And none of them can do it as stylishly as the Commish so...
Max Brass win
"I'm Mary Poppins, y'all!"
Anyways, for Min Min I'd like to see her starting three weapons (
Dragon,
Megawatt and
Ramram) as part of her moveset. Here are the moves I came up with for these:
Jab: Min Min does a short-reaching jab with either arm (7%, small knockback)
Forward+A: Min Min briefly summons a Ramram using the ARM closer to the background (9%, OK knockback)
Down+A: Min Min raises the foot closer to the background and kicks downward (8%, OK knockback)
Up+A: Min Min kicks upwards using the foot closer to the foreground (8%, small knockback) while using her ARMS for a brief handstand.
Air+A: Min Min kicks in a circle with the foot closer to the background (7%, small knockback)
Air Forward+A: Min Min kicks forward with the foot closer to the background (7%, small knockback)
Air Back + A: Min Min kicks backwards with the foot closer to the foreground (8%, small knockback)
Air Up+A: Min Min kicks upwards (8%, small knockback)
Air Down+A: Min Min kicks downwards (11%, OK knockback)
Dash Attack: Min Min does a jumping kick with the foot closer to the background (9%, OK knockback)
Edge Attack: Min Min stretches back and springs upwards with a arc kick (10%, OK knockback)
Get-Up Attack: Min Min turns her ARMS into Ramrams and spins around (12%, OK knockback)
Smash Moves
Forward+A: Min Min fully extends the Dragon ARM closer to the foreground (17%, OK knockback)
Up+A: Min Min strikes upwards with charged Ramrams that cut through the air like wind (19%, medium knockback)
Down+A: Min Min slams her Megawatt ARMS on both sides of the ground (26%, medium knockback)
Grab: Her grab from ARMS.
Pummel: Min Min kicks the opponent (2%)
Forwards+Throw: The second half of her throw from ARMS (13%, OK knockback)
Down+Throw: The first part of her throw from ARMS (11%, OK knockback)
Back+Throw: Min Min jumps above the opponent still grabbing them, and then kicks them from behind (14%, OK knockback); based on Helix’s throw from ARMS.
Up+Throw: Kid Cobra’s throw from ARMS (16%, OK knockback)
Special Moves
B : Dragon Beam; Min Min sends one of her Dragon ARMS forward, and the one she sends out shoots a fiery beam that can be moved up or down (15%, OK knockback). When charged, the beam is bigger and the Dragon can’t be aimed (25%, medium knockback)
B + Forwards : Ramram Slice-n-Dice; Min Min sends a Ramram forward and sliced by spinning backwards (13%, OK knockback). When charged, it spins 5 times in succession (20%, OK knockback)
B + Up : Megawatt Propel; Min Min punches diagonally downward from herself to propel forward (16%, medium knockback). When charged, Min Min sends out a bigger Megawatt to propel herself further (24%, medium knockback)
B + Down : Dragon Charge; Min Min stores energy in her to power up a special move. When B + Down is pressed again, Min Min instead shoots an orb that uses the energy for Dragon Beam. This beam homes in on players, but takes awhile to make contact (16%, OK knockback)
Final Smash: Dragon Rush; Min Min is surged with energy. She punches outward with a Megawatt (18%), creates a flurry of Ramrams (13%) and then shoots two powerful beams out of both her Dragon ARMS (32%; 63% total, devastating knockback)
Gimmick: Every now and then, the arm closest to the foreground will be turned into dragon scales. Her attack power is then permanently raised by 1.1x until she is K.O.’d. In addition, her aerials reduce damage taken from attacks.