I see that point, but they're still asking for feedback and fan involvement in the process. They also clearly did want to know exactly what people wanted, as they asked people to pick one single character that they would like to be in the game. That's pretty specific, much more so than just letting people write a bunch of character ideas into a text box. The space they gave to type was there for people to justify the single character they picked. I do think that a large amount of the disappointment surrounding ballot characters stems from the sense that many were not considered as seriously as they should have been, and the fact that almost everything they pulled from the ballot happened to be what suited them. It's fine if they liked certain ideas better than others, but choosing based on their own views of the characters is not really using the ballot as much as it is confirmation bias. They made relatively few concessions for many of these highly-voted characters.
It's not really "feedback". It's just asking for cool suggestions and maybe your idea could come to fruition. Feedback is on an actual product. They weren't asking for issues with the gameplay. That wasn't remotely the point of it.
And they shouldn't use the ballot alone as is. That was smart. Reality is, votes aren't everything. All those votes do is prove the character is worth considering. What matters is the ideas given. And many people don't give useful ideas. They just want their character in cause that's cool. That's not very useful with making movesets. At all.
Early 2016 to early 2018 is two full years. Then they had from there until late 2018. So it's between two and three. If you count from the first draft of the project plan in December 2015 it's three years, but I don't think they started work proper until later drafts of the project plan, so it's not quite three years; however, I think it's close enough to say "almost three years." It does depend a bit on when the project plan was fully finished, though, I'll admit. "Almost" is admittedly a bit vague, but really the dev time for this game wasn't so different from other Smash games; they also had stuff they could more easily implement due to coming off the heels of the Wii U. And besides, if they didn't give themselves enough time then that's probably on them.
No, it's around 2 years. They started development around close to December 2015/January 2016, and had 2 literal years to make it. They released it in 2018 years. There is no "three years" of relevance. The project plan is not development. It's nothing more than ideas only. All it could be used for at best is getting licenses. The development never starts till the project plan is finished. 2 years is all they had to work on that. They figured out who was impossible by that time, and that's why they weren't on the project plan. Isaac is one of those cases. I'm sure he was considered. But he couldn't have been on the project plan(which is the final version that determines who is in and who is not).
They absolutely took a significant amount of time, just less than fully unique newcomers. If it was that easy, the ability to transfer stuff over from the Wii U game would've given them time for closer to a normal number of newcomers. And again, I'm not suggesting a "one vet for one unique" case; I still think it's better if we lost a fairly large handful of vets in order to get a few big-time inclusions. I already outlined what it could've looked like in this case. Pichu, Young Link, Squirtle, Ivysaur, Doctor Mario, any number of Echoes like Dark Pit, Corrin, maybe one or two of ICs/Wolf/Snake, maybe Roy, maybe a less popular Pokémon like Jigglypuff or Greninja, maybe one third party if they didn't wanna work so hard for licensing, and perhaps a few more were options to be axed. Of course, I'm not suggesting that all of these characters should be cut, and some of these I actually do like and think have earned a spot. But really, if they weren't locked into "Everyone is Here" there were plenty of characters they could have dropped in order to add newcomers. They had plenty of fine options for cuts that would've been met with limited backlash, and vets that were already cut in past games would have less backlash than they were willing to take the first go-round, as way fewer people would've expected them back. And again, it's not like the roster would be tiny in this scenario; they'd still likely be over 60 characters, which is still pretty "Ultimate" (or "Special"). They could have also been less ambitious with Spirits mode, as I don't think they were gonna measure up to SSE without the fancy cutscenes and involved story that so many people loved.
Actually, yes, it was easy to transfer a lot of the data over. The only data that was too old was Melee's trying to bring it to 3DS. 3DS had full out data. It wasn't nearly as long, it's just stuff that were difficult mechanics to get working that took up the workload. Despite this, they got it done in 2 years, and had no real time for other stuff.
They didn't have "plenty of character" options. That had a very tiny select few. Characters don't get in on popularity. He needs ideas. And time. He doesn't have time for a ton of these suggestions or any way to implement them. As I said before with the ballot, it was rare people wrote a lot of how the character should play, which is what Sakurai needs to even make a character work. I go back to Isabelle. She's a perfect example of a character who wouldn't have worked if it weren't for her semi-clone status. He had no ideas how to make her more unique. He just felt she should be a bit different due to having a different personality. She was ineligible as an Echo due to the wrong body proportions.
Also, the tiny amount of backlash? A huge part of the fanbase loves the fact everyone is here. Only a minority was pissed off as their return. A minority he isn't going to listen to anyway. Jigglypuff is extremely popular, actually. Greninja is too. Incineroar is the only Pokemon to have a small bit of popularity at best. Even Pichu had tons of it. But they're all popular regardless. As is Pokemon Trainer, since his design is based upon the actual character, Red, despite being a generic avatar. ...Which is weird cause for some reason Leaf got a mention, but it seems like that was specifically to promote Pokemon Let's Go and nothing more.
It depends on how many they cut. And the vets that weren't in 4 absolutely took significant time to develop; it shows in the lack of new content throughout the game. There's little variety in the game modes, Spirits mode is a glorified event match with a few RPG elements, Trophies needed to be cut in exchange for PNGs, and we got a low number of newcomers. I don't think 2-3 uniques in exchange for maybe 4-6 vets is that unrealistic (4-6 is kinda just throwing out numbers; I don't know exactly how many it'd take and it depends on which characters get cut, but I doubt we'd see a drastic roster downsize). Correct me if I'm wrong, but I don't think that there's been evidence of certain vets like Pichu or Wolf having data in Smash 3DS, and even if they do, I'm not sure that it would transfer so easily onto the Switch and I doubt that they were anywhere close to completion given that Bowser Jr. and a couple others barely made it in the game. Even clones have to be properly balanced and animated. They take time.
It kind of doesn't. Every character that came back that wasn't in 4 had playable character data they could work with. They all were pretty easy to come back, they just took time. Not a lot of extra work. They're very easy to make work.
I didn't really argue about modes; if anything, I'd be willing to cut down on Spirits mode to help with newcomers. I also won't pretend to know everything that goes into developing a character, but based on what we've seen and been told, any character, even an Echo, takes significant dev time. If you're gonna use the mechanics argument, then certain vets that they brought back have unique mechanics that could potentially take more time to balance and/or develop, such as Pichu's self-damaging gimmick (not hard to program but potentially tricky to balance, especially given how terribly they did it in Melee), Ice Climbers being a duo with two characters to control, and Pokémon Trainer needing to be balanced around the ability to switch between three characters. Even if these things were developed and balanced in past games, Ultimate is an entirely new game with plenty of new mechanics and cast members. People talk a lot about how different a lot of the vets feel compared to past games; that's indicative of the work they put in to update them. Again, I'm no expert on exactly how long these things would take, and the preceding examples were just to give an idea, but I wouldn't downplay the sheer amount of effort it took to bring everyone back. And besides, 2 unique newcomers would probably be all it would take to make a lot of people happy with minimal backlash for the stuff that it replaced.
They didn't really balance Pichu's ability either. It's pretty much the same overall. It just makes him better due to Rage already existing. He was never balanced around it much. He's just a bit stronger than Pikachu in return.
You're also forgetting that Smash Ultimate has different physics and changes Brawl and Melee don't.
But all that proves is they did more fine-tuning of them, not that they were hard to make alone. Like, the actual real new content was the Final Smashes in almost every case. The rest were easy retools. Young Link has Toon Link's moveset retooled this time for a reason.
And yeah, they probably did need more time. It looked like they were banking on Ultimate carrying their 2018 holiday season, so that kind of cornered them. 2019 seems to be pretty loaded for Nintendo whereas 2018 was much more sparse. Part of this was Yoshi and Fire Emblem being delayed, but they probably could've planned things better outside of that to allow for a Smash delay if it was deemed necessary.
They needed till 2019 to really add anything else, honestly.
Oooh, snazzy new thread title. I like it.
If it’s been this for months and I’ve only just now noticed it feel free to mock me mercilessly.
Eh, we stopped discussing DLC stuff here a lot, to be fair. It had different topics here and there. Like people taking the ballot's intention wrong, or how Sakurai does not choose based upon popularity alone, etc. Those went on for a while.
Regardless, there's a ton of potential DLC, though I'm already prepared for Erdrick(and the less likely Slime if it's indeed DQ-related for what Brave means), and if we're getting Microsoft content, Minecraft content will appear in some way. There's no way they'll avoid capitalizing on one of the most successful franchises that literally appeared a decade ago. You don't often see an Indie game become that iconic very often. In fact, I don't think any Indie ever got that much of an iconic status beyond it. Steve is harder to say. If he isn't playable, Mii Costume.