Goddamnit! I know that there are more fascinating Bandai Namco alternatives, and I advocate unfamiliar and or unconventional characters and s***. I also want Velvet Crowe, T-elos, and Reiko Nagase from Ridge Racer immensely, and Jack or Kazumi Mishima from Tekken to a lesser extent. Though right now I'm going to promote someone that would bring a kick-ass new movement option to Super Smash.
We customarily associate the
input with projectiles such as Hadoken and - from Fatal Fury Special onward - Power Wave. However, the motion has other uses and my favorite is Angel Step by far because of its significance and versatility. Angel Step is the primary means of movement, attack, and defense for the person who employs it. It can never be used mindlessly because the numerous follow-up attacks it enables require proper execution, spacing, and timing. For instance, it is a mobile counter but its counter window is very short and you are still susceptible to being attacked. In order to perform certain strikes you also need to be the proper distance from your opponent. If you press forward or quickly input the motion a second time, the character gains momentum, crouches closer to the ground and uses a maneuver called Angel Twin Step with its own set of uses. This sounds intimidating but try to envision a character who can bring a mechanic like this to Super Smash. It originates from a three dimensional fighting game but it is honestly more fitting for a two dimensional one and would be easy af to implement.
We could get all that s*** from just one move assigned to directional buttons only. A new way to manuever and approach; a new way to dodge and counter; and a new way to combo and use follow-up attacks.
Now I'm going to praise the character like they praise their long forgotten gods.