Here it is:
[COLLAPSE="Improving On Assist Trophies By Horsetail"]Assist Trophies are now made summonable for each player, with having multiple attacks or moves.
- In menu, after you have chosen your playable character, you're prompted to choose optionally Assist Trophies to join in the fight with you. If you confirm to do this, another select screen appears where you can choose Assist Trophies. Each player can have one.
- Assists have their own gauge the loads up during the match. When it's full, toggle the touch screen for to summon them up. Assists can stay as long as the gauge is running power, which slowly depletes to zero, making them disappear then. There's also quick attack-function that lets them deliver a blow and then disappear, like the assists in Marvel Vs Capcom-series.
- Assist can have up to 3-4 attacks. Depending on the character they can also put an effect on an opponent or even aid or heal their summoner.
- Like before, Assist Trophies are being characters that might not have a shot as a playable, but could be given a chance to be part of a battle: literally. Mostly these consists partners of the playables or some obscurities and so on.
In Classic Mode, most of the Assist which are paired with the main characters are usually their default partners. (Like Bowser would have Bowser Jr. or Wario would have Waluigi and so on)
- Each Assist Trophy has a described type which tells how are their attacks like:
Melee Fighter (Gray Fox, Knuckle Joe)
Ranged Attacker (Ray MK, Hammer Bro)
All-Round Specialist (Like Saki, who's both ranged and melee attacker)
Trickster (Tingle)
Hazardist (Lakitu)
Healing / Assist (Heals the summoner or gives the some status boost.)
I try to think out more types...
- Assist have their own stats similar to the weapon system in Uprising. The stats are:
Attack: Attack power of course
Defense: withstanding opponents damage or knockback if hit.
Speed: How successfully they can hit their enemies or how fast they move on the stage: Gray Fox for an example could have a high one.
Range: If they use projectiles, this tells how effective they are. These might be tied with Attack-stat.
Melee: If they use close-range attack, this tells how effective they are. Might be tied with Attack stat.
Assistance: Specifically for aiders or healers, this tells how useful their assist moves are, explaining also the what these moves do.
Attackers might have an aid or heal move, but usually one, and theirs aren't really as good as the core Aiders/Healers.
Effect: Tells an effect of their attacks and what they each do, covers also attack's damage power and additional status effects. (poison, flame, etc)
Power's measured by stars and halfstars, much like in Uprising. Or numbers. I prefer stars.
- If you take your Assist Trophy with you to the Classic Mode and clear it with him/her, you get an additional trophy about your assist along with the classic mode trophy.
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