Ok so I read Victini
and....why is he soo broken? I like the moveset overall but the special effects assumed knockback is stupid. Not even Ike can kill at 50% percent even if the opponent doesn't DI and momentum cancel.
Up-tilt is broken as hell too LOL, It takes like 1.5 seconds (sometime around that I read in another thread) for your shield to regenerate a phase and if the shield is at lowest possible it takes a good 14 seconds for it to regenerate all the way. So going off Utilts description that's soo ********, not only does it do significant shield reduction (that part is not really a problem. See: Marth's shield breaker) but it
also misplaces my shield so even if I try to shield tilt I'm open to cross-ups until my shield goes back to 100%? Nahh that's not going to come across well competitively
and casually. It defeats the whole purpose of shielding. Don't give the well just spotdodge/dodgeroll crap either, everyone knows you aren't going to spotdodge/dodgeroll on reaction to everything.
It didn't give what the possible framedata for it would be so I'm assuming the normal speed type character's frame data and it being somewhere between 4-10 frames. The human's natural reaction time is around 14 frames. So that makes the move even more broken if you were to be pressured into a situation where shielding looks like the best option.
This Utilt is not the only problem I feel like I can go for ever about it actually. Let's try, so let's say you try to cover the option of Victini trying to Utilt you, so you Jump OoS (Out of Shield) it's side B (Flare Blitz) completely denys Jumping OoS as an option because of the mechanics behind Flare Blitz that I read from.
What makes even worse Flare Blitz is the move that kills you at 50%.
Ftilt's timer needs to be severely reduced to about 40 frames because that's ridiculous to chased around by a projectile. You are forced to cover the option of being hit by Ftilt
for three whole seconds. That's 180 frames. Not only that but now I read you can use it a move end lag canceler? What is this. I was enjoyed with this now I'm disappointed.
Wtf.
Why does it kill so damn early? I understand maybe one or two moves on a speed character being a heavy hitter. (See: Fox's Usmash). Is Victini going to be slow start up framewise or ending lag wise? If not this a definite NO, as a moveset or character.
WOOOOW, Dair kills at 80%, and Victini has a 8% Super Armor while in start up frames? Wooww that's pretty gay. Let's look at another move. Hmm. I like Uair it's pretty different. Too bad about 80% of this moveset is broken LOL. More moves need to look Fair tbh, it mentions having a noticeable start-up with some serious knockback...oh look it kills at 70%.
More knockback usually means bigger shield reduction,
ALL of this would be a lot more legit, if I didn't have to worry about covering the most obvious broken move on this moveset.
Utilt. SO, I'm stuck waiting for my shield to come back to
100% until it's an actual viable move, because cross-ups are going to **** me for shielding all day. Not to mention most of these other moves if I were to shield would perfectly keep my shield from ever reaching 100%