that's not tingleZelda reps?
The only acceptable answer:
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that's not tingleZelda reps?
The only acceptable answer:
Yes I still want Impa in smash
I think this is an important question to ask, because it logically would put a handful of characters in a different standing. "Which characters could thematically bring a new stage and music?" Even if people hate to read it, series with unique entries (new Pokemon region and characters, new Xenoblade world/setting and characters, new Fire Emblem universe/setting and characters) and previously unrepresented 3rd parties have a much easier time fitting into the Challenger Pack model. It doesn't mean that a Mario character, or a Zelda character, or a Kirby character can't work, but it doesn't fit the Challenger Pack model, as we know it, as well as those previously mentioned.I always interpreted "new worlds" to mean a package of content that's represents something new to Smash. This could be an entire series or a single game.
I strongly believe that all the fighters in the pass will be the representative for an entire series that doesn't have a stage or character or the representative for a single game that doesn't have a stage or character.
So look at a character and ask yourself if they fit into one of those two categories.
Let it sink in that right now, it can be argued that Fortnite Jonesy has more eligibility than most popular 1st party picks.It doesn't mean that a Mario character, or a Zelda character, or a Kirby character can't work, but it doesn't fit the Challenger Pack model, as we know it, as well as those previously mentioned.
That's not a slight toward anybody's most wanted, either. It's just an observation based on the examples of Fighter Pass 1 and Min Min.
Also the crackpot theorists that were pointing how that "Hey it's kinda really suspicious that we haven't had Three Houses spirits despite it making gangbusters"Even before Byleth was revealed there were people arguing that Three Houses would technically count as a "new world" precisely because Three Houses is an entirely new cast of characters in an entirely new setting. But acknowledging that kills the narrative people want to sell I guess.
And then the collective "Oh ****" moment people had when we randomly got those Astral Chain spirits the week Byleth got revealedAlso the crackpot theorists that were pointing how that "Hey it's kinda really suspicious that we haven't had Three Houses spirits despite it making gangbusters"
Guy 1: "LMAO Smesh fans haves stupid fanrules, Spirits decomfirm? HAHAHA"Here's how the "new universe" rule has evolved.
"Only characters from unrepped franchises are eligible."
"Only characters from unrepped games are eligible."
"Only characters from games not repped on the roster are eligible."
I don't understand why people refuse to let this statement die and admit that it might've not meant anything. I mean, what's more likely? Sakurai carefully chose his words so all eleven DLC characters would apply to what he said, or Smash fans are overanalyzing an innocent quote that basically translates to, "I'm really excited to add more new content though DLC and make Smash even bigger than it already is."
Honestly this arguing about new worlds is funny to me because guess what it was completely true for the pass that was advertised as only having new worlds, what's the point in arguing about it when we don't even know if the second pass was greenlit by the time that magical phrase was used?
It's been 7 months since that, goddamn. Either way, we can conclude from Min Min that Sakurai's referring to unrepresented storylines/games when it comes to fighters. Anyone trying to go "BUT THAT'S A FANRULE! YOU WERE WRONG BEFORE!" clearly doesn't understand how the hell speculation works, when new information is presented that contradicts prior evidence, then we need to adapt from that thinkingBecause Sakurai literally made that comment in the same presentation when he revealed the second pass.
Yeah, for some reason people seem to not care about Darknuts, we'd finally have some proper playable knightsPeople talking Zelda characters and no one brings up the obvious best choice!
No worries though, you'll all learn eventually!
People talking Zelda characters and no one brings up the obvious best choice!
No worries though, you'll all learn eventually!
Oof Size Large.Yeah, for some reason people seem to not care about Darknuts, we'd finally have some proper playable knights
Yeah, for some reason people seem to not care about Darknuts, we'd finally have some proper playable knights
No lie...Darknuts (specifically from Twilight Princess) would make for great fighters with a mechanic that has them starting off super slow but hits like a truck and they get lighter and faster as they take damage and lose armour.Oof Size Large.
Jokes aside, a Darknut would actually be pretty sweet.
I swear when Tingle gets in you're all gonna act cluelessPeople talking Zelda characters and no one brings up the obvious best choice!
No worries though, you'll all learn eventually!
I feel a mechanic like that works significantly better as an install-esque move or stance changing, but yeah, that sounds more interesting than some mechanics I've seen.No lie...Darknuts (specifically from Twilight Princess) would make for great fighters with a mechanic that has them starting off super slow but hits like a truck and they get lighter and faster as they take damage and lose armour.
After loyal translations like Hero and Terry, I've found it kinda hard to balance the character's base game mechanics while making sure they aren't invasive or unfun. One example would be Reimu; I considered a Graze-based Power Meter, but after a bit of review on the Reimu thread we decided it was too gimmicky and existed just to be a gimmick. Still, I wanted to translate the bullet hell mechanics in some form.I feel a mechanic like that works significantly better as an install-esque move or stance changing, but yeah, that sounds more interesting than some mechanics I've seen.
Side note, people who make gimmicky fan movesets seem to often forget that a gimmick with drawbacks shouldn't feel like a detriment, so when someone goes "Oh oh for Captain Toad's gimmick, he can't jump!" or some ****, they fail to realize that a character who's main drawback is that they ****ing suck isn't going to interest anyone, which brings up another thing. People seem to think that being unique is the end all be all, but it's not just uniqueness, they need to feel fun. When I see people go "yawn, cinematic final smashes are so boring I wish we had more YEWNEEK things" I see them popping off at idk, Terry just doing a funky little dance while explosions randomly happen in the background, praising it for being different regardless of how unfun it is to land. People also have double standards on how unique characters should be, the amount of times I've seen someone dislike a highly unique character because of one or two similarities only to praise their favourite who has even more similarities to other characters is ****ing hilarious
There's a difference between gimmicks and translating mechanics though, Marth is one of my favourite examples of how to translate a character to Smash by looking at Fire Emblem's gameplay and game plan, it's a strategy game where unit placement is crucial, so this warrior needs to be a more methodical fighter, Marth also has a Rapier as a signature weapon in FE1, swords that you exclusively use to stab. Sakurai then realized he struck gold, by giving his Falchion a tipper mechanic, Marth players need to take their spacing into account and need to be more aware of their surroundings. It's also important to realize when it just gets too convuluted too, I've seen a handful of Demifiend/Flynn movesets, but none try to translate Press Turn into a mechanic which makes sense, it's a fantastic system, but it cannot be translated in a fighting gameAfter loyal translations like Hero and Terry, I've found it kinda hard to balance the character's base game mechanics while making sure they aren't invasive or unfun. One example would be Reimu; I considered a Graze-based Power Meter, but after a bit of review on the Reimu thread we decided it was too gimmicky and existed just to be a gimmick. Still, I wanted to translate the bullet hell mechanics in some form.
Yeah, for some reason people seem to not care about Darknuts, we'd finally have some proper playable knights
Oof Size Large.
Jokes aside, a Darknut would actually be pretty sweet.
I would be stoked if they added the Wind Waker version even if it was a variant. Because, predictably, taking any concept and putting a dog on it makes me 90% more interested.No lie...Darknuts (specifically from Twilight Princess) would make for great fighters with a mechanic that has them starting off super slow but hits like a truck and they get lighter and faster as they take damage and lose armour.
Perhaps you could play around with focusing, which makes your projectiles scarier, but is more committal, and you reveal your glowing dot which is a hurtbox that takes more damage if hit.After loyal translations like Hero and Terry, I've found it kinda hard to balance the character's base game mechanics while making sure they aren't invasive or unfun. One example would be Reimu; I considered a Graze-based Power Meter, but after a bit of review on the Reimu thread we decided it was too gimmicky and existed just to be a gimmick. Still, I wanted to translate the bullet hell mechanics in some form.
A tiny hurtbox was considered too, but I felt that would be really irritating to deal with for both players. Eventually I just decided on flight, projectile destruction when dashing or dodging, and an air dash.Perhaps you could play around with focusing, which makes your projectiles scarier, but is more committal, and you reveal your glowing dot which is a hurtbox that takes more damage if hit.
Yeah **** that.I'll just say is that With how many people Don't like the fact that Final Fantasy (7) has so little content in the game, I don't know if people would mind if there was a Whole Challenger pack dedicated to FF7, so there could be more than 2 Music tracks in the game, and More than just Cloud's Spirit. Granted I bet people fans of Other FF Games and Other Square properties would be salty, but that kinda happens anyway even with a new universe. there was probably many people that would have rather have Steve than Banjo for example
As much as I would like further FF VII music, quite frankly Final Fantasy is too rich a series to not utilize another game for fighters. Even if getting Terra from VI or Vivi from IX only got us two tracks each from their respective games; it would still be worth it just to have either one in Smash.I'll just say is that With how many people Don't like the fact that Final Fantasy (7) has so little content in the game, I don't know if people would mind if there was a Whole Challenger pack dedicated to FF7, so there could be more than 2 Music tracks in the game, and More than just Cloud's Spirit. Granted I bet people fans of Other FF Games and Other Square properties would be salty, but that kinda happens anyway even with a new universe. there was probably many people that would have rather have Steve than Banjo for example
that's, frankly, stupidI'll just say is that With how many people Don't like the fact that Final Fantasy (7) has so little content in the game, I don't know if people would mind if there was a Whole Challenger pack dedicated to FF7, so there could be more than 2 Music tracks in the game, and More than just Cloud's Spirit. Granted I bet people fans of Other FF Games and Other Square properties would be salty, but that kinda happens anyway even with a new universe. there was probably many people that would have rather have Steve than Banjo for example
Well in this case, it wouldn't shrink Reimu's hurtbox at all. It'd be like Ridley's Plasma Breath in that using the move gives her a weak spot. I don't think it would be annoying so much as it might make the move a bit underpowered if not balanced correctly.A tiny hurtbox was considered too, but I felt that would be really irritating to deal with for both players. Eventually I just decided on flight, projectile destruction when dashing or dodging, and an air dash.
I love these ideas for Captain Toad.In regards to Captain Toad, since you can't just not be able to jump in a platformer where even the character who is terrible in the air (which has proven to be a garbage gimmick, at least to this degree of polarity) doesn't even have the lowest jump in the game, I would use his backpack in a different way. Captain Toad is all about adventuring and finding cool treasures right? That's why he's weighed down in the first place. So how about instead of rendering him gravitationally challenged (though he'd still have a low jump, as this is consistent across all occurrences of playable Toads), it allows him to use a small variety of power ups from across the series.
This would be similar to Shulk's mechanic, but instead of modifying Toad's attributes, he's given modifications to his moveset, with each one giving him different options. The Super Bell, for example, would increase Captain Toad's mobility with cat dives, better ground pounds, a wall cling, etc. A Hammer Suit would give Captain Toad more ranged options. There's probably a ton of things you can do with this idea. And of course, we're operating on Super Mario physics, so taking too much damage would remove Captain Toad's current power up.
Well actually, Persona 4 Arena came with a pretty close approximation of the "One More" system used in Persona games.There's a difference between gimmicks and translating mechanics though, Marth is one of my favourite examples of how to translate a character to Smash by looking at Fire Emblem's gameplay and game plan, it's a strategy game where unit placement is crucial, so this warrior needs to be a more methodical fighter, Marth also has a Rapier as a signature weapon in FE1, swords that you exclusively use to stab. Sakurai then realized he struck gold, by giving his Falchion a tipper mechanic, Marth players need to take their spacing into account and need to be more aware of their surroundings. It's also important to realize when it just gets too convuluted too, I've seen a handful of Demifiend/Flynn movesets, but none try to translate Press Turn into a mechanic which makes sense, it's a fantastic system, but it cannot be translated in a fighting game
Well I mean, People will be salty with everything. As a whole, I don't think people would be mad if say Sephiroth got added in. People love Sephiroth, especially people in Japan from what I've seenYeah **** that.
Imagine adding a second character to one game in a decades long running franchise because you messed up the first time and then justifying it with "eh people will be mad anyways"
How about we actually add a character from a different IP or at least a character from a different damn game.
I swear we are one step away from people asking for FF7Remake Cloud.
Some people are though.that's, frankly, stupid
i'm not that thirsty for sephiroth
Like you, apparently.Some people are though.
Projection. I've never said anything like this and always err on the side of caution. I tend to look at smash speculation with more than a grain of salt to be honest. I've found myself pushing back against fan rules recently as it seems to control, suppress, and even kill discussions if you dare question the authority of it.Guy 1: "LMAO Smesh fans haves stupid fanrules, Spirits decomfirm? HAHAHA"
Also Guy 1: "NOOOOOO You can't add Bandanna Dee He's not from a new universe. We must take that random PR statement as seriously as possible!!!!11111"
Its just a game of moving the goalpost.
You what i say to that statement made over a year ago?
I've responded to you a handful of times here in this thread. Unfortunately this is not how many see speculation. And while I can respect the idea that we're basically trying to narrow down or change the theory over time, it will inevitably end up being non-sensible and irrational given the characters we've gotten from game to game over the past 20 years. Sakurai, while a great game developer and patron of Nintendo, likes to go against the grain and expectations, even his own thoughts, ideas, and statements. He's even gone as far to include blindside picks to subvert expectations. Even the "rational" choices. He often defies beliefs and as we put it, the fan rules. I don't have a problem with trying to rationalize the upcoming characters. I have a problem with people behaving poorly when having discussions about speculation - not that anyone's really done this that I've responded to, it just happens a lot.I've already stated how speculation has certain parts of it that work similarly to the Scientific method, but altering hypotheses based on the outcomes one receives is...literally how "theories" usually come into existence. The "hypothesis" seeks to explain something, and then an experiment occurs. Based on the results of the experiment, the hypothesis either changes or is proven to be correct, which is then put to the test in repeated experiments to see if it is a constant, thereby becoming a theory.
Pointing out that those points have changed overtime isn't really an own, it's just pointing out how hypotheses work.
I'll put it this way. Through the many years of speculation that we've seen with Smash. People can get authoritarian and suppress discussions simply because of popular rationalizations. And when fan rules that have been established for so long, are broken, people just widen or close the goal posts, conveniently at that. There are people who could use some humility with something as silly as smash speculation. It gets tiresome.That's basically how "rules" change. There's nothing especially significant about subtle changes to what people consider the framework of the DLC. I think trying to discredit it based on that is not really accurate, because not only is that consistent as M MooMew64 said, but expecting folks to be 100% accurate 100% of the time isn't really giving a fair shake either.
In what way? Are we including PP? What is the framework for DLC choices because I think every single one of them except Byleth basically broke molds that people speculated about.There's also the fact that each Ultimate DLC choice has fit the current "framework" so far, but I also don't think any character that doesn't fit that mold should be considered dead in the water either.
As Koopaul said:
I think this is an important question to ask, because it logically would put a handful of characters in a different standing. "Which characters could thematically bring a new stage and music?" Even if people hate to read it, series with unique entries (new Pokemon region and characters, new Xenoblade world/setting and characters, new Fire Emblem universe/setting and characters) and previously unrepresented 3rd parties have a much easier time fitting into the Challenger Pack model. It doesn't mean that a Mario character, or a Zelda character, or a Kirby character can't work, but it doesn't fit the Challenger Pack model, as we know it, as well as those previously mentioned.
That's not a slight toward anybody's most wanted, either. It's just an observation based on the examples of Fighter Pass 1 and Min Min.