I've mentioned it in the Sony discussions, but I started to like the idea more, so I made another thing...
Admittedly, spirits are a bit lacking. I threw in PaRappa and Lammy even though they're not technically related since they
are from Nana-On-Sha's other Sony offerings, but I didn't want to just poach their games for filler spirits. Might be able to get stuff from Major Minor's Majestic March as well, though that's probably more trouble than it's worth.
Would have thrown in a spirit for the Peta characters from Vib-Ripple, but getting decent images of them is non-trivial, so meh... >_>
As far as the stage goes, it looks rather simple (and in a way, it is,), but it's actually what really sold me on the idea of Vibri.
Essentially, it would be a stage that would allow you to play every song in the game on it, rather than just being limited to a selection. This ties back into the gimmick of Vib-Ribbon where you could load any CD and have the game spawn a stage to match the music.
And basically, that's exactly how this stage would function as well. Rather than a traditional auto-scroller,
obstacles would spawn and scroll across the 'terrain'. The obstacles would be generated in real-time based on the song being played, as they were in Vib-Ribbon. Blocks that push you back, pits that cause tripping, loops that drag you inside of them, and waves that interrupt actions.
For Vibri herself... Most of the attacks would have to be made up...
But there
are a couple of cool concepts that lend themselves to a neat implementation.
The first is that she's a living vector, so she can stretch and reshape her limbs as needed.
The second is that she has multiple forms. As she makes mistakes in the game, she devolves into a frog, and then further into a worm. If you do well however, you can reverse this and re-evolve up the ladder. Doing well in Vibri's standard (rabbit) form lets her evolve into Queen Vibri.
Queen Vibri could either be a standard gameplay mechanic or worked into her Final Smash. If it isn't used for her Final Smash, something like Vib-Ribbons's intro would work (where a sound test accompanies a series of vector-graphics patterns that appear across the screen).
Recovery-wise, they could play off the trampoline mechanics of Vib-Ripple as well.
And always remember, no matter how insane people may tell you
your most desired characters are, people like me exist.