Neutral attack
A short ranged punch in which Amingo’s arm turns into a spike ball followed by a clap attack if the player presses the button again. Both attacks can be canceled into Amingo’s Down Smash.
Forward tilt
Amingo’s arm flowers as he does a corkscrew punch. This is a long range, multi-hit attack that is incredibly difficult to punish if spaced correctly.
Up tilt
An uppercut.
Down tilt
A short ranged kick in which Amingo’s foot turns into a spike ball. If the move hits and the attack button is pressed again, Amingo’s foot turns into a plant mouth that does a bite attack. Otherwise, it can be canceled into Amingo’s Down Smash.
Dash attack
A shoulder tackle.
Forward smash
Amingo thrusts his arms into the ground. They come up as a carnivorous plant that chomps, goes underground, then comes back up and chomps again. Both hits will happen when Amingo uses this attack, so it is quite laggy if it misses, but it is Amingo’s most powerful K.O. move.
Up smash
Amingo grows spikes on his back as he flips over and thrusts himself upward. This is Amingo’s best K.O. move as it is the fastest.
Down smash
Amingo plants his feet in the ground, and roots come out right in front of him. This attack is one of if not the fastest Down Smash attacks, but has fixed knockback. Amingo can cancel this attack with a super jump if it hits, allowing him to combo off of it.
Neutral aerial
Amingo’s body squashes, and grows spikes around its midsection as he spins around. This is a multihit attack.
Forward aerial
Amingo’s hands turn into spiked fruit as he raises them above his head. He then swings them down. This attack either combos or spikes depending on how you hit with it.
Back aerial
Amingo’s hands turn into spiked fruit, and he swings them behind him. This attack has two hits to it.
Up aerial
An uppercut.
Down aerial
Amingo’s foot turns into a drill like thing, doing multiple hits. This is Amingo’s go to poke in the air, and it is safe on shield when spaced properly.
Grab
Amingo’s leg turns into a vine and grabs the opponent. A long ranged grab, but not a disjointed or particularly quick one.
Pummel
Squeezes the opponent with the vine.
Forward throw
Amingo punches the opponent three times. The third hit send the opponent flying.
Back throw
The vine shoots the opponent behind Amingo like a spring.
Up throw
The vine shoots the opponent upward like a spring.
Down throw
Amingo jumps up and does a huge haymaker on the opponent’s heard. The opponent flies straight up after bouncing on the ground, allowing for combos.
Floor attack (front)
Amingo’s foot turns into a spike ball as he swings his legs around.
Floor attack (back)
Amingo’s foot turns into a spike ball as he swings his legs around.
Floor attack (trip)
Amingo’s foot turns into a spike ball as he swings his legs around.
Edge attack
Amingo does a straight punch before he gets up.