Jaxas
Smash Champion
Basically in Brawl, it completely ignored the analog portion of the L and R triggers (the actual 'trigger' part, so to speak) and just sent a TRUE or FALSE based on if the button was pressed or not (the click at the end). With this it was extremely easy to Short Hop because you could easily press it for very short amounts of time, and it would instantly pop back up.Odd. TBH I have no clue about how the hardware actually works, I can only judge from what i saw when I opened two of my controllers some time ago.
Well what I found is that R and L seem to work the same way as the other buttons do (it's basicly just an electric circuit that gets closed when the button is completly pressed (sorry, my technical english is really bad, I just translate how we call that stuff in german to english)) So I have no clue what you are talking about, and also how the R and L would be sensitive buttons. I'm pretty sure they are not. For reference:
Picture of the contact of L
Picture of L built out (without the contact) (Warning, big picture)
So yea, would you mind explaining me where I'm wrong? And in addition, how would a shoulderbutton without a spring work? I mean, something would have to press it back up, right? ( I hold my controllers upright, so gravitation pulls R and L down...)
On a sidenote, are you using the new Gamecube controllers? I did not take them apart yet but from the shape and surface I can tell they used a different kind of plastic, or at least a different way of manufacturing or different machine (casting form). The quality also differs greatly, my R and l don't glide as good as the others and get stuck sometimes.
In Smash 4, it registers the Analog portion of the input (pretend it sends "0" to "100", where "0" is all the way up and "100" is all the way down but the button part hasn't clicked) as an input as well, and doesn't stop reading "Jump" or "Shield" until the trigger is all the way back up, meaning that the speed at which the spring pushes the trigger back into place hinders one's ability to short hop with it.
Also yes I am using the new Smash 4 controller, but I've tested it with my old controller (it was despringed will before Sm4sh released) and it doesn't work springless either.