SvartWolf
Smash Champion
I still think that it should be a little simple due to it being a mii so nothing like "hitting an enemy character with this 5 moves in succesion places a curse on them that makes them trip and suffer damage over time, and if you hit them with teh command grab when they are tripped you summon exodia" type of character for certain.Nah Lin's dumb. The Arcade Bunny is where it's at!
I think Sakurai commented on this request, saying something like "nah we don't do archetypes for the heck of it. We need good gameplay to go with it." which I mean...yes, but at the same time I still think we should have gotten a mage archetype for those who want to make a magical character. Besides, a magic user that doesn't have to have any ties to any sort of source material means infinite potential for something super cool.
Thankfully for us, mages and wizards can be awfully generic in videogames, so something simple could be easily done. the way I see it is a resource management character with MP akin to hero, some specials and some attack like smashes and some aerials (maybe one grab) use MP to unleash additional effects, for example forward smash is just a dumb staff whack with little range, but if you have enough MP, a pillar of ice also comes from where the staff hits teh ground and stuff like that. That coupled with some somewhat decent but not great attacks that don't use MP as neutral air or the tilts, and you have a character with tons of good tools that are bounded by the MP management. The elemental magic could be an assortment of lighting, fire and ice (can't be more generic than that) like fair throwing a little bolt when you have enough MP . teh difference with mii gunner is that when mii mage options may be a little better, they can't spam them nor really zone with them, and have to rely more on setups and burst.