this is a quote from the wiki
Ōkami sold 200,000 copies in North America in 2006, grossing approximately US$8 million and ranking as the 100th best selling game of the year in the region.
[156] By March 2007, the total sales of the PlayStation 2 version were near 270,000.
[52] By comparison,
Ōkami sold 66,000 copies in Japan for 2006.
[157]
On 30 July 2008, Capcom revealed that the Wii version of
Ōkami had sold approximately 280,000 copies in North America and Europe since its release date.
[77][162] The Wii version debuted in Japan with a modest 24,000 copies sold in its first week in the region.
[163] It was the sixth-bestselling game in Japan on 23 October 2009.
[164] Total sales for the game remained under 600,000 total units by March 2009, and was named the "least commercially successful winner of a game of the year award" in the 2010 version of the
Guinness World Records Gamer's Edition.
[165]
Ōkami HD sold 16,536 copies on
PlayStation 4 within its first week on sale in Japan, which placed it at number 18 on the all format sales chart.
[167] By September 2019,
Ōkami HD had exceeded one million sales on the PlayStation 4,
Xbox One, and
Nintendo Switch,
[168] while all versions of
Ōkami have sold 2.8 million units worldwide.
article later clarifies that 2.8 for okami hd is across all three systems combined.
it got its sales through attrition. okami released in 2006, 2007, 2009 (2x) and 2017. not from high individual releases. its not catching on. it is a game that people that have played it loved and people have praised it for but its not a popular title. is it a shame? yeah it is but unique art direction and quality gameplay arent guarantees something is popular.
also which dlc character in ultimate is anything of a cult classic? precedent matters.