Rie Sonomura
fly octo fly
- Joined
- Jul 14, 2014
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- RieSonomura
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>adding to WoLI think Sakurai is actually not too keen on having more DLC. I feel like he thought the Base and FP1 was a complete package, designing the UI to accompany that, and given how he talked about there being more characters in the B&K presentation (something along the lines of “the finish line keeps going further and further away”). I picture it as Sakurai would prefer ending Ultimate as soon as possible so that he can move on to something else, but if Nintendo thinks it’s profitable to make more he likes being able to add more for the fans and to continue expanding on his record. I think both can simultaneously be true and it matches what he said. As such, I don’t expect a FP3 unless FP2 sells exceptionally well.
As for non-character DLC and updates—While I don’t expect it, I would love returning stages like Pac-Maze. There’s another one, but can’t recall it at the moment. I’d also like Break the Targets and Board the Platforms, as I loved how each character had unique platforming challenges and trying to do them all—the bonus stage in Classic Mode is so boring because every character has the same one. But I see that as necessary as making one for every character seems crazy. Maybe make 20-30, and then pick characters that fit those stages, since there’s going to be some crossover anyways. But ideally each character would have a unique one, with unique assets/color schemes.
Outside of that, not much when it comes to modes. I’d like bosses and assist trophies for DLC characters (e.g., Jack Frost, Gruntilda/Mumbo, etc). Something to make them feel more like base game characters, as well as adding to WOL.
I’d like to also be able to pick what assist characters pop up. So, for instance, if I wanted Waluigi, Isaac, Shadow and Shovel Knight in a game I’d enable them in the rules, that way I could choose to play with them rather than waiting on random chance. Closest thing is training mode, and that’s not ideal. Those are the main changes and additions I’d like to see.
how so? Funny enough I got some WoL-related ideas that aren’t the obvious Very Hard Mode: Boss Rush (which presumably would include Galeem and Dharkon), Free Play As Master Hand Mode without having to do new WoL files each time (like Galactus Mode in UMvC3), and uhhhhh.... using the possession/light and dark clone effects outside of WoL? Hero’s trailer DID show it was possible
they’d of course all be unlocked upon beating WoL with the true ending for the first time, just like with the menu music