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Let's talk Smash64.Recoveries in this game are pretty bad on the whole tbh.
lol right. I think J3ly said it all but I have to add in shroomed's MM on YS where he used mario's up+B wall jump glitch to get back on stage multiple times.Don't be mislead by Mario's "better" recovery, it is still absolute trash.
They're atrocious in 64 but they're still pretty bad in Melee sans Peach, Puff, and sometimes some random characters like Link and Samus depending on matchup.Let's talk Smash64.
Doc's U-throw CG overlaps with his D-throw CG vs FFers so no, they're not identical.Cg's are identical. Htiboxes are identical, hurtboxes are, i believe - identical. i have access to AR recordings of both ill put them both up on the same screen to be sure, but im fairly confident everything about them is exactly the same apart from trajectory and strength of hits.
Superdoodleman disagrees with this.And lag, and doc is probably missing one or 2 autocancels because the timing for some of marios' platform ones is unreasonably tight. Oh yea, and recovery (and weight in pal). lmao
It's more to do with the fact that Doc's U-throw CG overlaps (percentages) with his D-throw CG so if you actually learn how to do it (which no Doc will ever do but oh well nobody will ever play Mario either except Scorp) you can do better death combos on FD and situationally on other levels. You can combo into D-smash vs DI away and stuff iirc so finishing isn't the issue because you'd just D-throw to some stupid percent. Also, U-throw Fair.Unless you are saying that docs CG is better cos dthrow leads directly into fsmash. There is alot more to say on that because in alot of situations you really need the ranged fsmash to finish a CG/grab combo, but i can see why you would suggest docs is better for that reason. i disagree though!! lol ^^
For awhile back when I cared I used to be able to do this. Then I got bored and started trying to usmash people and what not.It's more to do with the fact that Doc's U-throw CG overlaps (percentages) with his D-throw CG so if you actually learn how to do it (which no Doc will ever do but oh well nobody will ever play Mario either except Scorp) you can do better death combos on FD and situationally on other levels. You can combo into D-smash vs DI away and stuff iirc so finishing isn't the issue because you'd just D-throw to some stupid percent. Also, U-throw Fair.
Doc's fair sends the opponent away from the stageWait everyone was saying mario is a better finisher now we are saying doc is? And i would think marios fair is better it spikes doesn't it?
the falling speed? Superdoodleman is dead wrong then. lol. PALSuperdoodleman disagrees with this.
refer to this post i made. regarless of you being more experienced, i have to call u out on a lack of knowledge saying mario has a bad recovery. its 100% about the DI. specifically sdi'ng into the ground before going upwards if applicable. mario can recover in an almost peach like manner when i get momentum stalling and gaining downRecovery is largely meaningless because having slightly less awful recovery still means you have awful recovery
oooh and seeing as u are here and know about all sorts of shiz, does marios fair momentum stall and does bair create momentum with 2nd jump?refer
Mine is probably for NTSC.these points require their own post
the falling speed? Superdoodleman is dead wrong then. lol. PAL
Mario has the Marth recovery in that he can hover around the same spot during recovery doing nothing for a while. He lags when he lands onstage and can be hit through his efforts to fireball or stall with whatever by pretty much any sex kick or Bair (ledge invincibility is important to use). Mario's recovery isn't good, even with DI, and I've played enough Marios for long enough to be able to tell you this with some decent confidence.refer to this post i made. regarless of you being more experienced, i have to call u out on a lack of knowledge saying mario has a bad recovery. its 100% about the DI. specifically sdi'ng into the ground before going upwards if applicable. mario can recover in an almost peach like manner when i get momentum stalling and gaining down
No, they don't.oooh and seeing as u are here and know about all sorts of shiz, does marios fair momentum stall and does bair create momentum with 2nd jump?
If there's a PAL difference for their air time and whatever then fine but at least in NTSC Mario and Doc's air time, fall speed, and whatever are not noticeably different sans L-cancel lag and actual move hit properties and one does not have oodles of blistering speed over the other.j3ly: kirby where did u get ur info for the cg? in terms of mario not being able to do it
mario can do the downthrow cg after 60/70% on fox nd falco. tis reli reli hard and long to learn tho. he can uthrow to 70% . did u get this info off super doodle man? could u quote it or something or write what he wrote
cos i still think their throws are the same until proven otherwise
in PAL theres a difference in weight so air time i presume? the timing for a ff in bair waveland is tricky for pal mario. my doc weighs what ur mario does so i cud just try myself but long for that.
loooool this is perfect - the quotation marks and everything, the sarcasm at the beginning - textbook. the content of ur posts is always excellent, i noticed this since 08 also. the tone of post is just really.. i dunno, i wanna say douché, but thats too much. like sarcastic, but yeaaaah superior is the word im looking for. superior.I guess I could try not backing up my arguments with "a library of facts and words" but I think that they would be significantly less effective that way.
Haha, trolling the Mario boards. Oh and TY Kirbykaze for giving this board some traffic.Heres my teir list.
1.fox
2.sheik
3.marth
4.falco
5.jiggs
6.capt.falcon
7.peach
8.ice climbers
9.ganon
10. doc
11.samus
And the rest is the same.
QFTOh and TY Kirbykaze for giving this board some traffic.
If Mario's Recovery is only very slightly better than Doc's and they're both decent recoveries (which I don't even agree with but for the sake of this argument I'll pretend I do) then why is it such a large point of contention when comparing the two? If they both have an extremely similar recovery and are expected to die in pretty much the same situations at similar percents against the same characters then it shouldn't be a point that you can use to argue Mario's superiority. And if you do use it, it should be a very minor one.read th post i quoted to under this post. its 1 page back
what i am saying is that mario can survive most hits until around 140% on most stagesm and 180% on DL. imba moves not counted cos they kill like 30% earlier.
what i am saying is mario can surviveee if he knows what to look out for, and knows to never use upB
i put video proof and times in the post 1 page ago. watch it and see. only i am doc, cause of puff. marios recovery is better still but docs is fine
I'm not sure if I agree with this. Pills go at a fairly similar angle, just steeper. If anything I would think the steeper angle would be more useful for hitting people off edges and whatnot if you're closer to the stage, which would be ideal. There isn't a difference in rate of fire, so I'm not sure why the number fired would be different whether you're Mario or Doc.biggest problem being that with perfec survival DI, the pills do NOT cover the stage trajectory. i get edgehogged by jiggs, and im thinking if that was mario... fireballs do - admittedly alot of people know how to deal with fireballs, but many dont. they also hit thru marths down up down up stall, and there are going to be 2 shot at the stalling opponent which is quite hard to avoid. battlefield this = an instant ko.
I'm not sure I agree with this. Uair is fairly easy to outprioritize especially if you're DIing super high to try and optimize your chance of returning, most forms of Bairs and sex kicks can hit on both sides so successfully landing a Cape doesn't guarantee your safety either. The tornado also somewhat telegraphs Mario's next move because it means he can't do it anymore and has a fairly long duration; you can react to it and either hit him through it or, failing that, get yourself positioned either on the edge or onstage to hit him. Finally, you can actually just attack through the fireballs with most aerials and hit Mario. They're really not that good for recovery.if forced to use upB, i have 2 fireballs at the edge (only 1 fireball if you are not going to use upB), i have a downB stall, i have 2 cape stalls, and i jump with uair. thats alot of options, if playing a computer which randomises its decisions every time it would be impossible to edgeguard mario in this situation every time. and this is the absolute worst recovery situation he can be in. both of them have some broke recoveries - suffice to say, with di mario is always comming back to the stage until 140-180% (stage dependant), but this discounts the broken ko moves u listed above. without di, mario is gnna struggle to live past 80% - and that is really where the difference lies
He's not underpowered. He is... THE MARIO.I absolutely love mario. I just think he's an underpowered character and that's why I don't main him (yet).