancing Dante's base moveset might be an undertaking that the Team might not want to manage, especially since they are characters they could add that people also want to see.

Pretty much, Dante's moveset is too Sexy, and it's also a Problem that I have with Sora, but that's another story for another day

And as for Dante mii costume, it's better than an Underutilized Real Dante, because the Dante Mii Costume is fake Dante. It's kind of like How I'd prefer if they added a Shadow Mii gunner over if they made Shadow an Echo fighter, because Shadow Mii Guner is Fake Shadow, while Shadow as an echo is supposed to be the Real Shadow.
 

Dalek_Kolt

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Not to mention that all Nintendo needs is a purchase. If they see the character they like in a funny party fighting game, they may be intrigued enough to buy the game. Doesn't matter what happens afterward, Nintendo still profits.
What's weird is how a good chunk of FP1 has characters you can't play on Switch. Maybe Nintendo was banking on people buying up the 3DS dancing game.
But yea, I agree with the sentiment. Nintendo basically be:
1599542311656.png
 
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Idon

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Doesn't he have a decent amount of power up abilities like Simon?

I just can't see much emphasis being put on the hack 'n slash games when similar characters mostly (and not uncommonly, exclusively) take content from their earlier entries.


But doing all that stuff is still the point of the games no? Is it not the main draw?


Considering Bayonetta was overcorrected, I'm not convinced they have the playstyle balance down yet.


  1. Even assuming I'm right about where Ryu's focus would be, I don't think they'd ignore the new games entirely. Just mostly.
  2. That's just a generic ninja throw. Ryu isn't the first, only, and certainly not the last character to use this technique.
Special attacks which are specialized tools for the games he comes from.
His NES movelist is as follows:
Slash Forward
Spinning Air Slash
Shuriken
Boomerang Shuriken
Diagonal Up Fireball

All of which modern Ryu Hayabusa already has and then some.
Even Simon Belmont who arguably had less had to draw the lion's share of his moves from Richter's pool.
I just don't see how you could make him NES focused when he has so little to work with in that department

As for Dante's "main draw" it's doing stylish combos in one way or another. Whichever tools they would want to implement, they could never add all of them and they could never break the rules of Smash. See Marvel vs Capcom where Dante works within the game's rules and doesn't make up his own.

I swear people forget but even Smash 4 Bayonetta in Smash is a shadow of her original game's self and she made the transition perfectly despite having a ton of **** lobotomized.
 
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Swamp Sensei

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I do have the theory that the third parties in the first fighter's pass were partially picked due to Nintendo wanting to improve relationships with the companies that owned them.

I mean...

Atlas
Square Enix
Microsoft
SNK

None of them are super close to Nintendo like Namco, Capcom or Sega. Square is probably the closest but I imagine there's some bad blood between them still.
 

GoodGrief741

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3. They both are Ninjas (Usually Serious ones at that), and also use a Katana, and appeal to people that like their mature games. again, nothing deconfirms one or the other if the other makes it in, it's just that I think they would want to go for more Diverse characters from the Concept
Scorpion's an undead yellow firebreathing ninja, so there isn't much aesthetic or conceptual overlap there either. And as far as I can remember Scorpion has never used his katanas outside of Fatalities in the modern games, and they probably wouldn't be part of a Smash moveset (hell, given Smash's penchant for simple and classic designs, I wouldn't be surprised if they didn't even give him the katanas on his back and stuck to a revamped trilogy design).

And again, they aren't looking for diversity. Look at Smash 4 DLC: most characters were from RPGs, all but two were realistic humans, and two of them were from the same freaking franchise.
 

DarthEnderX

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I think he just doesn't enjoy unorthodox characters. I don't think I've seen an opinion from him about an out there mechanic that was actually positive.
Do you count fighing game inputs? If not, then that's probably accurate. At the very least none of my mains do.

I guess Little Mac has the KO meter. But that's pretty straightforward as mechanics go.

No they don't silly. Solitaire doesn't exist on modern OS's.
Are you sure? Me and my elderly parents use Windows 10 and that has Solitaire.
 

MarioRaccoon

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Its a bit ambiguous what is "demographic overlap". Last pass, we have 3 JRPG chracters, the three of them "anime boys" (Joker, Hero and Byleth), both from titles release in the last 3 years, from IP that had +30 years of history.

Ryu Hayabusa can be label as a "retro character", while Dante can be labeled as a "Playstation character".


None of them are super close to Nintendo like Namco, Capcom or Sega. Square is probably the closest but I imagine there's some bad blood between them still.
Ha! That gave me a good laugh, if those 3 would have great relationship with Nintendo, we would have seen Resident Evil 7/2R/3R, any internal U4 Namco-Bandai game (Tekken 7, Soul Calibur 6, Ace Combat 7, Code Vein, Tales of Arise, ect) or any Yakuza title on Switch.
 
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GoodGrief741

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Certainly, but to varying degrees. And fitness demographic probably has amoung the smallest overlap with...well, pretty much any other gaming demographic.

Mostly though I just take issue with N30N's notion that the game is practically a lock for Smash just because it sold a lot.

Ya know, like how 100 million people play solitaire on their computers, so it's gonna be in Smash even though 99% of those people don't play a single other video game...
You're way overselling the casual-friendliness of a game that's a third RPG and a third on-rails shooter. Plus I don't think people are gonna shell out for a Switch just to play a fitness game, this isn't the Wii era. Most people who own Ring Fit probably own at least a couple of other games on the Switch.
 

7NATOR

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Scorpion's an undead yellow firebreathing ninja, so there isn't much aesthetic or conceptual overlap there either. And as far as I can remember Scorpion has never used his katanas outside of Fatalities in the modern games, and they probably wouldn't be part of a Smash moveset (hell, given Smash's penchant for simple and classic designs, I wouldn't be surprised if they didn't even give him the katanas on his back and stuck to a revamped trilogy design).

And again, they aren't looking for diversity. Look at Smash 4 DLC: most characters were from RPGs, all but two were realistic humans, and two of them were from the same freaking franchise.
Scorpion uses his Katana in MKX (one of his variations) and MK11 in base moveset along with custom moves based of it.

and there is overlap a little. as Ryu and Hayubusa are both Ninjas. in the same Pass, I don't know. I know Scorpion is undead, but you know.

But I'm not saying the characters will be Deconfirmed. Like if Ryu gets in, I'm not gonna say Dante and Scorpion are Deconfirmed. What I will say is that Personally, I just don't think they will be added in FP2

and I know The DLC has had alot of RPG Influence, and fire Emblem influence. what i will say is that Roy is a Veteran Semi-Clone DLC in Smash 4, and that i think 1st parties play by different rules. I think when it comes to adding new 3rd parties, they want 1 3rd party to be Very different from other 3rd parties added in DLC. Joker in comparison to Hero are very different types of RPG and Designs and stuff
 

Idon

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if nintendo allowed joker in smash to try to have a better relationship with atlus then lol that failed. can't even get one bloody mainline persona game on the switch.
Meanwhile me...
jeb bush smt.jpg


Also don't forget Atlus have supported the DS/3DS for 12 years with dozens of games from different series that aren't just Persona. Atlus seem keen on keeping their relationship with Nintendo going, just seems mainline Persona is kept out of that deal.
 
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SMAASH! Puppy

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OK, here are my predictions with Ryu:
  • Most off what Ninja Gaiden is known for stems from the NES games.
  • Pretty much every character like this (Simon, Mega Man, Ryu (SNES, but same idea), Banjo & Kazooie (N64, but same idea), etc.) focus heavily on their earlier titles.
  • This would mean that Ryu's general moveset and mechanics would also stem from these games. Which means he'd be a sword wielding character with unusually stubby normals, among other things.
  • They wouldn't completely ignore his older entries though. I'd imagine some of his normals would be pulled from the hack 'n slash titles if they fit the goals with the moveset, any throws he's known for would be used as well, and he may have one of his special moves pulled from the newer games.
  • Ryu's new look would 100% be the default costume, as his NES look is quite generic. You bet your butt that his NES look will be an alternate costume though.
  • His stage, and potentially, most of his music would be from the NES games as well.

Do you count fighing game inputs? If not, then that's probably accurate. At the very least none of my mains do.
Well it is in the sense that it's not a normal thing that Super Smash Bros. characters have, but Super Smash Bros. is a fighting game so it would be highly inaccurate to say that directional inputs are unorthodox in general.

Are you sure? Me and my elderly parents use Windows 10 and that has Solitaire.
Iirc they removed it in Windows 8. Didn't know they added it back. lol
 
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