ZaneHitsurugi
Smash Ace
We'll see about that. The fact that we've never seen an AT upgraded, or a character go back to being an AT makes me think that it has to actually happen for the possibility to rise.There is no precedent set in the first place. DLC is completely different. There's nothing to go off of.
We already know characters in an NPC role don't matter. Chrom is still a Final Smash. This is a big thing. The precedent Ultimate set is that an NPC can be in a player character role in the same game to begin with. Of course it doesn't mean a AT upgrade for DLC is likely, but there are no actual rules we can state cause it's purely a fan-created rule.
Sakurai has never actually at any point said that someone in an NPC role cannot be upgraded for DLC. A DLC set last game had no actual particular special thing about it. It was all over the place with zero rules in place. The actual thing about that DLC is that he chose certain characters in some cases to fill a specific objective; Mewtwo is "the" veteran. Roy is a Melee vet, and Lucas is a Brawl vet. The rest were interesting 3rd party choices in their own way, and then Corrin was related to advertising, but they almost didn't get in if Sakurai's team hadn't convinced him they could be unique. Smash Ultimate made something; the first character was a bonus who became a purchase later. The Fighter's Pass is actually a preset of characters that are supposed to be unexpected(with nothing made clear beyond that). The only reason the whole Spirits Disconfirm thing makes logical sense is due to rumors that DLC was chosen around the same that Sakurai removed various Spirits from the base game, including playable ones. And that's still guesswork, but it has better logic behind it than "npc role" which is clearly not an active rule.
Basically? There's little precedent to look at in the first place. If it was such a big thing, Sakurai would've cared enough to change Robin's Final Smash to another fitting character. But he didn't. It's a waste of resources when you have the work already done. Nor does it matter. AT's do matter more in gameplay, but we know they can be manually turned off under circumstances, eliminating the only real thing stopping them from being upgraded in the first place. It also takes less work cause you have a base model and some animations done. The only actual reason Sakurai wouldn't want to comes down to either a principle thing(which there's nothing wrong with) or it's a 3rd party he can't license(or 2nd party, companies not cooperating, same point overall). Beyond that, it's not a precedent at all. That's holding too close to patterns that aren't even one to begin with. We don't have enough DLC seasons, or for that matter, games with DLC to really get a good structure of what he's doing. For that matter, he likes to be unexpected and not follow a pattern just cause we see it as one. Development nor thoughts are that simple. Fanrules aren't really good to hold onto too hard, honestly.
It just doesn't seem like something to get your hopes up over at this point.
t. former Ray MK-III advocate.
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